Disclaimer
Long post with lots of numbers, logic, bugs, and potential bugs discussed.
Introduction
I set out last night to thoroughly test Chimera Shot and its mechanics with the hope of figuring out an equation that closely mimicked in game results. I got sidetracked and ended up running 8 tests on Serpent Sting, then 8 tests on Arcane Shot, before finally running 8 tests on JUST Chimera Shot – Serpent (its constant, based on Serpent Sting, and should be easier to figure out then CS-Base). My results can be summed up very simply: Hunters are VERY buggy.
Information
Level: 76
Talent build:
http://talent.mmo-champion.com/?hunt...10253105030351
Key stats: RAP = 3562 (with TSA and Hawk on), Hunter’s Mark Glyph (20% bonus rap)
Test Descriptions
For each of the three abilities (Serpent Sting, Arcane Shot, Chimera Shot – Serpent) I ran 8 test parameters. With the above talent build I have control over when the following three talents supposedly come into play: Focused Fire, Improved Tracking, and Marked for Death. Additionally Ranged Weapon Specialization, Improved Stings, and Improved Arcane Shot were considered constantly on depending on which ability I was testing.
Test Results for Serpent Sting (Rank 11): [RAP * 0.2 + 990]
Test #1
Assumed talents in effect: Improved Sting, RWS
Paper calculation: [3562 * 0.2 + 990] * 1.3 * 1.05 = 2323.8 / 5 = 464.7 --> 464 – 465 per tick
Beta test damage seen: 442 – 443 per tick
*Modified calculation (drop the RWS modifier): [3562 * 0.2 + 990] * 1.3 = 2213.1 / 5 = 442.6 --> 442 – 443 per tick
Test #2
Assumed talents in effect: Improved Sting, RWS, Marked for Death
Paper calculation: [(3562 + 300*1.2) * 0.2 + 990] * 1.3 * 1.05 * 1.05 = 2414.2 / 5 = 482.8 --> 482 – 483 per tick
Beta test damage seen: 465 – 466 per tick
*Modified calculation (drop HM’s rap and RWS modifier): [(3562) * 0.2 + 990] * 1.3 * 1.05 = 2323.7 / 5 = 464.7 --> 464 – 465 per tick
Test #3
Assumed talents in effect: Improved Sting, RWS, Improved Tracking
Paper calculation: [(3562) * 0.2 + 990] * 1.3 * 1.05 * 1.05 = 2439.96 / 5 = 487.9 --> 487 – 488 per tick
Beta test damage seen: 487 – 488 per tick
*Modified calculation: No change to previous paper calculation
Test #4
Assumed talents in effect: Improved Sting, RWS, Focused Fire
Paper calculation: [(3562) * 0.2 + 990] * 1.3 * 1.05 * 1.02 = 2370.3 / 5 = 474.1 --> 474 – 475 per tick
Beta test damage seen: 451 – 452 per tick
*Modified calculation (drop RWS modifier): [(3562) * 0.2 + 990] * 1.3 * 1.02 = 2257.3 / 5 = 451.4 --> 451 – 452 per tick
Test #5
Assumed talents in effect: Improved Sting, RWS, Improved Tracking, Marked for Death
Paper calculation: [(3562 + 300 * 1.2) * 0.2 + 990] * 1.3 * 1.05 * 1.05 * 1.05 = 2670.3 / 5 = 534.1 --> 534 – 535 per tick
Beta test damage seen: 512 – 513 per tick
*Modified calculation (drop HM’s rap): [(3562) * 0.2 + 990] * 1.3 * 1.05 * 1.05 * 1.05 = 2561.9 / 5 = 512.4 --> 512 – 513 per tick
Test #6
Assumed talents in effect: Improved Sting, RWS, Focused Fire, Marked for Death
Paper calculation: [(3562 + 300 * 1.2) * 0.2 + 990] * 1.3 * 1.05 * 1.02 * 1.05 = 2594 / 5 = 518.8 --> 518 – 519 per tick
Beta test damage seen: 475– 476 per tick
*Modified calculation (drop HM’s rap and RWS modifier): [(3562) * 0.2 + 990] * 1.3 * 1.02 * 1.05 = 2370.2 / 5 = 474.1 --> 474 – 475 per tick
Test #7
Assumed talents in effect: Improved Sting, RWS, Focused Fire, Improved Tracking
Paper calculation: [(3562) * 0.2 + 990] * 1.3 * 1.05 * 1.02 * 1.05 = 2488.7 / 5 = 497.8 --> 497 – 498 per tick
Beta test damage seen: 497 – 498 per tick
*Modified calculation: No change to previous paper calculation
Test #8
Assumed talents in effect: Improved Sting, RWS, Focused Fire, Improved Tracking, Marked for Death
Paper calculation: [(3562 + 300*1.2) * 0.2 + 990] * 1.3 * 1.05 * 1.02 * 1.05 * 1.05 = 2723.7 / 5 = 544.7 --> 544 – 545 per tick
Beta test damage seen: 522 – 523 per tick
*Modified calculation (drop HM’s rap): [(3562) * 0.2 + 990] * 1.3 * 1.05 * 1.02 * 1.05 * 1.05 = 2613.2 / 5 = 522.6 --> 522 – 523 per tick
Only tests 3 and 7 matched on paper what I was seeing in beta. They have two things in common that none of the other tests have: Improved Tracking and no Marked for death. All the other tests either don’t have Imp Tracking or do have MfD. Tests 5 and 8 beta results match the paper calculations if Hunter’s Mark RAP is ignored. By doing so all tests that have Imp tracking on match beta results to paper results. It took me a while to figure out what the tests that didn’t have Imp Tracking were doing but basically it turns out that Imp. Tracking also determines whether or not Serpent Sting benefits from RWS.
