Originally Posted by daeranmoth
thank you seoman but i was talking about the tab "overview" and in the hunter statistics section after hitting the buton "calcattributes" it shows me that hunter hit +1 is equal to 1,415dps and is the second best after the agility+1 which is equal to 1,423dps. In the "needed to cap hit" i have " -27" which is correct.
Is it a bug for the hunter hit +1 or not ?
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It's not a bug so much as a design feature. The way the rest of the CalcAttributes stats work are to temporarily add 10 of that attribute, compare the new DPS, and then divide by 10. Hit used to be this way, but it is currently commented out and has been replaced by a function that temporarily removes all your +hit from your gear, and then compares the DPS you would do then with the DPS you would do while capped, and then divides by however much +hit you need to cap.
The effect this has is that changing the amount of hit on your gear (so long as everything else stays the same) doesn't change the value of hit.
I'm not the one who wrote this part of it, just someone who was wondering the same thing as you, with the ability to understand the code
Looks like it was changed back on May 12th to allow for better item comparisons.
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Originally Posted by Changelog
- Provide value of hit based off of have 0 +hit gear (useful for item DPS comparisons.)
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