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Old 12/08/08, 4:27 PM   #871
dlanod
Von Kaiser
 
Night Elf Hunter
 
Barthilas
Originally Posted by Thelastdeadmouse View Post
Perhaps a tab similar to the gear planning tab could be added but for enchants and gems, where the options available will have their dps shown and ranked. With all the new hit rating enchants I find myself switching hit enchants and gems around with crit/AP/Agi enchants and gems nearly every time I change my gear trying to keep close to the hit cap. It would have the top 4 or 5 enchants for each slot (I really doubt more than that would be necessary) and then a chart for each color gems with check boxes for gem quality.
Seconded if possible please. I also noticed that on the Settings tab, the Custom Target Armor "default" value is 138083 instead of 13083 that is on the Overview tab. I'm guessing this isn't actually used anywhere and is just a typo but I'm just noting it here for posterity's sake.

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Old 12/08/08, 4:46 PM   #872
Halfdann
Glass Joe
 
Dwarf Hunter
 
Skywall
Originally Posted by Intermission View Post
I have also been getting this error repeatedly for days. Some screenies are attached.

Also, the follow slots were not filled in by the import, if this also helps you diagnose the problem:
Main Hand
Off Hand
Back
Wrist
Feet
Rings
Trinkets
Ranged Weapon

Thanks!

edit: to clarify, when I hit Debug on that popup box, I see a page with code with that text highlighted.
Puts on programmer hat.
You're trying to perform an operation on a non-existent object. Something didn't return or instantiate from a function or sub call, and a subsequent operation is trying to use that missing object.

Now, specifically WHAT that operation is, dunno, never ran into it here at work where I have VB and VC running.

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Old 12/08/08, 5:34 PM   #873
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Halfdann View Post
Puts on programmer hat.
You're trying to perform an operation on a non-existent object. Something didn't return or instantiate from a function or sub call, and a subsequent operation is trying to use that missing object.

Now, specifically WHAT that operation is, dunno, never ran into it here at work where I have VB and VC running.
It usually the Armory not returning what it is supposed to. Or timing out.


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Old 12/08/08, 5:34 PM   #874
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Shandara, does the currently implemented sheet take into account that Aspect of the Beast actually gives 21% boost, and from what I hear the Beast Glyph gives 4% boost on that? I can't seem to find the pet AP.

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Old 12/08/08, 5:38 PM   #875
dragoonvengance
Von Kaiser
 
Murloc Shaman
 
Mug'thol
Originally Posted by KraxisSingular View Post
Shandara, does the currently implemented sheet take into account that Aspect of the Beast actually gives 21% boost, and from what I hear the Beast Glyph gives 4% boost on that? I can't seem to find the pet AP.
I think Shandara has been ignoring this since no one has sat down and confirmed exactly what the mechanics are. I'll sit down and mess with some thigns and see if i can pin down exactly what's going on.

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Old 12/08/08, 6:46 PM   #876
sihyunie
Piston Honda
 
Dwarf Hunter
 
Bonechewer
Are pet skills like scorpid poison and lightning breath still dependent on pet's spell power, or were they changed to scale with pet's ap at 3.0?

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Old 12/08/08, 7:11 PM   #877
dragoonvengance
Von Kaiser
 
Murloc Shaman
 
Mug'thol
So.....Testing the ap given to a pet from beast.
My findings are that aspect of the beast increases the pets component in his AP by 21%.
The glyph increases that 21% to 25.5% approx. Tested this with several pets and the numbers come out to be very close.

The hunters component of the pets AP is only derived from the hunters ranged AP never from his melee. I concluded this because I added a scroll of str to my hunter which never changed the pets AP.

Now aspect of the beast increases the hunters benefit to the pet from 22% to 26.5% unglyped and from 22% to 27.5% while glyphed.

Reasoning behind this madness? No clue, but that seems to be what I'm seeing consistently. Shandara, If you don't want to incorperate this current information about beast could you give us an unlocked spreadsheet so I can make the changes and model beast to see how it compares to dragonhawk?

Can anyone else test this and see if you see similar results?

Thank you

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Old 12/08/08, 7:16 PM   #878
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by dragoonvengance View Post
So.....Testing the ap given to a pet from beast.
My findings are that aspect of the beast increases the pets component in his AP by 21%.
The glyph increases that 21% to 25.5% approx. Tested this with several pets and the numbers come out to be very close.

The hunters component of the pets AP is only derived from the hunters ranged AP never from his melee. I concluded this because I added a scroll of str to my hunter which never changed the pets AP.

Now aspect of the beast increases the hunters benefit to the pet from 22% to 26.5% unglyped and from 22% to 27.5% while glyphed.

Reasoning behind this madness? No clue, but that seems to be what I'm seeing consistently. Shandara, If you don't want to incorperate this current information about beast could you give us an unlocked spreadsheet so I can make the changes and model beast to see how it compares to dragonhawk?

Can anyone else test this and see if you see similar results?

Thank you
I was already working on this and it is in the next release. My test results are the same as yours.


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Old 12/08/08, 7:51 PM   #879
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Well, Aspect of the Beast increases your melee AP by 10%.. so that alone will boost the pet's AP up some past what you'd expect.. it's not just a flat 10% increase.

Edit: Nevermind, I am seeing that pets don't gain anything from Melee AP.. interesting.

My raw numbers:

WITHOUT Aspect of the Beast Glyph:
1478 Pet AP before AotB
1789 Pet AP after AotB
311 (21.04%) gain from AotB

WITH Aspect of the Beast Glyph:
1478 Pet AP before AotB
1854 Pet AP after AotB
376 (25.43%) gain from AotB

Last edited by Rokh : 12/08/08 at 8:18 PM.

