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03/03/09, 7:18 PM
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#1801
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by kurukulla
The last two PTR spreadsheets have only given me the option of using wolf abilities in the pet tab regardless of what pet I select.
Needless to say, this makes comparing the overall dps impact of various pets difficult.
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When you switch pet types it should automatically update the list. Sounds like either the macro broke for you or it's not executing properly.
EDIT:
Just managed to get on the PTR. I've managed to verify the following things:
* Explosive Shot scaling and new base damage (Patch notes are correct)
* Wild Hunt being 20%/40% of 22% base scaling increase
* Furious Howl now works on the hunter as well
EDIT#2:
Re-uploaded V85f before I go to bed with the corrections mentioned above.
Last edited by Shandara : 03/03/09 at 7:47 PM.
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03/03/09, 9:31 PM
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#1802
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Piston Honda
Night Elf Hunter
Sargeras
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I'm noticing huge dps loses on v85f from v85e. I'm still checking, but I notice so far that:
1) Noxious Stings adds 1-2 dps per point, not 1% per.
2) Is Mortal Shots working correctly? It gives far, far less dps than previous versions did.
I'll update this if/as I find more.
Last edited by Neruse : 03/03/09 at 9:38 PM.
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03/04/09, 12:16 AM
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#1803
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Sean
A Wild Hunt change just went through on PTR - but it's not the change they announced. It no longer gives +40% scaling in the really overpowered manner it did, but is still 20/40% on its Ranks and is giving it in the manner that GC said they intended to (IE Pet gets 1000 from you base, it'll get +1400 from you now). Hopefully it stays this way, as 10/20% was really too much of a gut of the ability.
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Agreed, with 40% the total gain is just 8.8% extra AP, which really isn't a lot, but it is enough to make a difference. And more importantly it is a scaling point with gear. This means BM will scale somewhat better with gear than before, no longer relying on raid buffsto carry the day.
It seems to have been a case of two teams 'fixing' Wild Hunt. One team nerfed the value, which would have been OP still, and the other team fixed the wrong scaling. GC was then presented with both and laid them out as he believed that was it. But somewhere along the way someone understood that it was in fact a dual-reduction that was unneccesary, and git it in with the fix rather than reduction.
[EDIT]
Maybe I'm bad at this, but it appears that Furious Howl doesn't do anything. When I have it on the DPS actually goes down. Meanwhile the pet calculation tab has an 'Effective Bonus' of 0.00, even with it on priority. Is it because it is being calculated in as a flat 158 AP to both pet and master? Thoguh I don't see anything in the pet Attack Power section on the Pet Calculation tab.
Also I see a drop in DPS whenever I put points in Rapid Killing over not using them at all. That can't be right. I know it might not be optimal, but still... Looking in my Shot Rotation I see that Rapid Fire has a cooldown of 300 seconds, so apparently Rapid Killing doesn't apply the CD reduction.
Savage Rend appears to still be based on crit.
And lastly, Expose Weakness doesn't appear to get included either. Gives no value. Maybe it has to do with the Calculation saying 'AP on mob'? Anyway the Calculation has it, but the result remains to be seen.
Last edited by KraxisSingular : 03/04/09 at 12:55 AM.
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03/04/09, 5:43 AM
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#1804
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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To everyone having problems, my apologies. Because it was late at night when I uploaded the last version I forgot to set some settings on the 'Settings' tab to their defaults. This is what causing the massive dps loss you see.
I've re-uploaded v85f for those who prefer downloading the correct version, otherwise you can correct it yourself. I've also added Midnight's 'Best in Slot' gear sets to it.
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03/04/09, 8:14 AM
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#1805
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Glass Joe
Night Elf Hunter
Chamber of Aspects (EU)
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Small Bug: When you select Spirit Beast as your pet the ability that it selects is prowl instead of spirit strike
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03/04/09, 10:15 AM
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#1806
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Glass Joe
Dwarf Death Knight
Dentarg (EU)
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Another bug, seems the base damage of Black Arrow is listed as +785, but thats only rank 1. Rank 6 is +2765 at level 80, which should bring the damage up considerably.
