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01/21/09, 1:24 PM
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#1351
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Glass Joe
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I stand corrected hehe, obviously can tell how much I've speced survival. I'll give it a shot when I get home, thanks for taking the time to correct my stupidity  .
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01/21/09, 1:35 PM
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#1352
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Banned
Blood Elf Hunter
Hakkar (EU)
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Spreadsheet broken? Yesterday seems not found my hunter, same thing today. I've download the last version, but same issue.
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01/21/09, 1:43 PM
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#1353
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Glass Joe
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Your spreadsheet isn't broken, wowarmory is, usually if you get that message, check the site, if it's busy or down, that's why your import isn't working.
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01/21/09, 6:04 PM
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#1354
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Glass Joe
Night Elf Hunter
Turalyon
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Just for reference and so you can tidy up as and when, Hyperspeed Accelerators now (3.0.8) only have a 60 second cooldown.
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01/21/09, 11:41 PM
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#1355
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Von Kaiser
Night Elf Hunter
Ravencrest (EU)
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I've just gone back to test BM again after the patch, and something is kind of worrying me.
I DPSed a Heroic Training Dummy for 10 minutes, Cooldowns used whenever they were up, same for trinket, Serpent Sting constantly up, whenever I went OOM I hit viper until I was at 100% (carrying on my Steady Auto spam) just to keep things consistent.
My pet had Rabid, Claw and Rake all on Auto Cast, it's level 80, talent spec is pure DPS. My spec was Talent Calculator - World of Warcraft and I had the Steady Shot, Improved Aspect of the Hawk and Bestial Wrath glyphs.
My personal breakdown of top 3 abilities (according to Recount):
Auto Shot: 45%
Steady Shot: 44%
Serpent Sting: 10%
For a total of 1830 DPS (not good, especially since I've had over 5k in raids, but I know buffs make a huge difference).
That's compared to a recent 10 man Patchwerk clear (all I could find) of
Steady Shot: 49%
Auto Shot: 41.5%
Serpent Sting: 9.5%.
I can understand that, because of the Steady Shot changes. That seems to line up nicely.
Looking at my Cat's DPS breakdown, however, confused me. The Cat ran to the back of the training dummy, so it wouldn't have been Parried or Dodged any more than in a normal boss fight.
The only record I can find of me using my Cat is messing around as Survival pre patch, but ok. It's personal breakdown on Patchwerk 25 looked like this:
Swing: 41.6%
Claw: 37.5%
Rake: 20.8% (5% miss)
Ok, that looks fair to me. That's fine.
Compared to the breakdown on the Heroic Training Dummy just now. It did 684.2 DPS for 37% of my total.
Swing: 47%
Claw: 43%
Rake: 4%.
Rake... four percent. Now, I know it got a nerf, but seriously, it wasn't that big and this is supposed to be a special ability. What happeend to Rake? Anyone know if it's bugged? I know I could have gotten particularly unlucky but over 10 minutes, it doing only 4% compared to 20.8? I don't see that being down to luck.
The sheet still has it at about 7% buffed and 9% unbuffed, so it should apparently be doing double what it is.
So I ran it again for 5 minutes. Came up with 47% 42% and 5% respectively. So about the same. It was up most of the time too, because I was watching it along with my Serpent Sting.
Last edited by Onouris : 01/21/09 at 11:50 PM.
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01/22/09, 12:18 AM
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#1356
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Don Flamenco
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Originally Posted by Onouris
<snip>
Looking at my Cat's DPS breakdown, however, confused me. The Cat ran to the back of the training dummy, so it wouldn't have been Parried or Dodged any more than in a normal boss fight.
The only record I can find of me using my Cat is messing around as Survival pre patch, but ok. It's personal breakdown on Patchwerk 25 looked like this:
Swing: 41.6%
Claw: 37.5%
Rake: 20.8% (5% miss)
Ok, that looks fair to me. That's fine.
Compared to the breakdown on the Heroic Training Dummy just now. It did 684.2 DPS for 37% of my total.
Swing: 47%
Claw: 43%
Rake: 4%.
Rake... four percent.
</snip>
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Looks to me you're comparing (1) Pre Patch Surv Pet Damage Breakdown to (2) BM Training Dummy Damage Breakdown to (3) BM Pet Spreadsheet Damage Breakdown.
You shouldn't be comparing Pre-Patch Pet Damage Breakdowns to Post Patch Pet Damage Breakdowns other than to gauge how much it was nerfed. Also, you really shouldn't be comparing pet damage breakdowns of different specs and concluding that one spec is not behaving correctly. Different specs buff different things, and of course the Pet damage breakdown may differ.
