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01/27/09, 4:51 PM
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#601
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Glass Joe
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Originally Posted by Seabrat
I am using Power Auras to tell me when serpent sting falls off, when explosive shot and aimed shot are up. It works very well.
It seems that it should be able to tell you when you should use Tranq shot as well, based on buff(s) the target has. Has anyone set it up to do this, or has the name(s) of the buff to look for?
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Originally Posted by Kerbaroth
Did anyone succeed in finding an Addon that provides internal L'n'L CD ?
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I use Miks Scrolling battle text. You can config it to show you when LnL procs, SrS falls off, any other CD u have or when the target gains or lose a buff.
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01/27/09, 5:29 PM
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#602
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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Originally Posted by Ena.the.rogue
With Thrill of the Hunt, do you get a mana return when an Explosive Shot's tick crits? Is it possible to get multiple TotH procs from a single ES?
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If I recall correctly, each tick of explosive has a chance to restore 1/3 of the 40% shot cost. So you won't be able to come out gaining mana with a "tripple crit" explosive shot.
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It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.
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01/27/09, 8:56 PM
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#603
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Von Kaiser
Night Elf Hunter
Stormrage (EU)
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Originally Posted by nemo74
If you pulled with explosive as an opening the ticks count as dmg so, ES then an auto sneeks in and u aim shot you are now primary aggro if the tank is not all over it.
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In addition, I think it's also important to consider that mana gains such as that from crits via Thrill of the Hunt also count towards your thread buildup. If the tool-tip is correct TotH does not lower your mana cost but refunds you with 40% mana cost; hence acting like an additional source of threat (that will very likely not be passed on to the MD'd target).
I suspect this is a unique additional source of threat for the hunter that we do not see in any of the other trees but Survival; hence so many people reporting problems with MD now (this, and the above '4xthreat-tick' ES bug).
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01/28/09, 4:06 AM
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#604
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Glass Joe
Draenei Hunter
Twisting Nether (EU)
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I am probably going to dualwield 2 swords soon, which enchantment should I put on those? Is +50 att pwr to both good or should I try +26 agi? I am surv specced at the moment.
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01/28/09, 4:30 AM
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#605
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Von Kaiser
Draenei Shaman
Les Sentinelles (EU)
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Originally Posted by Viltsu
I am probably going to dualwield 2 swords soon, which enchantment should I put on those? Is +50 att pwr to both good or should I try +26 agi? I am surv specced at the moment.
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The only way someone could realistically tell you which one is better would require this someone to load your gear and spec into the spreasheet and compare both enchantments.
You are probably the most qualified to do that.
Seeing you're the one interested in the result, I'd say "Don't ask it, spreadsheet it".
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01/28/09, 5:52 AM
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#606
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Piston Honda
Night Elf Hunter
Der Mithrilorden (EU)
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Anyway, best choices for onehanders are:
Accuracy (25 Crit+25Hit)
65 AP
26 Agi
Which one is best for you depends on your spec equip and so on, as Jerem mentioned.
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01/28/09, 1:43 PM
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#607
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Glass Joe
Tauren Paladin
Aszune (EU)
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hello all. im just wondering how that Aimed shot "An aimed shot that increases ranged damage by 408" part work.
does it increase all my range attacks dmg to the target for the duration of the 50% lesser healing debuff or what does it exacly do. some math's would be awsome ^^
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01/28/09, 1:52 PM
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#608
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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Originally Posted by Danzou
hello all. im just wondering how that Aimed shot "An aimed shot that increases ranged damage by 408" part work.
does it increase all my range attacks dmg to the target for the duration of the 50% lesser healing debuff or what does it exacly do. some math's would be awsome ^^
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Only the actual aimed shot cast has the 408 bonus damage. It doesn't magically provide 408 damage to all of your other shots. And it does just that. If your weapon hit for 1000. Aimed shot should hit for 1408, although this example doesn't account for any other talents/buffs that may be present.
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It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.
