Our guild is planning on bringing a MM hunter to raid for the Trueshot Aura, but no one at this point is terribly interested in specing MM and these is some concern about how much DPS they'd give up over being BM. I've made a 40/31/0 "Raid Buffing" hunter, Trueshot, Improved Hunters Mark, and Ferocious Inspiration and still gets Serpent's Swiftness.
I feel that since it still gets all the BM damage talents up to and including Serpent's and all the MM talents that BM hunters would take that the DPS should still be fairly competitive and ideally better than that of a full Marks speced hunter.
I'd appreciate any feedback on how viable this is, or how I spent the MM talent points. I'm not sure if with SS if Aimed Shot or Multi-Shot should even be in the rotation, so the three points in Aimed Shot and Barrage could possibly be better spent elsewhere.
@Har (and generally): I'm finding survival pretty acceptable for a replenishment spec if you need it, you do give up a chunk over equivalently geared BM, but is can do respectable numbers. As an example on last reset's Patch 25: Wow Web Stats
(snip)
Survival is still the poor step child (check the significantly less Northrend equipped BM hunter above me) of the three specs, but ~4k dps while providing replenishment is not that bad.
I realize that Survival is not the most DPS in a raid environment, even factoring in Replenishment and group utility.
However, for those of us die-hard Survivalists, would it be possible to make a thread similar to the BeastMastery bible?
Even as a red-headed stepchilde, and non-raider, This forum is a veritable goldmine of info.
My concern is that Survival is not getting proper billing, and there is a "market" for such info.
Solo playstyle, Shot rotations, instance Soloing, Raid-specs vs Grinding-specs, etc?
My own hunter ascribes to Mirshalak's method of farming instances and quest mobs. It is pretty mana-efficient and while probably not 100% the fastest method, it is good for grinding, and helpful with trash mobs when Patrols go wild in bad pulls. I use a lot of trap+LnL+Explosive Shots. It's a bit more button-pushing than a BM Steady/auto mix, but it keeps me more interested in the game. Mirshalak's Lair: My pulling sequence at the moment
Would there be interest in at least making a thread for Survival info, even if only to say "here's some decent specs/techniques, but it's not the best"? Even if not the Be-all of raiding specs, I'd like to figure out how to play "best of the worst (as far as public opinion seems)".
I've read all 11 pages in this current thread, and about 50 of the ones in the WotLK Talents and Abilities..... There is some SV-slanted help there, but it's drowned by BM info, or outdated at this point. Surival has a lot of things going for it in bursts and efficiency, though pure sustained DPS is not one of them.
I think the Death Knight buff (Abominable Might?) currently overwrites TSA?
As well as another buff if I recall correctly.
The other buff is Unleashed Rage, an Enhancement Shaman talent that one of our shaman complains about having to take almost daily. =) Abomination's Might is a Blood DK talent, and its not yet clear that we'll have one of those in raid. I figure this build would be borderline useful in 25s depending on make up and very useful in 10s where it'll be much harder to get all the buffs you'd want.
Edit: On second thought I'll be moving this over to a theory crafting thread, since I'm not sure that this falls under the catagory of Simple Questions/Simple Answers.
Last edited by Thelastdeadmouse : 12/02/08 at 3:56 PM.
I was curious about how much haste a BM and MM hunter needs for their steady shot to reach the GCD. I have been reading BM bible and other posts but i am having troubles finding it so i didn't know if it has been brought up or not.
I was curious about how much haste a BM and MM hunter needs for their steady shot to reach the GCD. I have been reading BM bible and other posts but i am having troubles finding it so i didn't know if it has been brought up or not.
The information you are looking for can be found in the first post of this thread.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.
...for those of us die-hard Survivalists, would it be possible to make a thread similar to the BeastMastery bible?
Even as a red-headed stepchilde, and non-raider, This forum is a veritable goldmine of info.
My concern is that Survival is not getting proper billing, and there is a "market" for such info.
I completely agree with Kanandi here, I have been a long time browser of the Hunter threads on EJ and a first time poster now but I have been wanting to raise some issues and questions on the topic of Survival but feared it would be lost also in amongst the other general clutter.
Please could we get a WotLK Survival thread up and running
can't find anything about how much crit rating = 1% crit
sry if it's listed already but can somebody post the numbers
I wanted to ask because i want to know from when to choose an other weapon before a bow with a troll
can't find anything about how much crit rating = 1% crit
sry if it's listed already but can somebody post the numbers
I wanted to ask because i want to know from when to choose an other weapon before a bow with a troll
You might want to give [1] a try. Lists all combat stats.
Volley: 17% (13.6% glyphed) mana - AP*.1 + 505 Arcane per tick (6 ticks)
Mult-shot: 9% mana - NWD + 408 Physical
Overall damage, against three targets, Volley is going to win, including the Damage Per Mana ratio. However, the first hit (the one that is getting the MD threat transfer), Multi-shot is going to do more damage and thus more threat. Also, and the more practical reason, multi-shot will build any threat on the three you hit. MD + Volley on more than three targets, and the extras come for you.
