I hate to derail the current topic of this thread, however I have a couple quick questions about the mechanics of these talents. Spirit Bond Hunter Vs. Wild
The wording seems a bit ambiguous.
For Spirit Bond, the description says 'total health'; does that imply x% of the combined health of my pet and I every 10 secs? Hunter Vs. Wild is worded similarly. When they say 'total Stamina', are they including that of my pet?
I couldn't find any information regarding this with the search function so if anyone has some concrete information on those two talents, it would be much appreciated
Spirit Bond takes the individual health for hunter and pet, not combined. I went to PTR and respecced, took talents in BM tree only high enough to get 2/2 Spirit Bond. I got healed by 393hp which was 2,2% of my hunter's total health of 17881 (as Spirit bond also increases the healing effects by 10%). My pet cat got 255hp heals, and it was the same 2,2% of his total health of 11587.
Hunter vs Wild similarly only takes the hunter's total stamina, no pet included. This I also tested in PTR. I had 1161 stamina with the talent, 1056 untalented.
Does the Glyph of Arcane Shot return mana, when i use Arcane through a LnL procc? Because it doesnt use mana while LnL, so im not really sure.
Interesting question.
If we go by the description then it really should refund 20% mana from LnL procs, making it a benefit. However, Blizzard has previously changed the mechanic of librams and totems that give manareductions so you can't get 'free' casts because of them. I would assume they would do that for glyphs too. So the description might not actually be totally correct. It isn't a 20% costreduction like other glyphs/talents, but instead you still need the full mana to cast it, but get 20% back. For a free cast that is obviously nothing.
Spirit Bond takes the individual health for hunter and pet, not combined. I went to PTR and respecced, took talents in BM tree only high enough to get 2/2 Spirit Bond. I got healed by 393hp which was 2,2% of my hunter's total health of 17881 (as Spirit bond also increases the healing effects by 10%). My pet cat got 255hp heals, and it was the same 2,2% of his total health of 11587.
Hunter vs Wild similarly only takes the hunter's total stamina, no pet included. This I also tested in PTR. I had 1161 stamina with the talent, 1056 untalented.
Thank you for your response. For Spirit Bond I always just assumed it as (hunter's health + pet health)*(.022) every 10 secs.
It was an oversight on my part that it was calculated individually. 2.2% for the hunter and 3(?)% (Blood of the Rhino) for the pet actually comes out to be really close considering the hunter generally has more health than the pet.
Anyway that's why I didn't notice the difference right away. Thanks again for clarifying it for me.
It appears that Darkmoon Greatness Trinket proc is not triggered by volley on live at the moment. A good workaround is to do single target till it procs (3 shots at most) and then start volley.
I put a post on the PTR forums about it and Blizz said they are looking into it.
Not sure if this is the right place for this information, please move or delete if not.
Has anyone found an operational version of the addon "Heatsink"? I've been looking for an addon that will display the internal CD's of my trinkets, and Heatsink has been the most highly recommended. Unfortunatley, it would seem that none of the three major addon sites (Curse, wowinterface, wowace) has an updated version of this addon. Has anyone been able to find one, or is there another addon someone could recommend that would display these CD's for me?
Your pet will regenerate 10% of HIS total health. You will regenerate 10% of YOUR total health.
Total Stamina refers to YOUR total stamina, not that of your pet.
Looked at some this spreadsheet, and it told me that feral staff from Kel'thuzad will be best hunter weap ingame, anyone know any specific stats on "patched" staff?
Steady shot, and autoshot are easy. They do get reduced.
But what about Arcane Shot, Aimed Shot, and Chimera Shot?
Thea reason im wondering is that i did some tries with Arcane Shot this evening, and the results were inconclusive.
The Shot is suposed to do a set amount of dmg. So why does the dmg wary?
I got a freakishly high hit after procing my armor penetration trinket. But that might just have been something "Murphy" came up with.
Arcane Shot is a 100% single damage shot in my own tests. You'll have to be more specific: Where did you conclude your test? When you say "tries" do you mean in-raid? If so AS's damage might vary due to things like Curse of Elements etcetera.
Also I highly doubt ArP has any influence on a shot that is pure Arcane damage and hence ignores armor.
ok guys sorry i only have enought time to read up to page 5,
what is the shot rotation for bm hunters?
i remember the pre-wotlk one was steady arcane steady steady arcane but that seems to have changed with the glyphs and oom issues.
i was talking to another hunter and she said she basicaly just spams steady shot. i did see that somewhere between 1-5 but now i want to know what people use a a shot rotation so i can actually use it.
also arcane mana cost being lowered in next patch, does that affect shot rotation?
ok guys sorry i only have enought time to read up to page 5,
what is the shot rotation for bm hunters?
i remember the pre-wotlk one was steady arcane steady steady arcane but that seems to have changed with the glyphs and oom issues.
i was talking to another hunter and she said she basicaly just spams steady shot. i did see that somewhere between 1-5 but now i want to know what people use a a shot rotation so i can actually use it.
also arcane mana cost being lowered in next patch, does that affect shot rotation?
Serpent Sting, Steady until the sting is nearly off, reapply Sting, ideally so that the old one will have its final tick while the new one is traveling. Kill Shot as available.
Looked at some this spreadsheet, and it told me that feral staff from Kel'thuzad will be best hunter weap ingame, anyone know any specific stats on "patched" staff?
Looking at the feral staff changes, it seems it's pretty easy to tell the stats on any feral staff after patch. Every one I've seen has just had the feral AP removed and the strength turned into 2 AP. So you can do the conversion on the fly if you see any drop.
