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11/30/08, 10:48 PM
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#251
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Glass Joe
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What would be better for a 50/21 spec
[Meteorite Whetstone]
or [Fezzik's Pocketwatch]
I can't decide if the added haste thru out the fight would be better or if the extra AP during my BW/AotB cycles would be more beneficial.
Also, what should i be geming for mainly? In BC it was agility, but i have been reading things that say AP is the way to go.
Thanks
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12/01/08, 1:16 AM
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#252
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Glass Joe
Draenei Hunter
Gorgonnash
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Originally Posted by Ghumganuk
Thanks for responding Crowbite, I guess what I meant to ask really... what is the difference between getting Charge and Dash... Dash seems to be prevalent in most builds, but Charge adds a little extra bit of DPS to first attack, so wouldn't Charge be preferable in the situation where you have extra points from BM 51 point talent?
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The main differences between the two are:
1. Charge requires a target, Dash doesn't.
2. Charge has a min-max range of 8-25 yards, Dash doesn't.
3. Charge costs 35 focus, Dash only costs 30.
4. Charge is Tier 4, Dash is Tier 1
The bonuses of Dash are:
1. It lasts 16 seconds.
2. Greater intercept speed over longer distances. (Charge doesn't activate until the pet is at 25 yards or less)
3. Doesn't require a target, therefore can be used to get the pet quickly out of danger.
The AP bonus does look attractive though, but you need to weigh up the pros & cons of each. However, Charge looks great for a PvP spec.
If you have extra points to throw around, then you could consider taking both?
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12/01/08, 3:51 AM
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#253
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Glass Joe
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On the subject of aspect dancing. How do you people go at it ? When fights start I open up with hunters mark - Steady - Serpent - Bestial Wrath/Kill Command/Trinket - And weave in steady shots and keeping Serpent up til im about to go oom. When this happens I switch to Viper and pop rapid fire.
Now to the question. Is it a DPS increase or decrease to save rapid fire for when Viper been switched on or should it be used with the first bestial wrath ? One argument could be that popping the CD fast will give you another one but the fights I did in naxx10 yesterday (Cleared plague / spider / 2of4 abno first night  ) the fight's rarely last more then 6 minutes. So an oppourtunity for using the third rapid fire is slim.
Any out of curiosity. What DPS numbers are you landing on in the Loathem and Patchwerk fights ?
On Loatheb I had a steady 3500 and on Patchwerk it was 2700 I think.
Cheers
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12/01/08, 9:22 AM
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#254
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Glass Joe
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Armor Penetration
been an hunter for a loooong loooong time now.
with wotlk i noticed a gemming shift on maxdps that got me thinking.
is it really true that stacking armor penetration for raiding will yield the best results instead of AGI or AP ?
on patchwerk i scored first with my current gemming @3200-3400 dps and i only employ craft & heroic gear currently.
did you encounter similar results with or is maxdps.com just simply buggy and i should socket agi/ap gems and leave their recommendations be. (black ice shifted spots more than once now at one point calculated of beating betrayer of humanity so i am not sure what to think of maxdps.com)
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12/01/08, 2:41 PM
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#255
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Don Flamenco
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Originally Posted by Pagimo
On the subject of aspect dancing. How do you people go at it ? When fights start I open up with hunters mark - Steady - Serpent - Bestial Wrath/Kill Command/Trinket - And weave in steady shots and keeping Serpent up til im about to go oom. When this happens I switch to Viper and pop rapid fire.
Now to the question. Is it a DPS increase or decrease to save rapid fire for when Viper been switched on or should it be used with the first bestial wrath ? One argument could be that popping the CD fast will give you another one but the fights I did in naxx10 yesterday (Cleared plague / spider / 2of4 abno first night  ) the fight's rarely last more then 6 minutes. So an oppourtunity for using the third rapid fire is slim.
Any out of curiosity. What DPS numbers are you landing on in the Loathem and Patchwerk fights ?
On Loatheb I had a steady 3500 and on Patchwerk it was 2700 I think.
Cheers
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Depending on the fight I will save Rapid Fire for AotV durations leading into my next BTW proc. Also, when is your raid using Heroism? I am BM so using Rapid Fire on top of Heroism is a slight DPS boost from Autos, but I find it more beatifical to proc Rapid Fire during my first AotV use to get back to AotD.
Also, Serpent Sting is afected by increased AP, so if you are procing BTW w/ a AP trinket it would be better to open with your macro and then apply Serpent to being your Steady Shot onslaught for higher Serpent ticks.
Though Loatheb is basically a DPS race it has the added bonus from the Spores, so the numbers will not be as natural as the Patchwerk encounter. You will always see a much higher DPS number on Loatheb, though the DPS time for the 2 fights is very different too. Loatheb would be a good fight to test Rapid Fire during AotV where Patchwerk should be dead before (or right at ) the point you need to switch to AotV.