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Old 12/08/08, 7:59 PM   #880
 Intermission
Spiral out, keep going
 
Intermission's Avatar
 
Undead Mage
 
Frostmourne
Originally Posted by Rokh View Post
Well, Aspect of the Beast increases your melee AP by 10%.. so that alone will boost the pet's AP up some past what you'd expect.. it's not just a flat 10% increase.
That goes against this:
Originally Posted by dragoonvengance View Post
The hunters component of the pets AP is only derived from the hunters ranged AP never from his melee. I concluded this because I added a scroll of str to my hunter which never changed the pets AP.
It makes a lot more sense to scale off your ranged AP. Come to think of it, I think that's even in an in-game tooltip somewhere on the character/pet screen. I had always assumed it was ranged AP.

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Old 12/09/08, 12:09 AM   #881
Gman390
Glass Joe
 
Dwarf Hunter
 
Area 52 (EU)
Hyperspeed Accelarators

Has the Hyperspeed Accelarators glove inchant been calculated under the "item calculations” on the Calculations tab of the spreedsheet?

I tried to do a search and I havent found any info on this.

Thanks
G

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Old 12/09/08, 12:25 AM   #882
sihyunie
Piston Honda
 
Dwarf Hunter
 
Bonechewer
So for fun, I basically entered best gears for each slot with T7 shoulders and legs.
With all raid buffs, it's sitting at 6019 AP, 42.9% crit, 99.83% hit, and some haste, ArP etc.
Now, the spreadsheet is indicating that 2 AP > 1 Hit, which I've never seen before (2 AP = 1, 1 Hit = .97, 1 Agi = .88, 1 ArP = .686, 1 Crit = .545).
Do we scale that well with AP? We might not even have to hit cap if this is true.
I also see that scorpid is about 400 dps higher than cat at this AP. A big nerf bat inc?
I know that scorpid poison dps is situational (i.e. if we can maintain the poison on one target the whole fight or not), but it still seems way too good.

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Old 12/09/08, 1:03 AM   #883
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Ah good to see some results on the Beast issue, it is definately strange at this time. But that calculation in the FAQ thread was pretty damn convincing, I guess it was just a coincidence.

sihyunie, that's a tough question to answer since the spreadsheet doesn't take into account the pethit that only jumps in full percentages. That means the closer you get to a percentage in Hit, the more valuable Hit becomes. Conversely, as soon as you pass a percentage, Hit takes a nosedive of epic proportions. So Hit should always be applied in large chuncks.
AP scales pretty much the same all the time so it is always a dead given value.

With Hit and AP that close, and you have the best gear in that setup, how many options are really around where you will sit and look at 20 AP vs 10 Hit? It is going to be hell of a lot more varied. So for ease of 'stacking' calculate them even. Though I would say that Hit holds another advantage that the spreadsheet can't factor in. Tranq might yet become highly important, don't want misses there... And, a miss to a Kill Shot might just be that last little loss of hitrating. Only one shot... But what a shot to miss with. The AP loss for a Kill Shot isn't that much (20 AP on a Kill Shot is hardly worth mentioning), but the miss itself is. AP is even across the board, misses aren't.

So when the variance is that small I wouldn't go and say AP is better. What does surprise me is the value of ArP though. Especially compared to Crit (of course at 43%, Crit is hardly that important anymore, most procbased talents are filled to the brim by then).

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Old 12/09/08, 2:12 AM   #884
turbo_012
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
I got the new 79a version, it's great!

I'm still wondering if the attack power buff of dragonhawk and hawk is correctly incorporated.

They both have different amount of attack power buff but I don't see any change.

Also to help out the data here's my stats at 80, I made sure I was gearless and no points on talents making it empty as possible.

Orc 80
mining lvl: rank 5 (+300 hp)

8744 hp (this includes the mining buff)
6071 mana

base stats:
strength 77
agility 178
stamina 130
intellect 87
spirit 100
armor 356

melee: (unarmed 341/400)
damage 57-58
speed 2.00
power 395
hit rating 0
crit chance 0.00%
expertise 0

ranged: (ungeared so weapon skills doesn't apply)
damage n/a
speed n/a
power 328
hit rating 0
crit chance 0.00%

spell: (just for completeness)
bonus damage 0
bonus healing 0
hit rating
crit chance 4.12%
haste rating 0
mana regen 26

defense: (399/400 defense)
armor 356
defense 399
dodge 14.88%
parry 4.96%
block 0.00%
resilience 0

ranged: (with 400/400 bow skill and "reinforced bow" white bow with no stats)
damage 67-83
speed 1.91
power 328
hit rating 0
crit chance 0.60%

hope it helps! Trying to help the stats be the same as the in game one. It kinda bothers me when i get the same gear and talents and everything setup but it show some offsets. So I can't fully say "oh I do x dps".

edit: fixed a stat.

Last edited by turbo_012 : 12/09/08 at 2:09 PM.

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Old 12/09/08, 3:39 AM   #885
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
I'm not sure what your problem is with Hawk and Dragonhawk.

Aspect of the Hawk is rank 1-8 and ends at level 68 with 155 AP.
Aspect of the Dragonhawk is rank 1-2 at level 74-80 with 230 and 300 AP.

You can select rank 9-10 Hawk (from before the addition of Dragonhawk) in the sheet but if you do that's definitely 'user error'. Both hawk and dragonhawk use the same table of spell values on the "Spell Values" tab. This was the easiests way to incorporate Dragonhawk into the sheet since it is purely a cosmetic name change and none of the effects actually change.


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