i've got a problem - sometimes, my pet "gets stuck" - it just follows me, but does not react when i command him to attack (either clicking a macro or clicking a petbar with my mout), although i can use KC or BW. It usually happens afer Heart of the Phoenix ress, but yesterday it was a constant problem on Malygos - after first vortex, pet just follows me for entire fight, and i cannot make him attack targets.
It sometimes happened while leveling and questing, but mounting and dismounting solved the problem. Unfortunately, i can't mount on boss fights. Is there any workaround to "enable" my pet?
sheer:
Beast Lore will only give you the pet's tooltip damage. It does not show in any way the damage your pet's specials do. It's the same thing as with your own tooltip damage, that too does not really tell you how much dps you do, since it doesn't take into account all the specials you use besides auto shot.
I've been raiding with a cat and his claw and rake together do as much damage as his autoattack swings. I am Survival specced, so for BM hunter specials would probably do slightly less damage than the autoattacks, thanks to the haste the pet gets, but still a very large part of damage is from specials. As to the scorpid vs cat, I have not had my scorpid in any raids lately. Spreadsheet does show scorpid higher than cat, with scorpid poison doing more than 50% of its damage...
Armor penetration is not the best stat for SV or MM either, because it is only applied after Sunder Armors etc, which decreases its value quite a bit as it is percentage now instead of flat amount. Obviously it does scale better for the specs that have less emphasis on the pet. How much that will affect in the end, I have no idea, and I don't want to guess.
Kujis:
I have had the same problem with Malygos. I managed to get around it by switching my pet between passive and defensive. I did not have many tries with this tactic, so no guarantees, but it did work for me for a while.
Armor penetration is still ~1.5 times better for BM hunter than haste, having a bit more damage from every auto/steady shots proves to be better overall than having a little more autoshots from haste.
i've got a problem - sometimes, my pet "gets stuck" - it just follows me, but does not react when i command him to attack (either clicking a macro or clicking a petbar with my mout), although i can use KC or BW. It usually happens afer Heart of the Phoenix ress, but yesterday it was a constant problem on Malygos - after first vortex, pet just follows me for entire fight, and i cannot make him attack targets.
It sometimes happened while leveling and questing, but mounting and dismounting solved the problem. Unfortunately, i can't mount on boss fights. Is there any workaround to "enable" my pet?
On Malygos, recall your pet after every cyclone and send it back in.
Regarding Heart of the Phoenix, I've had this problem occur quite a few times as well but have been unable to pinpoint the cause. For a while I thought it was due to HotP being on auto-cast in the pet's spellbook but even after disabling the auto-cast I've run into the issue quite a few times. For now, if the pet dies for whatever reason on a fight and HotP bugs out, I dismiss it and call it again. It fixes the non-attacking issue but I lose a sizable chunk of DPS time. All the more reason to keep the pet alive at all times I suppose.
Racials question - I plan on playing MM just because I enjoy that type of playstyle, so would it be wise for me to roll a Dwarf, or does it not really matter? Also, is MM viable DPS for 10 and 25 mans?
On Malygos, recall your pet after every cyclone and send it back in.
Regarding Heart of the Phoenix, I've had this problem occur quite a few times as well but have been unable to pinpoint the cause. For a while I thought it was due to HotP being on auto-cast in the pet's spellbook but even after disabling the auto-cast I've run into the issue quite a few times. For now, if the pet dies for whatever reason on a fight and HotP bugs out, I dismiss it and call it again. It fixes the non-attacking issue but I lose a sizable chunk of DPS time. All the more reason to keep the pet alive at all times I suppose.
Same issue that you and Kujis are experiencing and depite reporting the issue, it's a minor one at that; I keep tabs on my pets health regardless; the drag about the HotP and sometimes, even lick wounds not going off (whether you have it on auto or not) is that once the pet dies, your pet bar with HotP disappears almost automatically; that is a time killer for any Hunter in any situation.
The best you can do to cope, is to monitor your pets lifebar and once it drops below 10%, mouse over and rapidly click on HotP or setup a simple /cast macro for feign death and HotP; so you can perform an immediate aggro dump and let your renewed pet or tank regain aggro.
Last edited by Bolverk : 12/17/08 at 4:22 PM.
Reason: grammar, punctuation
I should start this by saying that while not new to playing a hunter (3 years), I am new to taking seriously my contribution to groups, beyond just randomly shooting my way to victory on the back of others.
I just reached 80, equipped some gear I crafted for myself, set up a better MM spec than I had while raiding, and set to improving my gear (many thanks to the creator of the DPS spreadsheet; that thing is fantastic).
