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Old 11/08/08, 10:52 AM   #301
Saladin
Piston Honda
 
Saladin's Avatar
 
Blood Elf Paladin
 
Zuluhed
Bear in mind, Belzi, that one of the things that's making BM such a powerhouse spec right now is the insane amount of scalability pets get from %-damage modifiers combined with raid buffs. I am surprised to see that the DPS difference in your tests show a less than 20 DPS difference (which would fall within the acceptable realm of personal preference) between 3/5 and maxed Kindred Spirits, but I have a sneaking suspicion that you're going to miss the 8% damage scaling on your pet the second your kitty gets Blessing of Kings and a Mangled target to scratch at. When comparing Kindred Spirits to Cobra Strikes, you're looking at a straight-% damage increase that scales very well in a raid setting and is bolstered by every stat gain you acquire VS. a "trickle-down" effect to your crits that is based entirely on your own chance to crit.

Given that, I would expect the gap between 1/3CS-5/5KS & 3/3CS-3/5KS to get wider at higher gear levels, not smaller. As to how much wider, I'm not sure. It still could be within a couple dozen DPS difference, and at that point it's more of a flavor choice really.

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Old 11/08/08, 11:05 AM   #302
Pyros
Bald Bull
 
Pyros's Avatar
 
Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Saladin View Post
Well, worms are tenacity pets, so your talents are going to put you at a disadvantage for "pure DPS." If you're really se on getting an armor debuff, then I would instead choose a Wasp, which is a Ferocity DPS pet with a similar armor-reducing attack. It doesn't reduce armor as much as the worm, but from the DPS talents that Ferocity's get like Spider's Bite, Rabid, and Call of the Wild, you'll find your wasp is definitely outdoing your worm's wasted tanking talents.

Of course, once again, that's considering that you're certain you want the ArP buff. I'll admit to being a Death Knight noob, but aren't you doing a sizeable amount of non-physical (Shadow/Frost) damage as a DK? I would only see an armor reduction benefit as a real necessity if you were triple boxing a Hunter, Prot Warrior, and Rogue or something. When you consider the ungodly levels of DPS that scatpids and even devilsaurs are doing, DK tanks just don't seem to be the class that would warrant sacrificing that DPS for a minor amount of ArP.

ESPECIALLY since you're talking about leveling. Are any of the mobs you'll be questing on going to survive long enough to even get 3 stacks of Acid Spit up on them?

EDIT: On the gorilla subject, I wouldn't recommend using one to level unless you plan to go the Gorilladin route and aoe grind 5+ mobs at a time, for the same reasons as not using a worm (since it's a Tenacity pet and you're planning to use a separate tank). If you are looking for an AOE solution that wouldn't pull aggro off your DK, you could consider the Sporebat or Bear. I would rate both of those choices as second rate to almost any ferocity pet, however.
I see, thank you very much, I hadn't seen worms were Tenacity pets, I assumed they were ferocity. DKs do have a good part of their DPS coming as shadow, at least with unholy spec, I just assumed armor reduction would be the biggest bonus to both the hunter and DK and would outdo a dps pet attack. However it seems it's not the case, so I guess I'll switch for a cat, a scorpid or a devilsaur. From what I can see, a cat would be the best DPS for leveling, because scorpids have to stack their poison, while the cat simply does Rake once for full damage. Devilsaur seems like a really secondary choice. So I guess I'll get a cat then. Or, actually, I guess I'll do nothing since I still have The Rake from when pets had non normalized speed on my hunter. My hunter is such a pimp with his lvl 60 brutality blade+zg dagger+rhokdelar+r14 gear ^^.

Thank you very much for your help, too bad they don't have a ferocity AE pet somewhere though, would be pretty awesome.

