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10/22/08, 11:41 AM
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#16
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Piston Honda
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Originally Posted by Klessa
With the change to 3.0 how is BM for leveling? At level 47 this is my current spec Talent Calculator - World of Warcraft and was wondering if I'd be better served going through Marksman or Survival. I play on a PVP server but so far I've not experienced much PVP though I am sure that will change drastically once I reach Outlands.
Naturally I'm not looking at end game DPS but maximum efficiency in leveling for the next 23 levels.
EDIT: I forgot to ask about pets. For the first 40 levels I used a boar. It was a fine pet and held aggro well allowing me to use my mana bar to it's full potential. With the change to 3.0 I've picked up a Bear but didn't much care for it's swipe ability. If the autocast was more intelligent to only use when more than one mob was within range than that'd be great. After reading here I've switched to a Gorilla and was wondering what pet talents best serve it. Another hunter thread mentioned Thick Hide wasn't that great a talent b/c armor offered minimal bonus.
I was thinking about cobra reflexes 2/2, charge 1/1, then spike collar 3/3. Hit points don't seem to be an issue at this point in the game for my pet.
Also, I tamed a cat and am interested in how much it's improved DPS over the tenacity pet will affect leveling. Is there an inherent aggro modifier between the pet families which would allow a Tenacity pet to hold aggro better than the other two? Because if a cat will hold aggro just as well I think I may be served better by it's greater dmg output.
Thanks for any advice in advance.
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IMO leveling as BM is more ideal spec for not only having a more effective approach to solo content, but a good spec to combat gankers. BM has some of the best burst damage out of the 3 specs, especially once you get BTW. Using a bear or gorilla is still going to be your best option for leveling. The concept for Tenacity pets is survivability, not aggro. All the pets can gain and hold aggro, but Ferocity pets (i.e. cats) cannot take as much damage as a bear or a gorilla. Cobra Reflexes is a good talent for both DPS and aggro, but imo I would move my points into Great Stam and Charge, then work down to Blood of the Rhino. You want your pet to do a majority of the work for you and talents like BotR greatly increase pet survivability.
Side note: You can make a macro to manually trigger Thunderstomp for your Gorilla. Thunderstomp increase aggro slightly above all other pet specials, which makes the gorilla an ideal tanking pet. The TStomp does not have a limit on the number of targets it hits, so it makes for an awesome pet to clean up bad pulls or accidental aggro issues.
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10/22/08, 12:40 PM
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#17
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Buys Empty Boxes
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I'd go so far as to include information on glyphs that had good synergy specifically with BM spec.. that is, if there were any. :P
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10/22/08, 2:24 PM
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#18
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Glass Joe
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Originally Posted by Asherz
I'd go so far as to include information on glyphs that had good synergy specifically with BM spec.. that is, if there were any. :P
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[Glyph of Mend Pet]
Thanks for the info Mattaos. I'm having a lot of fun right now with my gorilla AE grinding. With the changes to Volley I send him after 4-7 melee humanoids and lead it all into an explosive trap, start with Volley, then MS and FD to clear aggro, stand volley and finish any left over mobs with MS again. Thunderstomp is doing great for holding aggro.
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10/22/08, 2:28 PM
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#19
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Banned
Moo
Dwarf Priest
Bloodhoof
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Rabid won't need to be included in a macro come next week, assuming 3.0.3 is patched then which it should since that bug got fixed.
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10/22/08, 3:19 PM
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#20
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Glass Joe
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i have a question...if you spec into longetivity, wont that mess up the macro you created? they be a CD of 80 seconds and a 2 min CD
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10/22/08, 3:21 PM
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#21
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Buys Empty Boxes
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I'm not sure how that particular glyph is any more valuable to a BM hunter than it would be to any other spec. It seems like it's good for any hunter that has a pet... which I would hope are all of them. I was more or less joking with that post because it doesn't seem there really are any glyphs currently available that are tailored for BM, unless that glyph with the 20 second reduction on Bestial Wrath comes to fruition.
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10/22/08, 3:44 PM
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#22
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Piston Honda
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Originally Posted by pwnsauce123
i have a question...if you spec into longetivity, wont that mess up the macro you created? they be a CD of 80 seconds and a 2 min CD
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I am not quite sure I understand what you are trying to ask, but I think you referring to the varying CD times of each line item? 3/3 Longevity reduces BW to 84 sec. and Kill Command is a 60 sec CD and most trinkets have a 120 sec CD. None of the items are in sync as far as timing is concerned, but all 3 items are a direct damage increase for your pet and yourself. The macro is meant to be a suggestion, since many hunter's are currently using this to max their damage for each BW proc. The trinket technically could be pulled out and manually activated each time, but this macro also helps with keybind bloating.
