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Old 03/08/10, 1:13 PM   #4216
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
For the hunter, it's true that hit chance derived from rating won't be rounded at all. However, going to take a wild guess here, because the variance of hit chance that you applied is too small incrementally (less than 0.1% difference), the spreadsheet shot simulator doesn't detect any difference in miss rate during the 6-minute simulated-fight.

Before 3.2, pet's hit chance is derived from the hunter's hit rounded down. So hunter with 7.99% hit chance would have a pet with 7% hit chance. After 3.2, (when pet's hit, expertise, and spell hit are made to scale in percentage of the hunter's hit; barring bugs such as Focused Aim and Draenei's Heroic presence), I'm not too sure whether this mechanics of pet's hit rounding-down is still in place. I'm assuming that whether this mechanics is still in-game or not, the spreadsheet seems to still be using it in its calculation.

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Old 03/08/10, 1:38 PM   #4217
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by MizarAlcor View Post
For the hunter, it's true that hit chance derived from rating won't be rounded at all. However, going to take a wild guess here, because the variance of hit chance that you applied is too small incrementally (less than 0.1% difference), the spreadsheet shot simulator doesn't detect any difference in miss rate during the 6-minute simulated-fight.
As I see in the spreadsheet there are no missed shots to simulate hit chance, hit chance is taken into consideration regarding the shot's average damage. (hit chance * possible damage = average damage with missed shots)
In this case the spreadsheet should show some DPS change at even 1 hit rating change. (because the average dmg / shot is changed in the model with a little bit.)

And it's not explain how 99,79% gets to round up to 100,00% at calculations tab.

(Sorry for my english, it's not perfect.)

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Old 03/08/10, 2:28 PM   #4218
Rosamonde
Piston Honda
 
Rosamonde's Avatar
 
Human Hunter
 
Argent Dawn
Originally Posted by MizarAlcor View Post
Before 3.2, pet's hit chance is derived from the hunter's hit rounded down. So hunter with 7.99% hit chance would have a pet with 7% hit chance. After 3.2, (when pet's hit, expertise, and spell hit are made to scale in percentage of the hunter's hit; barring bugs such as Focused Aim and Draenei's Heroic presence), I'm not too sure whether this mechanics of pet's hit rounding-down is still in place. I'm assuming that whether this mechanics is still in-game or not, the spreadsheet seems to still be using it in its calculation.
I tested this recently (on 1.25.2010 to be precise) and the rounding down of pet hit still exists.


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Old 03/09/10, 11:19 AM   #4219
Cipherr
Glass Joe
 
Dwarf Hunter
 
Icecrown
Originally Posted by KergeKacsa View Post
I have a question about hit chance in the spreedsheet.
I have 99,79% hit chance on top of Gear tab at "Ranged Hit Chance vs. Level 83" and on Calculations tab as "Hit - Unadjusted Total". But below that at "Total" it's says 100%, and calculates with 100,00% at every shot's Hit chance.

Another interesting thing about this:
I have 157 hit rating and 3/3 Focused Aim (99,79% hit chance), and I got 12128,21 DPS.
I have manually adjust 1 more hit, chance become 99,82%, DPS stays the same.
I have manually adjust 2 more hit, chance become 99,85%, DPS stays the same.
I have manually adjust 3 more hit, chance become 99,88%, DPS stays the same.
And the end:
I have manually adjust 7 more hit, chance become 100%, DPS became 12138,76.

(If I manually subtract 1 hit from my rating, the DPS decrease correctly.)

Is this the normal? I think WoW calculates every bit of hit, not rounding it.
Is it set alliance? Do have best raid buffs enabled? Is it applying the Draeni hit buff to you and your pet? Thats about the only reason I could see it not properly adjusting when your below the hit cap. It should adjust even when you add 1 hit if your anywhere below the cap. It does for me anyway and Im using the current version.