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Old 11/08/08, 11:15 AM   #303
Belzi.ET
Von Kaiser
 
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Dwarf Hunter
 
Die Arguswacht (EU)
Originally Posted by Saladin View Post
*snip* ..., but I have a sneaking suspicion that you're going to miss the 8% damage scaling on your pet the second your kitty gets Blessing of Kings and a Mangled target to scratch at.
*snip*
Pet scale increadibly well with buffs, thats true. But as far as I know, it's the specials that scale absurdly well. Therefore a Blessing of Kings would change the autoattack:special-ratio in favor of specials too.
For a cat the mangle-debuff is a huge benefit, but if you raid with a wolf (for a little raid-support) you can scratch out this factor.

After thinking about it again, there are only 2 raid-buffs that change the autoattack:special-ratio in favor of autoattacks.
Those are Heroism/Bloodlust (?) and Windfury Totem. Both come along with a shaman (in our 10-man-raidgroup we often raided without one in the past).

So, now I'm fairly sure that there is a breakpoint (at least for certain pet-families).
The question is if we (or I without a raiding shaman) can reach it.

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Old 11/08/08, 1:03 PM   #304
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
I have been running heroics as 50/11 spec with a gorilla. Compared to a MM spec with rapid recuperation it is funny seeing pet do so much damage but the uptime comes nowhere near MM spec at the moment. My damage was definately lower as a fury warrior who I usually beat by a fair bit was now beating me, not by a lot but he did. I guess that is mainly because I run instances with a crazy bear who keeps pulling mobs VERY fast so I'm lucky to get two ticks of mana from aspect of the viper while running to target new mobs. After a while I have to start regening mana with viper by shooting mobs where as with MM spec I just keep going and going.

That said, if you plan on leveling solo, BM with 2 set t5 and a gorilla with blood of the rhino is a lot of fun as I've found out recently. Tank & spank elite killing is fun.

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Old 11/08/08, 4:56 PM   #305
Frchorknabe
Glass Joe
 
Troll Hunter
 
Khaz'goroth (EU)
Originally Posted by Aern View Post
As for the wasp/cat argument, i tested out both on beta and on live and I've seen higher dps from the cat than the wasp. Don't really need theory numbers to make that decision.
I respectfully disagree - understanding why stuff is happejning means I can make a decision for the next pet w/o relying on others' intuition or massive testing - I'd rather now what's happening then simply follow the herd.

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Old 11/08/08, 7:10 PM   #306
Agnus
Glass Joe
 
Dwarf Hunter
 
Shattered Hand
Ok, I've read every single reply on this thread, but I just wanted a clarification on the BM rotation for 3.0.3, I know WotLK comes out on Thursday, but there's one week of raids left and I'd like to get a clear point on what my rotation needs to be, and also what macro and/or what buttons to be mashing.

-Agnus

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Old 11/08/08, 7:28 PM   #307
Saladin
Piston Honda
 
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Blood Elf Paladin
 
Zuluhed
Originally Posted by Agnus View Post
Ok, I've read every single reply on this thread, but I just wanted a clarification on the BM rotation for 3.0.3, I know WotLK comes out on Thursday, but there's one week of raids left and I'd like to get a clear point on what my rotation needs to be, and also what macro and/or what buttons to be mashing.

-Agnus
Steady Shot.

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Old 11/08/08, 11:46 PM   #308
Bainik
Glass Joe
 
Orc Hunter
 
Boulderfist
So it seems obvious now that there IS a break point for AotH/AotB, but has anyone been able to find what the break point is? Specifically what will it be at 80 since I'm assuming it will move up quite a bit with new ranks of AotH. I am also curious as to if there is a know break point where the devilsaur passes the cat or even the scorpid due to the % based bonus on the special.

Last edited by Bainik : 11/09/08 at 2:17 AM.

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Old 11/09/08, 4:12 AM   #309
Stigma
Glass Joe
 
Troll Hunter
 
Thrall (EU)
This break point between AotB and AotH would depend largely on the raid buffs present.
My own tests (see 2 pages back) indicated, that beast and hawk are on par. At least with my gear. I got the same dps numbers in an unbuffed situation vs. a test dummy. So I concluded that a raid situation would tip the scale clearly in favour of the beast. (I wasn´t able to test it yet because my guild didn´t do SW since my findings.)

