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02/18/09, 3:26 PM
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#701
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Glass Joe
Worgen Death Knight
Burning Legion
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This may have been asked already but does is it still faster to level as BM or is Surv the better way to go? Basically which will perform better with less optimal gear, grinding from 70 to 80.
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02/20/09, 11:36 PM
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#702
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Don Flamenco
Tauren Paladin
Emerald Dream
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Does the pet talents Boar's Speed and Dash/Dive work together, or does Dash/Dive just become the only speed boost on a pet?
For example, without a point Boar's Speed and Dash activated, your pet goes 180% speed. If you have a point in Boar's Speed, does your pet travel at 1.3*1.8= 234% normal speed?
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02/21/09, 1:19 AM
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#703
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Don Flamenco
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HamSlammer: No they don't stack.
Jaeto: BM is still the preferred levelling build because of the extra buffs it provides to your pet, lowering the work & threat management you have to do.
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02/21/09, 1:48 AM
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#704
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Glass Joe
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Hey guys,
new to posting here but have been reading for a while.. great stuff..
my question is:
i recently switched to survival and am doing around 2200-2400 "total" dps in naxx..
i am not trap dancing since because i dont really know what it is besides an immolation trap
how much would you say my dps would increase with trapdancing, and is there anything else to do it or just setting the traps.... thanks
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02/21/09, 9:41 AM
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#705
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Glass Joe
Blood Elf Death Knight
Detheroc
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Hey folks,
I recently inherited a hunter from my brother who no longer plays but would hate to see the account and toon go to waste. I have never played a hunter over level 40, and had a few questions - At level 80, is there any one spec/rotation that is preferred for high DPS in PvE End-game? I keep hearing spam Explosive shot, but I don't know any theorycrafting for the class, so I don't know how to max out the deeps on that, hah. Second question is about UI. I saw the UI thread in the forum and sifted through a few pages, but was wondering if anyone could tell me what the must-haves are for the hunter class. I know there have to be a couple that EVERY good end-game hunter uses.
Sorry for the ignorance, but I figured these would best be asked in the Simple questions thread, and I'd rather ask here than like.. MMO-Champ or Wowhead forums. You guys are the best, after all.
Thank you in advance.
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02/21/09, 9:26 PM
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#708
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Glass Joe
Blood Elf Hunter
Magtheridon
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I need help im lost
I just hit 80 as a hunter. I did some looking around and asking on are realm for adives on specs for hunters raiding.
Everybody told me surv spec was the way to go, because of the nerf to BM hunters. This was the spec i came up with after looking at all the hunter i talked to on hakkar. The World of Warcraft Armory. It didnt pan out to good for me I lost 300 dps and I have tried many diffent shot rotation on my hunter. I looked back at your Bm spec but there all set up pre Bm nerf, are they still better or sould i just keep working at this spec till i get it down I know my gear sucks right now, and im lacking in hit. If I could get some help i would much appreciated.
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02/22/09, 4:04 AM
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#709
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Don Flamenco
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Shandara's spreadsheet in the first post of this thread is the best way to answer the question "What is the right spec for me, giving my current gear, hit, and raiding buffs?"
There is no cookie cutter answer.
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02/22/09, 4:39 PM
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#710
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Glass Joe
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Ok, this may be a dumb question, but does haste rating affect all shots, or only steady? I haven't seen this mentioned anywhere, but with 15% haste from the quiver alone (never mind the 300 haste or so that you can't help but get on gear, minimum) is the CD on Arcane, Chimera, explosive, whatever affected? That seems like it would affect rotations quite a bit. I'm assuming Rapid Fire, Readiness, Beastial Wrath, etc aren't affected, of course.
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02/22/09, 5:45 PM
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#711
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Von Kaiser
Blood Elf Hunter
Moonglade (EU)
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Originally Posted by JoeF-3
Ok, this may be a dumb question, but does haste rating affect all shots, or only steady? I haven't seen this mentioned anywhere, but with 15% haste from the quiver alone (never mind the 300 haste or so that you can't help but get on gear, minimum) is the CD on Arcane, Chimera, explosive, whatever affected? That seems like it would affect rotations quite a bit. I'm assuming Rapid Fire, Readiness, Beastial Wrath, etc aren't affected, of course.
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Haste only affects cast times, not cooldowns.
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02/23/09, 4:59 PM
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#712
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Glass Joe
Draenei Hunter
The Scryers
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I am finally geared enough to respec outta focused aim for whatever (personally thinking of capping sniper, and 1 pt in sting, but that convo is for later) and I am looking at hunting party (currently 3/5), and in raid my crit rate is like 50% or more a lot of the time.
So I am wondering if i should take another point off of Hunting party.
Same questions for Going for the Throat
Basically I am looking to see if there is an established crit rate number where after X you can take either talent down without losing much.
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02/24/09, 12:57 AM
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#713
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Don Flamenco
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The spreadsheet can model your expected Crits per Second. Generally, at Raiding gear levels and in the presence of all beneficial buffs (LotP, HoW/SoE, BoKings, etc) 1 or 2 points in Hunting Party will theoretically be enough.
Of course, this doesn't guarantee that a string of no crits (highly unlikely) will never happen.
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02/24/09, 3:06 AM
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#714
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Glass Joe
Draenei Hunter
The Scryers
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I do have the Spreadsheet, it shows crit chance being 51.37%. I was just curious if 50% or more was enough, or what that magic % is that makes it okay to take those two talents down a point. So far 1/2 of GftT has worked out fine with my crit %... as for Hunting Party, with the number of replenishment effects that are in the game, and other factors. I currently have no idea to determine the effects of 2/5 hunting party vs 3/5 with the 50%+ crit chance.
