
Originally Posted by Gonkish
So a random question:
Is Arcane in it's PTR form (reduced cost) currently worth using over Steady, assuming you have the option of using either one? I'm asking primarily because I had a random idea about how they might be able to induce BM to liven up its rotation with Arcane, and I haven't been BM in ages.
Regardless, what if they changed [Glyph of Arcane Shot] to restore a % of your maximum mana instead of the current refund of a % of Arcane's cost (which is obviously much less valuable with the newly reduced cost)? Obviously, the numbers would have to be tweaked according to Blizzard's liking, but I think it'd be a good way to get away from pure Steady spam.
It'd also help Marks a bit in terms of its mana situation, now that I think about it. The other question is, would a reasonable BM Hunter actually use the Arcane glyph? Does a mana refund every six seconds warrant skipping out on something like Glyph of Serpent Sting (which would obviously have to be the glyph being replaced)?
Random brainstorming on my part. 
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13% arcane buff, 2% physical buff
Steady = (252 + WeaponDamage + AmmoDamage + RAP*0.1)*1.1*1.02*ArmorMitigation
Arcane = (492 + RAP*1.5)*1.13
Crit/Hit and other multipliers are the same for each, so they shouldn't need to be considered. As far as scaling goes, you would have to have a crazy amount of weapon/ammo DPS and/or armor penetration for steady to ever do as much damage as arcane shot with its current 10% RAP scaling. For the current gear and weapons in the game, arcane is always going to do more damage. Since the mana cost is now (or going to be... I remember seeing the blue post but I'm not sure if they've put it in the PTR yet) the same as steady, arcane doesn't really need to be spiced up for BM since they're going to want to use it all the time anyway
Anyone can put their info into the spreadsheet, but here's an example with Envoy, Timeless, 6k RAP, 25% armor mitigation.
Steady = (252 + 449/2.9*2.8 + 148.4 + 6000*0.1)*1.1*1.02*.75=
1206.64
Arcane = (492 + 6000*.15)*1.13=
1572.96
All multipliers will apply to both, but will further increase the delta between the two shots.