If you want to know if CURRENT Rake is behaving correctly, just compare your (2) with your (3).
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01/22/09, 12:22 AM
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#1357
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Von Kaiser
Night Elf Hunter
Ravencrest (EU)
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That's what I did at the end. 4-5% instead of 7-9% ingame and sheet respectively. I was kinda trying to find out how much it had been nerfed to see if it was in line with what they said and what was expected.
If the special ability of a Ferocity pet is only doing 5% of its DPS though and providing next to no utility beyond that, why do we even have them :-/. 5% might be a slight nerf in terms of overall DPS, sure, but for that one skill it's a 50% drop which in my book is pretty major. If it's supposed to be like that, it could also make the difference between whether a Cat or a Raptor is the best for Survival.
But yeah I know the breakdown is going to be different between specs but that's all I could find and wanted something to check it against because I was pretty sure it wasn't always that poor, and they did only say a 'slight' nerf.
Quickly, anyone got a mod that makes it REALLY obvious when Lock n Load procs, because I'm bad for noticing, and when it does proc, do people think its worth just going for ES -> ES -> ES, anyone had chance to test yet?
Last edited by Onouris : 01/22/09 at 12:35 AM.
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01/22/09, 12:31 AM
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#1358
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Von Kaiser
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Going ES->ES->ES is the way to go. Hardest hitting shot you have as SV.
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01/22/09, 12:53 AM
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#1359
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by samfisher
Going ES->ES->ES is the way to go. Hardest hitting shot you have as SV.
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If you can make sure you get all the ticks. If you are uncertain about it or sure that you are too triggerhappy, then interleaving would be a better option. Spamming is nearly as bad as interleaving with an Arcane Shot.
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01/22/09, 12:57 AM
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#1360
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Von Kaiser
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Correct, but for max DPS and full concentration, it's not that hard to pull it off though. Haven't tested in a full raid setting so I cannot comment further on how hard it is during boss fights.
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01/22/09, 12:57 AM
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#1361
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Don Flamenco
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Originally Posted by Onouris
Quickly, anyone got a mod that makes it REALLY obvious when Lock n Load procs, because I'm bad for noticing, and when it does proc, do people think its worth just going for ES -> ES -> ES, anyone had chance to test yet?
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ElkBuffBar, Miks Scrolling Battle Text, ClassTimers, and a few other mods allow you to add "Lock and Load" to the list of buffs to watch for.
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01/22/09, 1:01 AM
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#1362
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Von Kaiser
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In MSBT, it should be under the Notification area. I have yet to do it on my char, but it should be easy to spot. Will post screenshots of settings page if needed. You can too Rez =P
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01/22/09, 1:10 AM
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#1363
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Von Kaiser
Night Elf Hunter
Ravencrest (EU)
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Not wanting to go off topic, I find I'm so focussed on cool-downs on my bars that I can't watch my notification area any more as Survival :S
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01/22/09, 1:17 AM
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#1364
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Von Kaiser
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CD's? Only CD I have to worry about is Rapid Fire. Keep your eye on ES for procs and let RF be, takes 5 mins to CD anyways. Most fights don't even last long enough for you to use it twice.
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01/22/09, 1:17 AM
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#1365
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Don Flamenco
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Yeah, lets keep further discussion of Survival playstyle to the Survival thread. Lets get back on-topic please.
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01/22/09, 9:59 AM
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#1366
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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As Jerem already mentioned in the best dps thread the spreadsheet currently allows for multi shot and aimed shot to be used in the same priority list. This leads to impossible rotations with an aimed shot immediatly followed up by an multi-shot (or vice versa). I don´t know if this is just another intended case of the spreadsheet not including a check but relying on the user to know what he/she is doing or if you consider it a bug.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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01/22/09, 12:13 PM
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#1367
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Glass Joe
Night Elf Hunter
Silver Hand
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Additions
Shandara, can you add Spiced Wyrm Burger, Wyrm Delight, Great Feast and Mega Mammoth Meal to the Buffs tab? Also, I'm not sure if the spreadsheet supports Oracle Talisman of Ablution. Armory is down atm and I wasn't able to manually select it.
I looked for a custom selection for both food and trinket to enter the information manually but didn't see that option
Thank you!
Last edited by Elrrond : 01/22/09 at 12:41 PM.
Reason: Added custom selection comment
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01/22/09, 1:10 PM
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#1368
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Von Kaiser
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Item Correction
Just a quick item correction, for completeness and prevention of Armory errors.