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03/04/09, 10:31 AM
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#1807
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Smee
Another bug, seems the base damage of Black Arrow is listed as +785, but thats only rank 1. Rank 6 is +2765 at level 80, which should bring the damage up considerably.
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This rank is not trainable yet on the PTR so I have been unable to verify anything about higher ranks.
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03/04/09, 12:52 PM
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#1808
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Banned
Blood Elf Hunter
Runetotem (EU)
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Wow... surprised at the results.
0/15/56 with Explosive Shot, Serpent Sting and Kill Shot glyphs appear to beat most other combinations. Especially the Kill Shot glyph surprises me. Well I have it on priority but still, it beats the Steady Shot glyph by around 30 DPS. That's a lot. And Serpent Sting beats Hawk, again slightly surprising.
Also, is it inteded that FF/CoR only adds 4% ArP when stacked with Sunder Armor, or is it a little mistake? I would have assumed they stacked additively as long as they don't lock each other out. So instead of 24% ArP we should have 25%... or not?
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03/04/09, 1:05 PM
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#1809
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by KraxisSingular
Wow... surprised at the results.
0/15/56 with Explosive Shot, Serpent Sting and Kill Shot glyphs appear to beat most other combinations. Especially the Kill Shot glyph surprises me. Well I have it on priority but still, it beats the Steady Shot glyph by around 30 DPS. That's a lot. And Serpent Sting beats Hawk, again slightly surprising.
Also, is it inteded that FF/CoR only adds 4% ArP when stacked with Sunder Armor, or is it a little mistake? I would have assumed they stacked additively as long as they don't lock each other out. So instead of 24% ArP we should have 25%... or not?
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According to testing by Astrylian/Landsoul they are multiplicative, so 24%.
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03/04/09, 1:12 PM
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#1810
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Banned
Blood Elf Hunter
Runetotem (EU)
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Aw... no fun!
But anyone else seeing the extremely high value of Kill Shot glyph?
[EDIT] Forgot to add that a Wolf for me at least is 40 DPS ahead of the pack. And Raptors are no longer visibly better than the other pets. Might have to do with the loss of Focused Fire. So good news for Wolf-lovers like me. 
Last edited by KraxisSingular : 03/04/09 at 1:34 PM.
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03/04/09, 1:23 PM
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#1811
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by KraxisSingular
Aw... no fun!
But anyone else seeing the extremely high value of Kill Shot glyph?
[EDIT] For to add that a Wolf for me at least is 40 DPS ahead of the pack. And Raptors are no longer visibly better than the other pets. Might have to do with the loss of Focused Fire. So good news for Wolf-lovers like me. 
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The big clincher with wolves is that they don't have the drawbacks Devilsaurs (hitboxes) and Raptors (kludgy timing) have so they are a clear winner with this patch.
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03/04/09, 1:37 PM
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#1812
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Banned
Blood Elf Hunter
Runetotem (EU)
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Yes, I already assumed they would be great, but it all hinged on the value of the Howl. Would it be enough, and apparently it is. The really good stuff is that it isn't so massively in front that no other pet is viable for MM/Surv. For Those specs there are now more options, and that's good.
Just too bad they lost 5% damagemodifier.
Last edited by KraxisSingular : 03/04/09 at 1:43 PM.
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03/04/09, 1:49 PM
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#1813
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Bald Bull
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Originally Posted by KraxisSingular
Wow... surprised at the results.
0/15/56 with Explosive Shot, Serpent Sting and Kill Shot glyphs appear to beat most other combinations. Especially the Kill Shot glyph surprises me. Well I have it on priority but still, it beats the Steady Shot glyph by around 30 DPS. That's a lot. And Serpent Sting beats Hawk, again slightly surprising.
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Kinda a no brainer, but you're not comparing Hawk to SrS specced 0/15/56 are you? Glyph of Imp Hawk would do nothing in that spec since you don't have Imp Hawk.
