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01/13/09, 11:19 AM
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#1231
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Von Kaiser
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The moth ability Serenity Dust seems to still not be implemented. Is there something about the spell that's proving difficult or did it just get lost in the shuffle?
Thank you for the great work.
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01/13/09, 12:49 PM
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#1232
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Thelastdeadmouse
The moth ability Serenity Dust seems to still not be implemented. Is there something about the spell that's proving difficult or did it just get lost in the shuffle?
Thank you for the great work.
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No, it was a bit forgotten.
A quick question, does it stack with Rabid?
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01/13/09, 3:09 PM
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#1233
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Von Kaiser
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Pet dps
There seems to be something wrong on the pet tab as far as calculating dps for the different pets. I plugged in all the ferocity pets and the one that comes out on top, by a wide margin, is the wasp. This was not the case with the pre-ptr sheet. I also discovered that the skills have to be in a different order now to get max numbers. On the pre ptr sheet, I put rabid first, followed by the family special skill (e.g. rake etc.) then the focus dump. On the new sheet , to get the highest numbers, I have to put the focus dump second and the family skill last. This results in the wasp being first, followed by the exotics, and the wolf even beating out the cat. These numbers just do not seem right.
What is the correct order for the skills on the new sheet?
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01/13/09, 3:30 PM
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#1234
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Dch48
There seems to be something wrong on the pet tab as far as calculating dps for the different pets. I plugged in all the ferocity pets and the one that comes out on top, by a wide margin, is the wasp. This was not the case with the pre-ptr sheet. I also discovered that the skills have to be in a different order now to get max numbers. On the pre ptr sheet, I put rabid first, followed by the family special skill (e.g. rake etc.) then the focus dump. On the new sheet , to get the highest numbers, I have to put the focus dump second and the family skill last. This results in the wasp being first, followed by the exotics, and the wolf even beating out the cat. These numbers just do not seem right.
What is the correct order for the skills on the new sheet?
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This is a a bug.
Update:
- Roar of Recovery and Rabid removed from pet ability list because they are averaged automatically
- Spore Cloud DPS now added to pet tab. Armor reduction no longer stacks with Faerie Fire
- Lock and Load now has a 30 seconds internal cooldown
- Implemented Serenity Dust
- Fixed pet rotation bug involving frequencies
- Scorpid Poison affected by +nature damage debuffs on target again
- All pet abilities with CD >= 30 seconds now are off the GCD
My apologies for the slew updates this week. I don't have much free time at the moment so I'm catching up to the current PTR status whenever I can. I'm afraid I'm not that organised in updating the sheet so I tend to make quick changes here and there as they pop up, which sometimes leads to bugs.
Last edited by Shandara : 01/13/09 at 3:37 PM.
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01/13/09, 3:31 PM
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#1235
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Piston Honda
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Originally Posted by Shandara
No, it was a bit forgotten.
A quick question, does it stack with Rabid?
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I've been testing this a bit this morning, seems to stack with everything I can find, including raid buffs. Tested Abom's Might, Battle Shout, Call of the Wild, Rabid, Horn of Winter.
I think, honestly, this will be one of the best pets come 3.0.8. It stands out because of the way it will stack with Bloodlust, Call of the Wild, and other buffs at the start of a fight. And the tiny heal isn't bad, either, as a bonus. Edit: For non-BM hunters. Bit off-topic, but yeah.
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01/13/09, 3:33 PM
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#1236
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Piston Honda
Tauren Hunter
Cenarion Circle
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Originally Posted by Shandara
This is a a bug.
Update:
- Roar of Recovery and Rabid removed from pet ability list because they are averaged automatically
- Spore Cloud DPS now added to pet tab. Armor reduction no longer stacks with Faerie Fire
- Explosive Shot now has a 30 seconds internal cooldown
- Implemented Serenity Dust
- Fixed pet rotation bug involving frequencies
- Scorpid Poison affected by +nature damage debuffs on target again
- All pet abilities with CD >= 30 seconds now are off the GCD
My apologies for the slew updates this week. I don't have much free time at the moment so I'm catching up to the current PTR status whenever I can. I'm afraid I'm not that organised in updating the sheet so I tend to make quick changes here and there as they pop up, which sometimes leads to bugs.
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Wait, Explosive Shot with a 30 second cooldown? What? That should be LNL.
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01/13/09, 3:37 PM
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#1237
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Lerastes
Wait, Explosive Shot with a 30 second cooldown? What? That should be LNL.
