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Old 10/23/08, 6:32 AM   #31
Vegelus
Von Kaiser
 
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Dwarf Hunter
 
Shadowsong (EU)
Originally Posted by Ele View Post
Is it normal my pet had a high miss rate (according to WWS)?

My gear is not very good, but I'm at 144 hit rating, thus capped. My pet in the WWS full report had:
Swing: 8,3% miss
Claw: 7,5% miss
Rake 6,6% miss

The WWS was on the first 4 ZA bosses for reference.

EDIT: found the link, here it is Wow Web Stats
As already stated many times, those "misses" are dodges and maybe even some parries. Those can be reduced with new (3.0.3) Animal Handler, which gives 5/10 expertise.


Originally Posted by nedm View Post
I've just been of wondering whether moving a point out of GFFT into kindred spirits would be a dps increase or not, anyone have any experience messing with this? I'm at 4/5 kindred spirits and 2/2 GFFT currently.
At 28-30% crit rate unbuffed 5/5 KS and 1/2 GftT is enough. Below that value 2/2 GftT might be needed.

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Old 10/23/08, 8:54 AM   #32
Felixalias
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Night Elf Druid
 
Drak'Tharon
Originally Posted by Zeel View Post
Thanks for the great update to that old BM thread Mattaos.
Very simple and informative. Just what is needed.

Now, I know you're about to cover glyphs sooner or later, but as it was already
discussed a bit I might as well push it a little further.

DPS wise, is there any other glyph at the moment worth using than the [Glyph of Rapid Fire]?

Once Northrend is accessible there will be more to choose from.
Currently, I am using [Glyph of Hunter's Mark]. May not be that great, but better than nothing.

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Old 10/23/08, 9:39 AM   #33
Casadofeliz
Glass Joe
 
Tauren Druid
 
Turalyon
Originally Posted by samfisher View Post
Expertise - The mob went for some kung-fu training and now dodges your shots just as they are about to hit them, Expertise increases your chance of knowing where he will dodge to and aim there instead.

I understand that your post was referring to pets to begin with, but the way this is worded it makes it seem as though hunters (ranged physical attacks more specifically) benefit from Expertise, which they don't. Of course if this has changed, let me know so I can edit my post.

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Old 10/23/08, 12:36 PM   #34
Gaahl
Glass Joe
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by Mattaos View Post

The following is the most common BM raiding spec currently being used/discussed for level 70. 50/11/0.

This build maxs out 3/3 Longevity and drops our extra floating talent point into Cobra Strikes (1/3 20% chance to proc). Having 3 points in Longevity our Bestial Wrath CD is reduced to only 84 sec. and our pet's special (Rake) is dropped to a 7 sec. CD. The theory behind this is to allow us 1-2 extra BTW procs per encounter.

It also skips the 51 point BM talent (Beast Mastery) in order to carry 1 point down the MM tree into 1/2 GFTT. Also note in the MM tree that our 5 points being used in the second tier split 3/3 Careful Aim and only 2/3 Mortal Shots. Testing and live raiding experience has shown that the new Careful Aim talent is a net DPS gain over the old BM staple talent Mortal Shots, since MS no longer affects Auto Shots.

Another note about this build is the 2/2 Spirit Bond and 1/2 Imp Mend Pet. The new change to Spirit Bond that grants our pets a 10% healing bonus makes the talent very desirable for pet survivability, since the bonus is effected by all raid heals, mend pet and even bandages. Less Mend Pets are required from our end during a raid now.

Questions, discussion and/or elaborations on this (or other potential) level 70 BM raiding build is welcome. Just please provide reasoning/justification/testing for talent choices.

[Reserved for future updates]
I think a good argument can be made for putting 2 points into Animal Handler, considering the 3.0.3 changes. I would take the floater out of Cobra Strikes for one and reduce Frenzy to 3/5 like so: 51/11/0 w/ AH

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Old 10/23/08, 12:37 PM   #35
Mattaos
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Dwarf Hunter
 
Bonechewer
Originally Posted by Drrakkainen View Post
I do know that not having GftT is gimping my pet and me but for now it does not matter at all, all old world and bc content that can be cleared will be there at 80 and will give exactly the same credit for completing achievement (like if you are not Hand of Adal now, even if you kill Vash and Kael you'll not get this title).

