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Old 05/04/09, 10:47 AM   #2301
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Aieda View Post
Before the update Giants showed as more dps for me than Siren's. Now after your update Siren's shows as biggest dps upgrade.

I'm a dwarf and wondering if the Giants gun is not supposed to be the best ranged weapon for me? How (or where) can I see if the spreadsheet is calculating my racial gun bonus into the dps numbers?
Ah drat, this had slipped my mind to check. It has indeed been bugged for a while now. I've re-uploaded v88 with a quick fix for this.


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Old 05/04/09, 11:49 AM   #2302
Seoman
Von Kaiser
 
Dwarf Hunter
 
Kirin Tor
With regard to focus starvation, I see a decent DPS boost on the spreadsheet to taking a second point in GftT (with MM and SV builds). Is the spreadsheet modeling the current situation where Explosive Shot ticks don't proc GftT?

If it is, then it's possible that once the announced changes occur in the coming patch, that 1/2 GftT will be enough for SV. If not, then it seems like the base Focus regen change from 24.5/4 sec to 20/4 sec essentially necessitate 2/2 GftT regardless of the ES fix.

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Old 05/04/09, 12:25 PM   #2303
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
I've re-uploaded v88 fixing a small bug with trinkets with on-use procs not adding dps properly and a toggle on the Shot Rotation for ES to proc stuff on crits.


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Old 05/04/09, 2:52 PM   #2304
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
I think you forgot the troll racial (Bow Specialization) as well.

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Old 05/04/09, 3:11 PM   #2305
Snaile
Glass Joe
 
Orc Hunter
 
Whisperwind
Possible v88 issues.

Mammoth Cutter ammo seems missing and I see a person can still select a quiver even though the 15% speed increase is now built into Auto Shot (I assume this might be for testing)

nvm. on loading a pre saved profile all ammo appeared.

btw. Thank You for this sheet it really is a great help

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Old 05/04/09, 3:30 PM   #2306
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Snaile View Post
Possible v88 issues.

Mammoth Cutter ammo seems missing and I see a person can still select a quiver even though the 15% speed increase is now built into Auto Shot (I assume this might be for testing)

nvm. on loading a pre saved profile all ammo appeared.

btw. Thank You for this sheet it really is a great help
Selecting quivers is purely cosmetic at the moment. I've been meaning to remove it..

EDIT:
Uploaded v88a which fixes the Troll racial (and puts in the changelog the several ninja-changes I did today).

Last edited by Shandara : 05/04/09 at 3:49 PM.


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Old 05/04/09, 5:05 PM   #2307
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Question in regards to the frequent updates of the spreadsheet...

Is it possible to transfer your settings from one version to another, or do I have to set everything up from scratch everytime a new version is out?

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Old 05/04/09, 5:14 PM   #2308
Kargos
Von Kaiser
 
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Troll Hunter
 
Uldum
In the Overview tab under where you insert your character name and realm there is a button that says Export to File.

Clicky clicky.

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Old 05/04/09, 5:44 PM   #2309
Kathucka
Von Kaiser
 
Orc Hunter
 
Shu'halo
Some small bugs

Some small bugs:

Pendant of the Outcast Hero is showing as an Emblem of Valor purchase. It's purchased with Emblems of Heroism.

Obsidian Sanctum hard-mode items are showing up on the gear planner when the "hard mode" checkbox is not checked.

The shot priority box on the shot rotation tab shows Serpent Sting with a "cooldown" of 15 seconds when it is glyphed. It's correct at 21 on the reference table and shot rotation tester, though.

Shoulders of Misfortune show up on the gear planner as from Ulduar-25, when the 25-man box is not checked.

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Old 05/04/09, 6:00 PM   #2310
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Kathucka View Post
Some small bugs:

Pendant of the Outcast Hero is showing as an Emblem of Valor purchase. It's purchased with Emblems of Heroism.

Obsidian Sanctum hard-mode items are showing up on the gear planner when the "hard mode" checkbox is not checked.

The shot priority box on the shot rotation tab shows Serpent Sting with a "cooldown" of 15 seconds when it is glyphed. It's correct at 21 on the reference table and shot rotation tester, though.

Shoulders of Misfortune show up on the gear planner as from Ulduar-25, when the 25-man box is not checked.
Thanks. The Serpent Sting is a relic that I've been meaning to clean up. Serpent Sting obviously doesn't have a 'cooldown', but for ease of use was always treated by the spreadsheet as having a 15sec Cooldown.


