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Old 09/22/09, 6:07 PM   #3586
Esoth
Bald Bull
 
Esoth's Avatar
 
Pandaren Hunter
 
Whisperwind
I don't think the 1.06 value for the meta gem is accurate if we are seeing 50% base crit bonus - that number should only be accurate for 100% base crit bonus. The 1.06 is derived from (2*1.03-1)*1.3+1=2.378=1.06*1.3+1=2.378, a weird formula because the meta gem affects the entire crit damage whereas mortal shots only affects the bonus amount. In this case, the current value for H85 doesn't seem to make sense, unless mechanics have drastically changed since everyone tested Ruin/Oath with the meta, and mortal shots with the meta, back in BC. It's all moot if the change actually did go live though.

Edit

646*1.7085=1103.691

Allowing for a bit of rounding, I think my formula was correct.


Edit 2 (unrelated)
I'd like to request some calculations for volley in the spreadsheet - probably not as part of a rotation, but to at least get an estimate on volley damage. My testing so far showed the following.

Crit bonus: Crits for 237.8% (a hit for 100 crits for 238), so Mortal Shots and the meta gem do apply
Crit chance: 184 ticks yielded a crit rate within 1% of my character sheet crit chance as MM, so it seems safe to say Lethal Shots applies
Partial resists: subject to them
Multipliers: Ranged Specialization, Barrage, Improved Tracking
Expose Weakness: Can be procced from crits
Master Tactician: Can not be procced from volley hits
Haste: Haste from gear reduces the casting time (and increases tick frequency) making it roughly a multiplier, although there is some travel time that I do not not know how to calculate. The quiver effect does not appear to apply - naked casting time is 6 seconds.
ArP: It's arcane damage so this obviously has no effect.

Last edited by Esoth : 09/22/09 at 7:22 PM.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 09/22/09, 7:55 PM   #3587
Flouyd
Von Kaiser
 
Draenei Hunter
 
Mannoroth (EU)
Originally Posted by Esoth View Post
I don't think the 1.06 value for the meta gem is accurate if we are seeing 50% base crit bonus - that number should only be accurate for 100% base crit bonus. The 1.06 is derived from (2*1.03-1)*1.3+1=2.378=1.06*1.3+1=2.378, a weird formula because the meta gem affects the entire crit damage whereas mortal shots only affects the bonus amount. In this case, the current value for H85 doesn't seem to make sense, unless mechanics have drastically changed since everyone tested Ruin/Oath with the meta, and mortal shots with the meta, back in BC. It's all moot if the change actually did go live though.

Edit

646*1.7085=1103.691

Allowing for a bit of rounding, I think my formula was correct.


Edit 2 (unrelated)
I'd like to request some calculations for volley in the spreadsheet - probably not as part of a rotation, but to at least get an estimate on volley damage. My testing so far showed the following.

Crit bonus: Crits for 237.8% (a hit for 100 crits for 238), so Mortal Shots and the meta gem do apply
Crit chance: 184 ticks yielded a crit rate within 1% of my character sheet crit chance as MM, so it seems safe to say Lethal Shots applies
Partial resists: subject to them
Multipliers: Ranged Specialization, Barrage, Improved Tracking
Expose Weakness: Can be procced from crits
Master Tactician: Can not be procced from volley hits
Haste: Haste from gear reduces the casting time (and increases tick frequency) making it roughly a multiplier, although there is some travel time that I do not not know how to calculate. The quiver effect does not appear to apply - naked casting time is 6 seconds.
ArP: It's arcane damage so this obviously has no effect.

So, it your right about the crit bonus. But now i have a question about Marked for Death

If i understand your formula the crit dmg with MfD should be

(Melee-Crit * Gem-Bonus - 1) * Mortal Shots * Marked for death

(2 * 1,03 - 1) * 1,3 * 1,1 + 1 = 2,5158

But the spreadsheet shows 148,4% bonus dmg (calculations E63) Is that also wrong?

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Old 09/22/09, 8:24 PM   #3588
Esoth
Bald Bull
 
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Pandaren Hunter
 
Whisperwind
I believe Marked for Death and Mortal Shots are additive, not multiplicative - (2 * 1.03 - 1) * 1.4 + 1 = 2.484 (or 148.4% over a regular hit)

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 09/23/09, 3:53 AM   #3589
Mendrek
Glass Joe
 
Night Elf Hunter
 
Alleria (EU)
Since v92 i get #NV dps results after reading from Armory (though items are imported without error). v91 still works fine - what changed?
(Excel 2002)

Last edited by Mendrek : 09/23/09 at 5:54 AM.

