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Old 09/13/09, 4:12 PM   #3541
Professor Hurt
Piston Honda
 
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Pandaren Monk
 
Balnazzar
Originally Posted by woody-shuhalo View Post
Last time I got this error it was due to having a racial in the shot rotation that wasn't available to the currently selected race (Blood Elves don't get Blood Fury). Did you check to make sure your rotation is valid (Explosive shot as Marks, perhaps)?
Altering my shot priority didn't seem to fix the problem.

I deleted the profile then went to the Talents tab and read them from the Armory. I then altered the rotation to only include Aimed Shot and nothing else. I then tried to "Load Gear from Armory" and got same the error. Any other suggestions, or did I misunderstand your proposed fix?

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Old 09/13/09, 4:31 PM   #3542
woody-shuhalo
Von Kaiser
 
Orc Hunter
 
Thrall
Originally Posted by Professor Hurt View Post
Altering my shot priority didn't seem to fix the problem.

I deleted the profile then went to the Talents tab and read them from the Armory. I then altered the rotation to only include Aimed Shot and nothing else. I then tried to "Load Gear from Armory" and got same the error. Any other suggestions, or did I misunderstand your proposed fix?
So long as the talent build you imported had Aimed Shot in it, it looks like something else is going on. Try loading from Armory for both gear and talents, then double checking your rotation?

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Old 09/13/09, 5:41 PM   #3543
Professor Hurt
Piston Honda
 
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Pandaren Monk
 
Balnazzar
Originally Posted by woody-shuhalo View Post
So long as the talent build you imported had Aimed Shot in it, it looks like something else is going on. Try loading from Armory for both gear and talents, then double checking your rotation?
The talent build had Aimed Shot which is why I chose it. I also tried Steady Shot and even removing shots altogether but no luck. Unfortunately, loading gear from armory is what causes that error so I can't do what you suggested.

Last edited by Professor Hurt : 09/13/09 at 9:55 PM.

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Old 09/14/09, 11:26 PM   #3544
davepoobond
Glass Joe
 
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Night Elf Hunter
 
Ner'zhul
I noticed a couple of odd suggestions from the latest version of the spreadsheet's gear planner.

Among a few other oddities, the one that struck out the most was that the spreadsheet was suggesting that [Mirror of Truth] has a higher DPS output than [Wrathstone] for my character. In subsequent versions of the spreadsheet, the exact opposite was true.

I also noticed an armor pen trinket ranked higher called [Banner of Victory] that was ranked higher as well. This sort of boggles my mind, since armor pen isn't as beneficial for a survival hunter as crit is, supported by the attribute calculations in the spreadsheet. Bandit's Insignia was also higher as well.

Any thoughts as to why that appears to be happening?

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Old 09/15/09, 3:55 AM   #3545
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
Mirror is indeed better than Wrathstone. Sure, less Crit, but considerably more Average AP.

Banner also has considerably more AP. Not sure if it has enough more AP to compensate the trade of 108 crit to 84 ArP...

My guess is... did you Click CalcAtributes after equiping, setting your talents and rotation? Shandra's default profile is a MM hunter.

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Old 09/15/09, 4:49 AM   #3546
davepoobond
Glass Joe
 
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Night Elf Hunter
 
Ner'zhul
I'm pretty positive I did click the CalcAttributes button right before i did the calculate dps button in the gear planner.

I can see how Mirror of Truth would have more average AP, but considering in the past the spreadsheet has suggested otherwise is what I'm really sorta confused about. I don't even know what to say about the armor pen trinket, it would be fine for marks, but not so much survival. Losing 3 percent crit for armor pen just seems...weird.

The only thing I'm cloudy about is whether or not an on-use trinket's proc is calculated like an on-hit proc.

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Old 09/15/09, 4:50 AM   #3547
woody-shuhalo
Von Kaiser
 
Orc Hunter
 
Thrall
Unexpected regemmer results

With my current gear the regemmer is suggesting I toss the Nightmare Tear into my Twin's Pact instead of my Death-warmed Belt. The belt has a +2agi socket bonus advantage over the staff.

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Old 09/15/09, 10:11 AM   #3548
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Go and look at the amount of time you spend in Viper under both conditions. The additional mana hit from using AiS (or multi-shot) is forcing you into Viper for longer.