So I followed that path all the way and specced out of iAotH to put those points into added stamina and armor. Every little bit helps at times.
I also regemmed some of my items such as [Starstalker Legguards] in order to get the most ap without totally gimping my crit. (took the 3*10 Agi out and replaced them with ap/crit and 2*ap/sta in order to get the juicy +8 ap socket bonus and also to free up some slots on other stuff as far a meta requirements). So including King´s, I gained 25 ap (and some stamina) while losing 0.48% Crit. But I digress.

Maybe somebody could figure out that breaking point? I for certain can´t and won´t.
I know that LK is very close already and a lot of things will be put into new perspectives. But moving from the old staple AotH to the new and revamped AotB while also changing socket and enchantment priorities, would come close to a revolutionary change in the hunter world.

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Old 11/09/08, 5:34 AM   #310
Bloodwrath
Glass Joe
 
Orc Hunter
 
Draenor (EU)
just a note on the macros i've been seeing from yas here
remember we still can use non global spells in steadyshot without interrupting the shots / pet specials
so for me as an orc hunter i use

/castrandom bloodfury, kill command
/cast [target=pettarget,exists]Rabid
/cast Steady Shot
If you have onuse trinkets you could also include

/userandom 13, 14
With longevity desynching bestial wrath from trinket cooldowns and rapid fire currently being a 5 minute cooldown. this appears to be the best way to use our cooldowns that arent globals during raids freeing up more time for pet microing and (in my case) raidleading

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Old 11/09/08, 6:09 AM   #311
Ushnôk
Glass Joe
 
Orc Hunter
 
Das Syndikat (EU)
Problem with linking all your Cooldowns might propably be that you want to use them during a Bloodlust/Heroism
to maximize your overall dps.
Same problem would occur during the Kil Jaeden Fight, because you need the damage in one part of the fight.

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Old 11/10/08, 12:50 AM   #312
Saladin
Piston Honda
 
Saladin's Avatar
 
Blood Elf Paladin
 
Zuluhed
Originally Posted by Ushnôk View Post
Problem with linking all your Cooldowns might propably be that you want to use them during a Bloodlust/Heroism
to maximize your overall dps.
Same problem would occur during the Kil Jaeden Fight, because you need the damage in one part of the fight.
This is true to some degree, but it depends on what trinkets you're rocking.


Example A: [Dragonspine Trophy], [Bloodlust Brooch]

In this scenario, you're totally right. You use BW+Brooch, and then your Brooch has a 2 minute cooldown while your BW has only a 1.4 minute cooldown. This breaks the link so that the next time you can use your BW, you can't use your trinket. Thus you may lose out on some "primetime DPS" during Bloodlust/Heroism since you can't fire off your trinket at the same time as BW.


Example B: [Berserker's Call], [Bloodlust Brooch]

This changes things completely. You use BW+Berserker's, and then your Berserker's has a 2 minute cooldown while your BW only has a 1.4 minute cooldown. But your Bloodlust Brooch only has a 30 second shared cooldown. That means as soon as BW is up again, you're ready to pop your second trinket. And after you do that one, Berserker's will be back up in time for the next BW. Thus you reach a nirvana-like state of rolling trinket cooldowns when you use 2 on-click AP trinkets.


My "Enrage Macro" looks like this:

#showtooltip Bestial Wrath
/use Blood Fury
/use 13
/use 14
/cast Kill Command
/cast Bestial Wrath
/script PlaySoundFile("Sound\\Creature\\Ashbringer\\ASH_SPEAK_12.wav")
/e becomes enraged!
As you can see, it casts Blood Fury, uses whichever trinkets I have available, and casts Kill Command and Beastial Wrath simultaneously. The last two lines are strictly for flavor--the /script plays the Ashbringer "Kill them all!" line, and the /e shows "Halestrom becomes enraged!" (Repeated spamming of such macros can result in a party, raid, or g kick. Use at your own risk. )


On the subject of macros, many hunters may have overlooked some added Disengage functionality with the patch. As we all remember, Disengaged pre-3.0 required you to be in melee range. After GC posted that Disengage would be changed to only require combat (no target), I decided to test it out at range. I underwent several hours of gleefully disengaging myself off cliffs to bring you the following info...