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Old 09/23/09, 10:21 AM   #3590
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
It would be nice if the Marked For Death vs. Glyph of Steady Shot bug will be modelled in the next version of the spreadsheet.

Bte, great work, go on!

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Old 09/23/09, 11:02 AM   #3591
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by KergeKacsa View Post
It would be nice if the Marked For Death vs. Glyph of Steady Shot bug will be modelled in the next version of the spreadsheet.

Bte, great work, go on!
Not sure if the bug should be modelled, but you can achieve the change you want pretty easily but just going to the cell for Glyph of Steady Shot in the Calculation tab's Steady Shot section, and change the formula to "=1.1" instead of the conditional check it's doing right now for your glyphs.

I'm surprised that this works on a normal locked version of the spreadsheet actually, but it worked for me.

edit: sorry, trying this with the latest version of the spreadsheet has the formula change blocked again since apparently the old version of the sheet somehow actually got unlocked, presumably when i was resaving it between different versions of excel trying to figure out what "compatibility mode" is.

Last edited by alienangel : 09/23/09 at 10:28 PM.

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Old 09/23/09, 2:13 PM   #3592
arlen
Piston Honda
 
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Tauren Paladin
 
Sen'jin
Drape of the Faceless General had its stats changed in the recent patch -14 Agi +24 stam so gives 53 agility instead of the original 69 and 55 stamina instead of the original 31.

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Old 09/23/09, 6:52 PM   #3593
Gloin
Glass Joe
 
Dwarf Hunter
 
Kael'thas (EU)
I got the following issue with some lastest versions of the spreadsheet (especially the 92PTR2) when optimizing my stuff :

Runtime error 13 : Type mismatch

It occurs on the following line :

hitToCap = Worksheets("Overview").Range("HitRatingToCap").value (in the regem method)

Sorry if the question has already been asked but I can't find any traces
Thx by advance for your help

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Old 09/23/09, 10:52 PM   #3594
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Esoth View Post

(Various posts about the effective crit modifier)
There appears to have been some server-side hotfixing since yesterday for the serpent sting crit modifier when using 2pc T9 - it's critting for a lot more than it was last night.

I did some testing on some dummies, and it seems to be critting for about 225.4% fairly consistently, as both MM and SV (with mortal shots and RED meta), at various levels of AP:

dmg	crit	%
636	1434	2.254716981
666	1501.5	2.254504505
598	1348	2.254180602
684	1542	2.254385965
568	1281	2.25528169
547	1233	2.254113346
518	1166	2.250965251
540.5	1218	2.25346901
I'm not quite sure how that number is coming about. If I understand it correctly, if the crits are now for 100% bonus, the crit would be:

(nonCrit * 2 + nonCrit * 0.3) * 1.03 = nonCrit * 2.3 * 1.03 = nonCrit * 2.369

which isn't what I'm getting. The spreadsheet of course counts the meta multiplier at 1.06 for attacks that crit at 200%, which gives the 2.438 that you have in your posts, but that's even further off the observed results.

So I'm trying to calculate the base crit modifier on SS ticks from first principles now. With the unknown crit modifier B, the total modifier should be:

(B*1.03-1)*1.3+1 = 1.339 * B - 1.3 + 1 = 1.339 * B - 0.3

Taking one of the samples, that means

1233 = (1.339 * B - 0.3) * 547

implying B = ~1.907

So if I'm not missing something and the meta works consistently with how the spreadsheet and your formula above have it for other shots, serpent sting is now critting for about 190% base, before meta and talents?

This would in hind sight be a lot easier to test if I just unspecced and took off my meta >.>

edit: Hm, I definitely seem to be missing something, since taking off my meta puts the crits at 215% consistently, with B at 1.885 consistently. B should stay constant if my math above is correct.

Last edited by alienangel : 09/23/09 at 11:06 PM.

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Old 09/24/09, 12:57 AM   #3595
Esoth
Bald Bull
 
Esoth's Avatar
 
Pandaren Hunter
 
Whisperwind
Originally Posted by alienangel View Post
I did some testing on some dummies, and it seems to be critting for about 225.4% fairly consistently, as both MM and SV (with mortal shots and RED meta), at various levels of AP:
I'm matching your numbers.