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Old 09/15/09, 10:33 AM   #3549
Primalspoo
Glass Joe
 
Blood Elf Hunter
 
Fenris
Originally Posted by woody-shuhalo View Post
With my current gear the regemmer is suggesting I toss the Nightmare Tear into my Twin's Pact instead of my Death-warmed Belt. The belt has a +2agi socket bonus advantage over the staff.
I am seeing similar behavior between my Slime Stream bracers and my Living Scale boots. The boots have a blue socket for 16 AP and the bracers only have 8 AP, but the gemmer puts the tear in my bracers anyway, even though the bonus is less.

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Old 09/16/09, 6:02 AM   #3550
ThiefMaster
Glass Joe
 
Night Elf Hunter
 
Frostmourne (EU)
Would it be possible to replace "Heroid raids" with "Heroic-10 raids" and "Heroic-25 raids"?
My raid is doing much better in 10H than 25H so I'd prefer to see only 10H items but no 25H items in the loot planner.

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Old 09/16/09, 10:25 AM   #3551
baklava
Von Kaiser
 
Night Elf Hunter
 
Dunemaul (EU)
I believe "Expose of Weakness" 1/3 will proc like every 7 sec with two set of Windrunner set on a steady fight. Because Serpent Sting hits every 3 sec and 2 times at every 7 sec, the chance of crit hit is about 70% with good gear. and with other abilities you can hit every 2 sec (steady shot, explosive shot, aimed shot etc). 3 or 4 times at every 7 sec. (some of the shots have more chance to crit).

Totally, with 6 shots can happen at every 7 sec. 4 of them would crit probably according to the calculation. and there is 33% chance for "expose weakness" proc. As a result, there is like 1% chance to miss Exposive Weakness at every 7 sec. it is like not possible tbh.

what I mean is actually that there is so little chance not to proc Expose Weakness at every 7 sec with windrunner set. But at sheet windrunner set doesnt affect Expose Weakness at all. with ot without WindRunner 2 sets, Expose Weakness drops or increases dps with the same portion.

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Old 09/16/09, 10:54 AM   #3552
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Well, Serpent Sting ticks 2 or 3 times in that period. And if we assume an autofrequency of 2.20 seconds then that is another 3 or 4 chances. Specials can vary a great deal due to Explosive Shot. But if we assume it is only up in the middle of period then that's 3 chances and other specials amount to around 3 more (if BA is one then it is only 2).

So at the very least it looks like we have 10 chances overall over 7 seconds, but that is a low count. If we assumed better setup of autos and two Explosive Shots then it could rise to 15 or so. The main problem I see is on mobility fights. It isn't very hard to get EW up now, but with 1/3 it could potentially take a bit of time after every runphase or whatever. So while a stand a shoot scenario would lead to very high uptime for 1/3 it could drop significantly if you have to move regularly. Of course critting Serpent ticks would help alleviate that to a degree.

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Old 09/16/09, 12:28 PM   #3553
Rullis
Glass Joe
 
Orc Hunter
 
Chromaggus (EU)
I got a question about the glyph of steady shot. (Did not know where to post this so I'll just do it here.)

Ok, so, I just heard that glyph of steady shot is bugged and does not do the increased 10% damage that it says it shall do.
Is this true?




Thanks (:

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Old 09/16/09, 6:09 PM   #3554
Zulsokana
Glass Joe
 
Troll Hunter
 
Bonechewer
The steady shot glyph works fine.

I'm new with spreadsheets but as I was going over the rotation page I noticed that it has Rapid Fire listed w/ a CD of 97.5. Readiness is listed with a 180 (sec) CD so I was wondering if this is just some programing thing to simulate the 30sec up time w/ Rapid Fire --> Readiness --> Rapid Fire? On the same topic, is it able to take into account RF > Chimera > AiS > AS > Readiness > Chimera > AiS > AS or is that just another variable?

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Old 09/16/09, 6:13 PM   #3555
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Rullis View Post
I got a question about the glyph of steady shot. (Did not know where to post this so I'll just do it here.)

Ok, so, I just heard that glyph of steady shot is bugged and does not do the increased 10% damage that it says it shall do.
Is this true?


Thanks (:

The glyph isn't bugged, it's just ineffectual for MM because MM hunters appear to be passively receiving the benefit of the glyph without actually having the glyph inscribed - probably from putting points into Marked for Death.

So if you're MM, you can use some other glyph instead of Steady Shot until the bug is fixed.

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