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Old 11/23/09, 9:53 AM   #3766
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
If the trinket works like DMC Madness then it may even remove haste from the list of procs as Madness did for hunters.

Equip: Your ranged attacks have a 4% chance to cause you to instantly attack with this weapon for 50% weapon damage.
It looks like this averages out to giving you about 12 procs or 6 autoshots over a 6min fight. Procs are fun but I'm not sure how this compares to 3 passive stats instead.

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Old 11/23/09, 10:24 AM   #3767
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
Deathbringer's Will really seems to get interesting but in my opinion with the 155+600ARP proc it is worse than Mjolnir, with 155ARP+600Agi it is better than Death's Verdict. I hope it will have a class consideration/specc consideration/gear consideration (e.g. gemming for ARP or reaching the hardcap via gear + ARP procc seems to be able).

btw there are some new items
-ring with haste/arp ilvl 264 here
-same ring ilvl 251 here
-new gloves ilvl 264 here
-gloves with ARP and hit ilvl 251 here
-a bow ilvl 251 here
-waist ilvl 251 here

and some reserved positions
- crossbow #51802
- gun #51845, bow #51927
- crossbow #51940
- polearm at #51949 (just behind the 10man heroic ilvl277 axe so perhaps Lich King loot?)
- crossbow #50733
- bow #50638

Yes I know nothing confirmed etc. But I am pretty sure about it especially the "reserved" ones have new shiny icons and we should keep an eye on.

PS: Re-editing format.

Last edited by Alduin : 11/25/09 at 8:16 AM.

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Old 11/23/09, 1:50 PM   #3768
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
I'm seeing Culling the Herd 3/3 in the Spreadsheet (which is still red-ed out on the Pet Talent page, btw) as a straight 3% damage buff to all shots except SrS. Is it supposed to apply to SrS as well?

Esoth had a "napkin math" post a while back (#3669) which seemed to show 83% uptime assuming a 20% pet crit rate and a 1.25 sec pet GCD. The spreadsheet seems to show 100% uptime for me, with a 21.01% pet crit chance buffed.

If 1/5 pet hits (20%) crit on average - once every 6.25 seconds (1.25 sec GCD x 5) - and the effect lasts for 10 seconds, 100% uptime seems reasonable since your pet would have to not crit for 8 hits for the buff to fall off. Possible of course, but unlikely on average. Is 100% right?

Last edited by Seoman : 11/23/09 at 4:41 PM.

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Old 11/23/09, 5:59 PM   #3769
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
You are correct. Since the ability can refresh itself it's better to model it the way Esoth did, which is calculate the chance it will NOT refresh.


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Old 11/23/09, 8:06 PM   #3770
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
I'm not sure how much item correction you are planning on doing while it's still on the PTR, but here's a couple:
Toskk's Maximized Wristguards - the haste should be ArP, for heroic and regular
Scourge Hunter's Vambraces - same as above

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Old 11/25/09, 4:25 PM   #3771
Alarsonra
Glass Joe
 
Night Elf Hunter
 
Frostmourne
For some reason the spread sheet is telling me needle-encrusted scorpion is a downgrade on the gear planner tab compared to mjolnir, which is clearly impossible since they have the same stats only the scorpion has more. In the calculations tab the sheet says the average Arp benefit is less even though it was the same calculate uptime. Maybe something is calculated wrong there.

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Old 11/25/09, 4:59 PM   #3772
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
That's because it has a 10% chance to proc off crits, whereas mjolnir is a 15% chance to proc off any hit.

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Old 11/26/09, 11:39 AM   #3773
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
We have a new trinket from 10 man ICC. The normal 251 version:

Whispering Fanged Skull
Binds when picked up
Unique: Whispering Fanged Skull (1)
Unique
Miscellaneous
Trinket
Requires Level 80
Item Level 251
Equip: Improves critical strike rating by 131.
Equip: When you deal damage you have a chance to gain 1100 attack power for 15 sec.

Whispering Fanged Skull - Items - Sigrie

Plugging this in with a 10% proc puts it above Mjolnir but below 245 Death's Choice.

Also if possible you might want to restrict people from equipping both the normal and heroic versions of this as it appears to be limited to one at a time. This is also the case for the two Deathbringer's Will trinkets.

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Old 11/28/09, 11:40 PM   #3774
dkobeb
Glass Joe
 
dkobeb's Avatar
 
Human Paladin
 
Lightbringer
How to clear the spreadsheet?

