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11/21/08, 9:56 AM
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#101
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Von Kaiser
Blood Elf Paladin
Sporeggar (EU)
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Just noticed this error:
Originally Posted by Aerynlore
For those not of the Beast Mastery persuasion:
To get Steady Shot down from 1.739s to 1.5, you need another 18.33%, which ( at 32.78998947 rating to 1%) means you need 602 Haste Rating
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Quiver haste is multiplicative, not additive, so your attack speed is WSPD / 115% / (100% + haste from rating %) not WSPD / (115% + haste from rating %)
So you need 15.94% to reach 1.5s steady cast, which is 523 rating, or if you can count on the 3% haste buff from a boomkin or ret paladin you need 12.57% which is 412 rating
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For insurance reasons. Yes. That, and for freedom.
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11/21/08, 10:34 AM
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#102
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Von Kaiser
Troll Hunter
Twisting Nether
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To clear up the haste confusion:
Steady Shot with Quiver Haste
2.0 sec / 1.15 (15%) = 1.74 sec
Steady Shot with Quiver & Serpent's Swiftness Haste
2.0 sec / 1.15 (15%) * 1.20 (20%)
becomes
2.0 sec / 1.38 (38%) = 1.45 sec
BM is still below 1.5 sec cast time on Steady, so haste will not have as much benefit, as Aerynlore said although their numbers were slightly off.
Unbuffed Marks will need...
1.5 sec = 2.0 sec / 1.15 (15%) * X (X%)
Let's bust out those algebra skills. Oh god, they're rusty. I'm probably going to do it wrong.
1.5 = 2 / 1.15X
Multiply both sides by 1.15X
1.725X = 2
Divide both sides by 1.725
X = ~1.15942
Is that right? Lemme see... Going back to the former equation:
1.5 sec = 2.0 sec / 1.15 (15%) * X (X%)
Insert the value
1.5 sec = 2.0 sec / 1.15 (15%) * ~1.15942 (15.942%)
becomes
1.5 sec = 2.0 sec / ~1.3333 (~33.33%)
... /facepalm... Duh. I guess that is right.
So if nothing here is inherently flawed, to get 15.942% haste you will need...
15.942 * 32.78998947 = ~522.738
Tada! Verified, the point at which haste stops being as good for non-BM hunters, unbuffed of course. /bow
Presumably what ElginRoko said about needing 412 rating after the 3% haste buff from a boomkin or ret paladin is true as well.
Last edited by Xaraphyne : 11/21/08 at 10:49 AM.
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11/21/08, 10:47 AM
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#103
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Piston Honda
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Originally Posted by ElginRoko
Quiver haste is multiplicative, not additive, so your attack speed is WSPD / 115% / (100% + haste from rating %) not WSPD / (115% + haste from rating %)
So you need 15.94% to reach 1.5s steady cast, which is 523 rating, or if you can count on the 3% haste buff from a boomkin or ret paladin you need 12.57% which is 412 rating
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That's my bad! Thanks for the correction. I'll update that original post.
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11/21/08, 10:54 AM
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#104
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Glass Joe
Dwarf Hunter
Quel'Thalas (EU)
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Originally Posted by Ele
I can assure you they do reduce the cast time, mine is a bit below 1.5 seconds and I have pretty much zero
A small tip if you want to squeeze every little bit of damage also in 5 men instances, use this Steady Shot macro:
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot
Basically line #2 will fire a kill shot if a mob is below the 20% hit points mark, hiding the error messages when it's not possible to cast one.
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Thanks for that, I'm lame with macros so i appreciate when people post good ones.
I've combined yours to add Rabid for pets, and come up with :
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot
/cast [target=pettarget,exists] Rabid
That, I think, is the total spam macro for raids.
Could someone who knows about macros please confirm that this will work, or are there are some LUA issues that a non-programmer like me doesn't realize?
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11/21/08, 11:36 AM
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#105
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Glass Joe
Orc Hunter
Blackwing Lair
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So I noticed there is some confusion on if the Steady shot Glyph and Gronnstalker 4 piece stack. I am curious if anyone has found any certainty one way or another. And also, in regards to that - I am not a math wizard, so I was hoping someone might be able to at least give me an idea of how to calculate it for myself.
Having started doing naxx with my guild, obviously upgrades are abundant, however I notice that even though I add a new piece of gear that looks better "on paper" my dps still seems to go down, likely due to the loss of 4 piece t6. So the question I have is, is there some way to calculate when the gear upgrades will overshadow the 10% bonus from Gronnstalker 4 piece?
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11/21/08, 11:50 AM
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#106
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Von Kaiser
Tauren Hunter
Kazzak (EU)
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Originally Posted by Ele
I have a question about my "Enrage macro":
#showtooltip Bestial Wrath
/cast Kill Command
/cast Call of the Wild
/use 13
/use 14
/cast Bestial Wrath
Very often it happens that everything goes off, except Call of the Wild, even spamming with the mouse button the skill on the pet bar, doesn't really help, it seems to just refuse going off for a few attempts. What am I missing here?
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Like said before, the GCD is making it nearly impossible to manual trigger it. What I found so far working is to just enable autocast when I want Call of the Wild. The pet will use Call of the Wild usually instantly after turning auto cast on.
For the macro you could try to add a line that turns autocast on. Only problem then is that you somehow have to turn it off again.
Originally Posted by werdna
I've combined yours to add Rabid for pets, and come up with :
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I last time I checked my cat was using Rabid whenever possible when it's on autocast. So I don't think that line is needed anymore.
