with 3/3 thrill of the hunt if explosive shot crits on all 3 ticks in a row is it possible to have gained 20% of explosive shots mana cost or does thrill of the hunt only affect one of the crits?
Along the same lines, in the Vezax fight is it worth crowding in on the black pools with the casters? It doesn't appear that hunters gain much benefit other than the reduced mana costs and that may not be worth the extra life the boss will regain off life leeches.
Of course it is, explosive shot benefits from the black pool, so you will do much more damage.
Has anyone checked/tested whether or not Explosive Shot works properly with Misdirection now after the recent Hotfix with GftT etc. ?
I still feel that I'm getting conflicting results where the threat doesnt get transfered
As I understand it, it works like this:
* The initial shot just places a debuff with no damage - eats one charge
* The first tic eats a charge
* Your auto-shot that goes out at the same time as the ES eats a charge
* The next 2 ES tics go onto your threat
At best, the only thing they could "fix" would be to not have the initial shot eat a charge. But even with that, ES is probably not a good choice for MD because you'll always have at least one tic that *doesn't* go towards the MD.
For this reason, I always use either Aimed Shot (single target), Multi-Shot (few targets), or Volley (many targets) for my MD.
* The initial shot just places a debuff with no damage - eats one charge
* The first tic eats a charge
* Your auto-shot that goes out at the same time as the ES eats a charge
* The next 2 ES tics go onto your threat
At best, the only thing they could "fix" would be to not have the initial shot eat a charge. But even with that, ES is probably not a good choice for MD because you'll always have at least one tic that *doesn't* go towards the MD.
For this reason, I always use either Aimed Shot (single target), Multi-Shot (few targets), or Volley (many targets) for my MD.
While I agree with your logic about what shots to use for MD pulling, Explosive Shot actually does damage on impact. The debuff ES applies is only 2 seconds long, thus it could not do 3 ticks of damage since it ticks every second. So, you get the initial damage of ES on the Misdirect, the Auto thereafter and either your next instant or the first tick of ES depending on the timing.
I have a question regarding distracting shot and its mechanics. I was never put on "Bomb" add duty for the fight Mimiron in phase 3 until yesterday. I tried to use distracting shot to get easy threat on these adds, so to pull them away from the group, but they were immune to the taunt. I have seen many other classes capable of using their taunts on these mobs to start kiting them (Deathknights, Bear Druids, Warriors). I was wondering how the mechanics for distracting shot differ from these other "taunt-like" abilities? Additonally, how does that makes a hunter distracting shot taunt immune as oppose to any other class's taunt, in this case?
(I was suspecting that it might be a bug, but if not I would like to know why this shot is or is not on the same level of other "taunt-like" abilities).
While I agree with your logic about what shots to use for MD pulling, Explosive Shot actually does damage on impact. The debuff ES applies is only 2 seconds long, thus it could not do 3 ticks of damage since it ticks every second. So, you get the initial damage of ES on the Misdirect, the Auto thereafter and either your next instant or the first tick of ES depending on the timing.
Not quite. Explosive shot has a total of 4 affects against the target when it impacts:
Target is afflicted by Explosive shot
Tick for damage
Tick for damage
Aura removed
Tick for damage
You can verify this through your combat logs. The problem is that that first "afflicted' does no damage, but consumes a charge of MD. If you want to test this, put your pet on passive, MD to it, and then do a running ES on a target. Once ES is done ticking, you'll see that your pet has some threat against the target, but so do you. If it worked how you expect, all the threat would be on the pet.
I have a question regarding distracting shot and its mechanics. I was never put on "Bomb" add duty for the fight Mimiron in phase 3 until yesterday. I tried to use distracting shot to get easy threat on these adds, so to pull them away from the group, but they were immune to the taunt. I have seen many other classes capable of using their taunts on these mobs to start kiting them (Deathknights, Bear Druids, Warriors). I was wondering how the mechanics for distracting shot differ from these other "taunt-like" abilities? Additonally, how does that makes a hunter distracting shot taunt immune as oppose to any other class's taunt, in this case?
(I was suspecting that it might be a bug, but if not I would like to know why this shot is or is not on the same level of other "taunt-like" abilities).
Is it possible that you tried distracting one that had recently been taunted a couple of times? Taunts were recently put on a diminishing return (shared across various classes' taunts), and the 4th and subsequent taunts in a short enough period of time will generate "immune" messages.