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12/01/08, 4:07 PM
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#256
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Glass Joe
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Originally Posted by Mattaos
Depending on the fight I will save Rapid Fire for AotV durations leading into my next BTW proc. Also, when is your raid using Heroism? I am BM so using Rapid Fire on top of Heroism is a slight DPS boost from Autos, but I find it more beatifical to proc Rapid Fire during my first AotV use to get back to AotD.
Also, Serpent Sting is afected by increased AP, so if you are procing BTW w/ a AP trinket it would be better to open with your macro and then apply Serpent to being your Steady Shot onslaught for higher Serpent ticks.
Though Loatheb is basically a DPS race it has the added bonus from the Spores, so the numbers will not be as natural as the Patchwerk encounter. You will always see a much higher DPS number on Loatheb, though the DPS time for the 2 fights is very different too. Loatheb would be a good fight to test Rapid Fire during AotV where Patchwerk should be dead before (or right at ) the point you need to switch to AotV.
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The use of heroism if of course depening on which encounter we're facing. But mostly at around 70% ish if we feel that everything runs along smoothly. Well the spores gives a very nice buff indeed and I'll look into that and do some reserch. Thou it'll be 2 resets to have the data obtained which will take quite some time. Silly me for not thinking of popping trinkets before steady goes up >.<.
Btw im not sure if im the only one but im getting lots of "aggro from other players" cause im a huntard and me topping DPS is a "no brainer" since im a hunter. Kinda annoying when it's simply other players being noobs. Im sure some classes have it better atm with DPS but hunters aren't alone at the top.
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12/01/08, 4:11 PM
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#257
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Banned
Blood Elf Hunter
Hakkar (EU)
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Question about food:
08:11:35 called in wowhead_item::start:324 Item not found!
or [Mammoth Meal]?
Ap > crit for some items, but Wyrm delight means 0.67% crit, not bad versus 60 ap.
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12/01/08, 4:39 PM
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#258
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Piston Honda
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60 AP wins if you're BM.
60 AP also means 13.2 AP for your pet, basically making it 73.2 AP vs 0.67% crit.
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12/01/08, 5:09 PM
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#259
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Piston Honda
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Originally Posted by Æthien
60 AP wins if you're BM.
60 AP also means 13.2 AP for your pet, basically making it 73.2 AP vs 0.67% crit.
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Careful with this line of logic, as it is a slippery slope.
With rogues, paladins, death knights, druids, shaman and warriors, +60 AP means +60 AP to all attacks.
For hunters, +60 AP means +60 AP to our attacks and +13.2 AP for our pet's attacks. That doesn't mean +73.2 AP across the board. In fact, it actually comes out to a lower number across the board. It means (roughly) +60 AP to 60% of our damage, and +13.2 AP to 40% of our damage (percentages vary by spec).
By those numbers it's actually more along the lines of +41.28 AP. It will look better for MM and Survival specs as they depend less on their pets. In comparison, you would have to do the same about the 0.67% crit and how that affect the hunter's portion of the damage. I'm not saying the the AP > or < the crit, but I am saying that the logic to get to your conclusion is flawed.
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12/01/08, 5:58 PM
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#260
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Glass Joe
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Originally Posted by youllneverknow
1-hey does freezing arrow make [lock and load] proc?
2-does [resourcefulness] reduce the cooldown and cost of freezing arrow?
3-if 1&2 work then would SV dps be better and more viable to use in raids?
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This was interesting as LnL does proc off of freezing arrow, not sure about resourcefulness and freezing arrow.
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12/01/08, 7:19 PM
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#261
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Piston Honda
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Originally Posted by Aerynlore
Careful with this line of logic, as it is a slippery slope.
With rogues, paladins, death knights, druids, shaman and warriors, +60 AP means +60 AP to all attacks.
For hunters, +60 AP means +60 AP to our attacks and +13.2 AP for our pet's attacks. That doesn't mean +73.2 AP across the board. In fact, it actually comes out to a lower number across the board. It means (roughly) +60 AP to 60% of our damage, and +13.2 AP to 40% of our damage (percentages vary by spec).
By those numbers it's actually more along the lines of +41.28 AP. It will look better for MM and Survival specs as they depend less on their pets. In comparison, you would have to do the same about the 0.67% crit and how that affect the hunter's portion of the damage. I'm not saying the the AP > or < the crit, but I am saying that the logic to get to your conclusion is flawed.
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Yeah, you're right.. I cut a few corners there.
I'd still go with the AP anytime though, my pet is nowhere near running out of focus even in blue gear.
