Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Hunters

Closed Thread
 
LinkBack Thread Tools
Old 01/05/09, 3:44 PM   #1101
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Seoman View Post
1. The Ferocity talent Charge is red (not supported), but the Tenacity one isn't. Must be simple oversight, since it is an identical talent, correct? Are their any plans to include Charge in the model? Is it known how Charge (1 sec immobilization, +25% AP next attack) stacks with Prowl (stealth and +50% damage 1st attack)?

[snip]

As to the second issue, Prowl doesn't itself cause damage, but assuming Rabid stacks with it (which I guess should be an open question) there would be a benefit to having Rabid first, no?
Rabid does not stack with Prowl because Prowl will break (the stealth) as soon as the pet casts Rabid. Same with Charge.

United States Offline
Old 01/05/09, 4:30 PM   #1102
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Originally Posted by TrevvyTrev View Post
Rabid does not stack with Prowl because Prowl will break (the stealth) as soon as the pet casts Rabid. Same with Charge.
Ah - ok.

Rabid, Charge and Prowl are all mutually exclusive, then?

And since Rabid is the best of the bunch, it's the one that models correctly?

If that's true, that answers #1 - why Charge isn't supported, it pales in comparison to Rabid - and #3 - Rabid and Prowl don't stack, and using Prowl for the first attack and then popping Rabid doesn't add enough of anything to be worth modeling, correct?

Any thoughts on CotW? I'd have thought there would be a place to select it, or that adding/removing the talent point would alter DPS, but not neither.

Offline
Old 01/05/09, 5:54 PM   #1103
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Seoman View Post
Ah - ok.

Rabid, Charge and Prowl are all mutually exclusive, then?

And since Rabid is the best of the bunch, it's the one that models correctly?

If that's true, that answers #1 - why Charge isn't supported, it pales in comparison to Rabid - and #3 - Rabid and Prowl don't stack, and using Prowl for the first attack and then popping Rabid doesn't add enough of anything to be worth modeling, correct?

Any thoughts on CotW? I'd have thought there would be a place to select it, or that adding/removing the talent point would alter DPS, but not neither.
I wouldn't say they are all mutually exclusive, because as far as I know Rabid and Charge can be used together. They just both break Prowl. I think the simpler explanation as to why neither charge nor Prowl has been modeled is that they are both (for the most part) only usable once a fight. Charge actually can (and is) used multiple times on some encounters but the spreadsheet doesn't assume that you start at charge range and to be fair it doesn't model the dps impact of any other movement effects, either.

That last part raises another issue with modeling prowl. Not only would you have to include the bonus to the first attack, but you'd have to discount that by the additional time it takes for the pet to reach the target because it is moving more slowly with prowl active. If you lose a second or two of dps uptime because your pet took longer to engage the target, the lost damage could swallow the added benefit. All in all, it's not worth putting in the time to figure it out, particularly since it's not a "rotation" ability like Rabid.

United States Offline
Old 01/05/09, 6:35 PM   #1104
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Originally Posted by TrevvyTrev View Post
I wouldn't say they are all mutually exclusive, because as far as I know Rabid and Charge can be used together. They just both break Prowl. I think the simpler explanation as to why neither charge nor Prowl has been modeled is that they are both (for the most part) only usable once a fight. Charge actually can (and is) used multiple times on some encounters but the spreadsheet doesn't assume that you start at charge range and to be fair it doesn't model the dps impact of any other movement effects, either.

That last part raises another issue with modeling prowl. Not only would you have to include the bonus to the first attack, but you'd have to discount that by the additional time it takes for the pet to reach the target because it is moving more slowly with prowl active. If you lose a second or two of dps uptime because your pet took longer to engage the target, the lost damage could swallow the added benefit. All in all, it's not worth putting in the time to figure it out, particularly since it's not a "rotation" ability like Rabid.
So even if Rabid works with Charge, Charge's range makes it an alternative to Prowl, for a single use at the beginning of the fight with a minor impact on Raid-Boss DPS, and therefore not model worthy, I guess. Though I'd imagine that if a Boss moved around a fair amount, or had a few different phases, a macro to use Charge when possible might get in a few uses per fight, no?