That is unfortunate Wurmfood. I'll have to check it out on a test dummy tonight.
Originally Posted by Vegelus
Weren't bosses (and maybe all mobs on boss fight) made immune to our "mocking blow"? That'd be it.
I know that Life Sparks on XT hard are not immune to distracting shot so I would assume this blanket statement isn't true. I agree with Grungo that it probably had been taunted too many times in the 15 seconds prior to your Distracting Shot.
Anyone know off the top of their head what is causing all the "immune" combat text messages during general vezak? It doesn't seem to be serpent sting (poison) - Is it related to the mana regen debuff?
For Vezax, yes. Shadowcrash is great when possible.
I usually go about it like this -- UNLESS I see one of those two buffs immediately. 1st priority jump into a beam of light, since they are easiest to see. Survey the land a bit and make my move toward storm cloud or fire.
Also, hopefully most of you are not as forgetful as myself, but make sure your frost gear makes up for any hit you might lose.. that is if your guild runs it with FR.
That is unfortunate Wurmfood. I'll have to check it out on a test dummy tonight.
I know that Life Sparks on XT hard are not immune to distracting shot so I would assume this blanket statement isn't true. I agree with Grungo that it probably had been taunted too many times in the 15 seconds prior to your Distracting Shot.
This would not be possible, as I was the only one on the adds. Since I tried distracting shot multiple times, getting immune each time, I had a high number of trials that could not all have had a tank taunt DR immunity. (This is 10 man by the way). Besides me, we also only had a Deathknight who could taunt in our group, as the feral druid was in cat form, and we had no other classes with a taunt. Even if he had taunted, I don't think that the distracting shot would be immune after one previous taunt due to diminishing returns.
I find the most useful part of Distracting Shot is saving healers from free mobs. Tanks are only human so its easy to distract, disengage to tank zone and wait it out with deterrence. It's helpful teamwork and can make things that bit safer.
It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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12/13 [25] Heroic - Recruiting exceptional players.
Do Glyph of Hunter's Mark and 3/3 Improved Hunter's Mark stack to give you a 750 AP mark or do you only get the benefit of the 3/3 putting it at 650 ap?
Not sure how simple a question this is... but it seemed the least offensive place to post.
With recent changes in Improved Hunter's Mark/Glyph now bestowing 750 AP would the 3 point be better spent here or maintaining them in Bestial Discipline 2/2 and GftT 2/2. I intended to maintain 1/2 in GftT as at nearly 28% crit chance pet being starved for focus should be a non-issue.
Didn't believe this would be a gear relevant question ( a check the spreadsheet type answer) if I am in error please excuse my ignorance. (just this once maybe?)
Well, actually it is a check-the-spreadsheet question because there isn't a hard & fast answer to the question of how much crit is enough for 1pt of GftT. 28-30% is generally considered "good enough" for a single point in GftT, but whether loosing that point and 2pts from tier 5 of the BM tree to gain improved HM is a DPS improvement definitely requires modelling, particularly as I don't think the effects of HM pass through to pets (and the spreadsheet agrees).
If you were going to go this route, I would pull the points from Spirit Bond rather that Bestial Discipline.
I have a question regarding distracting shot and its mechanics. I was never put on "Bomb" add duty for the fight Mimiron in phase 3 until yesterday. I tried to use distracting shot to get easy threat on these adds, so to pull them away from the group, but they were immune to the taunt. I have seen many other classes capable of using their taunts on these mobs to start kiting them (Deathknights, Bear Druids, Warriors). I was wondering how the mechanics for distracting shot differ from these other "taunt-like" abilities? Additonally, how does that makes a hunter distracting shot taunt immune as oppose to any other class's taunt, in this case?
(I was suspecting that it might be a bug, but if not I would like to know why this shot is or is not on the same level of other "taunt-like" abilities).
hi
the Bombs are some kind of taunt imun. Somebody has to root the Bombs. Only when the bombs are rooted they change their target and can attack your pet and explode.
I am hoping someone can help me decide which pvp trinket spend my honor on. I am in heroic gear, my hit rating is 241, AP 3648.
Would i better going with the Battlemaster's Accuracy (+95 hit) and then replacing some gems enchants, or go with Battlemaster's Conviction and continue to build up my hit through new gear and enchants/gems?