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Old 11/04/08, 1:03 PM   #481
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Tazlin View Post
Are the changes with todays patch already in the spreadsheet? Like for barrage and aimed shot and the change to thunderstomp?
Barrage/Imp. Barrage affecting Aimed Shot have been in since a few revisions back (ever since they were announced). I only implemented Thunderstormp today but yes, it only uses a magical coefficient.


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Old 11/04/08, 2:14 PM   #482
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Arcane Shot Crit Multiplier

Arcane shot crit multiplier is not acting as it's supposed to?

My arcane shot hits for 926, but crits for 2202. Arcane shot crit is only effected by mortal shots and relentless earthstorm diamond. So the crit multiplier must be 2.3*1.03 which would make it crit for 2193. Where's the extra 9 damage coming from?

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Old 11/04/08, 2:16 PM   #483
Path
Glass Joe
 
Night Elf Hunter
 
Drak'Tharon
Pet Tanking stats are a bit off:

Pet Armor - Natural Armor - the formula uses K6 for the value for tenacity pets; should be m6.
Pet Dodge Chance - doesn't take 'Catlike Reflexes' talent into account.
Pet Health - Great Stamina - the formula uses K5 for the value for tenacity pets; should be m5.

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Old 11/04/08, 3:47 PM   #484
Ravenfire
Piston Honda
 
Dwarf Hunter
 
Stormrage
Pet ability errors/typos:

Rake and Spirit Stirke both incorrectly use the base cool down instead of the Longevity affected cool down to calculate Focus per second (referece pulls CD data from the base ability instead of using the CD calculated 3 rows up).

Thunderstomp and Poison Spit both use incorrect references from the Buffs tab for Target Debuffs (should use Buffs!K73 which is the +nature damage debuff cell).

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Old 11/04/08, 4:37 PM   #485
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Chimera shot crit multiplier isn't 2.3 btw. Tested with mortal shots and without relentless, and the crit multiplier seems close to 2.4 without using marked for death. What is the deal with it?

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Old 11/04/08, 4:38 PM   #486
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Sienna View Post
Arcane shot crit multiplier is not acting as it's supposed to?

My arcane shot hits for 926, but crits for 2202. Arcane shot crit is only effected by mortal shots and relentless earthstorm diamond. So the crit multiplier must be 2.3*1.03 which would make it crit for 2193. Where's the extra 9 damage coming from?
The crit damage calculations aren't quite what you'd expect.

It's like this. Your standard crit bonus is 100%. You add Mortal Shots to it and end up with 130%. THEN you multiphy with the relentless earthstorm diamond, but it counts twice. So 130% * 1,06 = 137,8%. Add the base damage (i..e 100%) to that.

So 926 * ( 100% + 137,8% ) = 2202,028

Don't ask me why the relentless diamond counts twice, though. It just seems to match the facts.

Update:
- Pet dodge/health/armor now reference the correct talents for tenacity pets
- Pet dodge affected by Catlike Reflexes
- Fixed some bad references in pet calculations (mostly the damage per focus calculations)


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Old 11/04/08, 4:51 PM   #487
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Shandara View Post
The crit damage calculations aren't quite what you'd expect.

It's like this. Your standard crit bonus is 100%. You add Mortal Shots to it and end up with 130%. THEN you multiphy with the relentless earthstorm diamond, but it counts twice. So 130% * 1,06 = 137,8%. Add the base damage (i..e 100%) to that.

So 926 * ( 100% + 137,8% ) = 2202,028

Don't ask me why the relentless diamond counts twice, though. It just seems to match the facts.

Update:
- Pet dodge/health/armor now reference the correct talents for tenacity pets
- Pet dodge affected by Catlike Reflexes
- Fixed some bad references in pet calculations (mostly the damage per focus calculations)
Yeah I just worked it out, it's being counted twice for some reason. But I kinda figured it out why it's counted twice. You have your 100% crit bonus. So your shot should crit for 200 instead of 100. Then Diamond multiplies 200 with 1.03 so your shot now crits for 206. So right now, your crit damage bonus is 106, since your original shot hit for 100. So that 106 is being multiplied by 1.3 from mortal shots, and added to your original shot, which is 100. The result is 137.8%. But actually the diamond is being counted once, not twice. Just not at the point we assume it'd be counted.