Back to the usual answer: check the spreadsheet. >.>
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12/01/08, 7:55 PM
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#262
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Glass Joe
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Originally Posted by Brookes
I'm going to re-ask these questions and also, when should a BM Hunter switch between AotD and AotV?
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It really comes down to personal preference if it's just a tank and spank. Obviously when you haven't blown CD's (unless you saved Rapid Fire specifically for AotV), I usually just use it whenever I get to 25% and we're not in some rush to burn things down, especially if BW is about to come up this way I am ensured I won't go oom midway through a BW. Additionally it's great to use it if there are a lot of transitions / movements during the fight since, during those transitions, you probably won't be doing anything but maybe the random arcane shot and the reduction in damage is worth it if you have a full mana bar once you're able to stand and dps.
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12/01/08, 10:49 PM
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#263
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Glass Joe
Blood Elf Hunter
Dethecus
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Honestly I like the Meteorite Whetstone. As BM you're basically haste capped, and I think most of us are pretty hurt as far as crit goes, so the passive crit instead of the passive haste would be better for a BM build.
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12/01/08, 11:18 PM
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#264
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Glass Joe
Troll Hunter
Lightbringer (EU)
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Just noticed Freezing Arrow bugging while I was doing some tests on a Training-Dummy.
It seems that Freezing Arrow is unable to be used when you have Auto-shot on and are out of range of your target. In my case the Training-Dummy.
If you would run with the Auto-shot on and be out of range, you are able to use it. Jumping does not help.
This does not seem to be "working as intended"
Last edited by Dasrecluse : 12/03/08 at 7:22 PM.
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12/02/08, 12:39 AM
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#265
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Glass Joe
Night Elf Hunter
Sentinels
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There is no Haste Cap. While it might be prudent to itemize other attributes, soft and hard, over Haste Rating in your gear selection, an increase in Haste Rating will always provide an increase in DPS, unless there is an unknown ceiling for Auto Shot. White Damage counts.
On the Loque'Nahak Issue, after many, many tests, it seems he's not getting crits at all from either the application or the secondary of his ability. Apparently my UI keeps flagging Claw as active, whether it's selected or not. That said, he's stabled, as his DPS is inferior to a Cat's in all respect.
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12/02/08, 4:35 AM
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#266
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Piston Honda
Dwarf Hunter
Grim Batol (EU)
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Originally Posted by Rathenel
There is no Haste Cap. While it might be prudent to itemize other attributes, soft and hard, over Haste Rating in your gear selection, an increase in Haste Rating will always provide an increase in DPS, unless there is an unknown ceiling for Auto Shot. White Damage counts.
On the Loque'Nahak Issue, after many, many tests, it seems he's not getting crits at all from either the application or the secondary of his ability. Apparently my UI keeps flagging Claw as active, whether it's selected or not. That said, he's stabled, as his DPS is inferior to a Cat's in all respect.
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The cap just means steady casttime equalling a GCD. If it does, then only autoshot DPS is boosted by the haste, while the other trinket providing crit also helps steady (and every other special) DPS.
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12/02/08, 6:00 AM
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#267
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Glass Joe
Night Elf Hunter
Anub'arak (EU)
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A note on the Haste vs. <any other stat> debate: As ist seems that white damage makes up the majority of our (my?) damage (not taking into account large groups where we have the pleasure and obligation to use our mighty overpowered Volley), can it be that Haste actually is underrated?
Like many other Hunters out there I have a lot of seemingly tough calls to make on gear-decision and I often wonder if this is worth the trouble.
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12/02/08, 6:06 AM
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#268
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Glass Joe
Blood Elf Paladin
Destromath
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So how about :
[Meteorite Whetstone]
[Incisor Fragment]?
Both the hunter dps spreadsheet downloaded from this site and maxdps.com point to incisor fragment for me as BM spec.
Anyone?
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12/02/08, 6:21 AM
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#269
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Von Kaiser
Dwarf Hunter
Shadowsong (EU)
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Originally Posted by Mattaos
Also, Serpent Sting is afected by increased AP, so if you are procing BTW w/ a AP trinket it would be better to open with your macro and then apply Serpent to being your Steady Shot onslaught for higher Serpent ticks.
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Wasn't it proved that for Serpen'ts AP is calculated separately for each tick? Or is it effect of BW/TBW that should be counted in too (and isn't calculated separately for each tick)?
Originally Posted by Sundawn
been an hunter for a loooong loooong time now.
with wotlk i noticed a gemming shift on maxdps that got me thinking.
is it really true that stacking armor penetration for raiding will yield the best results instead of AGI or AP ?
on patchwerk i scored first with my current gemming @3200-3400 dps and i only employ craft & heroic gear currently.
did you encounter similar results with or is maxdps.com just simply buggy and i should socket agi/ap gems and leave their recommendations be. (black ice shifted spots more than once now at one point calculated of beating betrayer of humanity so i am not sure what to think of maxdps.com)
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That's strange, as pets do not contribute from ArmPen (while they do from Agil and AP). It might be true for Marks/Survi (but not totally as Serpent, Chimera and Explosive ignore armor).
