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Old 06/02/09, 1:40 AM   #1201
zeen13
Glass Joe
 
Tauren Hunter
 
Cho'gall
with 3/3 thrill of the hunt if explosive shot crits on all 3 ticks in a row is it possible to have gained 20% of explosive shots mana cost or does thrill of the hunt only affect one of the crits?

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Old 06/02/09, 2:00 AM   #1202
arlen
Piston Honda
 
arlen's Avatar
 
Human Paladin
 
Blackhand
Yes its possible. Thrill of the Hunt works for the ticks also.

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Old 06/02/09, 3:38 AM   #1203
Iru
Don Flamenco
 
Iru's Avatar
 
Draenei Hunter
 
Muradin
You mean 40% but yes you can. Each tick of an ES that crits returns 1/3 of the 40% so all three ticks have to crit to get the full 40% back.

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Old 06/02/09, 6:12 AM   #1204
Riemu
Von Kaiser
 
Troll Hunter
 
Gorgonnash (EU)
Has anyone checked/tested whether or not Explosive Shot works properly with Misdirection now after the recent Hotfix with GftT etc. ?

I still feel that I'm getting conflicting results where the threat doesnt get transfered

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Old 06/02/09, 9:18 AM   #1205
Hirgux
Von Kaiser
 
Dwarf Hunter
 
Blackhand (EU)
Originally Posted by viperm View Post
Along the same lines, in the Vezax fight is it worth crowding in on the black pools with the casters? It doesn't appear that hunters gain much benefit other than the reduced mana costs and that may not be worth the extra life the boss will regain off life leeches.
Of course it is, explosive shot benefits from the black pool, so you will do much more damage.

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Old 06/02/09, 12:54 PM   #1206
alarge
Piston Honda
 
alarge's Avatar
 
Night Elf Druid
 
Vek'nilash
Originally Posted by Riemu View Post
Has anyone checked/tested whether or not Explosive Shot works properly with Misdirection now after the recent Hotfix with GftT etc. ?

I still feel that I'm getting conflicting results where the threat doesnt get transfered
As I understand it, it works like this:

* The initial shot just places a debuff with no damage - eats one charge
* The first tic eats a charge
* Your auto-shot that goes out at the same time as the ES eats a charge
* The next 2 ES tics go onto your threat

At best, the only thing they could "fix" would be to not have the initial shot eat a charge. But even with that, ES is probably not a good choice for MD because you'll always have at least one tic that *doesn't* go towards the MD.

For this reason, I always use either Aimed Shot (single target), Multi-Shot (few targets), or Volley (many targets) for my MD.

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Old 06/02/09, 3:28 PM   #1207
Johrael
Glass Joe
 
Night Elf Hunter
 
Elune
Originally Posted by alarge View Post
As I understand it, it works like this:

* The initial shot just places a debuff with no damage - eats one charge
* The first tic eats a charge
* Your auto-shot that goes out at the same time as the ES eats a charge
* The next 2 ES tics go onto your threat

At best, the only thing they could "fix" would be to not have the initial shot eat a charge. But even with that, ES is probably not a good choice for MD because you'll always have at least one tic that *doesn't* go towards the MD.

For this reason, I always use either Aimed Shot (single target), Multi-Shot (few targets), or Volley (many targets) for my MD.
While I agree with your logic about what shots to use for MD pulling, Explosive Shot actually does damage on impact. The debuff ES applies is only 2 seconds long, thus it could not do 3 ticks of damage since it ticks every second. So, you get the initial damage of ES on the Misdirect, the Auto thereafter and either your next instant or the first tick of ES depending on the timing.

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Old 06/02/09, 3:40 PM   #1208
Enishi
Glass Joe
 
Enishi's Avatar
 
Orc Hunter
 
Fenris
I have a question regarding distracting shot and its mechanics. I was never put on "Bomb" add duty for the fight Mimiron in phase 3 until yesterday. I tried to use distracting shot to get easy threat on these adds, so to pull them away from the group, but they were immune to the taunt. I have seen many other classes capable of using their taunts on these mobs to start kiting them (Deathknights, Bear Druids, Warriors). I was wondering how the mechanics for distracting shot differ from these other "taunt-like" abilities? Additonally, how does that makes a hunter distracting shot taunt immune as oppose to any other class's taunt, in this case?

(I was suspecting that it might be a bug, but if not I would like to know why this shot is or is not on the same level of other "taunt-like" abilities).