Now my point about Longevity was that with 7 sec cooldowns and focus starved pet it doesn't give that much, but like I said I'm testing rather than going for uberhigh numbers just now.

And IMO there's no such thing as lvl 70 raiding now, with nerfs to raid bosses it's just achievement and gold grinding, so we should rather think about lvl 80 dungeons -> raids than about lvl 70

And of course keep up good work since it's BM Bibile are you going to include explained list of pets and skills for different purposes?

btw

who is going to cast that Serpeng Sting in solo/party environment?
Keep a few things in mind, Drrakk. From a min/max PoV the lack of GFTT does put your pet a disadvantage when comparing to another hunter of similar skill and gear that did take at least one point in GFTT. They call Claw, Bite and Smack "focus dumps" for a reason and if you let your pet solo attack a test dummy only using 2/2 BD as its source of focus gen there will be periods of delay in when the pets special fires off. The focus dump ability will be using so much of the available focus (when on autocast) and the pet special ability will get caught trying fire off during the pets GCD running the risk of the focus dump triggering again before the special has the chance. GFTT provides a surplus focus for the pet to pull from so regardless of the focus dump firing and using its 25 focus there will still be enough focus leftover for the pet special to trigger without delay. This is even more important for a cat and scorpid that have either a abilities that leave a bleed/poison effect duration. Without consistent application of the pets special in these cases the duration falls off without being refreshed and DPS time is lost.

Longevity (for pets) is only a benefit for pet specials with a duration effect at 1/2 or 3/3. There has been previous math already done that shows that 2/3 Long refreshes the duration in the middle of the last tick vs. 3/3 Long that will refresh at the very beginning of the last tick reducing the amount of time wasted for another application. http://elitistjerks.com/f31/t30710-h...14/#post935673

The reason everyone is exploring level 70 content in relation to the new talents is because it is the only real data we have access to at the moment. A lot of the foundation for level 80 information is going to complete from the things we learn now. A majority of the player bases is not in beta, so level 80 dungeon speculation is pointless (especially more changes on the way). The level 70 instances and boss are still them as far as strategy goes. The encounters are much easier now and not nearly as much of a challenge, but the mechanics of the fights are still worth using as models for some topic discussion for abilities and such since these same mechanics will show up again in future WotLK instances.

Since there are more changes coming as Blizz works to balance the game for WotLK, I am not rushing out to update a ton of information on this thread yet. Pets are slated for a major re-work with the next patch, so current information is somewhat fruitless. I have been trying to just provide infomation that is known and being used at the present to avoid speculation or data-less opinion.

The Glyph of Steady Shot is (at face value) a strong addition to every hunter spec at this point. Steady Shot is still the basis of every hunter specs shot rotation, especially BM. Currently, adding Serpent Sting is not worth the GCD to increase BM's DPS. Once this glyph is available the 10% increase in damage will make Serpent Sting a worthwhile shot in our rotation every 15 sec. Of course, this speaking in terms of raiding. Soloing is whole other story and typically not worth the effort to explore for min/maxing.

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Old 10/23/08, 12:47 PM   #36
mako
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Gaahl View Post
I think a good argument can be made for putting 2 points into Animal Handler, considering the 3.0.3 changes. I would take the floater out of Cobra Strikes for one and reduce Frenzy to 3/5 like so: 51/11/0 w/ AH
3/5 frenzy drastically lowers the uptime on the buff, especially considering you want to drop cobra strikes, which is the sole reason why it is even feasible to go below 4/5 frenzy in the first place.

For an actual dps gain, you would drop spirit bond for animal handler.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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Old 10/23/08, 1:45 PM   #37
Mattaos
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Dwarf Hunter
 
Bonechewer
Originally Posted by Gaahl View Post
I think a good argument can be made for putting 2 points into Animal Handler, considering the 3.0.3 changes. I would take the floater out of Cobra Strikes for one and reduce Frenzy to 3/5 like so: 51/11/0 w/ AH
I certainly agree that the change made to Animal Handler will be a net gain for pet DPS at 70. I don't think a ton of discussion has been brought up on it yet because it hasn't made into live yet. As Mako stated though, any reshuffling of points to include AH would come from Spirit Bond. It doesn't make mathematical sense to pull points out of Cobra Strikes while having only 3/5 Frenzy since CS is what feeds Frenzy the extra crits to maintain Frenzy up time (and that is still assuming the hunter has enough crit to proc CS consistently).