Ranged Widener
#showtooltip Disengage
/cast concussive shot
/cast disengage
This is one that I use in mostly just two functions: 1) Kiting melee in BGs, and 2) MD'ing to the tank in instance runs. In the former scenario, I found it to be very useful for staying out of Intercept range on warriors, but buyer beware: it's usually just delaying the inevitable, and if melee does close in on you, you've already blown your escape button. In the latter scenario, I did it mostly just for fun. I would run up ahead of the group while we were killing the last mob of the previous pull, fire it off and send the next group running up to meet us--with me already handily placed at range to commence immediate pew-pew. The overall effectiveness of this macro as a whole is still questionable, however. In PVP, you may not want to blow Disengage that early, and in PVE, you may want to replace Concussive Shot with Arcane shot for a meatier misdirect to your tank.

Melee Widener
#showtooltip disengage
/cast raptor strike
/cast wing clip
/cast disengage
Now this is one I'll swear by. Thank God for Disengage coming off the GCD--that allows this solution for one-button melee escapism. Bind it to something you can hit in a split second (mousebutton for me), and the second a rogue closes in on you, you can smack this macro to snare them, get out of melee range, and leave them with a sneaky Raptor Strike in the face to boot! It's a really simple macro but very, very effective for getting back into range. Alternatively, use the following macro to immobilize your enemy if your trap cooldown is accessible:

Trap Placer
#showtooltip disengage
/cast disengage
/cast freezing trap
/stopattack
Again, a PVP-centric macro, but you may find some use for this in PVE as well. As always with using Disengage in PVE, you need to be very situationally aware so that you don't catapult yourself into more mobs. Provided you're in a safe spot to use it, though, this macro can give you and your trap target some breathing room. It also toggles off your attack to avoid insta-breaking it like a huntard. An important note about this macro is that unlike the other two, you must be in combat before clicking this. The other two macros fire off an offensive ability that will place you in combat prior to attempting to cast Disengage. The last macro can't afford an offensive ability prior to the disengage line because the freezing trap eats the GCD.

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Old 11/10/08, 4:11 AM   #313
Ele
Von Kaiser
 
Blood Elf Mage
 
Doomhammer (EU)
Originally Posted by Mattaos View Post
I wanted to link the build I am switching to immediately after we clear SWP for one last time next week. This is my leveling build, which puts most of the focus on pet survivability and durability. 51/10/0

At first glance, you notice I opted for Beast Mastery over the raid DPS staple talent of GFTT. I did for 2 reasons A.) I have immediate access to 4 additional talent points to boost pet performance and B.) I can pick 1/2 GFTT at 71. I am still a advocate for GFTT, but for the sale of leveling 70 to 71 I opted to ignore it initially.

The 4 extra points gave the ability to spec my Gorilla TANK SPEC I left Cobra Reflexes initially to max Stam for access to 2/2 BotR. The ability for my Gorilla to Smack faster is decent idea for down the road, but I felt survivability talents were more pertinent from the start. Spiked Collar, Avoidance and Guard Dog are obvious choices. I like Grace of the Mantis for tanking, especially when we (I) will be facing mobs 2-3 levels higher than my pet at times. Lastly, I picked up Taunt. I was debating over Taunt and Roar of Sacrifice, but I felt an ability to immediately pull aggro of me was wiser since I don't usually have a problem pulling it off my pet.