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02/24/09, 7:56 AM
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#715
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Glass Joe
Blood Elf Hunter
Scarshield Legion (EU)
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Kill Shot Not off GCD?
Good day, I searched abit but it is likely it was mentioned before anyways, but several posters on the Survival section seemed to mention Kill Shot is a "free GCD" etc.
My Kill Shot triggers global cooldown like every other ability (putting both Kill Command and Kill Shot on action bar to monitor this is simple) and I was wondering if it's intended or yet another "Aspects not off GCD" melfunction.
It is often I fail to launch one on certain mobs because of that GCD (and yes, it is above explosive shot in the macro).
Thank you.
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02/24/09, 8:03 AM
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#716
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Don Flamenco
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Kill Shot doesn't trigger the global cooldown.
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02/24/09, 8:31 AM
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#717
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Glass Joe
Blood Elf Hunter
Scarshield Legion (EU)
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It used to not trigger GCD, I know for sure, but now, do the test for yourself, put both Kill Shot and Kill Command (Kill Command is off GCD) on your action bar and shoot a flare or so, see for yourself, the cooldown runs on the icon (while not on the Kill Command icon). I'm seriously puzzled.
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02/24/09, 9:22 AM
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#718
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Von Kaiser
Blood Elf Hunter
Moonglade (EU)
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Originally Posted by sheer
It used to not trigger GCD, I know for sure, but now, do the test for yourself, put both Kill Shot and Kill Command (Kill Command is off GCD) on your action bar and shoot a flare or so, see for yourself, the cooldown runs on the icon (while not on the Kill Command icon). I'm seriously puzzled.
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Kill Shot not triggering global cooldown means that you can shoot Kill Shot without triggering GCD, not that you can first use some other ability that does trigger GCD and then immediately use KS before GCD is done. It might be different from the KC simply because you need to shoot it, where KC is really a buff to the pet. Anyway, nothing has changed in regards to Kill Shot, it can still be placed before other shots in macros and both KS and whatever the other shot happens to be will fire with one button. Tested this with my macro that has both Kill Shot and Explosive Shot in it.
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02/24/09, 1:55 PM
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#719
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Von Kaiser
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Kill Shot does NOT trigger the GCD. You do need your GCD to be free to use it however.
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02/24/09, 9:21 PM
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#720
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Don Flamenco
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deleted
Last edited by Rezdan : 02/24/09 at 9:22 PM.
Reason: woops, wrong thread
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02/25/09, 9:29 AM
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#721
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Banned
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Is it just me or does Kill Command incur a GCD? I have my macro set up to do kill shot, kill command, and steady all in one, and if ever Kill Command fires, Steady won't. Is it just me, or what? Macro is as follows-
#showtooltip Kill Shot
/cast Auto Shot
/cast Kill Shot
/cast Kill Command
/cast Steady Shot
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02/25/09, 9:45 AM
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#722
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How do I shot bow?
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So my alt hunter hit 80 sometime yesterday and i've been browsing the 3.1 talents and think I'm going to swap to survival once i've run a few heroics and things.
I've already planned out how my bars are going to look once I go Survival. The only qualm I'm having is I dont know what Im going to bind BA to.
Im thinking something like f1, f2 ish. Most of my Shift+#, CTRL+#, ALT+# are already bound.
Anybody been thinking about this at all?
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No man is exempt from saying silly things; the mischief is to say them deliberately.
Michel de Montaigne
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02/25/09, 11:29 AM
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#723
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Glass Joe
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Originally Posted by Serf
Is it just me or does Kill Command incur a GCD? I have my macro set up to do kill shot, kill command, and steady all in one, and if ever Kill Command fires, Steady won't. Is it just me, or what? Macro is as follows-
#showtooltip Kill Shot
/cast Auto Shot
/cast Kill Shot
/cast Kill Command
/cast Steady Shot
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Don't you have to use a '!' for Auto Shot, i.e. '/cast !Auto Shot'? Or is that not needed anymore?
Neither Kill Shot nor Kill Command are on the GCD; if they were you would never get a Steady off at all, even when Kill Shot/Kill Command are unavailable. You find that a steady will go off after Kill Shot but not after a Kill Command when one is available? Weird.
Last edited by beesknees : 02/25/09 at 11:55 AM.
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02/25/09, 12:32 PM
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#724
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Glass Joe
Draenei Hunter
The Scryers
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So no one has worked out how much crit % you need to be able ti take a point out of hunting party from 3/5 to 2/5 without a big loss of replenishment procs?
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02/25/09, 12:43 PM
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#725
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Banned
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Originally Posted by beesknees
Don't you have to use a '!' for Auto Shot, i.e. '/cast !Auto Shot'? Or is that not needed anymore?
Neither Kill Shot nor Kill Command are on the GCD; if they were you would never get a Steady off at all, even when Kill Shot/Kill Command are unavailable. You find that a steady will go off after Kill Shot but not after a Kill Command when one is available? Weird.
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Not needed anymore since they did that whole unlinking from steady thing. As for KC not being on the GCD: Yeah, if I fire a Kill Shot, the cast bar for steady immediately goes into play. KC comes up, my hunter immediately stops doing whatever he was originally doing, then thrusts out his hand and casts KC. No Steady cast after until I push the button again.
Ryum: I run with 1/5 at 32.6% crit, and it procs rather often even now. Explosive crits far too often not to proc HP even with just a 20% chance. Come 3.1, though, it won't matter because you'll want 3/3 for the 3% additional agility.
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