Not sure why, since you stated his gear is worse, he has a lot more crit % and his auto and steady average is higher than yours. So it might be a raid buff or raid synergy thing.
There's probably a whole lot more, but that is just what's visible right off the bat.
Edit: Not sure exactly how to compare his cat to your scorpid, but that might be another major part of it.
This will be a cross-post in most of the class-specific subforums, sorry if it's wrong place to ask, but didn't find better.
I'm planning to organize pugs for 25-man raids (OS, VoA and possibly Nax) on regular basis and I would like to know stats of your friendly next door Hunter that can be useful in a raid. I don't want to be elitist, so let's say the person has already started doing heroics and some 10-man raids, but doesn't have the best gear he can get from it per slot. What stats should I expect from such Hunter?
This will be a cross-post in most of the class-specific subforums, sorry if it's wrong place to ask, but didn't find better.
I'm planning to organize pugs for 25-man raids (OS, VoA and possibly Nax) on regular basis and I would like to know stats of your friendly next door Hunter that can be useful in a raid. I don't want to be elitist, so let's say the person has already started doing heroics and some 10-man raids, but doesn't have the best gear he can get from it per slot. What stats should I expect from such Hunter?
Anywhere from 2.3-3k AP depending upon their spec (BM/Marks/Surv), 20% crit and hopefully 150+ hit rating. That's just off the top of my head -- I forget where I was around that gear level.
I do not know if anyone has already posted this - my time is limited today and I haven't had a chance to hunt through everything here. I acquired a Nerubian Conqueror in our 10 man the other night, put the +40 ranged crit scope on it and changed out my crossbow...and watched my crit drop 2%. The difference between the bow and the gun as far as crit is concerned is so very negligible I really did not expect to see much difference; it looks to me like the scope is not registering with the gun. Has anyone else run across this? Is it a known issue? Finally if it is a bug, is it just not showing in our Character stats but still being employed or should I change out the scope till they fix it?
I do not know if anyone has already posted this - my time is limited today and I haven't had a chance to hunt through everything here. I acquired a Nerubian Conqueror in our 10 man the other night, put the +40 ranged crit scope on it and changed out my crossbow...and watched my crit drop 2%. The difference between the bow and the gun as far as crit is concerned is so very negligible I really did not expect to see much difference; it looks to me like the scope is not registering with the gun. Has anyone else run across this? Is it a known issue? Finally if it is a bug, is it just not showing in our Character stats but still being employed or should I change out the scope till they fix it?
Here's a possible simple solution: Is your skill with a gun maxed?
I have spent the las month "developing" this Hybrid build which seems to suit well to my raiding/pvp needs, i don't do as much dps as a BM but i'm fairly equal to any other hunter, my question is after 3.08 SS nerf should i go full surv or you guys think i can get away with keeping this spec?
Last edited by ernu : 01/20/09 at 4:40 PM.
Reason: changed link
I have spent the las month "developing" this Hybrid build which seems to suit well to my raiding/pvp needs, i don't do as much dps as a BM but i'm fairly equal to any other hunter, my question is after 3.08 SS nerf should i go full surv or you guys think i can get away with keeping this spec?
What... what... what in the hell do you do with that spec?
To be honest, ernu, your spec appears to be something along the lines of a vanilla wow hunter, in that you only went to buff your agility, while giving up all of the special shots that make marksman and survival trees viable (particularly explosive shot/chimera shot).
You would do much better to select a "pvp" survival or marksman build, where you forgo some lesser DPS talents in exchange for scatter/silence/etc.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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12/13 [25] Heroic - Recruiting exceptional players.
what do you mean what do i do? i mean, i might not have explosive shot or idk what else you mean, but my dps imput is about 2.5k and i'm not even full elites, i'm just wandering how nerfed was SS. the concept of Hybrid means that you sacrifice the "special" shots to gain advantages in other trees, like mortal shots, or combat experience talents.
Ive got a pretty simple question I hope someone who spent more time on test than me can answer easily.
Is the ES that went live today the originally buffed version that was eventually toned down some on test (meaning we are going to see our ES damage go down on live in a few weeks?)
Or is the version that went live already the ES damage that was adjusted downwards?
what do you mean what do i do? i mean, i might not have explosive shot or idk what else you mean, but my dps imput is about 2.5k and i'm not even full elites, i'm just wandering how nerfed was SS. the concept of Hybrid means that you sacrifice the "special" shots to gain advantages in other trees, like mortal shots, or combat experience talents.
Well, considering that Steady shot's coefficient was nerfed by 1/2, I suggest you go 51 in survival for Explosive shot. or go 51 in marks for Chimera shot. The spec you currently have lacks both utility in the form of Hunting Party or Trueshot Aura, not to mention a whole lot of dps for not having a good instant shot.