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01/29/09, 6:59 AM
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#609
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Glass Joe
Blood Elf Hunter
Stormrage (EU)
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well as known druids staffs are now useable by melees(hunters), but i believe 1 of the staves need a buff,
compare there items please,
[The Undeath Carrier] (undeath carrier)
[Runeblade of Demonstrable Power] (Runeblade of Demonstrable Power)
i think a 25 men drop would be more better than an easily obtainable blue rep reward, but only agi makes difference for a hunter on the staff still sword has more crit,ap and haste.
staff looks like its missing a stat or it is still a tanking staff and no use to hunters?
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01/29/09, 8:44 AM
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#610
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Piston Honda
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Originally Posted by sabes
well as known druids staffs are now useable by melees(hunters), but i believe 1 of the staves need a buff,
compare there items please,
[The Undeath Carrier] (undeath carrier)
[Runeblade of Demonstrable Power] (Runeblade of Demonstrable Power)
i think a 25 men drop would be more better than an easily obtainable blue rep reward, but only agi makes difference for a hunter on the staff still sword has more crit,ap and haste.
staff looks like its missing a stat or it is still a tanking staff and no use to hunters?
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Undeath Carrier:
Agility 115 (as a SV)
Stamina 151
Crit 51
Haste 0
AP 153
SV AP 313.9 (AP+AGI+HVW)
Runeblade:
Agility 72.45 (as a SV)
Stamina 0
Crit 67
Haste 33
AP 168
SV AP 240.45 (AP+AGI+HVW)
Comparison:
Undeath has over Runeblade:
Agility 37
Stamina 151
Crit -16
Haste -33
AP -15
SV AP 73.45
Your problem with Undeath Carrier is what, exactly? It has over 70 additional AP, almost the same base crit (and more when you count AGI's bonus), though it lacks a little haste.
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01/29/09, 12:02 PM
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#611
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Glass Joe
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Apologies if this has been answered before, I've searched for 30 min with no luck...
I'm looking for a bar add on that has an expanded pet bar. I currently use bartender 4, but the pet bar only has 10 spaces. Has anyone found one with 14 spaces? thanks.
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01/29/09, 2:12 PM
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#612
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Piston Honda
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Originally Posted by Dacrushertoo
Apologies if this has been answered before, I've searched for 30 min with no luck...
I'm looking for a bar add on that has an expanded pet bar. I currently use bartender 4, but the pet bar only has 10 spaces. Has anyone found one with 14 spaces? thanks.
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Nope. Until Blizzard allows us to expand the pet bar, we're going to be stuck with it. Your best bet is to put any abilities that have states you want to monitor onto the pet bar, and take all the instant stateless commands like "follow", put them into a macro, and bind that macro to a regular bar.
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01/29/09, 6:46 PM
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#613
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Glass Joe
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I'm somewhat confused about Hit Rating. The hit rating required to never miss a lvl 83 boss is 9% as per the 1st page, which with no points into Focused Aim is 296. Now according to the DPS Spreadsheet you only need 263%. Is the spreadsheet flawed to automatically assume drenei? I'm kinda curious if I am really 40 points over the hitcap or not. Thanks.
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01/29/09, 6:59 PM
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#614
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Piston Honda
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Originally Posted by daronn
I'm somewhat confused about Hit Rating. The hit rating required to never miss a lvl 83 boss is 9% as per the 1st page, which with no points into Focused Aim is 296. Now according to the DPS Spreadsheet you only need 263%. Is the spreadsheet flawed to automatically assume drenei? I'm kinda curious if I am really 40 points over the hitcap or not. Thanks.
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The information from early in this thread assumes that the miss chance v. boss mobs remained at the 9% that it was during TBC. After extensive testing, it has been determined that the miss chance was lowered at some point to 8%.
The spreadsheet is correct. Old posts assuming 9% miss chance are wrong.
For completeness sake:
| Points in FA | Hit Cap | | 0/3 | 263 | | 1/3 | 230 | | 2/3 | 197 | | 3/3 | 164 |
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01/29/09, 7:02 PM
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#615
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Glass Joe
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Thanks! Really appreciate that.
