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Old 01/08/09, 1:34 PM   #1171
Masterdragon
Von Kaiser
 
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Orc Hunter
 
Mal'Ganis
Just noticed a bug you have with Scorpid Posion in the lastest version.
In all the Older versions of the spread sheet you have the Min Damage set to 45 and Max Damage set to 55. This was correct as Scorpid Poison read as follows.

Scorpid Poison - Spell - World of Warcraft
Stings an enemy for 45 Nature damage over 10 sec. Effect can stack up to 5 times on a single target.
Scorpid Poison: 9 to 11 Nature damage every 2 sec.
However you misinterpeted the information given on the PTR update.

Rank 6 Scorpid Poison - 23 base Nature damage per tick, ticks every 2 sec for 10 sec, 0.014 coefficient, 1 stack max, 10 sec cooldown
Scorpid Poison lasts for 10 seconds and ticks 5 times. The Min and Max Values need to be set at 115 (23*5 ticks).
You set the Min and Max Values at 23 which is the tick value and not the total value over 10s.

Ideally, the new scorpid poison is going to tick around where a 2 stack currently gives with live.

Last edited by Masterdragon : 01/08/09 at 1:49 PM.

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Old 01/08/09, 3:34 PM   #1172
Sapphique
Glass Joe
 
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Troll Hunter
 
Llane
It would appear that Feeding Frenzy isn't quite correct yet. The talent tooltip indicates that it is active whenever the enemy is below 35% health, but the spreadsheet is checking whether Boss HP is less than 20%. Unless there's a discrepancy of which I'm not aware between the tooltip and the game implementation, I would expect to see 0.35 instead of 0.20 in this comparison.

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Old 01/08/09, 3:42 PM   #1173
Scrith
Glass Joe
 
Worgen Hunter
 
Draenor
Originally Posted by Sellath View Post
I wanted to post that for quite some time now, but I thought that this was known and will be fixed soon.
Well it seems to me that to many people are using Icewalker
Yes, the foot enchant Greater Assault is still broken (35 AP instead of 32 AP) in 81c (causing the wrong value to appear for this enchantment, and an error to appear when you read data from the Armory if the feet slot has this enchantment). I am also surprised it has been broken so long, given that it is the best Hunter enchantment for the feet slot for most builds.

By the way, I noticed that the Pet DPS values in the saved profiles for Shandara are wrong in 81c (they should be significantly lower now that scorpid poison has been updated to work the way it does on PTR, but willl not show the correct values in the Overview until you manually save them yourself after loading each profile and updating rotation/attributes/etc.).

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Old 01/09/09, 1:02 AM   #1174
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
In the latest build, speccing into Ferocious Inspiration increases the damage done by arcane shot by 9%. This is independent of whether FI is actually up. The bonus is additive with Improved arcane shot -- i.e., if both are fully maxxed then Arcane Shot damage is increased by 9% + 15% = 24%. Hard numbers from the PTR, BM specced (incl. Focused Fire) with 3768 RAP:

Arcane shot with no pet out, 3/3 FI and 3/3 Imp. Arcane: 1311 (corresponds to (15% RAP (565.2) + 492) * 1.24)

Same as above but with pet out: 1337 (corresponds to 1311 * 1.02).

I point this out because initially I mulitplied by the bonuses independently, and got the wrong result. I also got the wrong result when I added them together first.

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Old 01/09/09, 5:44 AM   #1175
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
On the latest PTR build, Rabid is off the pet GCD (and it autocasts automatically).

Interesting to note that the pet damage bonus on Kindred Spirits (+15%) still isn't working. This will be nasty if it goes live.

Doing a quick check of AP scaling, it looks like pets still use the magic spell scaling (give or take) except those that GC listed (spirit shock, scorpid poison). Did notice that gorillas only use ~2.6% on thunderstomp, but meh.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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Old 01/09/09, 6:24 AM   #1176
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Yeah, Spirit Strike is definitely scaling off Pet AP rather than Pet Spellpower on PTR. Did it used to scale off Pet Spellpower?

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Old 01/09/09, 6:43 AM   #1177
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
I'm currently adding the new changes, but I just wanted to say something on the whole haste problem.

The problem with these effects (Imp. AotH and T7 4-set bonus, etc..) is that their effectiveness depends circularly on themselves. The spreadsheet isn't set up as an iterative model though which makes representing these effects difficult.

The same goes for Wolverine Bite. The frequency with which it is used depends on the speed of pet attacks, which is affected by frenzy, which is affected by wolverine bite (since it can crit).


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Old 01/09/09, 8:20 AM   #1178
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
That is part of the difficulty to model such effects and you will have to approximate at some point and leave out the least significant dependency (or crudely model it in a closed way).