Is the ES that went live today the originally buffed version that was eventually toned down some on test (meaning we are going to see our ES damage go down on live in a few weeks?)
Or is the version that went live already the ES damage that was adjusted downwards?
According to a very recent post in the Survival thread the live version of ES is RAP*.16+428, so it's toned down version went live. The original version had a higher RAP co-efficient.
Last edited by Iru : 01/20/09 at 8:30 PM.
Reason: typo
According to a very recent post in the Survival thread the live version of ES is RAP*.16+428, so it's toned down version went live. The original version had a higher RAP co-efficient.
Man... but its so strong, even now, its just amazing. Oh well good to hear. Very much enjoying the tactile feel of actually doing something. Pretty certain from the brief time Ive spent with the spec that macroing is out. Everything needs to be hot keyed and manually weaved now. Get a feeling theres going to be an very distinguishable separation in the pack now.
In relation to the gun comment for raiding, just because someone isn't using the same gun EVERY other hunter is using doesn't mean they are incompetent.
For me sticking with bows is a play style decision. What really matters is CAN THEY PLAY A HUNTER. And that my friend...you are only going to find out by.....playing with them. No gear doesn't mean that cant' play. It does mean it'll be harder to reach similar DPS numbers.
But by and far I've seen skill to tbe the largest factor. I love seeing hunters completely decked out in all purples etc who cannot out dps me.
But by and far I've seen skill to be the largest factor. I love seeing hunters completely decked out in all purples etc who cannot out dps me.
Skill or gear will only take you so far. At some point one or the other is going to be a limitation on your dps. So having both is a fairly good idea. If you're as skilled as you're going to get then upgrading your gear will absolutely increase your damage. It doesn't matter how good you are if you're purposely limiting yourself by using sub-optimal gear.
I've searched through the topics in the Hunter forum, but I haven't found any mention of this trinket. With everyone trying to create Nobles decks for the obviously better Darkmoon Card: Greatness, the price of the Chaos deck is quite reasonable, and I'm considering using the card until I can get Fury of the Five Flights to drop, or afford the Greatness card.
With the 3.0.8 patch, the tooltip now reads, "Equip: You have a chance to gain Berserker when you strike or are struck in combat, increasing your critical strike rating and resilience by 35 for 12 seconds. Effect stacks up to 3 times."
Some people are reporting a proc rate of close to 50% of melee attacks, with no apparent internal cooldown. I have not seen any confirmation that this effect procs off of ranged strikes, but the wording seems to include the possibility. If this does proc off of ranged attacks, and the proc rate is anywhere close to 50%, this would seem to provide close to 100% uptime of +105 crit rating, which is nothing to sneeze at.
So, can anyone confirm that this procs off of ranged attacks? And if so, is it worth equipping? The trinket is not currently modeled in the spreadsheet, so I can' objectively evaluate it with that tool. (I'm assuming that's because previously it was pretty much a PvP only trinket that procced only when struck).
what do you mean what do i do? i mean, i might not have explosive shot or idk what else you mean, but my dps imput is about 2.5k and i'm not even full elites, i'm just wandering how nerfed was SS. the concept of Hybrid means that you sacrifice the "special" shots to gain advantages in other trees, like mortal shots, or combat experience talents.
Since it seemed like an earnest question, I tried to model your spec based on my current gear, enchants, gems, pet and your talent selections. At least in the spreadsheet it looks like you're giving up 1500 dps to have your hybrid spec. Not sure if you had any questions, but to me it looks like you're aiming for a PvP spec, but by not taking the high damage special shots you're actually hurting your damage a ton. You could probably get most of the PvP viability you want and only sacrifice maybe 5% dps instead of 30% by taking explosive shot in a full SV build, or chimera shot in a full MM build. When I have more time I'm going to try and snag your Armory information and see if the spreadsheet matches your 2500 dps estimate just to make sure I have the shot rotation down.
Hi i was wondering if any could explain exactly what effects armor penetration would have on explosive shot. Armor penetration is a very new mechanic to me so i dot really understand its value to hunters.
Hi i was wondering if any could explain exactly what effects armor penetration would have on explosive shot. Armor penetration is a very new mechanic to me so i dot really understand its value to hunters.
None. Explosive shot doesn't do physical damage, and is not affected by armor.
A question about the Steady Shot Glyph - Patch notes say that MfD and Steady Shot Glyph now work properly. But I did 2 tests and there was nearly no difference in damage output with or without the SS glyph. It can't be that RNG messed up so badly. Is the Glyph and Talent fixed or not?