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Old 06/02/09, 3:43 PM   #1209
wurmfood
Von Kaiser
 
Night Elf Hunter
 
Farstriders
Originally Posted by Johrael View Post
While I agree with your logic about what shots to use for MD pulling, Explosive Shot actually does damage on impact. The debuff ES applies is only 2 seconds long, thus it could not do 3 ticks of damage since it ticks every second. So, you get the initial damage of ES on the Misdirect, the Auto thereafter and either your next instant or the first tick of ES depending on the timing.
Not quite. Explosive shot has a total of 4 affects against the target when it impacts:

Target is afflicted by Explosive shot
Tick for damage
Tick for damage
Aura removed
Tick for damage

You can verify this through your combat logs. The problem is that that first "afflicted' does no damage, but consumes a charge of MD. If you want to test this, put your pet on passive, MD to it, and then do a running ES on a target. Once ES is done ticking, you'll see that your pet has some threat against the target, but so do you. If it worked how you expect, all the threat would be on the pet.

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Old 06/02/09, 4:10 PM   #1210
Grungo
Von Kaiser
 
Grungo's Avatar
 
Dwarf Warrior
 
Feathermoon
Originally Posted by Enishi View Post
I have a question regarding distracting shot and its mechanics. I was never put on "Bomb" add duty for the fight Mimiron in phase 3 until yesterday. I tried to use distracting shot to get easy threat on these adds, so to pull them away from the group, but they were immune to the taunt. I have seen many other classes capable of using their taunts on these mobs to start kiting them (Deathknights, Bear Druids, Warriors). I was wondering how the mechanics for distracting shot differ from these other "taunt-like" abilities? Additonally, how does that makes a hunter distracting shot taunt immune as oppose to any other class's taunt, in this case?

(I was suspecting that it might be a bug, but if not I would like to know why this shot is or is not on the same level of other "taunt-like" abilities).
Is it possible that you tried distracting one that had recently been taunted a couple of times? Taunts were recently put on a diminishing return (shared across various classes' taunts), and the 4th and subsequent taunts in a short enough period of time will generate "immune" messages.

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Old 06/02/09, 5:15 PM   #1211
Vegelus
Von Kaiser
 
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Dwarf Hunter
 
Shadowsong (EU)
Weren't bosses (and maybe all mobs on boss fight) made immune to our "mocking blow"? That'd be it.

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Old 06/02/09, 5:20 PM   #1212
Johrael
Glass Joe
 
Night Elf Hunter
 
Elune
That is unfortunate Wurmfood. I'll have to check it out on a test dummy tonight.

Originally Posted by Vegelus View Post
Weren't bosses (and maybe all mobs on boss fight) made immune to our "mocking blow"? That'd be it.
I know that Life Sparks on XT hard are not immune to distracting shot so I would assume this blanket statement isn't true. I agree with Grungo that it probably had been taunted too many times in the 15 seconds prior to your Distracting Shot.

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Old 06/02/09, 6:27 PM   #1213
dangerbird
Glass Joe
 
Dwarf Hunter
 
Lightbringer
Anyone know off the top of their head what is causing all the "immune" combat text messages during general vezak? It doesn't seem to be serpent sting (poison) - Is it related to the mana regen debuff?

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Old 06/02/09, 7:14 PM   #1214
• Relwin
Motherfrakkin' Tigh
 
Relwin's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by dangerbird View Post
Is it related to the mana regen debuff?
Yes. JoW, if your paladins do this out of habit, or TotH generate these.

i warned you about toasters bro

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Old 06/03/09, 12:35 AM   #1215
Sulik
Von Kaiser
 
Sulik's Avatar
 
Orc Hunter
 
Gorefiend
Originally Posted by stickums View Post
Fires. And when possible both. But the buff you really want is Storm Cloud. Good luck getting it often though.

You want fires because it gives Singed - Spell - World of Warcraft and it means you don't get Biting Cold - Spell - World of Warcraft.

For Vezax, yes. Shadowcrash is great when possible.
I usually go about it like this -- UNLESS I see one of those two buffs immediately. 1st priority jump into a beam of light, since they are easiest to see. Survey the land a bit and make my move toward storm cloud or fire.

Also, hopefully most of you are not as forgetful as myself, but make sure your frost gear makes up for any hit you might lose.. that is if your guild runs it with FR.

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Old 06/03/09, 4:11 AM   #1216
Enishi
Glass Joe
 
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Orc Hunter
 
Fenris
Originally Posted by Johrael View Post
That is unfortunate Wurmfood. I'll have to check it out on a test dummy tonight.