Good point about Prowl needing to model that time lost as well, possibly mitigated by Boar's Speed.

The thing with Prowl is that it IS sort of modeled, which is misleading - it would be almost better if it couldn't be selected on the Ability list, than to have it there and see it nerf DPS so unintuitively. Am I the only one that saw Prowl and said "Sure - why NOT put it in the Ability rotation?" not realizing that the model would include it in the GCD every time it was available (!) nerfing Claw?

Shandara - if we are right that Prowl is a little bit broken in the spreadsheet, can it be removed/fixed to be a one-off?

And am I missing something about CotW?

Offline
Old 01/05/09, 7:17 PM   #1105
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Seoman View Post
So even if Rabid works with Charge, Charge's range makes it an alternative to Prowl, for a single use at the beginning of the fight with a minor impact on Raid-Boss DPS, and therefore not model worthy, I guess. Though I'd imagine that if a Boss moved around a fair amount, or had a few different phases, a macro to use Charge when possible might get in a few uses per fight, no?

Good point about Prowl needing to model that time lost as well, possibly mitigated by Boar's Speed.

The thing with Prowl is that it IS sort of modeled, which is misleading - it would be almost better if it couldn't be selected on the Ability list, than to have it there and see it nerf DPS so unintuitively. Am I the only one that saw Prowl and said "Sure - why NOT put it in the Ability rotation?" not realizing that the model would include it in the GCD every time it was available (!) nerfing Claw?

Shandara - if we are right that Prowl is a little bit broken in the spreadsheet, can it be removed/fixed to be a one-off?

And am I missing something about CotW?
I haven't found Charge to warrant a macro (there are enough abilities that do already). It's one of the better candidates for autocast, although a macro to make sure that autocast is turned on might be useful, and I may have a line like that in my attack macro. As for prowl, I can't speak for anyone else, but I never thought to put it in the rotation because it has never worked effectively since the 3.0 patch. My cat has always had either charge or rabid (usually both), and I turned prowl off once I saw that it would always break it. Disabling it might be a good idea, but trying to model it would be a waste in my opinion.

I don't think you're missing anything about CotW. It doesn't seem to be modeled, even though the ability isn't in red.

United States Offline
Old 01/05/09, 8:39 PM   #1106
flimflam
Von Kaiser
 
Orc Hunter
 
Mug'thol
Shandara, GC has posted 3.0.8 Scorpid/Cat/Spirit Beast numbers: World of Warcraft - English (NA) Forums -> Exotic Pet damage and PTR

It would be awesome if those could be implemented into the spreadsheet to see how things will be affected.

Offline
Old 01/06/09, 2:47 AM   #1107
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Prowl is mainly in there for completeness sake (Just collecting all the family skills for each pet type), rather than meant as an actual selectable ability so I don't have to add stuff later on if skills get changed. You'll notice quite a few pet skills in there that basically do 'nothing' (since they aren't straight up buffs or dps abilities) since they are just placeholders.


Offline
Old 01/06/09, 6:24 AM   #1108
FrostmaneMaul
Glass Joe
 
Night Elf Hunter
 
Frostmane (EU)
I've got a question concerning the Gear Planner. I'm currently wearing the Heroe's Crypstalker Chest, and according to the gear planner, my newly looted Cult's Chestguard is 9 dps better, but when I wear it and look at the overview, I lose roughly 40 dps. My question is, does the gearplanner account for setbonuses, gems etc? If so, how can it show the Cult's chestguard as a 9 dps better item?



edit: I'm hit capped with talents (maybe that's why it shows better dps since talents won't give my pet the extra hit, but the chest will?)