As far as my BM spec I am using, which is geared towards my pet more than my burst capabilities.
  • 5/5 Endurance Training over Imp AotH
  • 3/3 Thick Hide for added survivability. Left Imp Revive for now.
  • 2/2 Imp Mend and left Spirit Bond alone for now. Having BotR makes up for SB initially.
  • 2/2 Animal Handler is the new "must have" talent for pets, especially for tanking.
  • 3/3 FI over Catlike Reflexes. Debatable for some, but FI is still a "must have" ability for both you and the pet imo.
  • 3/3 Longevity and left Cobra Strikes alone. 7 sec Thunderstomp (or insert pet special here) is greater than pet crits. Considering I am not going to try and pull aggro off my pet, the frequency for me to proc CS for pet is greatly reduced.
  • 1/1 Beast Mastery for 4 extra points in my pets talent tree. I am using my Gorilla and not an Exotic pet.

Also note, I did some minor testing with Aspect of the Beast last night and was very pleased with the results on the test dummies. I believe I will find myself using AotB predominantly during the leveling process, since it adds to my pets ability to gain/hold aggro. Thunderstomp is now a magic-based ability, which in itself is a good thing to overcome armor, but AotB will increase other awesome tanking pet's abilities like Swipe (Bear) or Stamped (Rhino).

Of course, this is my interpretation of what talents are ideal for initial leveling and some aspects of my talent choices are debatable. I encourage others to share additional insight on other tanking specs. We have 1 week left, so now is a good time to start thinking about it.
I was lucky to have the chance of testing this in beta (although a few builds ago), I tested many pet tank specs and I focused mostly on pet survivability at the expense of some damage. For levelling, the few % points of damage are unimportant compared to what my pet could keep at bay.

My choice was (and will likely be) a personal spec like THIS paired with a gorilla spec like THIS

I kept improved revive pet (with the minor glyph on top) because when soloing tough elites, sometimes my pet died, this allowed me to switch to monkey, revive the pet, heal it and feign to have it get agro again.

Then I had one point floating between Bestial discipline, Improved mend pet and Spirit bond, with the latter being my favourite choice, because when paired with blood of the rhino, it made my mend pet a very powerful heal and one-two casts were enough to kill the toughest mobs I encountered. Focus was really a problem, so 1/2 Spirit bond and 2/2 Bestial discipline would be maybe advisable.

I favoured also Catlike reflexes over Ferocious inspiration, I think 9% extra dodge chance for the pet made it a lot more resiliant to very hard hitting mobs.

3/3 longevity was better than splitting points between it and Cobra strikes, due to the former lowering the Thunderstomp cooldown.

I opted for beastmastery as well for the 4 extra talent points in the pet tree, but during 70-71 focus starvation happened quite often (I only have 1 in Bestial discipline as well), but it's a tradeoff I accepted for a single level.

This gorilla tanked like a champ, rarely took enough damage to even make a mend pet worth casting, except against elites, and allowed me to round up 5-6 mobs for a volley fireworks (it's time efficient when mobs are quite close together). Once I was able to kill 9 mobs in one go (didn't pull them on purpose!), but the pet died on the last two that I had to finish off with normal shots.

What I did was usually have the gorilla pick them up, using Thunderstomp once or twice, toss a mend pet, then start using Volley. I usually right clicked the T-stomp manually after the pet had 2-3 mobs on him and let it on autocast from there on.

As a minor difference from Mattaos pet spec, I favoured 1 point in Cobra reflexes over the Taunt, because it was mostly useless and even with 3/3 Longevity it has a 2.1 minutes cooldown. Last Stand would be a much more useful choice for both grinding and eventually instancing and using the pet as offtank (it can main tank earlier normal mode dungeons, but people have to watch threat very carefully).

P.S.: I spent 90% of my time in Aspect of the Beast, the rest in Viper to get some mana back.

