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10/28/09, 3:27 PM
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#1576
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Glass Joe
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We have plenty of Draenei in the raid.
Any other tips?
Or am I relying too much on having my Draenei close to me?
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10/28/09, 3:35 PM
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#1577
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Von Kaiser
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Originally Posted by Caph
It amazes me that people will crank their crit up to 50% and not even bother to be hit capped. You're 1% under hit cap dude, that's just negligent...
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No, he's right on. He's alliance and probably runs with a draenei in his group, giving him 8.01% hit.
Damage done for the night includes wipes, of which your damage was top notch. Factor in that the death knight (the only person who beat you in wipe damage) did less damage than you on most kills, and you've got yourself a #1 damage dealer for the night, yet losing on actual kills to several people who didn't perform as well during wipes.
It may help you to separate heroic kills from normal kills, as well as to simply look at each kill individually. Total damage done is never a good indication of your performance, as it factors in too many things that don't really matter (such as wipes). Unfortunately, hunter damage in top end raids isn't near the top, so you can't really hope to top the meters all the time like other classes. Compare yourself to your spreadsheet values, not to other people, that is the only real way to judge your own personal performance.
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10/28/09, 3:46 PM
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#1578
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Glass Joe
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Thanks for the notes. Yes I am just looking at H NRB25 kill for right now, mostly a tank n spank. I'm comparing myself against Duece, a great hunter, also Survival, #2 on that kill. I was #5.
FemaleDwarf says his DPS potential with full buffs would be 8231, mine should be 8481.
Am I clipping shots or something, or my priority messed up? I can't tell.
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10/28/09, 5:11 PM
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#1579
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Bald Bull
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Originally Posted by sonofgloin
Or am I relying too much on having my Draenei close to me?
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This is worth commenting on, since in my raid at least I see a lot of people just assuming they have the 1% hit because there's a dranei in their group. I set up an aura to warn me whenever I don't have Heroic Presence on me, and on just about any fight with a little bit of mobility it see myself without the buff a LOT (and consequently have learned where my usual draenei tend to stand in each phase of each fight).
All that being said though, the 1% hit is usually around 1% dps on the spreadsheet, which is going to be 70-100 dps for most raiders, which isn't going to account for any massive differences in your performance.
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10/28/09, 7:42 PM
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#1580
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Don Flamenco
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Originally Posted by sonofgloin
Am I clipping shots or something, or my priority messed up? I can't tell.
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Judging by the autoshot and steady shot count differences on that fight, you're moving a lot more than he is.
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10/29/09, 2:21 AM
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#1581
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Don Flamenco
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Originally Posted by Cranch
Feigns don't protect you from AOE's, which I thought cone attacks are equivalent to. I believe that if you are the one targeted by Icehowl for the Arctic Breath and you feign, you can effectively interrupt its cast and prevent the cone attack on everyone. But I wasn't aware that you could avoid it if you weren't the targeted one.
Can you actually use feign in this way?
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Testing tonight on TotC-25 Icehowl, feigning while someone else was targeted did not work, and neither did stoneform nor deterrence. In all cases, I was stunned and unable to cast any spell. I didn't try a PvP trinket.
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10/29/09, 10:21 AM
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#1582
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Piston Honda
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Originally Posted by Cranch
Testing tonight on TotC-25 Icehowl, feigning while someone else was targeted did not work, and neither did stoneform nor deterrence. In all cases, I was stunned and unable to cast any spell. I didn't try a PvP trinket.
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I haven't tried it myself, but a guildy confirmed that PVP trinket works. However, the DPS loss for the whole fight as a result of equipping it might not worth the couple of times you got frozen, except for humans of course. Also, I'm pretty sure iceblock and bubble work. That's why I was wondering whether Deterrence, being intended as our "inferior bubble", might work if done at the split second of ice breath's casting.
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10/29/09, 10:24 AM
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#1583
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Glass Joe
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scorpid sting
I've looked this up in both the boomkin thread and the hunter pages, and have not found a good answer, for the "to hit" debuff that the scorpid sting and un-glyphed insect swarm applies to the boss. who takes the less dps loss to keep up the buff? from looking at our wss's and world of logs it seems the druid should un-glyph but I'm meeting serious resistance and don't want to play the "I'm the dps officer do what i say" card so i was hoping to find some solid numbers some were. if you guys can help me out I'd appreciate it.
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10/29/09, 10:56 AM
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#1584
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Von Kaiser
Goblin Hunter
Twisting Nether (EU)
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Originally Posted by tws311
I've looked this up in both the boomkin thread and the hunter pages, and have not found a good answer, for the "to hit" debuff that the scorpid sting and un-glyphed insect swarm applies to the boss. who takes the less dps loss to keep up the buff? from looking at our wss's and world of logs it seems the druid should un-glyph but I'm meeting serious resistance and don't want to play the "I'm the dps officer do what i say" card so i was hoping to find some solid numbers some were. if you guys can help me out I'd appreciate it.
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I don't know much about druids, but from a hunter POV the dps loss is far from negligible. As only one kind of sting can be up on any one target (per hunter), the hunter keeping up Scorpid sting would obviously lose the Serpent sting. Most raiding hunters will have either 2 pieces of T8 gear (+10% damage on Serpent Sting), 2 pieces of T9 gear (Serpent Sting ticks can crit) or possibly both.