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Originally Posted by Asherz
I'm not sure how that particular glyph is any more valuable to a BM hunter than it would be to any other spec. It seems like it's good for any hunter that has a pet... which I would hope are all of them. I was more or less joking with that post because it doesn't seem there really are any glyphs currently available that are tailored for BM, unless that glyph with the 20 second reduction on Bestial Wrath comes to fruition.
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I don't believe he was implying the glyph was reserved for BM hunters, but more or less a very good minor glyph worth mentioning for hunters. It is in fact extremely useful for any spec. I believe the premise behind glyph suggestions/mentions for this BM thread is to discuss/mention those glyphs that have the best synergy potential for the BM spec.
Since you did bring up the Glyph of Bestial Wrath it might as well be said that this glyph is obviously geared solely for BM hunters. The 20 sec reduction in CD is taken off before any other talents (Longevity) bringing BW down to 100 sec. Going with either 1/3 (90 sec) Long or 3/3 (70 sec) Long, this glyph is a pure enhancement.
Would it also be safe to say that the bold comment you made is basically admitting to trolling this thread?
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Rabid won't need to be included in a macro come next week, assuming 3.0.3 is patched then which it should since that bug got fixed.
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I will adjust/change information as soon as patches hit the live servers. This way anyone currently reading or looking for answers post-patch 3.x has the most current information. Thank you mentioning this upcoming change.
EDIT: fixed link
Last edited by Mattaos : 10/22/08 at 3:52 PM.
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10/23/08, 3:33 AM
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#23
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Von Kaiser
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I do know that not having GftT is gimping my pet and me but for now it does not matter at all, all old world and bc content that can be cleared will be there at 80 and will give exactly the same credit for completing achievement (like if you are not Hand of Adal now, even if you kill Vash and Kael you'll not get this title).
Now my point about Longevity was that with 7 sec cooldowns and focus starved pet it doesn't give that much, but like I said I'm testing rather than going for uberhigh numbers just now.
And IMO there's no such thing as lvl 70 raiding now, with nerfs to raid bosses it's just achievement and gold grinding, so we should rather think about lvl 80 dungeons -> raids than about lvl 70
And of course keep up good work  since it's BM Bibile are you going to include explained list of pets and skills for different purposes?
btw
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Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting. (Requires level 62 to use.)
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who is going to cast that Serpeng Sting in solo/party environment? 
Last edited by Drrakkainen : 10/23/08 at 3:40 AM.
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10/23/08, 3:38 AM
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#24
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Glass Joe
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First time Poster but i have read this pages over and over and got alot of helpful advice.
English isnt my native languiage so try to be patient and correct me if im to much hassle to read
You said that /cast !Autoshot isnt needed anymore. But i done some extensive testing on Dr Doom and it seems Autoshot get clipped rather often. Im at 85 Haste and with the /cast !Autoshot in my macro i gained an average of 60 DPS
I havent figured out why it gets clipped and maybe it has something todo with my macro buyt what i noticed is that when Autoshot and SS is finished at same time sometimes Autoshot wont start.
My Macro (For thrash when i dont need to think about CD and such)
#showtooltip Steady Shot
/cast Rapid Fire
/use 13
/cast Blood Fury
/cast Bestial Wrath
/cast Kill Command
/cast !Auto Shot
/cast !Steady Shot
/cast [target=pettarget,exists] Rabid
Haste: I know that people say haste isnt that good for BM hunters but i fail to se that point. The difference with a WF totem in raid/group and not is huge according my experience. So im vondering why that is. So i read about haste on this forums and got the advice to use Quartz. And i did and noticed my SS was down to 1.4 and sometimes as low as 0.9. But that must surely be a error on Quartz behalf ? Secondly im wondering if Haste transfers over to pets stats ? ie if i have 85 haste rating does my pet also get the same rating ? Is that why Haste is still making BM highest DPS specc ?
To conclude:
/cast !Autoshot Still needed in macros
Does Haste transfer to pets ?
Quartz Addon dont show real numbers ?
P.s Is it ok to use BOLD letters ? Cause when im reading all this massive text walls its good to see the important "words" the author want to talk about so we dont have to read trough walls of texts to find what he/she is after
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10/23/08, 4:24 AM
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#25
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Von Kaiser
Troll Hunter
Vek'nilash (EU)
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Thanks for the great update to that old BM thread Mattaos.
Very simple and informative. Just what is needed.
Now, I know you're about to cover glyphs sooner or later, but as it was already
discussed a bit I might as well push it a little further.
DPS wise, is there any other glyph at the moment worth using than the [Glyph of Rapid Fire]?