Offline
Old 01/06/09, 10:33 AM   #1109
Neverest
Glass Joe
 
Troll Rogue
 
Area 52
Hi, I just downloaded the dps spreadsheet, but I can't use all the buttons like "Read from Armory", "Reset", "Save profile" and so on. It saids it's protected so read only. I try to unprotect it, but it ask a password that I don't have. Any suggestion can help my situation? Thanks

Offline
Old 01/06/09, 11:17 AM   #1110
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by FrostmaneMaul View Post
I've got a question concerning the Gear Planner. I'm currently wearing the Heroe's Crypstalker Chest, and according to the gear planner, my newly looted Cult's Chestguard is 9 dps better, but when I wear it and look at the overview, I lose roughly 40 dps. My question is, does the gearplanner account for setbonuses, gems etc? If so, how can it show the Cult's chestguard as a 9 dps better item?



edit: I'm hit capped with talents (maybe that's why it shows better dps since talents won't give my pet the extra hit, but the chest will?)
Paperdoll stats are not a good indication of actual DPS. Also, make sure you resort the spreadsheet every time you change gear, buffs, etc.

Offline
Old 01/06/09, 12:31 PM   #1111
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Originally Posted by Shandara View Post
Prowl is mainly in there for completeness sake (Just collecting all the family skills for each pet type), rather than meant as an actual selectable ability so I don't have to add stuff later on if skills get changed. You'll notice quite a few pet skills in there that basically do 'nothing' (since they aren't straight up buffs or dps abilities) since they are just placeholders.
Thanks Shandara. Could placeholder skills possibly be noted as such?

Is Call of the Wild implementable - not having the unique issues or diminishing returns of Prowl or Charge?

Offline
Old 01/06/09, 12:57 PM   #1112
Thelastdeadmouse
Von Kaiser
 
Thelastdeadmouse's Avatar
 
Tauren Hunter
 
Hydraxis
Originally Posted by Neverest View Post
Hi, I just downloaded the dps spreadsheet, but I can't use all the buttons like "Read from Armory", "Reset", "Save profile" and so on. It saids it's protected so read only. I try to unprotect it, but it ask a password that I don't have. Any suggestion can help my situation? Thanks
Try closing the spreadsheet, right clicking on the file and select properties. At the bottom where it says security hit unblock if the button is there. This solved the issue for me using Window XP, ymmv.

Offline
Old 01/06/09, 1:23 PM   #1113
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Seoman View Post
Thanks Shandara. Could placeholder skills possibly be noted as such?

Is Call of the Wild implementable - not having the unique issues or diminishing returns of Prowl or Charge?
Since it has been removed from the GCD it is factored in automatically. It is assumed you use it every time it is up.


Offline
Old 01/06/09, 1:35 PM   #1114
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
Originally Posted by Shandara View Post
Since it has been removed from the GCD it is factored in automatically. It is assumed you use it every time it is up.
It's just that when I removed it from the Talents, DPS didn't change at all.

I must be missing something, right?

Offline
Old 01/06/09, 1:47 PM   #1115
Sauce
Glass Joe
 
Gnome Rogue
 
Whisperwind
[Jormungar Hide Legguards] do not import correctly from the Armory. It looks like there's an extra space between the first and second word in the spreadsheet listing. (Testcase: here.)

Offline
Old 01/06/09, 2:41 PM   #1116
Onouris
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Quick question - I see that the gear tab does take into account the 2 set bonus (not the 4) but does it also take into account enchants, gems, etc?

Eg it might say x is better than y, but fully enchanted and gemmed properly y is better than x. Similarly it might say two one-handed weapons are worse than a two-hander, but as we know double one-hand enchants are stronger than a single two-hand.

Offline
Old 01/06/09, 2:52 PM   #1117
Ketari
Piston Honda
 
Blood Elf Priest
 
Alonsus (EU)
Originally Posted by Onouris View Post
Quick question - I see that the gear tab does take into account the 2 set bonus (not the 4) but does it also take into account enchants, gems, etc?
Enchants, no, because enchants will be the same regardless of the item. Gems, yes, "but". The gems it assumes are defined on the settings page. If you want it to assume different ones, alter it there.

Offline
Old 01/06/09, 3:04 PM   #1118
Scrith
Glass Joe
 
Worgen Hunter
 
Draenor
The feet enchant "Greater Assault" should give 32 AP, not 35 (this is also preventing it from importing correctly).

