Originally Posted by Esoth
(Various posts about the effective crit modifier)
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There appears to have been some server-side hotfixing since yesterday for the serpent sting crit modifier when using 2pc T9 - it's critting for a lot more than it was last night.
I did some testing on some dummies, and it seems to be critting for about 225.4% fairly consistently, as both MM and SV (with mortal shots and RED meta), at various levels of AP:
dmg crit %
636 1434 2.254716981
666 1501.5 2.254504505
598 1348 2.254180602
684 1542 2.254385965
568 1281 2.25528169
547 1233 2.254113346
518 1166 2.250965251
540.5 1218 2.25346901
I'm not quite sure how that number is coming about. If I understand it correctly, if the crits are now for 100% bonus, the crit would be:
(nonCrit * 2 + nonCrit * 0.3) * 1.03 = nonCrit * 2.3 * 1.03 = nonCrit * 2.369
which isn't what I'm getting. The spreadsheet of course counts the meta multiplier at 1.06 for attacks that crit at 200%, which gives the 2.438 that you have in your posts, but that's even further off the observed results.
So I'm trying to calculate the base crit modifier on SS ticks from first principles now. With the unknown crit modifier B, the total modifier should be:
(B*1.03-1)*1.3+1 = 1.339 * B - 1.3 + 1 = 1.339 * B - 0.3
Taking one of the samples, that means
1233 = (1.339 * B - 0.3) * 547
implying B = ~1.907
So if I'm not missing something and the meta works consistently with how the spreadsheet and your formula above have it for other shots, serpent sting is now critting for about 190% base, before meta and talents?
This would in hind sight be a lot easier to test if I just unspecced and took off my meta >.>
edit: Hm, I definitely seem to be missing something, since taking off my meta puts the crits at 215% consistently, with B at 1.885 consistently. B should stay constant if my math above is correct.