And adding more to that, assuming the targets in your Volley don't have someone else building threat on them... by the third tick of volley (maybe the fourth) those mobs are coming for your face as the follow-up ticks will out threat the very first tick that got Misdirected.
In the end... they are both still on my bar, and I've yet to see a reason to pull them off my bar. However, to reduce buttons on the bar, here are some abilities I tie together.
It was a page back
Actually, MD to Volley, at least currently, spreads that loving hate amongst all targets atm. The thing is usually the next tick or two ticks then grabs aggo from them onto you. Especially if the first tick didn't crit, but the second one did. It's great for adding some additional threat onto the tank, then FDing as soon as you see yourself getting close in aggro- might consider waiting for Volley to end before popping it, to conserve mana.
Our guild is planning on bringing a MM hunter to raid for the Trueshot Aura, but no one at this point is terribly interested in specing MM and these is some concern about how much DPS they'd give up over being BM. I've made a 40/31/0 "Raid Buffing" hunter, Trueshot, Improved Hunters Mark, and Ferocious Inspiration and still gets Serpent's Swiftness.
I feel that since it still gets all the BM damage talents up to and including Serpent's and all the MM talents that BM hunters would take that the DPS should still be fairly competitive and ideally better than that of a full Marks speced hunter.
I'd appreciate any feedback on how viable this is, or how I spent the MM talent points. I'm not sure if with SS if Aimed Shot or Multi-Shot should even be in the rotation, so the three points in Aimed Shot and Barrage could possibly be better spent elsewhere.
Aimed shot? Nah. I'd toss that point into rapid killing to bring my RF into line with the trinket CD. As for barrage, there's still Volley that you would actually want to use in any AoE situation, as it's rather ungodly- I'd keep the barrage, myself.
I am curious to see the Surv Thred being put up untill then I was just questioning about lowering my pets focus and losing Aimed shot for 3/3 Focused Aim, As is I am not hit capped, but with moving these talents I will be.
Going back to the Mirror of Truth, are you able to provide any information on how often this proc'd for you? I got mine last night then went into 10-man Naxx and I don't remember it ever proc'ing but wasn't really paying that close attention. I've read rogue reports of it being as much as about 15% but wanted to get more detailed info from hunters as I am reading reports that it may not proc off ranged attacks? I am so confused!
Without the proc it's already a static 1.1% crit and 90 AP (even more in a raid). There are few anecdotes about the proc rate of the trinket, but I'm guessing it's up there with the Sartharion and Sapphiron trinkets, which is about as good as you can expect from non-raid spoils.
Going back to the Mirror of Truth, are you able to provide any information on how often this proc'd for you? I got mine last night then went into 10-man Naxx and I don't remember it ever proc'ing but wasn't really paying that close attention. I've read rogue reports of it being as much as about 15% but wanted to get more detailed info from hunters as I am reading reports that it may not proc off ranged attacks? I am so confused!
I only have an archavon to look at atm, but it procced 4 times in 4.5 minutes and 5 in 5.5. It doesn't seem any different from Tsunami/etc in the 15% 45 sec cd. Not sure why someone wouldn't notice, it's got a neato Nightcrawler buff icon.
Going back to the Mirror of Truth, are you able to provide any information on how often this proc'd for you? I got mine last night then went into 10-man Naxx and I don't remember it ever proc'ing but wasn't really paying that close attention. I've read rogue reports of it being as much as about 15% but wanted to get more detailed info from hunters as I am reading reports that it may not proc off ranged attacks? I am so confused!
Reflection of Torment buff - Shows a 10% chance to proc. My personal experience is that it procs often enough (via ranged attacks) that I cannot see any other trinket replacing it under current available raiding content.
Every once in a while I look at some of the top guild's websites and read their apps. Many of them require pics of UIs, and a few times I've seen something to the effect of "just looking at your keybinds I can tell you're not (uberguildnamehere) material". So, I was wondering if anyone could show us a solid hunter raiding UI with a bit of explaination for it (many times looking at UIs it is hard to see the keybinds, especially if a bunch of them are custom macros.)
I realize this isn't really something that has a simple answer, but I'm sure I wouldn't be the only one who would appreciate the effort if anyone felt like doing it. I can't be the only hunter who's UI could use some work.
"Increases your damage done by your shots and the damage done by your pet's special abilities by 5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 10%."
Riddle me this. While it's obvious that only marked targets will get that 5% bonus, do you need to be attacking the marked target for the critical strike bonus?
The standard understanding is that The 5% damage comes from marked targets, but the critical damage bonus is a secondary effect that affects those shots regardless of mark, but this may not be correct.