Something I spent a little time yesterday doing was getting a better understanding for the conversion of Expertise rating vs. Expertise value. I assume the tooltip for the new Animal Handler is referring to "expertise value" and not rating.

This information I pulled from wowwikki.com...

Expertise Rating
Required Per 1% Dodge/Parry
Level 60 10
Level 70 15.77
Level 80 32.79

Expertise rating is typically gained from item bonuses, and for each 3.92 expertise rating you equip, you gain 1 expertise at level 70.
If this formula holds true then for a level 70 mob Animal Handler will provide 2.5% reduction to being dodges/parried. For raiding purposes our main concern is dodges, this would basically cut a bosses chance to dodge attacks by 40%.

Animal Handler grants 10 expertise. (10*3.92)/15.77 = 2.49%

So the next question is how will expertise rating convert to expertise value at level 80?

EDIT: See Lactose's answer below, which makes sense since the talent provides a fixed amount of expertise so the conversion from expertise rating will be the only thing to change.

Last edited by Mattaos : 10/23/08 at 3:31 PM.

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Old 10/23/08, 1:52 PM   #38
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
With 2/2 Animal Handler (3.0.3 version), your pet will have 10 Expertise, regardless of which level it is.

10 Expertise reduces the target's chance to dodge and parry by 2.5%, both at Level 70 and Level 80.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 10/23/08, 2:39 PM   #39
Faerdael
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Night Elf Hunter
 
Gilneas
For clarity's sake, I believe it is important to point out that 2/3 longevity is inferior to 1/3 in pet specific scenarios, and is not true for all pets. A common example of this would be a cat with Rake, where 2/3 longevity a DPS loss. This would not be a DPS loss for pets with stacking dots, such as scorpids, or for pets without dots of certain lengths, or for pets without dots at all.

In addition, looking at the change to rake in 3.0.3, the initial application has taken a significant hit, while the dot has been ever so slightly buffed.

To put a bit of napkin math out there, to summmarize the effective of longevity on a cat's rake, assuming rake is applied at every cooldown, we see something like this:

0/3 longevity:
3s, 6s, 9s, 13s, 16s, 19s, 23s, 26s, 29s, 33s, 36s, 39s:
4 applications, 12 bleed ticks in 39 seconds
14.67 base dps (in 3.0.2) or 10.67 base dps (in 3.0.3)

1/3 longevity:
3s, 6s, 9s, 12s, 15s, 18s, 21s, 24s, 27s, 30s, 33s, 36s
4 applications and 12 bleed ticks in 36 seconds
15.89 base dps (in 3.0.2) or 11.56 base dps (in 3.0.3)

2/3 longevity:
3s, 6s, 11s, 14s, 19s, 22s, 27s, 30s or 8 ticks in 30 seconds
4 applications and 8 bleed ticks in 30 seconds
15.87 base dps (in 3.0.2) or 10.53 base dps (in 3.0.3)

3/3 longevity:
3s, 6s, 10s, 13s, 17s, 20s, 24s, 27s
4 applications and 8 bleed ticks in 27 seconds
16.63 base dps (in 3.0.2) or 11.70 base dps (in 3.0.3)

Last edited by Faerdael : 10/23/08 at 2:47 PM.

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Old 10/23/08, 3:07 PM   #40
Gaahl
Glass Joe
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by mako View Post
3/5 frenzy drastically lowers the uptime on the buff, especially considering you want to drop cobra strikes, which is the sole reason why it is even feasible to go below 4/5 frenzy in the first place.

For an actual dps gain, you would drop spirit bond for animal handler.
Good point, my mistake.

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Old 10/23/08, 3:16 PM   #41
Howitzer
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Orc Hunter
 
Turalyon
I couldn't resist. A new Beast Mastery thread! After a 6 month haitus, I am probably going to give WoTLK and WoW the ole' College Try yet again. Here's to hoping this thread adds to all the great discussion on Hunters in 3.0. Truly amazes me at all the changes that have happened. It almost feels as though Blizzard finally listened to our years of theorycraft and woes.