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Old 11/04/08, 4:52 PM   #488
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Sienna View Post
Chimera shot crit multiplier isn't 2.3 btw. Tested with mortal shots and without relentless, and the crit multiplier seems close to 2.4 without using marked for death. What is the deal with it?


Ok here it is. Chimera shot crits are bugged right now if you take marked for death. Whether or not you have hunter's mark on the target, Chimera shot will always use the 2.4 crit. The only difference of having hunter's mark on the target is the 5% damage and extra attack power. But crit multiplier part of chimera is bugged.

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Old 11/04/08, 9:10 PM   #489
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Sienna View Post
Yeah I just worked it out, it's being counted twice for some reason. But I kinda figured it out why it's counted twice. You have your 100% crit bonus. So your shot should crit for 200 instead of 100. Then Diamond multiplies 200 with 1.03 so your shot now crits for 206. So right now, your crit damage bonus is 106, since your original shot hit for 100. So that 106 is being multiplied by 1.3 from mortal shots, and added to your original shot, which is 100. The result is 137.8%. But actually the diamond is being counted once, not twice. Just not at the point we assume it'd be counted.
Correct, note that is says "3% Increased Critical Damage", not bonus. So it is the entire crit damage that is affected. Obviously since most other stuff says "increases critical strike damage bonus" it is easy to miss the slight difference.

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Old 11/05/08, 2:35 AM   #490
Azurei
Glass Joe
 
Dwarf Hunter
 
Windrunner
Ran across a couple mistakes in the Gems tab:
Perfect Vivid Dark Jade (7 Hit, 11 Sta) is marked as 11 Int instead of 11 Sta
Perfect Solid Chalcedony (21 Sta) is marked as 21 Agi instead of 21 Sta

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Old 11/05/08, 4:16 AM   #491
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Btw right now in the game RWS and Improved Stings don't stack. You get 30% on your serpent sting if you take both, not 30% and another 5%.

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Old 11/05/08, 4:17 AM   #492
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by KraxisSingular View Post
Correct, note that is says "3% Increased Critical Damage", not bonus. So it is the entire crit damage that is affected. Obviously since most other stuff says "increases critical strike damage bonus" it is easy to miss the slight difference.
Well it's not that. Assume your hit is 100. When you crit, without the gem, you crit for 230. So if the gem was really giving you 3% more critical damage, then you'd just multiply 230 with 1.03 and be done with it. But the gem doesn't work that way. It's just bugged, and 1.03 is being added before mortal shots.

Last edited by Sienna : 11/05/08 at 6:30 AM.

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Old 11/05/08, 5:17 AM   #493
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Sienna View Post
Btw right now in the game RWS and Improved Stings don't stack. You get 30% on your serpent sting if you take both, not 30% and another 5%.
Well, the RWS talent says specifically only 'ranged weapons'. Since stings are in essence DoTs it's not so strange for it not to apply. Whether this is a real bug, I don't know.


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Old 11/05/08, 6:29 AM   #494
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Shandara View Post
Well, the RWS talent says specifically only 'ranged weapons'. Since stings are in essence DoTs it's not so strange for it not to apply. Whether this is a real bug, I don't know.
I'm pretty sure RWS did effect serpent sting before. It says ranged weapons, since you can't shoot a sting without a ranged weapon, it counts as a ranged weapon ability.

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Old 11/05/08, 6:31 AM   #495
Sienna
Don Flamenco
 
Night Elf Hunter
 
Ravencrest (EU)
And the chimera shot crit bug is still in the game as of 3.03. The correct multiplier for chimera crit right now is 2.4 if you have taken marked for death+mortal shots. (Who takes chimera without taking marked for death anyway though).

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