I am having trouble clearing the information that's already inserted in the spreadsheet, how can i clear it so that i can input my own information?

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Old 11/30/09, 11:23 AM   #3775
dvorjak
Von Kaiser
 
Orc Hunter
 
Spinebreaker
Why does the spreadsheet assume that each ISS proc will be used by a Chimera Shot? Many time I will get ISS right after I fire my Chimera shot and the only alternative I have to to have my Aimed shot eat it or let my aimed shot sit there and fire off 5 steadies.

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Old 11/30/09, 1:00 PM   #3776
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
It only assumes that if you've entered a rotation that results in all aimed shots being directly after firing a chimera.

If what you're getting ISS procs before Aimed Shots in game, but not on the rotation tests, you are not playing in game as you claim to the spreadsheet you are.

(you can't get an ISS proc "right after I fired a chimera shot" - if the steady you fired previously procced ISS, then the Chimera you just fired will consume the ISS charge. The only way to get an ISS proc after a chimera and before an Aimed that'll actually use it is to fire a steady shot between your chimera and aimed.)

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Old 12/03/09, 9:53 PM   #3777
Mars Druid
Glass Joe
 
Night Elf Druid
 
Proudmoore
Shifting Dreadstone

I tried finding Shifting Dreadstone in the gem dropdowns for gear... is it not there? I found Shifting Twilight Opal! But no luck with the epic! 10 Agi 15 Stam

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Old 12/03/09, 10:42 PM   #3778
arlen
Piston Honda
 
arlen's Avatar
 
Tauren Paladin
 
Sen'jin
Originally Posted by Mars Druid View Post
I tried finding Shifting Dreadstone in the gem dropdowns for gear... is it not there? I found Shifting Twilight Opal! But no luck with the epic! 10 Agi 15 Stam
It's listed between the Lucent Ametrine (10agi 10res) and Tenuous Dreadstone (10agi 5mp5).

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Old 12/04/09, 12:36 PM   #3779
Toastmonger
Glass Joe
 
Blood Elf Hunter
 
Tanaris
Originally Posted by Mars Druid View Post
I tried finding Shifting Dreadstone in the gem dropdowns for gear... is it not there? I found Shifting Twilight Opal! But no luck with the epic! 10 Agi 15 Stam
One helpful option is the ability to display only epic gems in the Settings Tab. This dramatically reduces the length of the gem list. Note that you must hit "Sort Gems" first to rebuild the gem list.

@Shandara: if it is possible, could you please filter out and not display Dragon's Eyes when the option to not use them is selected? This was requested in this post but you did not address it. Thanks in advance for your consideration.

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Old 12/07/09, 4:27 PM   #3780
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
I believe I have found an error in the calculations for the Needle-Encrusted Scorpion.

On the Calculations tab, cell Q155 for the ArP cap on NES procs, the calculation is:

100*ArpRating-B56 (where B56 is the Hit Adjustment of -3%) = 100*~14-(-0.03) = 1399.6

The similar calculation for Mjolnir Runestone in T177 is:

100*ArpRating-E18 (where E18 is the Gear Penetration Rating of 577 for me) = 100*~14-577 = ~823

Note that ArPRating is approximately 14. I used 14 above for ease of writing.

It seems that the intent of the calculation is to determine how much ArP is left after removing the passive amount to determine how much ArP of the trinket proc will actually count towards the cap. As such, I believe that Q155 should be using E18 instead of B56.

Note that if you have less than 722 passive ArP, that this error will not impact the calculated benefit of NES and its relative benefit to MR. However, if you have more than 722 passive ArP, the benefit of NES may be overvalued since the the full ArP of the trinket may be used in the calculations instead of the cap limited amount.

Some additional "bugs":

- When entering NES into either Trinket 1 or 2 slots on the Gear tab that the Item Set field has a 0 in it.

- It appears that for the Herkuml War Token that it is implemented as a straight up 340 AP and that the 15-20s stack up time is not accounted. This is probably a fine approximation, but can slightly skew trinket comparisons. Assuming a 20s stack up time and a 5 min fight, the approximation estimates about 11 more AP on average during the fight then what actually is present. Do you plan to keep it this way, or do you plan to implement the AP stacking part like you did the Fury of the Five Flights?

Last edited by Whitefyst : 12/07/09 at 4:56 PM.

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