Conclusion of Serpent Sting Tests
Serpent Sting gains zero RAP from Hunter’s Mark. Improved Tracking is either somehow turning RWS on/off with it or (as I think is proven below) is being applied twice while RWS has no effect at all. See stared modified calculations for each test’s modified calculations.
Arcane Shot and Chimera Shot - Serpent Tests
These results got me wondering if Hunter’s Mark was currently giving zero rap or if it was just Serpent Sting not getting any benefit from it. To test this I did the same 8 tests with Arcane Shot. In the interest of keeping this post somewhat short, I’m not going to present numbers and calculations here though anyone that would like the numbers can send me a request via PM with their email and I’ll send them the spread sheet with the results. Long story short: HM not only gives arcane shot 300 rap modified by the HM glyph, it also appears to get all RAP modifiers (TSA, MasterMark, SurvInst.) applied to the HM’s rap as well. RWS appears to work correctly at all times with Arcane shot lending credence to the idea that RWS has no impact on Serpent Sting. Improved Tracking further lends credence to that idea via its apparent double dipping for Arcane shot.
Since I was testing an ability that could crit, I decided to go ahead and check those calculations. While doing so I noticed several oddities. The first one was all crits were doing more damage then they should have been. After a bit of playing around and one stroke of genius later, I determined that it appears that Imp. Tracking still contains the old slaying talent’s 3% crit bonus damage (or its double dipping on my meta gem but that was very easily disproved) and that it is constantly there very much like Marked for Death’s crit bonus damage is. The second oddity I ran into was that when ever Improved Tracking is on I got significantly higher crit damage then expected. For example one test run was giving me normal hits of 1273 and crits of 3028 (tracking off), while a different test run was giving me normal hits of 1243 and crits of 3291 (tracking on). The common factor in these cases was, again, Improved Tracking. The best I could come up with is that if Improved Tracking is not on then I got 3% bonus crit damage from the talent, but when I did have Improved Tracking on I got 23% bonus crit damage. I have no clue where all this bonus damage is coming from. I just know for sure that IF Imp. Tracking is on I crit for ~23% more damage then I should and if Imp. Tracking is off I only crit for ~3% more damage then I should.
After testing both Serpent Sting and Arcane shot I figured I’d go ahead and test Chimera – Serpent to see if I could figure out what it does. This is somewhat easier to do then Chimera Shot – Base due to my new found knowledge on how Serpent Sting is working and my ability to exactly predict what damage serpent sting would do in each test case. Again for brevity’s sake I’ll skip all the myriad of failed and inaccurate calculations I tried. Although the resulting equation is vastly different then what the tooltip hints at it does yield results for all cases that are as close as I’ve come to predicting the damage CS-S will do. I should note that it appears that Chimera Shot – Serpent follows the same modifiers that Serpent Sting does (no RWS and double Imp. Tracking) with one exception, Improved Stings does not apply. All that said, it appears CS-S uses the following equation: [RAP * 0.2 + 990] * 0.4 * 2 * Chimera Modifiers
Example #1
No FF, Imp Tracking, or MfD
[3562 * 0.2 + 990] * 0.4 * 2 = 1361.92
Beta Results for this test run was a consistent 1362
Example #2
With FF, Imp Tracking, and MfD
[3562 * 0.2 + 990] * 0.4 * 2 = 1361.92
1361.92 * 1.02 * (1.05 * 1.05) * 1.05 = 1608.1
Beta Results for this test run was a consistent 1609
With CS-S being able to critically hit, I also did calculations for what crit bonuses it receives. I saw the same oddities in CS-S crits as I did in Arcane Shot crits. As such I found the following critical modifiers apply: Meta Gem’s 3% crit damage. Imp Tracking’s hidden 3% crit damage when off, Imp Tracking’s hidden 23% crit damage when on. Key things to note about critical CS-S hits: Mortal Shots does not apply and neither does Marked for Death (at least not to the secondary damage, it is likely they both apply to CS-Base though).
Final Conclusion
Hunters are VERY VERY bugged. I’m waiting till the next patch to retest all the above and start Chimera base damage tests (especially since a blue posted late yesterday that they had just done a big bug fix sweep).
Wanting to buy next patch already,
Ravenfire
P.S. CS-S can NOT get the Imp. SS proc bonus due to the way it fires when CS-Base hits. It still might be possible to get Rapid Killing’s bonus damage for CS-S but it would require fighting multiple mobs and impeccable timing. Something I am not inclined to test right now. Consider this a confirmation of Question #2. Question #1 I can try and get answered tonight if I have time (Sunwell/BT raid night) and can find a lock/moonkin willing to help.
EDIT: I just thought of a reasonable explination for what CS-S is doing. It might just be applying itself twice, once for the old sting and again for the refreshed sting. Though it is disappointing that it appears to be using pre modified serpent sting damage and not final sting damage.