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Old 03/10/10, 12:03 AM   #4220
harest
Glass Joe
 
harest's Avatar
 
Harest
Orc Hunter
 
Non-US/EU Server (EU)
Hi,

There is something i don't understand in this spreadsheet and i would know if this is just for me or i'm not alone in this case : My stats scale is in this order : hit > int > agi > mp5 > crit > arp > haste > AP > Pet hit > stamina

Why Int before agi and mp5 before crit ? I'm still perplex about it.

And i've got one problem (v 93i) : The profiles' array in "Overview" isn't anymore update even if I Save profile, etc. I've tried a lot of things but nothing seems to work. If someone have any idea about it..

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Old 03/10/10, 1:31 AM   #4221
kaylarae
Glass Joe
 
Night Elf Hunter
 
Stonemaul
Is it possible to change the Red DPS Gem to 20 ArP? It asks me for a password, and I'm unable to unprotect the sheet.

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Old 03/10/10, 1:47 AM   #4222
Cattiebrie
Von Kaiser
 
Cattiebrie's Avatar
 
Worgen Hunter
 
Baelgun
You don't have buffs set up properly, so Int and Mp5 contribute significantly more to your uptime than they should.

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Old 03/10/10, 2:55 AM   #4223
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
Originally Posted by harest View Post
Hi,

There is something i don't understand in this spreadsheet and i would know if this is just for me or i'm not alone in this case : My stats scale is in this order : hit > int > agi > mp5 > crit > arp > haste > AP > Pet hit > stamina

Why Int before agi and mp5 before crit ? I'm still perplex about it.
As mentioned, if you merely import your gearset and talents, without applying any raid buffs (especially Judgement of Wisdom, Replenishment, Blessing of Wisdom, Arcane Intellect) the spreadsheet or online tool will show that Int and MP5 take precedence over other DPS stats, due to running OOM real fast and having to switch to Viper frequently.

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Old 03/10/10, 4:21 AM   #4224
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Originally Posted by kaylarae View Post
Is it possible to change the Red DPS Gem to 20 ArP? It asks me for a password, and I'm unable to unprotect the sheet.
You want to change it in the next column over. The default values are locked, but you can change and override them in the Custom Value column.

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Old 03/11/10, 2:15 PM   #4225
Thanakar
Glass Joe
 
Troll Hunter
 
Eldre'Thalas
I am trying to use this spreadsheet to help one of the hunters in my guild but I keep getting this error

tmp = prof2.Attributes.GetNamedItem("key").Text
tmp = UCase(Left(tmp, 1)) & Right(tmp, Len(tmp) - 1)

And it stops the auto import of information from the armory. The hunter only has 1 profession, inscription.

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Old 03/11/10, 5:42 PM   #4226
Gilrax
Glass Joe
 
Troll Hunter
 
Blackhand
Not sure what I am doing wrong with the spreadsheet but my dps values come out to show a #DIV/0! symbol rather than a value. If someone could PM me and let me know what I am doing wrong as I am sure its my own lack of ability rather than the spreadsheet which rocks by the way Thanks in advance

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Old 03/11/10, 5:46 PM   #4227
TheIceMan
Glass Joe
 
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Dwarf Hunter
 
Frostwolf (EU)
I had the problem when some items weren´t importet correct.
Check the gear tab (especially gun/bow slot) maybe thats your problem.


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Old 03/11/10, 7:29 PM   #4228
Gilrax
Glass Joe
 
Troll Hunter
 
Blackhand
Nope all my items are listed right unless your talking individual stats. Anyway I cant change them cause the stats are locked

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Old 03/13/10, 9:55 PM   #4229
barnett25
Glass Joe
 
Dwarf Hunter
 
Kargath
You should be able to change your item stats by going to the Custom Gear tab and making your changes there.

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Old 03/14/10, 8:41 PM   #4230
GwolfGarona
Von Kaiser
 
Night Elf Hunter
 
Garona
Seal of Many Mouths Normal and Heroic have the (Exp) tag in their location. Is this a bug or a warning? If warning then this list also needs that tag.

Assuming (Exp) = Expertise

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