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01/29/09, 7:16 PM
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#616
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Glass Joe
Dwarf Hunter
Quel'Thalas (EU)
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Also note that FA does not transfer to your pet, so it is a very good idea to make the hit cap with items, as they do transfer to your pet, BUT: only in whole percentages; that is, if you have 7.99% hit, the pet will only get 7%, and if you have 8.00% hit the pet will get the full 8%. 263 hit is therefore a whole percent better than 262.
There is a good thread about this if you want to review the testing.
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01/30/09, 8:45 AM
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#617
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Glass Joe
Orc Hunter
Magtheridon (EU)
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Hi - i know its probably a long shot, but does anyone know what will happen when duel specs come out and we want to switch from bm to say.. mm for example - and are currently using an exotic pet? Will you need to find a new stable before being able to use a pet? If you can change specs during a raid would this be a viable way to tackle pet unfriendly fights? Or even during combat if your pet dies you can just switch specs? (although i find that highly unlikely)
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01/30/09, 9:11 AM
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#618
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Don Flamenco
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Originally Posted by zápdos
Hi - i know its probably a long shot, but does anyone know what will happen when duel specs come out and we want to switch from bm to say.. mm for example - and are currently using an exotic pet? Will you need to find a new stable before being able to use a pet? If you can change specs during a raid would this be a viable way to tackle pet unfriendly fights? Or even during combat if your pet dies you can just switch specs? (although i find that highly unlikely)
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No, we don't know what will happen. Someone asked a question about it, and GC said they were aware of the issue and had a solution in the works, but all he could say was, "you'll like it."
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01/30/09, 10:25 AM
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#619
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Von Kaiser
Draenei Hunter
Silver Hand
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Originally Posted by zápdos
Hi - i know its probably a long shot, but does anyone know what will happen when duel specs come out and we want to switch from bm to say.. mm for example - and are currently using an exotic pet? Will you need to find a new stable before being able to use a pet? If you can change specs during a raid would this be a viable way to tackle pet unfriendly fights? Or even during combat if your pet dies you can just switch specs? (although i find that highly unlikely)
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Being able to switch specs during combat would be massively abused. (Especially in PVP)
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02/01/09, 9:08 AM
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#620
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Von Kaiser
Tauren Hunter
Ghostlands (EU)
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Is there an addon that quickly and easily lets me see when I'm more than 30 yards from my target for sniper training?
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02/01/09, 11:15 AM
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#621
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Glass Joe
Draenei Hunter
Tarren Mill (EU)
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Originally Posted by Heenk
Is there an addon that quickly and easily lets me see when I'm more than 30 yards from my target for sniper training?
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I'm using RangeDisplay with numbers positioned above my target's unit frame. Works perfectly.
RangeDisplay - Addons - Curse
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02/01/09, 11:11 PM
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#622
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Banned
Orc Shaman
Thorium Brotherhood
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Drake-Mounted Crossbow
The tooltip for the Drake-Mounted Crossbow says it's speed is 2.8 secs, but my character window seems to be calculating it at 2.5 secs. The window is also estimating my damage from the original damage on the tool tip and the 2.5 sec speed in my character window. If my math is correct this will give the weapon a 145.2 dps. Or, the window is just wrong and it's calculating the dps correctly underneath.
Can anyone else confirm this? If anyone has this and the Nesingwary 4000 maybe they could do some tests and let me know.
-Qrash
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02/02/09, 1:26 AM
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#623
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Von Kaiser
Blood Elf Paladin
Mug'thol
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Originally Posted by tknightbob
The tooltip for the Drake-Mounted Crossbow says it's speed is 2.8 secs, but my character window seems to be calculating it at 2.5 secs. The window is also estimating my damage from the original damage on the tool tip and the 2.5 sec speed in my character window. If my math is correct this will give the weapon a 145.2 dps. Or, the window is just wrong and it's calculating the dps correctly underneath.
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My first guess would be your haste, from gear and your quiver.
