I was surprised when I gained 1000 dps or so going from 76->76a by export/import/load profile, but apparently the buff settings get lost at some point through that because I ended up with level 80 buffs on a level 70 profile.
While I was trying to figure out what was going on I noticed the AP, hit, ArP and Haste manual adjustments don't work for pets on the buffs page.
Also, Focused Aim is still colored red as if it isn't implemented in the talent tree.
And a couple feature requests:
First, I think including mp5 in the list for CalcAttributes would be helpful now that you've got the model to support it.
Second, I've noticed with Viper to OOM mode, the value of Int can exceed the value of Agi if the fight length is longer than your Time-To-OOM. This gives significant value to the +Mana part of Int. For example:
50/11/0, 3/3 Careful Aim
15 minute fight, 2.4 minute Time-To-OOM,
Agility + 1 0.991
AP + 1 0.477
Int + 1 1.062
But if you have enough regen/mana to last you the entire fight duration, the dps increase gained from extending your mana pool or mana regen completely disappears, a lot like having more hit past the hit cap has no value.
Everything else the same, 2 minute fight
Agility + 1 1.035
AP + 1 0.495
Int + 1 0.539
So I think it might be useful to have some sort of indication about this on the Overview page.
Perhaps: Mana + 1 | 0.033 | 0.488 (per Int)