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03/04/09, 3:46 PM
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#1814
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Piston Honda
Night Elf Hunter
Sargeras
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I'm getting 6885 as 7/13/51, with KS/ExS/SS glyphs. Compared to 6817 as 0/15/56 with the same glyphs.
Wish I hadn't trashed my wolf way back in October, though.
Edit: Yes, that's 4/5 in MS. I'm also using my live gear, which isn't quite BiS.
Edit #2: Steady Shot glyph. It comes out to just barely more than serpent or hawk for me.
Edit #3 @ Esoth: Yeah, it's with 3/3 Resourcefulness and 0 in both HP and ST. HP is still the last place to put points.
Edit #4 @ KraxisSingular: I tried the 7/11/53, but it sims out 5 dps lower than 7/13/51. Gear probably is causing the variance, and I'd imagine an Ulduar geared hunter would have a slightly different spec than what we're coming up with.
Last edited by Neruse : 03/06/09 at 11:50 AM.
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03/04/09, 5:15 PM
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#1815
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Glass Joe
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Shandara,
Could you make it an option to use Rank 6 of Black Arrow? I think SV numbers are more skewed using rank 1 than rank 6.
Last edited by Azra187 : 03/04/09 at 6:54 PM.
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03/05/09, 12:30 AM
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#1816
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by alienangel
Kinda a no brainer, but you're not comparing Hawk to SrS specced 0/15/56 are you? Glyph of Imp Hawk would do nothing in that spec since you don't have Imp Hawk.
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Of course not! When I had Imp Hawk I found that even then the other glyphs were better. So then I began to move points around until I finally saw what I did. I assumed that it would be expected of me.
I never tried getting two points in Focuse Fire, I guess the notion of losing either Go for the Throat or a point in MS was too far out for me.
Btw, Neruse, is that the Steady Shot or Serpent Sting glyph?
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03/05/09, 11:02 AM
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#1817
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Bald Bull
Worgen Hunter
Whisperwind
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Originally Posted by Neruse
I'm getting 6885 as 7/13/51, with KS/ExS/SS glyphs. Compared to 6817 as 0/15/56 with the same glyphs.
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I'm seeing roughly the same, but I'm curious as to what 5 points you're moving out of SV. I was a bit surprised, but Resourcefulness is giving me better numbers than either hunting party or sniper training. This is making the best "spreadsheet spec" something like this http://talent.mmo-champion.com/?hunt...0&version=9637. If you need to provide replenishment, 0/15/56 or 0/14/57 seems better. It looks awkward to have a potentially better spec involve skipping the newly "fixed" sniper training and hunting party talents, but that's the way it appears to me (albeit only by about 60 dps or so). It's not so much that those two are particularly weak, but more that resourcefulness is a very strong talent as long as it works with black arrow. Perhaps it would be more elegant if that talent were to remain trap/melee only.
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Originally Posted by Florrie
What flavour of hipster racism am i missing today?
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Shaman | Priest
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03/05/09, 3:27 PM
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#1818
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Von Kaiser
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Correct me if I'm wrong, but the new Sniper Training wasn't/hasn't been implemented yet on the PTR, so I don't know if the spreadsheet is modeling correctly, if at all.
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03/05/09, 3:41 PM
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#1819
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Glass Joe
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Greatness and Fury
I just noticed with the latest version that Fury of the Five Flights is now coming out way on top of Darkmoon Card: Greatness, which is just barely above Bandit's Insignia. This is in a 1/18/52 SV spec. In previous versions, Greatness was coming out about 96 delta above Fury of the Five Flights for me, and over 100 delta over anything else. Now Fury of the Five Flights is about 60 delta above Greatness, which is only about 8 above Bandit's Insignia. Was a change made to either of these (spreadsheet and/or ingame), or is it a bug in the spreadsheet (mine, or everyone's)?
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03/05/09, 4:26 PM
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#1820
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Piston Honda
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Originally Posted by grim4o4
Correct me if I'm wrong, but the new Sniper Training wasn't/hasn't been implemented yet on the PTR, so I don't know if the spreadsheet is modeling correctly, if at all.