I'd check that in spreadsheet to be honest as I've never trusted maxdps.com too much.
Originally Posted by dotcow
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Personally I don't like any of those, but if you have both I'd simply check it on dummies. Second one should be better for BM as we don't really get that much from additional haste from gear and buffs.
Last edited by Vegelus : 12/02/08 at 6:29 AM.
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12/02/08, 7:47 AM
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#270
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Glass Joe
Draenei Hunter
Wildhammer
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I haven't really had to do any trapping in instances until I ran my first heroic last night and I was asked to trap. I thought I had a good macro to stop casting autoshot after I pulled to my trap, but autoshot continued to cast everytime. Here is the macro I was using:
/cast Distracting Shot (Rank ?)
/stopcasting
I also tried using /stopcast and /stopmacro, but my autoshot continued to cast and I had to manually cancel shooting before the target hit the trap everytime, which resulted in a few mistakes (oops).
Every macro i've looked at regarding this is what I was using above...what am I missing here?
Thanks
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12/02/08, 12:13 PM
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#271
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Banned
Kaubel's Mom
Blood Elf Death Knight
No WoW Account
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Originally Posted by Rathenel
There is no Haste Cap. While it might be prudent to itemize other attributes, soft and hard, over Haste Rating in your gear selection, an increase in Haste Rating will always provide an increase in DPS, unless there is an unknown ceiling for Auto Shot.
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I'm pretty sure there is a hidden 0.5 second cast for auto shot, but maybe someone can verify that. As BM, haste effects beyond 1.5 Steady shot are only affecting the 25% of your dps that comes from auto shot (or thereabouts). Should be about 50% pet, 25% Steady, 25% Auto.
Well... It does affect your Volley channeling speed, which is nice.
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12/02/08, 12:22 PM
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#272
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Piston Honda
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Originally Posted by CrowneVict
Well... [haste] does affect your Volley channeling speed, which is nice.
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That's the first time I've heard of this. I'd like to see a test that supports this if you have one- not that I have any reason to doubt it, but for this to be considered canon theorycrafting info, some sort of documentation is called for.
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12/02/08, 12:31 PM
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#273
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Piston Honda
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Originally Posted by Mudflap
I haven't really had to do any trapping in instances until I ran my first heroic last night and I was asked to trap. I thought I had a good macro to stop casting autoshot after I pulled to my trap, but autoshot continued to cast everytime. Here is the macro I was using:
I also tried using /stopcast and /stopmacro, but my autoshot continued to cast and I had to manually cancel shooting before the target hit the trap everytime, which resulted in a few mistakes (oops).
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/stopcasting, /stopcast and /stopmacro all do just that.. they stop your current cast, or kill your macro. The command you need to add is:
/stopcasting
/stopattack
That'll tell the server to stop your autoattack before it starts it up.
Also, when you get to 80, and (as much as I hate to say this) Freezing Arrow pretty much replaces your Freezing Trap + Distracting Shot combos. I have only found one place in all of heroics so far that I have had to pull to a trap instead of dropping the trap on the mob.
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12/02/08, 1:34 PM
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#274
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Don Flamenco
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Originally Posted by Vegelus
Wasn't it proved that for Serpen'ts AP is calculated separately for each tick? Or is it effect of BW/TBW that should be counted in too (and isn't calculated separately for each tick)?
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What I was referring to was the use of a AP trinket macro'd with BTW. The added AP from the trinket proc will increase the damage Serpent ticks for, but BTW would not have any effect on Serpent in that regard.
EDIT: Clarification
I would not suggest using Serpent Sting without the Glyph of Steady Shot as a BM hunter. The only reason Serpent Sting has made it into a BM rotation is because that glyph is worth it, but otherwise a BM hunter gets no real value from Serpent Sting (wasted GCD, mana & debuff slot).
Last edited by Mattaos : 12/02/08 at 2:15 PM.
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12/02/08, 2:00 PM
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#275
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Piston Honda
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Originally Posted by Mattaos
What I was referring to was the use of a AP trinket macro'd with BTW. The added AP from the trinket proc will increase the damage Serpent ticks for, but BTW would not have any effect on Serpent in that regard.
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The reason I understand serpent sting is not suggested without the steady shot glyph is that the damage per mana is not high enough to justify the added time it requires a hunter to spend in AotV. However BW reduces mana spent, so it's probably worth getting as much damage while under the cooldowns as possible.
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