As such the dps loss of not having Serpent up is very noticeable. To give you a rough idea: the EJ hunter spreadsheet puts Serpent Sting at about 7% of my damage. In reality (according to WoL logs) it's usually a bit more (I do have the T9 bonus, but not the T8 one), but that may be partially due to multi-dotting. The average damage contribution of Serpent Sting over all our kills last night (TotC-25, Onyxia-25, Ulduar-25) was 8.4% for me, and 7.6% for a fellow hunter.
Also of note: insect swarm costs 8% of base mana whereas Scorpid Sting costs 11%. Scorpid Sting does last quite a bit longer though: 20s (compared to Insect Swarm's 12s).
I don't know if the druid would "lose" only one GCD every 12s as well as some mana, or something more as well. I'm sure any druid in your guild would happily tell you exactly what. 
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10/29/09, 11:41 AM
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#1585
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Von Kaiser
Pandaren Monk
Bloodhoof (EU)
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... Just to add to what Boli said.
Boomkins use insect swarm as part of their normal rotation. Unglyphing it and replacing it with another glyph, such as starfall or focus, would be a minor DPS loss for them, if at all. In AoE fights it would probably be a DPS increase in fact.
As a hunter, applying scorpid is a DPS loss and a huge one too. we have nothing extra to add to scorpid to even try and compensate. Your boomkin should apply the debuff if it is needed.
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10/29/09, 1:00 PM
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#1586
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Bald Bull
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Originally Posted by MizarAlcor
I haven't tried it myself, but a guildy confirmed that PVP trinket works. However, the DPS loss for the whole fight as a result of equipping it might not worth the couple of times you got frozen, except for humans of course. Also, I'm pretty sure iceblock and bubble work. That's why I was wondering whether Deterrence, being intended as our "inferior bubble", might work if done at the split second of ice breath's casting.
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This is off topic to the thread, but PvP trinkets are arguably worth wearing not because you can trinket yourself out of a freeze, but because if the person Icehowl is targetting with his breath trinkets out of it, icehowl immediately ceases casting and everyone affected by it is instantly released. So even if each individual is hit my multiple breaths targetted at different people (of which he'd only be able to trinket himself out of the first one), if each of the primary targets has a trinket (or human racial) everyone is always broken out immediately with minimal damage taken or downtime.
This is all unnecessary if you have a ret pally in the raid with the stun removal on BoF talent though, since it has the same effect when cast on the primary target.
If FDing the cast directed at you has the same effect as trinketing out after it hits you, hunters would never need to consider wearing a trinket though, which would be nice.
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10/29/09, 5:19 PM
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#1587
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Bambislayer
... Just to add to what Boli said.
Boomkins use insect swarm as part of their normal rotation. Unglyphing it and replacing it with another glyph, such as starfall or focus, would be a minor DPS loss for them, if at all. In AoE fights it would probably be a DPS increase in fact.
As a hunter, applying scorpid is a DPS loss and a huge one too. we have nothing extra to add to scorpid to even try and compensate. Your boomkin should apply the debuff if it is needed.
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It is actually even worth it sometimes if you have two Resto Druids to have one as a dedicated IS applyer rather than Hunters doing it. It is that much of a difference. I know a few who will gladly do it when our Boomkins decide to not tag along.
And while Serpent Sting is a considerable part of our damage all by itself there are several factors playing in too.
In the case of a BM (least loss) the Steady glyph is lost, which afaik is the most direct damage from glyphs for them.
In the case of Survival the loss is also from Noxious Stings, which doesn't include Scorpid, and if the Hunter has planned around T9/2 and gone for 1/3 EW the loss is that much more accentuated.
And in the case of MM I shouldn't need to say it.
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10/30/09, 10:26 AM
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#1588
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Glass Joe
Loady
Night Elf Hunter
Non-US/EU Server (EU)
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I have one simple question. So, the other night, I finally managed to get rid of my outdated black ice, causing me to lose 2,2% hit, which subsequently caused me having a bad case of missing hit. I was on ~7% before that, but now I've dropped down to a staggering 4,9%. Problem here is, I have nothing to supplement this hit with. I do have my old gear pieces stored in bank, but there's nothing that would improve my situation. Right now, I have saved up just over 100 triumph badges, so I've been considering buying MoS for 50 of them to get me back on the line. I've heard that this trinket isn't all that good, but I myself don't think it's that bad, at least not in my situation. I'll still have enough badges to get the ring and I've already got 2/5 windrunner. Any advices on what to do?
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10/30/09, 3:48 PM
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#1589
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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I don't see your spec, but unless you already have 3/3 Focused Aim, you should consider spending 3 points there until you sort out your hit gap.
Most specs have some talents you can safely drop the 3 points from (Improved Hunter's Mark, Master Tactician, 1-2 points from Expose Weakness, Wild Quiver, Improved Steady Shot, Rapid Recuperation, etc), while minimizing the loss of dps.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/01/09, 5:28 AM
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#1590
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Glass Joe
Night Elf Hunter
Tichondrius
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Just a simple question here. Ive tried to google the answer and browsed through many pages here, but couldnt seem to find the answer. I was trying to spec my hunter with a MM build. After reading a few good articles, I was left with the choice between Focused Aim and Efficiency. I can put 3 points in Focused Aim, or 3 in efficiency. My question is what is more beneficial for raiding vs. 5-mans?
I am hit capped so the 3% hit from Focused Aim would be overkill. My hunter currently does some raids when I have time. So I've had the opportunity to experience ToTc. From what I have gathered there isn't much raid damage going around to warrant 3/3 Focused Aim and the reduced pushback of 70%. Where as the mana from efficiency might be more beneficial but I could be wrong. What are the communities thoughts?
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