I know that Life Sparks on XT hard are not immune to distracting shot so I would assume this blanket statement isn't true. I agree with Grungo that it probably had been taunted too many times in the 15 seconds prior to your Distracting Shot.
This would not be possible, as I was the only one on the adds. Since I tried distracting shot multiple times, getting immune each time, I had a high number of trials that could not all have had a tank taunt DR immunity. (This is 10 man by the way). Besides me, we also only had a Deathknight who could taunt in our group, as the feral druid was in cat form, and we had no other classes with a taunt. Even if he had taunted, I don't think that the distracting shot would be immune after one previous taunt due to diminishing returns.

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Old 06/03/09, 7:38 AM   #1217
Lilyana
Von Kaiser
 
Night Elf Hunter
 
Steamwheedle Cartel (EU)
I find the most useful part of Distracting Shot is saving healers from free mobs. Tanks are only human so its easy to distract, disengage to tank zone and wait it out with deterrence. It's helpful teamwork and can make things that bit safer.

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Old 06/03/09, 11:10 AM   #1218
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Relwin View Post
Yes. JoW, if your paladins do this out of habit, or TotH generate these.
TotH functions correctly on Vezax, so the immunes are probably just JoW. Here is one sample parse.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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Old 06/05/09, 12:36 AM   #1219
Havas
Glass Joe
 
Orc Hunter
 
Kul Tiras
Do Glyph of Hunter's Mark and 3/3 Improved Hunter's Mark stack to give you a 750 AP mark or do you only get the benefit of the 3/3 putting it at 650 ap?

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Old 06/05/09, 12:36 PM   #1220
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Yes, they stack.

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Old 06/07/09, 5:37 PM   #1221
Sangvitae
Glass Joe
 
Blood Elf Hunter
 
Exodar
Not sure how simple a question this is... but it seemed the least offensive place to post.

With recent changes in Improved Hunter's Mark/Glyph now bestowing 750 AP would the 3 point be better spent here or maintaining them in Bestial Discipline 2/2 and GftT 2/2. I intended to maintain 1/2 in GftT as at nearly 28% crit chance pet being starved for focus should be a non-issue.

Didn't believe this would be a gear relevant question ( a check the spreadsheet type answer) if I am in error please excuse my ignorance. (just this once maybe?)

Thanking you in advance.

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Old 06/07/09, 10:48 PM   #1222
Iru
Don Flamenco
 
Iru's Avatar
 
Draenei Hunter
 
Muradin
Well, actually it is a check-the-spreadsheet question because there isn't a hard & fast answer to the question of how much crit is enough for 1pt of GftT. 28-30% is generally considered "good enough" for a single point in GftT, but whether loosing that point and 2pts from tier 5 of the BM tree to gain improved HM is a DPS improvement definitely requires modelling, particularly as I don't think the effects of HM pass through to pets (and the spreadsheet agrees).

If you were going to go this route, I would pull the points from Spirit Bond rather that Bestial Discipline.

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Old 06/07/09, 11:30 PM   #1223
Sangvitae
Glass Joe
 
Blood Elf Hunter
 
Exodar
Thanks it never dawned on me it would be that in depth, and I hadn't even considered losing points in Spirit Bond instead of Bestial Discipline.

A very helpful response. Shall see try to be more diligent and intelligent with future inquiries.

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Old 06/09/09, 4:25 AM   #1224
Gart
Glass Joe
 
Dwarf Hunter
 
Kargath (EU)
Originally Posted by Enishi View Post
I have a question regarding distracting shot and its mechanics. I was never put on "Bomb" add duty for the fight Mimiron in phase 3 until yesterday. I tried to use distracting shot to get easy threat on these adds, so to pull them away from the group, but they were immune to the taunt. I have seen many other classes capable of using their taunts on these mobs to start kiting them (Deathknights, Bear Druids, Warriors). I was wondering how the mechanics for distracting shot differ from these other "taunt-like" abilities? Additonally, how does that makes a hunter distracting shot taunt immune as oppose to any other class's taunt, in this case?

(I was suspecting that it might be a bug, but if not I would like to know why this shot is or is not on the same level of other "taunt-like" abilities).
hi
the Bombs are some kind of taunt imun. Somebody has to root the Bombs. Only when the bombs are rooted they change their target and can attack your pet and explode.

regards

Gart

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Old 06/10/09, 3:31 PM   #1225
dexwest
Glass Joe
 
Undead Priest
 
Bladefist
I am hoping someone can help me decide which pvp trinket spend my honor on. I am in heroic gear, my hit rating is 241, AP 3648.

Would i better going with the Battlemaster's Accuracy (+95 hit) and then replacing some gems enchants, or go with Battlemaster's Conviction and continue to build up my hit through new gear and enchants/gems?

Thank you

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