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Old 11/10/08, 10:42 AM   #314
Mattaos
Piston Honda
 
Mattaos's Avatar
 
Dwarf Hunter
 
Bonechewer
Thank you, Ele. I did not have a chance to experience the beta, so this is some good insight coming from live experience. And, I think everything you mentioned makes 100% sense, in fact, I considered a few of my talent choices for pure pet survivability. The main thing that held me back from specing pure pet damage mitigation and less of a DPS hybrid build is that I play on a PvP server. I have leveled 5 70s on 3 different PvP servers and I always have that threat of "headhunters" in the back of my head. Especially, for my main (Mattaos), which has a "questionable" reputation with Horde on my server. This is not due to me being a jerk, but (as many of you may experience) because of my gear level and guild tag...many Horde love to "try" me any chance they get.

With that being said, I went the route of Thick Hide for countering melee. Most smart melee will oft my pet first. I also wanted to keep FI for added burst, but I actually may still change that to Catlike Reflexes. I wanted to stick with 2/2 Imp Mend for the reduced mana cost and dispel effect figuring I could pick-up Spirit Bond early in my 70s.

I do appreciate your insight regarding Cobra Reflexes over Taunt though and will adopt that for sure.

EDIT: Moved to consolidate posts

Originally Posted by Saladin View Post
This is true to some degree, but it depends on what trinkets you're rocking.


Example A: [Dragonspine Trophy], [Bloodlust Brooch]

In this scenario, you're totally right. You use BW+Brooch, and then your Brooch has a 2 minute cooldown while your BW has only a 1.4 minute cooldown. This breaks the link so that the next time you can use your BW, you can't use your trinket. Thus you may lose out on some "primetime DPS" during Bloodlust/Heroism since you can't fire off your trinket at the same time as BW.


Example B: [Berserker's Call], [Bloodlust Brooch]

This changes things completely. You use BW+Berserker's, and then your Berserker's has a 2 minute cooldown while your BW only has a 1.4 minute cooldown. But your Bloodlust Brooch only has a 30 second shared cooldown. That means as soon as BW is up again, you're ready to pop your second trinket. And after you do that one, Berserker's will be back up in time for the next BW. Thus you reach a nirvana-like state of rolling trinket cooldowns when you use 2 on-click AP trinkets.


My "Enrage Macro" looks like this:

#showtooltip Bestial Wrath
/use Blood Fury
/use 13
/use 14
/cast Kill Command
/cast Bestial Wrath
/script PlaySoundFile("Sound\\Creature\\Ashbringer\\ASH_SPEAK_12.wav")
/e becomes enraged!
As you can see, it casts Blood Fury, uses whichever trinkets I have available, and casts Kill Command and Beastial Wrath simultaneously. The last two lines are strictly for flavor--the /script plays the Ashbringer "Kill them all!" line, and the /e shows "Halestrom becomes enraged!" (Repeated spamming of such macros can result in a party, raid, or g kick. Use at your own risk. )
This is something I have talked about with my hunter counterparts in the guild. I remember reading another post on the WotLK T&A thread about it also. Minus the "enrage" spam, I think this is a really good use of trinkets depending on what a player has as best in-slot. Especially since pure AP is much more desirable than TBC for BM. Here are a few trinket options to maybe keep an eye out for in early WotLK...

Sphere of Red Dragon's Blood - 55 Hit Rating is strong for late 70s as we face higher level mobs and begin early raiding. The "On Use" proc of 670 AP is pretty sweet. Heroic the Nexus

Fezzik's Pocketwatch - The Haste Rating is not as desirable for BM early on, but can still be a trinket upgrade for some depending on what it replaces. But, the "On Use" proc of 432 AP is strong. Quest reward of The Last Line Of Defense

Incisor Fragment - I like this trinket! I am a fan of ArP and the 148 AP "On Equip" boost is nice. Now that boss armor has been increased and this directly effects BM hunters the most a trinket like this becomes more valuable. Heroic Drak'tharon keep

Loatheb's Shadow - Naxx 10

Last edited by Mattaos : 11/10/08 at 12:02 PM.

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Old 11/10/08, 11:56 AM   #315
Mattaos
Piston Honda
 
Mattaos's Avatar
 
Dwarf Hunter
 
Bonechewer
Please delete. Moved to above post.

Last edited by Mattaos : 11/10/08 at 12:02 PM.

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