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Old 01/09/09, 11:17 PM   #1186
Ferrari_13
Von Kaiser
 
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Night Elf Hunter
 
Shattered Hand
Deleted...

Last edited by Ferrari_13 : 01/09/09 at 11:31 PM.

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Old 01/10/09, 1:20 PM   #1187
Axejess
Glass Joe
 
Troll Hunter
 
Daggerspine (EU)
Looks like Longevity is bugged in version 81c. When i put in 3 points I am getting less dps then with 0 points in it. With 1 and 2 points it's higher but with 3 dps goes down with like -45dps.

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Old 01/10/09, 1:45 PM   #1188
Nooska
King Hippo
 
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Blood Elf Hunter
 
Argent Dawn (EU)
Bug Report:

I'm using version 81c (according to the changelog on it)
Acid spit when using a worm pet, in pet calculations bugs:
Pet calculations F147 focus per second caluclation returns a #Name? (I assume in english, for some reason my excel is in danish :-/)

The contents of the cell is:
=IF(F146>0;F134t/F146;0)
Apart from the lowercase t in there (which I amnot sure is whether is an error or not, I'm not that good with excel myself) F134 is the crit damage modifier in %, and looking at the other focus per second calculaions it should simply be the focus divdied by the frequency used :
=IF(F146>0;F143/F146;0)
(If I'm not mistaken)

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Old 01/10/09, 8:06 PM   #1189
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
It would be nice if we can set Immolation trap in the shot rotation. (to force procc TNT)
For our full enjoy, it would be nice if the last shot before Immolation trap have to be an instant (if no instant, then skip it.) and it could be waste 2 or 3 auto shot (while running.)

Thx for your work

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Old 01/11/09, 6:11 AM   #1190
Korvek
Glass Joe
 
Orc Hunter
 
Ysondre
Might be just me but serpent sting never fires in my shot rotation.

I set these priorities:
Blood Fury
Serpent Sting
Rapid Fire
Chimera Shot
Arcane Shot
Readiness
Steady Shot


When I run the test, the first serpent sting never fires.

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Old 01/11/09, 8:38 AM   #1191
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Korvek View Post
Might be just me but serpent sting never fires in my shot rotation.

I set these priorities:
Blood Fury
Serpent Sting
Rapid Fire
Chimera Shot
Arcane Shot
Readiness
Steady Shot


When I run the test, the first serpent sting never fires.
For the sake of simplicity the first serpent sting (because all the others are refreshed by Chimera) is not simulated. The damage is counted though.

Edit:
- Acid Spit now 10 second cooldown
- New PTR Explosive Shot scaling
- New Scorpid Poison changes
- Acid Spit bug fixed
- Glancing blows capped if pet higher level than target
- Improved Tracking affects Serpent Sting now
- Wolverine Bite now uses an approximate 0,75 attack frequency to determine its proc rate
- T7 4-set bonus approximated as far as auto-shot dps and viper uptime goes
- When determining the value of +haste the CalcAttributes button will now discount the effects of dynamic haste procs (rapid fire, item procs, heroism) to determine the cap.
- Call of the Wild now really fixed
- Fire Breath should be correct dps contribution now
- +32 AP enchant on boots fixed
- FI now increases Arcane Shot damage by 3/6/9%

Last edited by Shandara : 01/11/09 at 8:51 AM.


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Old 01/11/09, 11:56 AM   #1192
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
A small issue with an easy workaround, 81d's PAWN String is missing the Stamina value.

Thanks again for your hard work!

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Old 01/11/09, 3:19 PM   #1193
Sean
Piston Honda
 
Orc Hunter
 
Illidan
Shandara - the Spirit Beast's Spirit Strike does not work off pet spell power. It works off Pet Attack power, I tested this very easily by using Aspect of the Beast which only effects its AP.

