[Depraved Linked Belt] - misspelled, currently Depraved Link Belt
Needed to cap Hit: seems to be double counting focused aim.
Feature request: better accounting for hit in the gear planner (or perhaps a 3rd +hit mode). this has probably been suggested before, but this is something that shouldn't be too hard to implement (I did it a little with Cheeky's unlocked spreadsheet). Consider the following situation:
With talents and buffs I need 5% hit or 164 hit rating. With no cape I'm at 150 hit rating, and I'm currently wearing
[Cloak of the Gushing Wound] (so I'm somewhat above hit cap). When considering upgrades for the cloak, I would consider this to have 14 effective hit rating. To calculate the value of this effective hit rating, compare 163 hit rating vs. 164 hit rating (or maybe 162 and 163), and multiply by 14. Now, when considering replacements, find their effective hit rating which is min(itemhitrating,14).
What's probably more common, is that people are very close to hit rating. In this case, they'd want replacements for items that grant +hit to have equivalent/appropriate weighting for other items with +hit. Meanwhile items that don't grant hit wouldn't weight unreasonably toward items with a lot of +hit. It's sort of a mix between assuming 100% and not, but it should be more accurate for single slot upgrade scenarios across the board.