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Old 05/04/09, 6:09 PM   #2311
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by Kargos View Post
In the Overview tab under where you insert your character name and realm there is a button that says Export to File.

Clicky clicky.
No clue how I could have missed that. Thank you so much!

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Old 05/04/09, 10:20 PM   #2312
Snaile
Glass Joe
 
Orc Hunter
 
Whisperwind
Hi

I think there is a problem with the ammo selection. I add all my details and select load from Armory then when I try to change ammo it only lists arrows, it also pulls up a Quiver even though I'm using a normal bag now. Changing to a ammo pouch still doesn't make bullets available.

Also Steady Shot is showing a 1.31s cd, I'm sure that's been set to a static 2s (It is very possible that I am wrong though)

Regards,

Last edited by Snaile : 05/04/09 at 10:36 PM.

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Old 05/04/09, 11:49 PM   #2313
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
You must be mistaking CD and Cast Time. Steady Shot has a 2sec base cast time with no cooldown.

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Old 05/05/09, 1:58 AM   #2314
Kom
Von Kaiser
 
Night Elf Hunter
 
Thaurissan
Originally Posted by Snaile View Post
Also Steady Shot is showing a 1.31s cd, I'm sure that's been set to a static 2s (It is very possible that I am wrong though)

Regards,
I'm assuming your reading this from the shot rotation tab. The cooldown column in the table isn't strictly referring to the in game cooldown, it's just the time between when you would like to use that shot (the final result may not be this ideal time), i.e. Serpent Sting has no cooldown in game, but for the purpose of shot rotation it has a 15 second cooldown, because you won't use it before the previous one expires. I guess it could be worded better but I don't think its really necessary.

Shandara - are the new ArP calculations confirmed?

Judging by what you've done, the ArP from buffs has no cap, and then the cap is calculated using the remaining armor, the gear ArP then picks the minimum of the remaining armor and the cap.

This is opposed to calculating the cap based on the units base armor, and then both buffs and gear ArP picking the minimum.

Also I posted a while back in this thread a description of the LnL # of shots replaced is exactly 1.5. I guess you may not have agreed however it would be good to get it added as an option if anything.

EDIT: On the Pet Calc tab, it is still counting Blood Frenzy as 2%.

Last edited by Kom : 05/05/09 at 4:21 AM.

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Old 05/05/09, 5:06 AM   #2315
Snaile
Glass Joe
 
Orc Hunter
 
Whisperwind
Sorry I did mean cast time instead of cooldown and looking at the rotation test page I see the cast time on Steady Shot is 2.3s which I assume is taking my latency into account then as well.

I changed a piece of armor now and see the default gem selected on all colors is Delicate Scarlet Ruby (16 Agi) where in the past it would try and use the best gem per color. I know we can change it manually just mentioning in case it is in error.

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Old 05/05/09, 6:03 AM   #2316
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Kom View Post
I'm assuming your reading this from the shot rotation tab. The cooldown column in the table isn't strictly referring to the in game cooldown, it's just the time between when you would like to use that shot (the final result may not be this ideal time), i.e. Serpent Sting has no cooldown in game, but for the purpose of shot rotation it has a 15 second cooldown, because you won't use it before the previous one expires. I guess it could be worded better but I don't think its really necessary.

Shandara - are the new ArP calculations confirmed?

Judging by what you've done, the ArP from buffs has no cap, and then the cap is calculated using the remaining armor, the gear ArP then picks the minimum of the remaining armor and the cap.

This is opposed to calculating the cap based on the units base armor, and then both buffs and gear ArP picking the minimum.

Also I posted a while back in this thread a description of the LnL # of shots replaced is exactly 1.5. I guess you may not have agreed however it would be good to get it added as an option if anything.

EDIT: On the Pet Calc tab, it is still counting Blood Frenzy as 2%.
I'm basing my calculations for ArP on this post. Where Aldriana takes the cap after applying sunders/FF. Also see this post.


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Old 05/05/09, 6:14 AM   #2317
Kom
Von Kaiser
 
Night Elf Hunter
 
Thaurissan
Originally Posted by Shandara View Post
I'm basing my calculations for ArP on this post. Where Aldriana takes the cap after applying sunders/FF. Also see this post.
Ok thanks, those posts are a bit over my head, but I'll take your word for it.