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Old 01/11/09, 3:46 PM   #1194
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Sean View Post
Shandara - the Spirit Beast's Spirit Strike does not work off pet spell power. It works off Pet Attack power, I tested this very easily by using Aspect of the Beast which only effects its AP.
81d should have it work from pet AP. I checked and I forgot to remove the line saying 'Pet spellpower'. If you check the damage further on it doesn't use that cell anymore but Pet AP instead. It's a bit unclear I admit. I'm cleaning up all the pet abilities to use the same formulas for the next version.


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Old 01/11/09, 4:59 PM   #1195
KergeKacsa
Piston Honda
 
Troll Hunter
 
Ragnaros (EU)
Shandara, as I see LnL's new 30 sec inner CD is not yet implemented?

Edit: typo.

Last edited by KergeKacsa : 01/11/09 at 6:24 PM.

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Old 01/12/09, 1:18 AM   #1196
Onouris
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Something is doing my head in. The Gear Planner is telling me a piece (a belt with no hit rating, compared to my current belt with, and I'm way over the hit cap coz of a new weapon) is better. It makes sense. Drop some hit I don't need, get some stats I do.

I'm survival specced on the sheet, ready for next patch because it still seems to blow everything else away, and when I change the belt on the actual gear tab my DPS goes down. Same buckle, same gem in the buckle, not losing or gaining anything but the stats on the belt, gear tab shows DPS decrease, Gear Planner shows increase.

If it were something to do with 'oh your pet still needs hit' sure I'd go for that, but surely the Gear Planner would work that out too.

Last edited by Onouris : 01/12/09 at 1:24 AM.

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Old 01/12/09, 1:33 AM   #1197
Chul
Piston Honda
 
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Orc Hunter
 
Proudmoore
From the PTR notes:

-Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana.

The spreadsheet still assumes 1% total mana, rather than 2% base mana in 3.0.8.

Few extra points:
  • Rabid and Roar of Recovery shouldn't on the GCD anymore (Rabid definately isn't, but haven't checked RoR)
  • Roar of Recovery shouldn't be averaged to get the mana/s like other abilities because it works differently. For example, the shorter the fight, the more mana/s it is. Perhaps look at the boss fight length and work out how often it would be used.
  • Roar of Recovery shouldn't be red in the talent list since it is a DPS boost, albeit indirectly.
  • Roar of Recovery isn't being used in Viper uptime calculations. Adding in the spell into the pet rotation adds its mana/s to the Mana Regen section, but the ManaRegenWithoutViper cell (not sure where that is, but it is referenced in Shot Rotation!C45) doesn't consider it so you don't get any DPS boost from less Viper time.

Last edited by Chul : 01/12/09 at 1:56 AM.

Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?

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Old 01/12/09, 1:33 AM   #1198
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
@Onouris
The problem may be that you're going below the hit cap once you've swapped to the new belt.
In many cases, gemming for hit may net a dps increase if you're only a little short of the cap; this would also prevent wasting stats by swapping to gear with more base Hit than you actually need to hit the cap.

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Old 01/12/09, 1:41 AM   #1199
Onouris
Von Kaiser
 
Night Elf Hunter
 
Ravencrest (EU)
Originally Posted by Rezdan View Post
@Onouris
The problem may be that you're going below the hit cap once you've swapped to the new belt.
In many cases, gemming for hit may net a dps increase if you're only a little short of the cap; this would also prevent wasting stats by swapping to gear with more base Hit than you actually need to hit the cap.
Yeah could have been that but just gone and rechecked and I'm still over 2% above the hit cap after the change, more than 3 before. The number it's coming up with for hit is wrong, the spec in there has no and is missing no hit from my live spec and the gear is the same, but either way even ingame I'm still 2% above the hit cap after the change.

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Old 01/12/09, 1:56 AM   #1200
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
@Onouris
Is your Survival spec employing 3/3 Focused Aim? Also, what Pet are you testing with? Its quite tough to figure out what the problem is without having your actual spreadsheet setup to play around with.

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