Offline
Old 01/06/09, 3:17 PM   #1119
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Varelse View Post
I searched the thread and couldn't find anything relating to this, but I do apologize if this is a question someone has already posed.

Using Excel on Mac OSX, I'm unable to run any of the macros, or importing or profile saving functions (this was also true for Cheeky's spreadsheet). I doubt there's a quick fix option in the actual writing of the spreadsheet, so the question is more to other Mac users who may have found better successes with these functions then I, could any tips please be shared?
Use parallels or vmware to run a copy of windows with office.

Offline
Old 01/06/09, 3:20 PM   #1120
Onouris
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Ketari View Post
Enchants, no, because enchants will be the same regardless of the item. Gems, yes, "but". The gems it assumes are defined on the settings page. If you want it to assume different ones, alter it there.
Makes sense on the enchants for other items, but weapons not so much, since 2x 65 AP is obviously better than 1x 110. Not too big a deal now, but DW might catch up in later content.

Offline
Old 01/07/09, 6:45 AM   #1121
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Update:
- Wolverine Bite now scales with Pet AP (same scaling as other abilities assumed)
- Implemented Roar of Recovery
- Fixed bug with CalcAttributes involving setting 'Assume 100% hit' to Yes.
- Added tentative support for Taiwanese Armory (let me know if it breaks anything, it seems to behave for now)
- Mining changed to +stamina bonus again
- Avool's Sword of Jin spelling fixed
- Blood of the Rhino fixed
- Scorpid Poison now deals 23 base damage + 14% of Pet AP in damage and no longer stacks up to 5 times.
- Adjusted Rake and Spirit Strike to GC's new figures
- Call of the Wild will now properly disable if you have a ferocity pet but don't take the talent
- Corrected spelling on Jormungar Hide Leggings
- Fixed a bug with Explosive Shot going ape with large amounts of +hit
I'm still working on some improvements to the rotation system (auto-fill of abilities and things), but I figured the PTR changes were more interesting for now.

Assumptions made towards Spirit Strike, Rake and Scorpid Poison:
- Both Rake and Spirit Strike can only crit on the initial hit
- All 'ticks' get the full listed coefficient and benefit individually from all +% damage modifiers/debuffs
- Scorpid Poison will be broken with regards to longevity (since it just ticks every 2 seconds Longevity doesn't make it do more damage).
- All 3 scale from pet AP (I guess we will need to test it once it goes on the PTR whether the confusing 'spellpower' figure on the pet tab is still used).


Offline
Old 01/07/09, 7:30 AM   #1122
Stimpy
Glass Joe
 
Night Elf Hunter
 
Chamber of Aspects (EU)
I'm unable to download the new version linked on the first post, it keeps saying it's corrupt. Anyone else having this problem?

Offline
Old 01/07/09, 10:20 AM   #1123
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Stimpy View Post
I'm unable to download the new version linked on the first post, it keeps saying it's corrupt. Anyone else having this problem?
It worked for me when I just downloaded it. To be sure I've reuploaded the same version again.


Offline
Old 01/07/09, 11:01 AM   #1124
Stimpy
Glass Joe
 
Night Elf Hunter
 
Chamber of Aspects (EU)
Thanks.

It's working fine now thank you

I notice that with the new figures for cat and scorpid that the Devilsaur seems to be coming out just above cat, is that what others are finding with the spreadsheet?

Offline
Old 01/07/09, 11:05 AM   #1125
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
My raid buffed pet numbers using the new version:

Cat: 2102.54
Spirit Beast: 2136.40
Raptor: 2214.54
Devilsaur: 2242.52

Scorpids fall way below, of course. Given the frequency / infrequency of Monstrous Bite stacks falling and Savage Rend being worthwhile or useless, looks like it's about a dead even heat with those four pets.

Offline
Closed Thread

Go Back   Elitist Jerks » Hunters

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Moonkin DPS Spreadsheet Efejel Druids 1925 11/04/08 3:34 PM
Hunter lvl 70 DPS spreadsheet Solaris Public Discussion 12 12/03/06 7:09 AM