Luckily the T7 4-set bonus does not have a significant circular dependency the way the spreadsheet is modeled as long as you insert its effect at the right places.
It has an effect on damage depending on viper uptime but that damage does not influence viper uptime. It can be approximated as an autoshot dps increase depending on viper uptime and viper penalty which is already used in the respective calculation without any circular dependency.
Viper uptime in the spreadsheet is calculated by considering viper regen per second. And that is right where you can multiply in the set bonus on the auto shot contribution to that regen. No circular dependency either.
Now of course that is an approximation (like most things in the spreadsheet), but one that is a lot closer than not considering the set bonus at all.

About Wolverine Bite: The circular feedback is quite small. Especially in the focus and frenzy saturated conditions we tend to have nowadays. So best give it a cooldown using a constant attack number and PetTargetDodge to get an approximate rate of availability. That means mainly the calculation in MaxDPS for Wolverine Bite but not using PetCompSpeed. Instead use a small table of precalculated numbers depending on the talent point number in SS and Frenzy.

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Old 01/09/09, 10:35 AM   #1179
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Sorry if this has been mentioned before, but Improved Tracking doesn't seem to effect Serpent Sting on the latest version of the spreadsheet. The change to the talent on PTR does make it increase Serpent Sting damage.

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Old 01/09/09, 12:53 PM   #1180
Aern
Banned
 
Orc Hunter
 
Mal'Ganis
removed. I'm dumb.

Last edited by Aern : 01/11/09 at 2:39 PM.

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Old 01/09/09, 2:13 PM   #1181
ankah
Piston Honda
 
Orc Hunter
 
Eitrigg
Originally Posted by Aern View Post
I've been working with the spread sheet to try and figure out what amount of haste would be best to bring steady shot down to 1.5 sec cast and how much it would increase my dps. What I've been noticing is haste wasn't affecting my dps positively at all. That is because steady shot cast time is listed at 1.5 + .1 for lag instead of 2.0 + .1. I don't know if this is because its been too difficult to figure out a way to have the spread sheet show an effect on Steady Shot cast time or if I just don't know something about the spread sheet but it seems like a pretty large problem in trying to accurately rate gear for SV.
I am sure some one will post in detail about that, but real quick, your biggest haste factor is your quiver/ammo pouch, at 15%, so your Steady shot will never be at 2.0

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Old 01/09/09, 3:21 PM   #1182
Nagisamuro
Piston Honda
 
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Orc Hunter
 
Cho'gall
Originally Posted by Aern View Post
I've been working with the spread sheet to try and figure out what amount of haste would be best to bring steady shot down to 1.5 sec cast and how much it would increase my dps. What I've been noticing is haste wasn't affecting my dps positively at all. That is because steady shot cast time is listed at 1.5 + .1 for lag instead of 2.0 + .1.
Where are you looking at the cast time? On the version I'm using (79a), the Calculations sheet, cell K32 shows a Steady Shot Base Cast Time of 2. Right under that is the calculated Hasted Cast Time (1.34 in my case). In the Shot Rotation sheet, looking at my Shot Priority table, the entry for Steady Shot shows a 1.34 'cooldown' and a 'time used' value of 1.6. I assume the 'time used' is calculated by taking the greater of the GCD or the shot's 'cooldown' and adding 0.1 for latency.

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Old 01/09/09, 3:49 PM   #1183
greendef
Von Kaiser
 
Pandaren Monk
 
Daggerspine (EU)
Originally Posted by Esoth View Post
That's because the spreadsheet is treating explosive shot as if it were on the spell hit table, which seems to be in accordance with reports I've seen. The spell hit cap is 17% and 26.23 hit = 1% spell hit so the spell hit cap is 446 (close to your number, which I assume was an estimate). If explosive shot is making up something like 40% (just a guess here) of your total damage, it wouldn't be surprising that hit past physical cap is still more valuable than relatively weak stats like crit and haste.
Does it work like this also on live? Reason I ask is because I haven't noticed a single miss with 265 hit rating during my (limited) testing.

Last edited by greendef : 01/09/09 at 4:05 PM. Reason: Typo

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Old 01/09/09, 4:38 PM   #1184
Fierra
Piston Honda
 
Night Elf Hunter
 
Fenris
Originally Posted by greendef View Post
Does it work like this also on live? Reason I ask is because I haven't noticed a single miss with 265 hit rating during my (limited) testing.
Since I have hit 8% hit on a live server, I have not observed any ES misses at all, either in 10-man OS, Heroics, or in Archavon (in those instances where I don't succumb to the cloud debuff at all). Seems like the ES still uses the physical hit cap, rather than the spell hit cap, for calculating to-hit.

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Old 01/09/09, 6:40 PM   #1185
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
* Acid Spit has a 10s cooldown not 20s

* "- Call of the Wild will now properly disable if you have a ferocity pet but don't take the talent" doesn't seem to work on 81c. CotW still gives me AP even when I disable the talent. A quick look suggests this is because the Rank isn't used; the AP bonus (C50) should be multiplied by the rank (C46)

* Glancing Blow calculations of a lvl 80 pet against a lvl 70 target dummy gave me +2% damage bonus. If the defense difference is negative, you should just set it to 100%.

Last edited by Chul : 01/09/09 at 7:00 PM.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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