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Old 10/23/08, 3:26 PM   #42
Mattaos
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Dwarf Hunter
 
Bonechewer
Originally Posted by Howitzer View Post
I couldn't resist. A new Beast Mastery thread! After a 6 month haitus, I am probably going to give WoTLK and WoW the ole' College Try yet again. Here's to hoping this thread adds to all the great discussion on Hunters in 3.0. Truly amazes me at all the changes that have happened. It almost feels as though Blizzard finally listened to our years of theorycraft and woes.
Welcome back, Howitzer. Good to hear the hunter community will have one of its class patrons rejoining the ranks.

The verdict is still out on whether Blizz is 'listening" or just responding to the woes of the past how they see fit. Regardless, the changes are always in the name of "balance," so these threads will always be a mainstay.

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Old 10/23/08, 3:27 PM   #43
 frmorrison
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Ashstrike
Human Paladin
 
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Originally Posted by Mattaos View Post
If this formula holds true then for a level 70 mob Animal Handler will provide 2.5% reduction to being dodges/parried. For raiding purposes our main concern is dodges, this would basically cut a bosses chance to dodge attacks by almost half.
Note a raid boss has 6.5% dodge (a same level would have 5%) and the removal of some parry is great when you are grinding with your pet, needing even less Mend Pet. Certainly a noticeable buff.

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Old 10/23/08, 3:52 PM   #44
Scio
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Human Paladin
 
Trollbane (EU)
Using this in raids to make the pet use his skills in the most efficent way

#showtooltip Steady Shot
#showtooltip Steady Shot
/cast Steady Shot
/cast !Auto Shot
/cast [target=pettarget,exists] Rabid
/cast [target=pettarget,exists] Rake(Rank 5)
/cast [target=pettarget,exists] Claw(Rank 9)

Last edited by Scio : 10/23/08 at 4:54 PM.

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Old 10/23/08, 4:12 PM   #45
Mattaos
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Dwarf Hunter
 
Bonechewer
Originally Posted by frmorrison View Post
Note a raid boss has 6.5% dodge (a same level would have 5%) and the removal of some parry is great when you are grinding with your pet, needing even less Mend Pet. Certainly a noticeable buff.
I guess it is definitely worth mentioning since we will be leveling before raiding in WotLK. A same level mob has a 11.5% (?) chance to parry, so the after Animal Handler is factored in the mob will still have a 9% chance to parry. Now, since we only have so many ways to spend our points in the upper tiers and it seems the most logical place to borrow points from to go 2/2 AH is from Spirit Bond and Imp Mend. Also, consider that in many cases we are attacking mobs that are 1-2 levels higher than us increasing that % to parry even higher.

The question would then be... Do we give our pets more survivability by reducing parry chance by 9%+ or by boosting healing by 10% (2/2 SB) and utilizing Imp Mend pet for dispels/mana efficiency. Assuming a hunter is using a Tenacity pet to level, I guess Blood of the Rhino could be an offset for Spirit Bond, but both talents stack for even more pet survivability. And, does a mob (or pack of mobs) live long enough to have more than 1 (maybe 2) chances to parry?

Here are the scenarios for the upper tiers...

Talent Calculator - World of Warcraft - 0/2 Imp Mend, 2/2 Spirit Bond & 2/2 A.Handler
Talent Calculator - World of Warcraft - 2/2 Imp Mend, 2/2 Spirit Bond & 0/2 A.Handler
Talent Calculator - World of Warcraft - 1/2 Imp Mend, 1/2 Spirit Bond & 2/2 A.Handler
Talent Calculator - World of Warcraft - 2/2 imp Mend, 0/2 Spirit Bond & 2/2 A.Handler

I think it is save to say that 2/2 Animal Handler is needed to get any real benefit out of the talent. Using a Tenacity pet with 2/2 Blood of the Rhino combos 1, 3 or 4 would work just fine. If using a Cunning or Ferocity pet to level, combo 2 or 3 would probably be more ideal for overall survivability.

Originally Posted by Scio View Post
Using this in raids to mmake the pet use his skills in the most efficent way
Until the next patch when Rabid is fixed it is the only ability necessary to be included in a macro to ensure it triggers every CD. Claw and Rake can be left on autocast and will trigger consistently all by themselves. The only factor that would cause either Claw or Rake to not trigger consistency is your pet being focus starved, which is remedied by dropping at least 1 point into GFTT.

This subject has been covered many times in the WotLK Talents & Abilities thread and also mentioned on the first page of this thread.

EDIT: Fixed Wording & Consolidated Posts

Last edited by Mattaos : 10/23/08 at 4:30 PM.

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