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09/27/09, 8:08 AM
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#1501
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Piston Honda
Worgen Hunter
Doomhammer (EU)
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Originally Posted by Bhuj
I was wondering if there is a place that had a list of stats that have a cap or diminishing return. Not that I come close to it on anything but my Hit rating but as I look for upgrades I don't want to over stack any other stat.
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As a hunter you can't overstack anything other than hit and ArP. ArP caps out somewhere around 1400 since the nerf in 3.2.2.
Hitcap is at 8%, or 263(?) rating - that's 230 rating for a Draenei/with a draenei in your group.
All other stats you can keep stacking to infinity (critcap is a big myth - it caps at 100%, end of..).
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09/27/09, 2:23 PM
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#1502
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Von Kaiser
Dwarf Hunter
Blackhand (EU)
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Is 7,99% hunter hit transfered with 7% to my pet or with 7,99%?
So is the bug fixed, that 8,00% hit is much better for my pet than 7,99%?
Thank you
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09/28/09, 7:28 AM
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#1503
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Grimmarg
(critcap is a big myth - it caps at 100%, end of..).
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Which is not entirely impossible. Best geared, Agi-gemmed and double Death's Choice/Verdict and Kill Shot is getting awfully close.
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09/29/09, 5:01 AM
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#1504
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Von Kaiser
Troll Hunter
Vek'nilash (EU)
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Originally Posted by Hirgux
Is 7,99% hunter hit transfered with 7% to my pet or with 7,99%?
So is the bug fixed, that 8,00% hit is much better for my pet than 7,99%?
Thank you
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yes. the bug still exists and pet gets only full percentages of hunter's hit rounded down.
Therefore 8,02% is lowest you can go (263 rating).
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09/29/09, 7:21 PM
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#1505
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Von Kaiser
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I am looking to changing to MM soon, but I'm not sure if I would be receiving the appropriate uptime on sunder/mangle/trauma needed to make it out distance SV . Can just 1 warrior maintain nearly 100% uptime on sunders and trauma? Here are some recent parses from my guild, all wipes though.
WoW Meter Online - Combatlog Replay
If the wipes aren't useful, then here is my guilds WoL page:
World of Logs - Real Time Raid Analysis
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09/29/09, 7:38 PM
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#1506
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Pretty much doubt that. Trauma is quite possible to be kept up by a single (arms!) warrior, even on movement intense fights.
Since you said something about a single warrior keeping both buffs up, I assume he's arms specced. In that case, sunder armor is very unlikely, as if the stack falls off, a dps warrior would need 5 GCDs to restack. In the context of maintaining a decent dps (and maybe providing demo and comm/battle shout as well, depending on your other group members) that's a very demanding sacrifice. It is possible to prevent it from falling, and it is possible to maintain a high uptime even if it does fall off, but then you'd actually be completely crippling a dpser for a very slight dps increase for you (okay, and for every other physical dpser in the raid, but you're still better off getting a prot warrior to do it)
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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09/29/09, 8:58 PM
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#1507
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Banned
Blood Elf Hunter
Runetotem (EU)
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dvorjak's problem is that there isn't a Prot Warrior it seems (I am assuming this is a normal Warriors setup). Thre is one Arms and one Fury. I believe that Sunder can be stacked by several Warriors, meaning those two Warriors can share the burden and stack pretty fast. Similarly the shouts can be managed (demo might not be an issue with a Prot Pally).
All the Warrior buffs and debuffs ahould be possible with that setup, just don't burden one guy with it all. But with a Feral tank Trauma as such shouldn't be needed since Mangle is just as good.
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09/29/09, 9:33 PM
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#1508
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Glass Joe
Night Elf Hunter
Doomhammer
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Struggling to find the right answers
Ok, so I've asked around, friends and other players on the game looking for worthwhile answers to my holdup, I'm a MM Hunter, decently geared, doing Heroics, and well I seem to have been given a lot of different advice, some good, some not so much. I do OK for Heroics but my DPS 'really" needs work, especially for raiding as I have gotten booted from a few for bad DPS. What am I doing wrong?
So really...stat caps, stacks gear-wise, gemming and enchants and shot-rotation/timing if I stay MM?
Or re-spec BM or Surv and same questions apply?
Could use some good advice guys, thanks 
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09/30/09, 2:48 AM
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#1509
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Von Kaiser
Troll Hunter
Vek'nilash (EU)
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Originally Posted by Kickinnugget
Ok, so I've asked around, friends and other players on the game looking for worthwhile answers to my holdup, I'm a MM Hunter, decently geared, doing Heroics, and well I seem to have been given a lot of different advice, some good, some not so much. I do OK for Heroics but my DPS 'really" needs work, especially for raiding as I have gotten booted from a few for bad DPS. What am I doing wrong?
So really...stat caps, stacks gear-wise, gemming and enchants and shot-rotation/timing if I stay MM?
Or re-spec BM or Surv and same questions apply?
Could use some good advice guys, thanks 
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This almost seems like a troll, but against all odds, let's assume it's not.
1. You miss enchants from most of your items. Even those that you have are not optimal.
2. Your metagem/gems are way off. You have no use whatsoever for str for example.
3. You are seriously over hitcap.
4. Your glyphs are not optimal
5. Your talentbuild is plain weird
The reason I'm just stating some of your errors instead of offering answer right away is two-fold.
1. By coming here you indicate that you're willing to improve your character and play style, yet you intentionally
choose not to find answers to your questions yourself, even thou those answers are just a click away here on these
very forums.
2. No amount of advices or suggestions will improve your dps if you lack the knowledge of basic mechanics of
playing a hunter. You will need to start this journey by yourself first.
Hope I just didn't earn myself an infraction too, but in case you seriously wanted to improve yourself this
was something you had to be told. Take care.