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Shouldn't it not matter as it's the same values? It's going to be on 100% as long as you stay still I assume.
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03/06/09, 12:53 AM
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#1821
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Banned
Blood Elf Hunter
Runetotem (EU)
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The spreadsheet appears to assume 100% uptime of ST. I know you can tick it off.
But yes, ST is pretty weak, but we all knew that.
HP is very weak, that should be pretty apparent. 1% Agi per point is very poor, even for Survival. Especially for a buff that doesn't require all three points. I generally consider the change a buff for 1 point in HT, not for full points. 1/3 HP is going to be even better now. So if you need HP, just grab one point.
0/15/56, that's the best allround spec I could come up with, the one I mentioned earlier.
7/13/51 is the best FF spec I could find.
Interestingly both have HP, and the first, for me at least, see a greater advantage in a second point in it than 1 point of Imp Hawk, maxed EW or even a point in either Rapid Killing or Imp Stings. But we are talking pretty weak talents to begin with. This is another case of Surv grabbing a weak point because we simply have to.
I will speak against the latter spec though. I put my gear in and it came out as 25 DPS better (with a Wolf which sims to be the best by around 40 DPS for me). But at what cost? To me at least it feels somewhat fragile and much more locked to a position. Also, in this spec Steady Shot glyph beats Serpent Sting, meaning you have to apply the sting more often (because it still better than Steady Shot regardless), so it is relatively counterintuitive.
I would say that the spec is much like a Raptor right now, potentially the best but too many things that can mess it up for it to be practical.
[EDIT] Meh, if you change the HP and ST points for Noxious and Wyvern the spec is indeed around 60 DPS ahead. This might make it practically more DPS as well as theoretical. Well I think that's silly too, 'best' spec avoid newly buffed talents, as well as dropping points from crit damage in a crit spec. If ever in doubt before this confirms the mess that Survival really is.
Personally I doubt I will try it out, I already dislike the current FF build. I guess I like Aimed Shot that much.
[EDIT2] So, it just keeps getting more and more whacky.
I followed up on the 'less MS' line of thoughts and found that Sniper Training is actually better than MS in perfect situations. So really a 7/11/53 is best. 
Last edited by KraxisSingular : 03/06/09 at 1:22 AM.
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03/06/09, 10:42 AM
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#1822
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Glass Joe
Tauren Hunter
Burning Blade
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darkmoon card: greatness
I did a search but did not find an answer. How is the proc rate and amount calculated, on the spreedsheet for darkmoon card: greatness, for either agility or intellect with the 300 proc every 45 sec. for 10 sec.
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03/06/09, 11:15 AM
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#1823
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Piston Honda
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Originally Posted by milkabull
I did a search but did not find an answer. How is the proc rate and amount calculated, on the spreedsheet for darkmoon card: greatness, for either agility or intellect with the 300 proc every 45 sec. for 10 sec.
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You actually just answered your own question; it assumes a proc when the ICD is up and applies the buffs accordingly. Keep in mind, the spreadsheet is OPTIMAL dps, not necessarily totally-realistic dps.
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03/06/09, 11:54 AM
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#1824
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Bald Bull
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Greatness procs so easily that it's fairly realistic in this case too I think.
I believe the spreadsheet assumes it's proccing for agility since you're unlikely to have more int than agi, but maybe it's smart enough to check which you have more of.
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03/06/09, 11:57 AM
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#1825
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Bald Bull
Worgen Hunter
Whisperwind
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Originally Posted by Fierra
You actually just answered your own question; it assumes a proc when the ICD is up and applies the buffs accordingly. Keep in mind, the spreadsheet is OPTIMAL dps, not necessarily totally-realistic dps.
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Not quite when the internal cooldown is up; it still calculates how long it takes to proc after the ICD, which it uses to calculate the uptime of the proc and calculates an averaged agility value from this. Most items that have proc or use effects can be found in the Calculations tab.
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Originally Posted by Florrie
What flavour of hipster racism am i missing today?
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Shaman | Priest
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