Well my lunch period was.... productive but frustrating.
Test information
My level: 72
Dr. Boom: 68
RAP: 3007 (TSA & Hawk self buffs)
Crit %: 25.9
Spell Crit %: 10.9
damage range: 1007 - 1184
Talents:
MM Limited build
No debuffs were put on Dr. Boom.
Things I learned:
1) /combatlog on beta doesn't seem to actually make a WoWcombatlog.txt file... Any help with this would be greatly appreciated.
2) Wild Quiver can and does proc off of any Auto Shot hits be they crits/blocked/normal.
3) The damage done by the Auto Shot that procs WQ doesn't appear to have any bearing on the damage dealt by the bonus shot; A verification of sorts for Wowhead's spell data: [Weapon % Dmg] Value: 60. And yes, it does do Nature damage.
4) Wild Quiver bonus shots do NOT use ammo (arrow stack doesn't decrease in size), and has no flight annimation despite having a firing annimation. No combat log means I cannot varify whether it is instant or has a flight time.
5) Wild Quiver CAN crit. Since I some how failed at making a Combatlog.txt file, I cannot get a realistic crit chance but my impression is that it is using Spell crit.
6) Not sure how Wild Quiver is calculating regular damage, but it appears critical strike damage is based on the physical crit damage modifier of 100%. Non crit range I saw was 512 - 584. Crit range was 1050 - 1268. I did not see a single instance of a WQ proc doing over 600 unless it was a crit, Based on the talents I ran this test with I am unsure as to how WQ crits are being calculated either
Future tests:
a) does Mortal Stirkes affect WQ crits
b) does Imp. Stings affect WQ (via nature damage)
c) does RWS affect WQ
d) does Marked for Death affect WQ
e) does Imp. Tracking affect WQ
f) does Focused Fire affect WQ
EDIT: Fixed a typo on one of my numbers.
Update: After playing around with Numbers for a bit I have a rough equation that matches the results I saw. While Weapon Damage is normally calculated as: [(Low end + high end)/2 + (ammo dps * base weapon speed) + (RAP / 14 * base weapon speed)], it appears that Wild Quiver ignores ammo quality when calculating weapon damage for purposes of it's damage as follows: [(low end + high end)/2 + (RAP / 14 * base weapon speed)]
Example: With Golden Bow of Quel'thalas, Timeless Arrows (which is what I used for my test)
w/ammo low end ---> 204 + (53 * 3) + (3007 / 14 * 3) = 1007 * 0.6 = ~604
w/ammo high end ---> 380 + (53 * 3) + (3007 / 14 * 3) = 1184 * 0.6 = ~710
w/o ammo low end ---> 204 + (3007 / 14 * 3) = 848.36 * 0.6 =
~509 * 2 =
~1018
w/o ammo high end ---> 380 + (3007 / 14 * 3) = 1024.36 * 0.6 =
~614 * 2 =
~1228
This covers the WQ range I saw for non crits (512 - 584) and also very nearly covers the crit range (1050 - 1268) assuming a pure 100% bonus damage on crits. The fact that it appears to not use ammo quality in its equation makes sence due to WQ not consuming any ammo when it actually procs.
UPDATE 2:
I went and conducted 3 more Dr. Boom tests last night, or I should say reconducted one and did two additional tests. Each test was 50 WQ procs worth of data, for a total of 150 controlled environment Wild Quiver procs. One third was conducted as a base line test, one third was conducted as a base line + maxxed Hunter's Mark test, and one third was conducted with a full compliment of "hopeful" talents and a maxxed Hunter's Mark. Talent builds for each test case will be included in this update.
Disclaimers: 50 procs per test doesn't seem like a big enough sample size to really verify all possible talents that have an impact on WQ, however 50 procs is 2-3 Dr. Boom's worth of auto shots and a significant amount of time (roughly 40 minutes per test). As for Crit chance purposes, all three tests can be combined due to a constant crit chance across all three tests of 25.9%, thus a total test pool of 150 procs.
Summarized Results
Test 1; Base Line
Talents:
Base Line Test
Proc Break Down:
AS normals AS Crits WQ normals WQ Crits
36* 14 42** 8
Minimum
687 1444 513 1111
Maximum
802 1648 611 1264
Median
745 1555.5 575 1210.5
Average
743.9 1554.9 566.5 1197.1
Expected Averages (Hypotheticals)
743.9*** 1510.2 561.8 1140.5
* 2 AS were blocked for 49 damage each
** 3 WQ were blocked for 49 damage each
*** I used the [AS average seen]/[pre armor AS average] to find the effects of armor reduction to be 32%.
Note: Previously I had stated that the range of normals was covered and the crit range was vertually covered. I know now that the crit range IS covered. I forgot that I had a +3% crit damage Meta in my helm and once I took it into account the hypothetical crit range lines up perfectly with initial crit range I saw. I also was conducting this test barely into lvl 72 and as such my bow skill wasn't maxed out for my level. Blocked damage amounts were added back into the actual hit values to improve the accuracey of the data.
Test 2, Base Line with a Maxxed out Hunter's Mark
Talents:
Base Line & Hunter's Mark
Proc Break Down:
AS normals AS Crits WQ normals WQ Crits
36* 14 32 18
Minimum
835 1631 647 1298
Maximum
976 1990 768 1570
Median
921.5 1842.5 702.5 1474
Average
921.6 1839.4 709.0 1472.6
Expected Averages (Hypotheticals)
918.6 1864.7 716.1 1453.7
* 3 AS blocked for 49 each
Conclusion of test: Hunter's Mark DOES effect the damage of Wild Quiver.
Test 3, Full Talent effects
Talents:
Full Talent Set
An explanation is needed here. Due to careful planning of talent point distribution, I figured it would be possible to test all the talents at once so long as no talent gave the same Hypothetical bonus values to WQ. Thus; 1% from Imp. Tracking, 2% from Focused Fire, 5% from RWS, 10% from Marked for Death, 30% from Imp. Stings, and 30% crit bonus from Mortal Shots.
Proc Break Down:
AS normals AS Crits WQ normals WQ Crits
36 14 38 12
Minimum
975 2378 744 1812
Maximum
1229 2950 871 2093
Median
1026 2531.5 809.5 1973.5
Average
1041.2 2546.2 807.7 1961.3
Right away I can see that Imp. Sting has zero impact on WQ and that WQ gains full benefits from Mortal Shot. I believe that Imp. Tracking doesn't work at the moment in Beta so I'll calculate the expected averages based on that also. Modifiers in use (non crit): 1.02 * 1.05 * 1.1
Modifiers in use (crit): 1.02 * 1.05 * 1.1 * 2.339
Expected Averages (Hypotheticals)
1082.2 2531.2 843.6 1973.2
With the average numbers significantly less then 10% off from the expected values, Marked for Death is confirmed as having an impact on WQ proc values. I do feel reasonably sure that RWS does impact WQ and while I strongly suspect that FF also impacts WQ; with the sample size I conducted this test for, the margin of error for the results forces me call the evidence inconclusive.
Critical Chance of WQ
Since all 3 tests were conducted with the same ranged critical strike chance of 25.9%, I can combine all 3 sets of data for a larger and thus more accurate calculation.
Crit Chance Data:
150 procs
8 + 18 + 12 = 38 Crits
38 / 150 = 0.25333 or a 25.33 Crit rate
This is significantly close enough to my ranged crit chance for me to call it the same, thus; WQ uses Ranged Critical Strike Chance as its own.