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Yeah it's a typo.
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01/13/09, 3:46 PM
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#1238
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Bald Bull
Worgen Hunter
Whisperwind
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Originally Posted by Dch48
There seems to be something wrong on the pet tab as far as calculating dps for the different pets. I plugged in all the ferocity pets and the one that comes out on top, by a wide margin, is the wasp. This was not the case with the pre-ptr sheet. I also discovered that the skills have to be in a different order now to get max numbers. On the pre ptr sheet, I put rabid first, followed by the family special skill (e.g. rake etc.) then the focus dump. On the new sheet , to get the highest numbers, I have to put the focus dump second and the family skill last. This results in the wasp being first, followed by the exotics, and the wolf even beating out the cat. These numbers just do not seem right.
What is the correct order for the skills on the new sheet?
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I'm noticing the same behavior.
Rabid/Sting/Smack: 1023.32
Rabid/Smack/Sting: 1119.43
Rabid/Smack/Smack: 1474.62
The last one is obviously a bit ridiculous, but perhaps it shines light on what's going on here? I tried switching special/focus-dump with a few other pets and noticed similar results although the wasp seemed to have the bigger gap. Cats had a 50 dps gap for me, and raptors had about 9. The way I understand it, if you set the rotation as Rabid/Smack/Sting it should end up never casting sting, since smack will always take priority, correct?
Edit - missed your reply to Dch48, sorry Shandara 
Last edited by Esoth : 01/13/09 at 3:52 PM.
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01/13/09, 3:50 PM
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#1239
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Esoth
I'm noticing the same behavior.
Rabid/Sting/Smack: 1023.32
Rabid/Smack/Sting: 1119.43
Rabid/Smack/Smack: 1474.62
The last one is obviously a bit ridiculous, but perhaps it shines light on what's going on here? I tried switching special/focus-dump with a few other pets and noticed similar results although the wasp seemed to have the bigger gap. Cats had a 50 dps gap for me, and raptors had about 9. The way I understand it, if you set the rotation as Rabid/Smack/Sting it should end up never casting sting, since smack will always take priority, correct?
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That's where the bug was, it wasn't restricting the GCDs available to lower priority abilities. This should be fixed.
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01/13/09, 4:07 PM
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#1240
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Piston Honda
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There seems to be something a bit off with Raptor DPS in the newest version of the sheet.
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01/13/09, 4:23 PM
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#1241
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Re-download if you downloaded the last version. I accidentally uploaded a work version instead of the final 81g release.
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01/13/09, 4:38 PM
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#1242
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Piston Honda
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Yep, all better now.  Great work!
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01/13/09, 5:38 PM
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#1243
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Piston Honda
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Now that long abilities are off the GCD, we're really only selecting pet racial then focus dump. To make it easier to change pets, could we just select that from the selection list i.e. 'Pet Racial' and 'Focus Dump' which would then, in a new column next to it, print out what that ability was. Then if we change pets, the new column would auto update to match the new pet.
With that implemented, it would be very easy for you to add a Pet Planner page, which iterated through all pets by just changing the pet family, and then sorting via total DPS to see which is the best pet for your buffs/talents/setup.
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Originally Posted by Skillstep
Why is it that other classes feel whole and simple and fluid yet hunter feels like directing a symphony as a paraplegic midget with tourettes?
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01/13/09, 5:53 PM
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#1244
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Piston Honda
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Would there be a way to add some sort of a range modifier? While calculating SV dps, I still pick up sniper training for the crit bonus to Kill Shot, but it affects everything else since it automatics add in the bonus to ES/Aimed/SS. Just trying to get a feel for what trap dancing would be against Sniper
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01/13/09, 6:12 PM
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#1245
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Von Kaiser
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I've always thought that Mortal Shots 5/5 was required to avoid a sticky "n00bsauce" sign adhering to one's derriere.
According to the spreadsheet though, all other things equal, 5/5 Improved Tracking and 2/5 Mortal Shots is better than 5/5 Mortal Shots and 2/5 Improved Tracking.
Improved tracking gives 1/2/3/4/5% more damage to those creatures that you are tracking, while Mortal Shots increases the damage of Crits by 6/12/18/24/30%. So, with a Crit% of 28.5% like I have, Mortal shots should increase overall damage by 30%, 28.5% of the time, or .285*.3 = 8.4% increase to total damage. Improved Tracking should only be able to improve damage by up to 5%.
What am I missing?
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