Originally Posted by alienangel
Just for the record, I think there's an additional change between version H and version G that isn't listed above, which is that version G didn't seem to include the averaged out Culling of the Herd and 2pc T10 bonuses when calculating Serpent Sting and as a result Chimera-Serpent damage. This is distinct from the new option to roll % modifiers, since it affects DPS even when that option is disabled - in version H, serpent sting and chimera-serpent both show higher DPS than in version G since they're getting a slightly higher % damage modifier even with the new option disabled.
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Coming back to this, I'm a bit confused about whether the sheet is doing the right thing here when the new option is ON. When the option is on, it seems like it's factoring in a constant 115% damage modifier to SrS damage from 2pct10 and a constant 103% from CotH. This is fine for actual serpent sting damage, but it's not for Chimera-Serpent damage is it? AFAIK Chimera-Serpent damage is based off your current AP and % damage modifiers, not current AP and any % damage you may have had at time of last SrS application. Yet this value in cell H152 is being used for the Chimera-Serpent calculation. Basically your Chimera Shot DPS shouldn't change whether you have the option on or not, just your Serpent Sting DPS.
Am I missing an adjustment somewhere Shandara? I'd think for the H152 calculation we'd want to exclude those 2 % modifiers, since their only effect on Chimera-Serpent should be if they are actually procced when you fire chimera, which is accounted for by the average adjustment in H160.
Also, is the sheet trying to account for the steadyshot lost to reapplying SrS at least once on an ideal fight? It's a small change, but probably necessary for correctness.