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02/02/09, 3:08 AM
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#624
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Glass Joe
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My guild is currently working on Sarth 10 + 3, and they wish me to use a tenacity pet for Roar of Sacrifice. This is fine, except I can't seem to find a happy middle ground when it comes to using my pet or how best to spec. Since my pet is being used for the express purpose of saving the tank during two of the buffed breaths (They wish to use RoS twice in the rotation), should I keep him out of the fight entirely, to avoid the risk of him eating void zones and/or flame walls? Or should I let him fight and hope I can either micromanage him enough to keep him alive, or that the time spent reviving him and the loss of his buffs won't affect his usefulness when it comes time to soak a breath (or two).
(I do have Last Stand as well, and have it macro'd to go off with RoS for soaking the first breath, hoping that that will save him from awful death)
I should note the pet I'm using right now is a crocolisk, though I am working on leveling up a scorpid since, if it is better to fight him, I feel that will be better DPS than the croc.
Additionally, not using him drops my DPS quite a bit, and I'm further hampered by dropping points into 3/5 Endurance Training + 2/5 IAoTH so I can get 2/2 Imp Revive Pet. I've also tried a modified MM spec for TSA since our raid is so melee heavy. I can't decide if Imp Revive Pet is worth it. Should I continue to try and work a decent DPS spec around it, or just forget it and hope I can keep my pet alive through the fight?
It's very depressing to only be putting out 2k-2.2k per attempt, especially when one of our problems is DPSing Tenebron down before Shadron lands. Any thoughts on the matter?
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02/02/09, 1:24 PM
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#625
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Glass Joe
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Originally Posted by Ainyan
My guild is currently working on Sarth 10 + 3, and they wish me to use a tenacity pet for Roar of Sacrifice. This is fine, except I can't seem to find a happy middle ground when it comes to using my pet or how best to spec. Since my pet is being used for the express purpose of saving the tank during two of the buffed breaths (They wish to use RoS twice in the rotation), should I keep him out of the fight entirely, to avoid the risk of him eating void zones and/or flame walls? Or should I let him fight and hope I can either micromanage him enough to keep him alive, or that the time spent reviving him and the loss of his buffs won't affect his usefulness when it comes time to soak a breath (or two).
(I do have Last Stand as well, and have it macro'd to go off with RoS for soaking the first breath, hoping that that will save him from awful death)
I should note the pet I'm using right now is a crocolisk, though I am working on leveling up a scorpid since, if it is better to fight him, I feel that will be better DPS than the croc.
Additionally, not using him drops my DPS quite a bit, and I'm further hampered by dropping points into 3/5 Endurance Training + 2/5 IAoTH so I can get 2/2 Imp Revive Pet. I've also tried a modified MM spec for TSA since our raid is so melee heavy. I can't decide if Imp Revive Pet is worth it. Should I continue to try and work a decent DPS spec around it, or just forget it and hope I can keep my pet alive through the fight?
It's very depressing to only be putting out 2k-2.2k per attempt, especially when one of our problems is DPSing Tenebron down before Shadron lands. Any thoughts on the matter?
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It comes to down to what your main problem is and in my opinion keep the tank alive during Shadron and his adds existence is the number one problem in that fight so if your assigned to use RoS during a breath then you need to use it or the raid wipes, whether or not you can micro your pet to do damage or not is completely up to you but i suggest not as you lose DPS constantly calling your pet back and forth between waves anyway (plus twilight torment does ALOT of damage to your pet). If your main problem is DPS on tenebron then you will need to either find damage from another source or find another cooldown to fill in your gap to allow you to use a ferocity pet.
Just note that the so called haste cap is a soft cap, putting more points in it WILL increase your damage so you can put 5/5 if you want it really isn't that bad in some cases more beneficial than putting it in talents such as imp stings. Just remember that your DPS isn't really that bad, the fight is long and aoe orientated in which deathknights/tg warriors/spriest generally come out on top with ridiculous amounts of damage - the single target DPS output of a hunter particularly on drakes is just as high as anything else even if damage meters say otherwise.
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