Once Northrend is accessible there will be more to choose from.
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10/23/08, 4:26 AM
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#26
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Glass Joe
Night Elf Hunter
Skullcrusher (EU)
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Originally Posted by Guten
You said that /cast !Autoshot isnt needed anymore. But i done some extensive testing on Dr Doom and it seems Autoshot get clipped rather often. Im at 85 Haste and with the /cast !Autoshot in my macro i gained an average of 60 DPS.
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There is currently an issue with unchecking the "Auto Attack/Auto Shot" option. Unchecking it makes Auto Shot clip for some reason. This might be the answer to the situation you are describing.
Originally Posted by Guten
I know that people say haste isnt that good for BM hunters but i fail to se that point. The difference with a WF totem in raid/group and not is huge according my experience. So im vondering why that is. So i read about haste on this forums and got the advice to use Quartz. And i did and noticed my SS was down to 1.4 and sometimes as low as 0.9. But that must surely be a error on Quartz behalf ? Secondly im wondering if Haste transfers over to pets stats ? ie if i have 85 haste rating does my pet also get the same rating ? Is that why Haste is still making BM highest DPS specc ?
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When Steady Shot hits 1.5 seconds (the Global Cooldown) any more haste won't enable you to fire off more Steady Shots, since the Global Cooldown prevents you from using anymore abilities for the duration of 1.5 seconds.
More haste is an increase in dps, as your Auto Shot fires more quickly, but the increase is minor compared to the item stats invested. Exchanging the Haste for an equivalent amount of Agility would yield a higher increase in dps.
Also, currently, your haste is to no benefit for your pet. The only stats that are transfered to your pet is your Attack Power, Stamina, Armor and, since 3.0, Hit.
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10/23/08, 6:03 AM
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#27
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Glass Joe
Worgen Hunter
Dragonblight
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Is aspect of the beast something that we should be doing when we pop beast within on a fight?? I Haven't seen anything about that so I thought I would ask.
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10/23/08, 6:17 AM
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#28
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Glass Joe
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I've just been of wondering whether moving a point out of GFFT into kindred spirits would be a dps increase or not, anyone have any experience messing with this? I'm at 4/5 kindred spirits and 2/2 GFFT currently.
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10/23/08, 6:22 AM
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#29
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Von Kaiser
Blood Elf Mage
Doomhammer (EU)
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Originally Posted by Nakari
About pet hit scaling: Since 3.0.2 pets scale with 100% of the hunter's chance to hit, including hit gained from Focused Aim - if the hunter is hit capped, so is the pet. Because of this, Animal Handler is currently quite useless, though the coming 3.0.3 patch will change the 4% hit to 10 Expertise, which decreases the chance the pets attacks are dodged or parried by 2,5%. This change again makes Animal Handler a solid DPS increase, as hit has no effect on dodges/parries (a typical boss has about 5,5% dodge and up to 15% parry, though our pets normally should't attack from the front).
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Is it normal my pet had a high miss rate (according to WWS)?
My gear is not very good, but I'm at 144 hit rating, thus capped. My pet in the WWS full report had:
Swing: 8,3% miss
Claw: 7,5% miss
Rake 6,6% miss
The WWS was on the first 4 ZA bosses for reference.
EDIT: found the link, here it is Wow Web Stats
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10/23/08, 6:29 AM
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#30
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Von Kaiser
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Originally Posted by Mattaos
The following Macro(s) are the ones currently being used by many hunters (not just BM)...
#showtooltip Steady Shot
/cast Steady Shot
/cast [target=pettarget, exists] Rabid
/script UIErrorsFrame:Clear();
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I still put /cast !Auto Shot at the top (after #showtooltip) of my macro cos it makes Auto fire before Steady, giving you a free shot every time you stop your rotation. Little difference, but I guess it will add up =)
Originally Posted by Ele
Is it normal my pet had a high miss rate (according to WWS)?
My gear is not very good, but I'm at 144 hit rating, thus capped. My pet in the WWS full report had:
Swing: 8,3% miss
Claw: 7,5% miss
Rake 6,6% miss
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Pets attacking from the back of the boss are still subject to dodges from the boss, that's why Animal Handler is getting changed to give your pet Expertise instead of Hit. No number of hit will reduce the mobs chance to dodge an attack from behind, only Expertise does that for you =)
This is how I explain Hit and Expertise:
Hit - Increases your chance to Hit the target, meaning you can shoot in it's direction and not somewhere else.
Expertise - The mob went for some kung-fu training and now dodges your shots just as they are about to hit them, Expertise increases your chance of knowing where he will dodge to and aim there instead.
Last edited by samfisher : 10/23/08 at 6:34 AM.
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