What would be considered an acceptable lvl of AP/DPS to start WotLK heroics? By acceptable I mean 'will be useful to the group, and not hinder progress). I don't raid, haven't since pre-BC, probably never will again. Just heroics, and the odd puggable raid.
Also, while I understand what DPS is in a technical sense, Im lost on how to track my own. Im vaguely familiar with damage meters, and currently use recount, though at no expert level. If I wail on a target dummy for a minute, where do I look to see what my DPS was over that minute?
I hope these questions aren't too, too terribly lame, and appreciate any help.
What would be considered an acceptable lvl of AP/DPS to start WotLK heroics? By acceptable I mean 'will be useful to the group, and not hinder progress). I don't raid, haven't since pre-BC, probably never will again. Just heroics, and the odd puggable raid.
Also, while I understand what DPS is in a technical sense, Im lost on how to track my own. Im vaguely familiar with damage meters, and currently use recount, though at no expert level. If I wail on a target dummy for a minute, where do I look to see what my DPS was over that minute?
I hope these questions aren't too, too terribly lame, and appreciate any help.
A wiser man than me once said: there are no stupid quetions - just stupid answers
About your "acceptable" AP/DPS - if you follow the spreadsheet you're on the right track and I would worry more about your utility for the group (misdirects/enrage-dispells/resist-aura) than your DPS levels. As long as you're not after some of the archievments only few heroic fights ask for strong dps. Most are centered around the good ol' "move out of the fire/ice/clouds/whirlwind" All this under the aspect of "you're not into raiding"
If you're using Recount your dps can be seen in the (default) first tab right behind your dmg done. And if you want a more "realistic" number try the dummie for like 3-5 minutes. Admidetly thats longer than most heroic fights last - but you will get a chance to compare your numbers (very roughly) to the ones you will find within these forums (since most fights in raids are more along these numbers).
Also, while I understand what DPS is in a technical sense, Im lost on how to track my own. Im vaguely familiar with damage meters, and currently use recount, though at no expert level. If I wail on a target dummy for a minute, where do I look to see what my DPS was over that minute?
This sounds like maybe your recount is hidden. Try typing /recount toggle
If hidden or closed, this should bring it back in view. /recount I do believe gives you a list of other useful commands. Hope this helps.
This sounds like maybe your recount is hidden. Try typing /recount toggle
If hidden or closed, this should bring it back in view. /recount I do believe gives you a list of other useful commands. Hope this helps.
It wasn't that I couldnt see it. Im not quite so dense, but that I didnt know where to look (apparently being that blind). I didn't see it right there staring me in the face.
Thanks for all the suggestions. After having read widely on these forums I took a stab at a heroic, but the other 4 members of the group (all friends) were o good, I was basically just a tag-along. Embarassingly, I got a whole bunch of 'never done a heroic before' achievements all in the same instance. Oops!
Hello, my questios is, what are avarage stats for scorpid level 80? My have got:
power 1560
damage 446-449
spell +494
armor 14259
str 331
agi 113
stam 908
intel 65
spirit 109
I've noticed that on Malygos, feign death seems to never work at least in phase 1 (haven't checked phase 2). My threat never drops in Omen and I never get a resist message. I was wondering if other hunters had noticed this problem and if it's actually reporting correctly or if it's just a display bug.
Hello, my questios is, what are avarage stats for scorpid level 80? My have got:
power 1560
damage 446-449
spell +494
armor 14259
str 331
agi 113
stam 908
intel 65
spirit 109
Thanks
As far as I know, all stats there will be exactly the same except for AP and Spellpower because those scale with gear.
It could be that petopia has the base stats somewhere, although I'm not sure about that.
Auto Shot
(weaponMin+weaponMax)/2 + (Ammo * weaponSpeed) + (AP * weaponSpeed)/14
I ask because on the PTR my Steady Shot damage is hitting for less than my Auto Shot. If these are the formulas for those shots, that technically isn't possible.
*edit* Everything works once the right formula is used.
Last edited by Houston : 12/21/08 at 8:10 PM.
Reason: So no one uses my incorrect formula
On the PTR steady shot is supposed to be only 10% of AP not 20% I believe, in which case the new formula for it (assuming nothing else was changed) would be:
(weaponMin+weaponMax)/2 + (Ammo * weaponSpeed) + (AP * .10) + 252
I understand there is a 10% reduction in AP on the PTR.
There is no way by dropping the AP from .2 to .1 Auto Shot will ever do more damage than Steady Shot. It's not mathematically possible because AP/14 = 7.143%
So, when you look at the two formulas, you can pretty much see that AP*.1 + 252 will always be greater than AP*.07143. This is why I asked my question if the formulas were correct because my Steady Shot on the PTR averages 875 non-crit and my Auto Shot averages 1018 non-crit.