Also another thing I noticed was that the base agility from your race is not affected by kings/talents in the spreadsheet, however it is in game. Intellect is in the sheet and is in game. Stamina isn't in the sheet and is in game. Probably similar inconsistencies for the other stats.

EDIT: Hunters mark is affected by CotW and TSA, don't believe its this way in the spreadsheet. Pretty sure its the same for Expose Weakness, although I don't have a spare hunter around to help me test it atm.

EDIT: The tooltip RAP includes the average from the Agi proc from Greatness I believe, so won't match.

EDIT: MFD should affect Arcane Shot crit damage also.

EDIT: Your piercing shots calculations we're a lot different to what I was seeing in game, I've had a look at them and I believe for Steady Shot you've found the DPS and then multiplied it by 30% again, the other 2 appear correct.

EDIT: Furious shotgun and furious rifle have their stats mixed up. The shotgun is supposed to be the better version.

EDIT: Can't see a lot of whats happening because of the protection but I think your CrittingShotsPerSecond may be set up so that it thinks auto shot has 100% crit rate.

EDIT: MFD is increasing pet specials damage by 10% in the sheet, only supposed to be 5%.

Last edited by Kom : 05/06/09 at 6:11 AM.

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Old 05/06/09, 5:57 AM   #2318
Keryon
Glass Joe
 
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Tauren Warrior
 
Nagrand (EU)
Just a typo check:
- on the Talents panel, when I use the "Read from Armory" button, the DualSpec warning pop-up window reads "You have Dual Specialiation".

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Old 05/06/09, 6:03 AM   #2319
Furion
Don Flamenco
 
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Tauren Druid
 
Blutkessel (EU)
Although I did some research I couldn't find anything helpful on the topic so I'll just ask here:
The spreadsheet seems to assume a 100% global CD usage, but for me that is suboptimal because that will delay my explosive shots (which contribute a lot more to my DPS than SS) which I want to keep on CD as much as possible. I'll try to illustrate this. "ES (1.5), SS (1.5), SS (1.5), SS (1.5), ES" would in theory make perfect use of ES as it isn't delayed at all. However I'm not at the softcap for haste and even if I were there is still button delay and latency. Testings on a dummy showed me that my dps was consistently higher when I actually used ES, SS, SS, ES so I'm not using all my GCD but instead wait a bit. In the sandbox scenario that is the spreadsheet and the dummy it would thus constitute no difference in DPS if my SS cast time was 2 seconds instead of ~1.6 seconds as I'd still have to wait the same amount of time for my ES which would mean that the DPS contribution of Haste below the softcap would (in the spreadsheet scenario of me dpsing a boss without taking damage or moving) not be higher than the DPS contribution from haste over the softcap unless I reach a breaking point where it is actually worth delaying my explosive shots (and I'm not even sure if there really is one, which is probably depending on your individual latency).
So my question is: Has any research been done on this? If the problem I described actually exists would it be possible for the spreadsheet to account for it? Or am I doing something wrong here because this problem seems so obvious to me that I can hardly imagine it to be an oversight. Actually I just noticed this seems to be fixed with the new version of the spreadsheet as Haste below the softcap is valued a lot lower for me now (almost the same as over the haste cap).

Last edited by Furion : 05/06/09 at 6:09 AM.

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Old 05/06/09, 7:53 AM   #2320
groma
Glass Joe
 
Night Elf Hunter
 
Mug'thol (EU)
FYI:
The 4 pieces T8 bonus has an internal CD of 45 seconds and an estimated proc chance of 25% (I tested it on the dummy using steady shot only and had a 25% uptime).
Sadly I did this on a german client, so the WWS of it is partly german.

(you might have to copy
spell="präzise schüsse"
in the filter tab as the link sometimes messes it up)

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Old 05/06/09, 8:41 AM   #2321
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
Originally Posted by Furion View Post
<snip>
I'll try to illustrate this. "ES (1.5), SS (1.5), SS (1.5), SS (1.5), ES" would in theory make perfect use of ES as it isn't delayed at all. However I'm not at the softcap for haste and even if I were there is still button delay and latency. Testings on a dummy showed me that my dps was consistently higher when I actually used ES, SS, SS, ES so I'm not using all my GCD but instead wait a bit.
<snip>
Firstly, the spreadsheet does allow the modelling of a single SS interleaved between ES during LnL in the settings tab, even though it is optimal to wait 0.5seconds past the GCD of each ES. There's really no reason to shoot a 2nd SS because ES damage > SS damage AND there are no ticking ES dots that will be overwritten which is the main reason someone would weave SS in the first place.