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09/30/09, 2:55 AM
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#1510
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Bald Bull
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Originally Posted by Enova
Pretty much doubt that. Trauma is quite possible to be kept up by a single (arms!) warrior, even on movement intense fights.
Since you said something about a single warrior keeping both buffs up, I assume he's arms specced. In that case, sunder armor is very unlikely, as if the stack falls off, a dps warrior would need 5 GCDs to restack. In the context of maintaining a decent dps (and maybe providing demo and comm/battle shout as well, depending on your other group members) that's a very demanding sacrifice. It is possible to prevent it from falling, and it is possible to maintain a high uptime even if it does fall off, but then you'd actually be completely crippling a dpser for a very slight dps increase for you (okay, and for every other physical dpser in the raid, but you're still better off getting a prot warrior to do it)
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Kind of off topic, but it's quite easy to keep sunders up as a DPS warrior - the main issue is getting the initial 5 stack up, if you have 2 warriors that's much less painful. On fights with quick target swaps (hardmode jaraxus, twins shields etc) a DPS warrior probably can't keep it up, if anything a rogue should do low CP exposes instead. On sustained targets though, fury warriors incur very little loss in maintaining the sunder due to a good number of empty GCDs. As I understand it, arms doesn't have GCDs to spare nearly as often, but the arms warrior still gains DPS dropping a GCD every now and then to keep the stack from falling off (with the alternative being no sunders for him).
Trauma takes no effort to keep up, it's just a proc. If you don't have any arms warriors but do have a feral cat, he will keep it up (or rather he'll keep mangle up to the same effect) since it's still a net DPS gain for him to have it up. I don't know about feral bears though.
Demo and Battleshout are similarly not that hard to keep up as fury, more an annoyance having to monitor them than anything else. I think all the tanking classes can currently do their own demoshouts though, so demo shouldn't be necessary if you just have an arms warrior. Thunderclap is a royal pain for fury warriors to keep up though, since you can't cast it in Berserker Stance - for arms it's another lost GCD and some rage.
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09/30/09, 5:24 AM
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#1511
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Von Kaiser
Blood Elf Hunter
Moonglade (EU)
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Originally Posted by alienangel
Trauma takes no effort to keep up, it's just a proc. If you don't have any arms warriors but do have a feral cat, he will keep it up (or rather he'll keep mangle up to the same effect) since it's still a net DPS gain for him to have it up. I don't know about feral bears though.
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A feral bear tank will keep Mangle up, it is a nice threat move for them and they should use it on every cooldown.
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10/02/09, 7:43 PM
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#1512
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Piston Honda
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Hi guys,
I have a couple of questions regarding MM and SV specs :
1.
When trying out the "Shot Rotation" tab in Shandara's sheet, it is showing me the preferred shot priority of ES/SrS/BA/KS/AiS/SS. Trying to change the shots under "Shot Priority" table to the more logical one, such as KS/ES/BA/SrS/AiS/SS, or some other combinations, actually shows a reduction in DPS.
The reason I'm asking this is I'm trying out MM and I want to know the best shot priority. When talent is changed to MM, the sheet is showing me CS/KS/Arcane/AiS/SS (assuming SilS is macro'd and SrS in the beginning). I feel that something is not quite right with the priority due to Arcane is shown to do less dmg compared to AiS (and thus should be higher in priority), but still shown to be higher in "Shot Priority" table. Changing them around, again, shows a reduction in DPS. So, is the priority that the sheet showing me actually the best shot priority for MM?
Oh, and Arcane is shown to deal more damage still than SS, so I assume I can't drop it from rotation.
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Based on spreadsheet, my MM spec is shown to be marginally higher than SV spec with current gear. I am gemming Agi, and nowhere near ArP soft cap, nor having either Arpen trinkets. I also disabled some buff that might skew the result towards MM, such as Sunder Armor (but keeping Mangle due to regular ferals in our raid anyway) or ArP elixirs/foods. Does this mean that Agi-MM is viable for me to try? Or there is an oversight in my settings that may cause Agi-MM to show better result than SV, while it should not?
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This might have been asked before, but I can't find the thread on it. During Vezax fight, I saw "Immune" message popping up every so often. What is causing it? I assume that it is mana return effect from paladin's JotW but I am not 100% sure.
SOrry for my long texts. Thank you.
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10/03/09, 1:08 AM
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#1513
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Von Kaiser
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If [Dark Matter] procs in the middle of a Serpent Sting that is already up, will that increase the criticals received from the current Serpent Sting or will if have to be reapplied? I would test it myself, but I do not have the trinket.
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10/03/09, 6:22 AM
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#1514
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Von Kaiser
Pandaren Monk
Bloodhoof (EU)
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Originally Posted by MizarAlcor
Hi guys,
I have a couple of questions regarding MM and SV specs ...
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When working out whether to move to 4xsteady or continue using Arcane Shot have you factored in the 30% extra damage from piercing shots to your Steady crits? looking at your gear i'd assume arcane is still slightly better but that will change rapidly the more natural ArP you get.
In my Experience Aimed Shot is indeed higher damage than Arcane. the spread sheet is a very useful tool but ultimately use what makes sense to you and do not follow its results religiously.
One thing i will advise, unless you can guarentee having a Draenei in your group EVERY raid, move a point into focused aim to get hit capped. Oh, a second thing too, the glyph of steady shot is not needed for MM as there is a glitch with Marked for Death that gives us the buff already. Something for you to play with 
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10/03/09, 10:24 AM
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#1515
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Von Kaiser
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Are there any good addons that can track the internal cooldown of LnL? Also it would be nice if it recognized the difference between an LnL proc from a frost trap and a Black Arrow tick.
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