Generally speaking what is the best 2H enchant for PVE DPS? Also, is there a rule of thumb without diving into the spreadsheet as to whether stacking agi or AP is better at 80?
Generally speaking what is the best 2H enchant for PVE DPS? Also, is there a rule of thumb without diving into the spreadsheet as to whether stacking agi or AP is better at 80?
Generally speaking, Massacre (+110AP). Check out the hunter forum on gems, as they cover what is best to stack based on your spec. BM is best stacking AP. MM probably better to stack AP, but with AGI being so close that either or is viable. SV is best stacking AGI.
For survival, when I futzed with the spreadsheet I found that 35 agil came out ahead of 85 AP for my gear, and was only very slightly behind 110 AP (which on my server is over 1k in mats and not worth bothering with). For BM/marks I expect AP would be preferable since there is no new 2H agil enchant.
That being said, the only raid boss fights which are not undead right now are Faerlina, Maexxna, Sartharion, Malygos and Archavon, so 140 AP to undead is actually a fairly decent option for enchants and much more reasonably priced than the 110 AP.
I have been playing as a hunter for almost 3 years now, my guild went 4/9 Black temple before the nerf and than cleared all content up to Sunwell post nerf. When i first hit 80, i was in heroics and Naxx cranking out 2400-2600 dps with no aoe. Since I have really put some effort into gearing and chasing high stats, my dps has dropped below 2k sometimes as low as 1200 in Naxx. WTF?
With aspect of the dragonhawk up only, my stats are:
Agility 909
Speed 1.93 (5/5 serpent swiftness)
Power 3694
Hit rating 236 (2/3 Focused Aim)
Crit 24.24%
I am by far no theorycrafter, my eyes go crossed when I see you guys doing all that math, but i am a dedicated hunter player. Why is my dps going in the wrong direction?
Thanks much for any help.......Koonihc of Antonidas
On the PTR steady shot is supposed to be only 10% of AP not 20% I believe, in which case the new formula for it (assuming nothing else was changed) would be:
(weaponMin+weaponMax)/2 + (Ammo * weaponSpeed) + (AP * .10) + 252
Although they will "fix" 20% gain in 3.0.8; we will overcome with the Glyph of Steady Shot, providing we keep Serpent Sting active on the target and maintain our 20%.
Since I have really put some effort into gearing and chasing high stats, my dps has dropped below 2k sometimes as low as 1200 in Naxx. WTF?
Quick clarifications...
Try modeling your DPS on the raid boss target dummies using different pieces of gear. This will give you a general idea of ideal DPS on a straight tank and spank fight.
Also, try to keep your comparisons the same, if you did heroics before at 2.4k dps and now are doing heroic at 1.6k dps, then that indicates something, same for raids. Were your numbers from boss fights or overall fights? All these variations can influence your DPS, hence the utility of a target dummy.
On my dps toons I keep a few +hit items handy for when I really want to min/max. That way you can be hit capped for trash and doing your best dps, then on boss fight swap in a couple +hit items to boost you up to the boss hit cap.
Did you change your rotations, pets, glyphs?
Maybe one of these things can account for some of your dps changes.
My guild took on Thaddius last night for the first time. While I made the jump just fine, my pet did not. He landed in the acid and stayed there for the whole thing. I kept hoping he would die so I could rez him up by me, but he didn't for some reason. Is there any trick I could use, short of Dismissing him and resummoning at Thaddius? I thought of using Eyes of the Beast, but don't you need to engage Thaddius quickly after you drop the other two?
My guild took on Thaddius last night for the first time. While I made the jump just fine, my pet did not. He landed in the acid and stayed there for the whole thing. I kept hoping he would die so I could rez him up by me, but he didn't for some reason. Is there any trick I could use, short of Dismissing him and resummoning at Thaddius? I thought of using Eyes of the Beast, but don't you need to engage Thaddius quickly after you drop the other two?
That's rather odd behavior. When I jump the ledge on Thaddius, my pet stays on the upper platform.
I tell my pet to follow (spam it, to be precise), and when Thaddius is active, i spam pet attack (while dpsing 'normally'). Within a few seconds my pet gets teleported to me and remains in the fight for the rest of the duration. Alternatively, if you run to the far corner, the pet may despawn due to being out of range. That would let you resummon it quickly, but that might make positioning awkward for you.
The most reliable way to avoid pet retardation after the jump is to simply dismiss it, and call it back once you're on the other side. It should be possible to accomplish this before Thaddius becomes active.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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