What it comes down to is that you're basically prioritizing a lower damage shot (SS) based on anecdotal "consistently higher dps".

Just to clarify, here's the timings of your rotation:
0 - ES
(1) - ES dot ticks
1.5 - SS
(2) - last ES dot ticks
3 - SS
4.5 - ES

It's been calculated previously that the optimal LnL usage is:
0 - ES
(1) - ES dot ticks
(2) - last ES dot ticks
2 - ES
(3) - ES dot ticks
(4) - last ES dot ticks
4 - ES

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Old 05/06/09, 8:49 AM   #2322
Kom
Von Kaiser
 
Night Elf Hunter
 
Thaurissan
Originally Posted by Rezdan View Post
Firstly, the spreadsheet does allow the modelling of a single SS interleaved between ES during LnL in the settings tab, even though it is optimal to wait 0.5seconds past the GCD of each ES. There's really no reason to shoot a 2nd SS because ES damage > SS damage AND there are no ticking ES dots that will be overwritten which is the main reason someone would weave SS in the first place.

What it comes down to is that you're basically prioritizing a lower damage shot (SS) based on anecdotal "consistently higher dps".

Just to clarify, here's the timings of your rotation:
0 - ES
(1) - ES dot ticks
1.5 - SS
(2) - last ES dot ticks
3 - SS
4.5 - ES

It's been calculated previously that the optimal LnL usage is:
0 - ES
(1) - ES dot ticks
(2) - last ES dot ticks
2 - ES
(3) - ES dot ticks
(4) - last ES dot ticks
4 - ES
Hey rez. Hes not talking about interleaving though, or LnL at all for that matter. He means changing:

0.00 ES
1.50 Filler (1.5s Steady Shot)
3.00 Filler (1.5s Steady Shot)
4.50 Filler (1.5s Steady Shot)
6.00 ES

to:

0.00 ES
2.00 Filler (1.6s Steady Shot)
3.60 Filler (1.6s Steady Shot)
5.20 Nothing
6.00 ES

For modelling.

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Old 05/06/09, 9:05 AM   #2323
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
Ah, outside of LnL it comes down to your preferrence since at haste cap, ES would be available at arguably the same time. I think there was a calculation floating around of longest time to wait in order to not delay ES.
Here's a post discussing how to calculate how long you should delay in favor for ES:
Originally Posted by Selmarix View Post
Ok, here is the more general calculation with only considering Explosive and Steady Shot:

Rotation 1 gives an extra full rotation every 6/delay rotations.
damageR1 = (6/delay + 1) * dprR1
damageR2 = (6/delay) * dprR2
dprR1 = 2*dpSteady + dpExp
dprR2 = 3*dpSteady + dpExp

So the point where they are equal is:
(6/delay + 1) * (2*dpSteady + dpExp) = (6/delay) * (3*dpSteady + dpExp)
dpExp = (6/delay - 2) * dpSteady

delay = 6 / ((dpExp / dpSteady) + 2)

Explosive Shot is usually around 5 times the damage of Steady Shot so if you have a delay of less than 0.85s it is better to delay the Explosive Shot rather than wait for its cooldown.

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Old 05/06/09, 11:04 AM   #2324
valiloramov
Banned
 
Night Elf Hunter
 
Chromaggus (EU)
I'm sorry if this is a stupid question but as an MM hunter I can't see how stamina has any impact on my DPS (7/57/7 build).

The S/Sheet says I have +0.294 DPS per point in Stamina while Mp5 has 0. Surely MP5 is better?

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Old 05/06/09, 11:11 AM   #2325
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by valiloramov View Post
I'm sorry if this is a stupid question but as an MM hunter I can't see how stamina has any impact on my DPS (7/57/7 build).

The S/Sheet says I have +0.294 DPS per point in Stamina while Mp5 has 0. Surely MP5 is better?
Do you run the 'calculate attributes' after changing things? The standard build in the sheet is SV and that has the talent to get AP from stamina.


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