Serpent Sting, Steady until the sting is nearly off, reapply Sting, ideally so that the old one will have its final tick while the new one is traveling. Kill Shot as available.
You should consider using a macro that fires kill shot if it's available, otherwise fires steady shot. You ought to see a dps increase from that, although admittedly mostly on trash and boss adds when the time window when kill shot can be used is generally quite small.
I have a question. I am trying to re gem for MAX DPS and according to maxdps.com it says to gem attack power. Is this true? I have always been led to believe it was better to gem with agility.
Can someone please shed some light on this subject. I am already doing pretty well on the damage meter, but would love to do better
I have a question. I am trying to re gem for MAX DPS and according to maxdps.com it says to gem attack power. Is this true? I have always been led to believe it was better to gem with agility.
Can someone please shed some light on this subject. I am already doing pretty well on the damage meter, but would love to do better
Thanks!
It depends on your spec; try checking in the relevant Spec thread for info, and also download the spreadsheet for hunters here. WotLK DPS spreadsheet
I have a question. I am trying to re gem for MAX DPS and according to maxdps.com it says to gem attack power. Is this true? I have always been led to believe it was better to gem with agility.
As Fierra says it will depend on your spec and you are best using a spreadsheet if possible to determine the best results. However, if I can provide a brief summary of the issues:
The top rated gems for a socket award twice as much raw AP as Agility.
1 Agility gives you 1 AP and a small amount of crit (0.012%, so you need 83.3 Agility to improve your crit by 1%).
So, in the absence of any other effects 2 AP is worth more than 1 AP + 0.012% crit. This will typically be the case for BM and MM. However, in the case of Survival it is not as clear cut since:
you have a talent Lightning Reflexes that scales up all your Agility by a high percentage (but not your AP), and Kings can scale it up even further (note that Marksmanship also has an agility scaling talent but it is low enough not to make much difference)
with the Expose Weakness talent each 1 Agility can be worth 1.25 AP if you manage to keep the buff up
you have a very high synergy with your crit rate (including the aforementioned Expose Weakness) that raises the value of crit
So for all these reasons it's likely that Agility will be more desirable as Survival, and AP as Marksmanship or BM.
As Fierra says it will depend on your spec and you are best using a spreadsheet if possible to determine the best results. However, if I can provide a brief summary of the issues:
The top rated gems for a socket award twice as much raw AP as Agility.
1 Agility gives you 1 AP and a small amount of crit (0.012%, so you need 83.3 Agility to improve your crit by 1%).
So, in the absence of any other effects 2 AP is worth more than 1 AP + 0.012% crit. This will typically be the case for BM and MM. However, in the case of Survival it is not as clear cut since:
(1)you have a talent Lightning Reflexes that scales up all your Agility by a high percentage (but not your AP), and Kings can scale it up even further (note that Marksmanship also has an agility scaling talent but it is low enough not to make much difference)
(2)with the Expose Weakness talent each 1 Agility can be worth 1.25 AP if you manage to keep the buff up
(3)you have a very high synergy with your crit rate (including the aforementioned Expose Weakness) that raises the value of crit
So for all these reasons it's likely that Agility will be more desirable as Survival, and AP as Marksmanship or BM.
Mostly correct, though I'd like to correct/explain further on a few things (being a SV hunter myself).
(1) LR gives an extra 15% agility, both from base stats, buffs and gear.
(2) EW gives you, whenever you crit, additional AP = 25% agility, in case that was unclear up top. So, 1000 agi would translate into an extra 250 AP.
(3)Many of our abilities proc off of crits, whether special or normal, so crit rating is desired.
SV typically gem for AGI; BM for AP; MM can do either, though right now I believe that AP is rated slightly higher unless your crit is below 30%ish unbuffed.
Hey folks 1st time posting here so be nice! my simple question is! whats the max dps you can get with each tree orientated spec on ptr atm? since i think 3.0.8 should be here anytime soon i'd like to test some of the builds out on live since i can't get onto ptr much appreciated.
Hey folks 1st time posting here so be nice! my simple question is! whats the max dps you can get with each tree orientated spec on ptr atm? since i think 3.0.8 should be here anytime soon i'd like to test some of the builds out on live since i can't get onto ptr much appreciated.
Download it. Use it. Love it. It is currently up-to-date with all PTR changes, as far as I know. Check the thread for more updates as we learn about them!
I changed to survival recently because the raid was having some mana problems (no spriests or ret pallies), so last night we went to Naxx and I was looking at the WWS...
The question is, each tick of explosive shot counts as a hit, or just the initial actual "hit"? I'm almost sure each tick counts, but would rather confirm it here.
I changed to survival recently because the raid was having some mana problems (no spriests or ret pallies), so last night we went to Naxx and I was looking at the WWS...
The question is, each tick of explosive shot counts as a hit, or just the initial actual "hit"? I'm almost sure each tick counts, but would rather confirm it here.
That is correct; each individual tick of ES can crit and trigger Hunting Party.
Question is - he's got crappier gear than me (builds are almost identical), but doing 1500 dps more. Why?
I've found these differences:
* My fight was almost twice longer, compared to his
* I had mana issues (JoW was needed)
* We both had 3 KC, 3BW, 2RF. That is because i've waited for BL and did not used KC,BW,RF at the beginning of the fight. Was this the right thing to do, given the length of fight? For example, if you knew you'll get BL 1minute after the fight starts, would you use BW+KC+RF, readiness, BW+KC+RF, then go through BL just with steady shot, then again BW+KC+RF, readiness, BW+KC+RF near the end of the fight?