I went ahead and did some more tests with a [Fine Light Crossbow] to get a non-varying range on attacks and tested this with all ranks of mortal shots, with and without the meta gem. For sanity's sake I included arcane shot, which is still conforming to what we know about crit bonus modifiers.

Mortal ShotsMetaSerpent HitSerpent CritSerpent %Arcane HitArcane CritArcane %
0/5no393785200%10562111200%
0/5yes449937209%11142294206%
1/5no392796203%10562175206%
1/5yes449952212%11142364212%
2/5no393808206%10562238212%
2/5yes449967215%11142435219%
3/5no392820209%10562301218%
3/5yes449984219%11142513225%
4/5no392831212%10562364224%
4/5yes449996222%11132577232%
5/5no5741235215%10562429230%
5/5yes6461456225%11142549238%
There is some variance between the shots due to rounding, so the percentages might be slightly off. Again, arcane shot matches existing theorycraft on how the 3% meta and mortal shots interact. I can't tell what exactly serpent sting is doing in this regard. Without the meta gem it looks like it is treating each rank of mortal shots as 3% instead of 6%, but this does not follow when the meta is applied. There's a pattern there - it's going up about 3% each time - but I can't figure out a formula for it at the moment.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 09/24/09, 6:57 AM   #3596
Lilyana
Von Kaiser
 
Night Elf Hunter
 
Steamwheedle Cartel (EU)
Hotfix to Crit multiplier:

World of Warcraft - English (NA) Forums -> Hunter T9 2pc Bonus Fixed.
World of Logs - Real Time Raid Analysis

870 Avg Non-Crit
2009 Avg Crit
230.9% Crit Damage

World of Logs - Real Time Raid Analysis

1220 Avg Non-Crit
2864 Avg Crit
234.8% Crit Damage

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Old 09/24/09, 10:24 AM   #3597
Esoth
Bald Bull
 
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Pandaren Hunter
 
Whisperwind
Well serpent sting seems to follow this formula: (2*1.045-1)*1.15+1
In other words, it's using 50% of mortal shots but 150% of the meta gem. I have no idea why it's doing this - the formula they use is probably different but this one at least matches my results.

Alts: http://www.esoth.com/wow/my-characters
Ion: Along with asking why we fight, and learning that our true enemy is war itself, a major theme of the Mists of Pandaria has been killing turtles
Hunter spreadsheet: http://www.esoth.com/files/mop/at_download/file

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Old 09/24/09, 11:44 AM   #3598
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Hmm, very strange. Oh well, at least we have a consistent forumula now.

Originally Posted by Lilyana View Post
Hotfix to Crit multiplier:

World of Warcraft - English (NA) Forums -> Hunter T9 2pc Bonus Fixed.

World of Logs - Real Time Raid Analysis

870 Avg Non-Crit
2009 Avg Crit
230.9% Crit Damage

World of Logs - Real Time Raid Analysis

1220 Avg Non-Crit
2864 Avg Crit
234.8% Crit Damage
Thanks, but just a word of caution WoL logs from a raid don't really help figuring out the crit modifier, since the avg crit and avg non-crit values aren't what we need - the base tick and hence the base crit will change wildly from application to application of serpent sting based on your AP/buffs/debuffs at the time of casting, muddying the waters a lot. Whereas just firing a series of individual serpent stings at a target, and noting down the pair of non-crit and crit values for each individual application of the sting gives the values we want to compare (i.e. aggregating values from multiple different serpent stings is bad).

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Old 09/24/09, 12:36 PM   #3599
sbernett
Glass Joe
 
Troll Hunter
 
Cenarion Circle
I have a quick question about this spreadsheet. In the gear planner portion of this spreadsheet, it lists my gear and its rank among other pieces of gear in the game. It also shows, in every category, "current item with regem." It makes sense as to what it means, but what gem am I supposed to regem to get the results that the spreadsheet is telling me I can achieve? I have 7.20% hit with gear and 1% in talents, so I'm hit capped. However, I think its trying to select gear for me that would get me to hit cap even though it acknowledges that my chance to hit targets at level 83 is over 100%. Please help! thanks!

Also, thank you very much for taking the time to make this spreadsheet. It has been extremely helpful.

Last edited by sbernett : 09/24/09 at 12:42 PM.

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Old 09/24/09, 12:41 PM   #3600
Aker
Great Tiger
 
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Night Elf Druid
 
Exodar
Push the button marked conveniently "Regem"

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