[Frog-Toe Band] is listed as "Frogtoe Band" in the spreadsheet.
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Taming an untextured cube.
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01/22/09, 1:56 PM
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#1369
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Von Kaiser
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Can someone confirm I have this right:
As a BM hunter, after getting Steady down at or below 1.5 sec cast time, Haste is less valuable than any other stat, but additional Haste will still increase DPS, since Auto shots - obviously not on the GCD that forces the cap for Steady - will fire faster?
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01/22/09, 2:46 PM
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#1370
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Von Kaiser
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Yes haste will still increase dps, just not by as much.
Focused aim still does not seem to be modeled correctly. If I cap my hit by adding a hit gem and then change my head enchant from the Arcanum of Torment to the Arcanum of Ferocity, it shows a dps loss as it should. If I put the third point in focused aim to cap my hit instead of using the hit gem and then change the arcanums, it shows a dps gain even though my hit was already capped.
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01/22/09, 3:05 PM
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#1371
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Don Flamenco
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Originally Posted by Dch48
Yes haste will still increase dps, just not by as much.
Focused aim still does not seem to be modeled correctly. If I cap my hit by adding a hit gem and then change my head enchant from the Arcanum of Torment to the Arcanum of Ferocity, it shows a dps loss as it should. If I put the third point in focused aim to cap my hit instead of using the hit gem and then change the arcanums, it shows a dps gain even though my hit was already capped.
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It shows a dps gain because Focused Aim isn't applying to pets. So if you are hit capped through talents, you will see a dps increase from adding hit gear because it will increase your pet's dps.
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01/22/09, 3:38 PM
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#1373
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Don Flamenco
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Originally Posted by Seoman
Can someone confirm I have this right:
As a BM hunter, after getting Steady down at or below 1.5 sec cast time, Haste is less valuable than any other stat, but additional Haste will still increase DPS, since Auto shots - obviously not on the GCD that forces the cap for Steady - will fire faster?
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This is covered in the Beast Mastery Bible thread. As a BM hunter your SS cast time is already below 1.5 sec due to your quiver/ammo pouch and Serpents Swiftness. Haste is of very little use to you.
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01/22/09, 4:27 PM
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#1374
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Von Kaiser
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Originally Posted by Iru
This is covered in the Beast Mastery Bible thread. As a BM hunter your SS cast time is already below 1.5 sec due to your quiver/ammo pouch and Serpents Swiftness. Haste is of very little use to you.
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That's what I thought, yet it is not of zero use, at least not according to the spreadsheet, which still allocates it a "per item budget" after it is capped.
I was trying to figure out why (without Hunter vs. Wild) [Heroes' Cryptstalker Tunic] would be better than [Polished Regimental Hauberk] when hit capped, Raid buffed, assuming no Viper time at all, and with two other pieces of Cryptstalker already equipped (so the 2-piece bonus is out of play).
Even though the Tunic has +19 AP at the end of the day (accounting for the Hauberk's better Agi and Int, and the Tunic's extra Red socket for +32 AP), the extra Agi on the Hauberk gives it the equivalent of +16 Crit rating. Wearing the Hauberk and Hand Adjusting 19 AP and -16 Crit shows a slight loss of DPS (-0.50 or so), but actually equipping the Tunic gives me +12.4 DPS. The difference? Mustn't it be the +51 Haste on the Tunic?
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01/22/09, 5:17 PM
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#1375
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Don Flamenco
Night Elf Hunter
Kirin Tor
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Originally Posted by Seoman
That's what I thought, yet it is not of zero use, at least not according to the spreadsheet, which still allocates it a "per item budget" after it is capped.
I was trying to figure out why (without Hunter vs. Wild) [Heroes' Cryptstalker Tunic] would be better than [Polished Regimental Hauberk] when hit capped, Raid buffed, assuming no Viper time at all, and with two other pieces of Cryptstalker already equipped (so the 2-piece bonus is out of play).
Even though the Tunic has +19 AP at the end of the day (accounting for the Hauberk's better Agi and Int, and the Tunic's extra Red socket for +32 AP), the extra Agi on the Hauberk gives it the equivalent of +16 Crit rating. Wearing the Hauberk and Hand Adjusting 19 AP and -16 Crit shows a slight loss of DPS (-0.50 or so), but actually equipping the Tunic gives me +12.4 DPS. The difference? Mustn't it be the +51 Haste on the Tunic?
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Yes; Haste is LITTLE use, but not NO use. Haste will still speed up your Auto-Shots, thereby increasing dps. Especially as a BM however, never LOOK for haste. Just be glad if it comes.
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