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11/21/08, 11:51 AM
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#107
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Needs to think of a better user title.
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Commotion
So the question I have is, is there some way to calculate when the gear upgrades will overshadow the 10% bonus from Gronnstalker 4 piece?
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The answer to your question can be found here.
Questions like that are the reason the spreadsheet was created.
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Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
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Originally Posted by castille
Squirrel sex. Get your nut and go home.
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11/21/08, 12:34 PM
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#108
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Glass Joe
Orc Hunter
Blackwing Lair
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Originally Posted by Sarutobi
The answer to your question can be found here.
Questions like that are the reason the spreadsheet was created.
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Thanks, and Yeah, I think I understand that much now, but I mean to say that the spreadsheet seems to think both of those bonuses (the hunter 4 pc and the steady shot glyph) stack - if that is the case, then it seems as though 4 piece wont be replaced for a while, unless I am missing something. Does that really sound right to you guys?
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11/21/08, 12:59 PM
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#109
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King Hippo
Night Elf Hunter
Moonglade (EU)
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Originally Posted by Commotion
Thanks, and Yeah, I think I understand that much now, but I mean to say that the spreadsheet seems to think both of those bonuses (the hunter 4 pc and the steady shot glyph) stack - if that is the case, then it seems as though 4 piece wont be replaced for a while, unless I am missing something. Does that really sound right to you guys?
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As a matter of fact, yes, it does. The gloves/shoulders/legs might be replaced early on by the dungeon blues, or heroic epics, but the chest and the Sunwell bits were designed to last you even up to early Naxx. And that's not just because of the 4 piece bonus, but generally the ilevel as well. It's perfectly consistent with the gear progress philosophy that Blizz has been using since the release of BC.
Basically, it can be condensed to a single equation: top notch gear in expansion N = entry level gear in expansion N+1.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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11/21/08, 1:51 PM
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#110
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Glass Joe
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Mattaos, if you don't mind me asking, what's with all the AP/? gems? Are those the only available ones? Or do you just find a better dps increase from stacking AP as opposed to Agi now?
Originally Posted by Ele
Very often it happens that everything goes off, except Call of the Wild, even spamming with the mouse button the skill on the pet bar, doesn't really help, it seems to just refuse going off for a few attempts. What am I missing here?
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I'm having the same problem with Call of the Wild going off. I have it bound to it's own command (ctrl + f) and, the times I have gotten it to go off, it seems that for whatever reason it requires a hunters gcd to cast. Not sure if this is correct or if my spamming of it worked, but usually I'd skip a steady shot to spam it and that usually worked.
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11/21/08, 2:56 PM
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#111
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Glass Joe
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Apparently, at least according to the spreadsheet, 2AP is now better than 1Agi, and stacking AP is the way to go.
I think, in general, this is because of:
- increased pet dmg % due to Kindred Spirits
- nerf of Mortal Shots
- AP percentage buffs
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11/21/08, 3:07 PM
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#112
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Glass Joe
Orc Hunter
Blackwing Lair
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Originally Posted by Enova
As a matter of fact, yes, it does. The gloves/shoulders/legs might be replaced early on by the dungeon blues, or heroic epics, but the chest and the Sunwell bits were designed to last you even up to early Naxx. And that's not just because of the 4 piece bonus, but generally the ilevel as well. It's perfectly consistent with the gear progress philosophy that Blizz has been using since the release of BC.
Basically, it can be condensed to a single equation: top notch gear in expansion N = entry level gear in expansion N+1.
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No no, I am not questioning the validity of the sunwell gear being good, I was just wondering if there was any information on the validity of the claims that these 2 bonuses stack. And if so, are they additive, or is there some formula in which they stack with one another. (ex 10%+10% = 20% bonus? is it something that basic?)
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11/21/08, 3:25 PM
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#113
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Don Flamenco
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Originally Posted by heritikyl
Mattaos, if you don't mind me asking, what's with all the AP/? gems? Are those the only available ones? Or do you just find a better dps increase from stacking AP as opposed to Agi now?
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Good question. I coverted all my yellow slots to Wicked Pyerstones just after 3.0.2 released due to the increase in AP scaling via raid buffs. I gave up roughly 2% crit in the process, due gained DPS overall because this AP was transferring to my pet who also was receiving a huge benefit from raid buffs. I have continued to gem this way in Northrend for this same reason, since my crit didn't really start to suffer until upper 70s.
Using the spreadsheet swapping all yellow and blue gem slots to Glinting and Shifting gems yields basically the same DPS as swapping all those gem slots with Pristine and Balanced gems (using my current gear and unbuffed). The AP gem config actually gave me 3 extra DPS.
When I add in the standard level 80 raid buff the spreadsheet offers (minus TSA) I get the same results. The AP gem set-up actually gives me 5 more DPS (using the same gear).
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11/21/08, 3:28 PM
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#114
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Needs to think of a better user title.
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Commotion
No no, I am not questioning the validity of the sunwell gear being good, I was just wondering if there was any information on the validity of the claims that these 2 bonuses stack. And if so, are they additive, or is there some formula in which they stack with one another. (ex 10%+10% = 20% bonus? is it something that basic?)
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It will need to be tested a bit more thoroughly before we'll have a definitive answer to that. Unfortunately i was unable to get my hands on a Steady Shot glyph last night for testing purposes, but hopefully I will have one before the end of the weekend. As soon as I have the glyph and some time to test it I will post a WWS and combat log for inspection.
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Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
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Originally Posted by castille
Squirrel sex. Get your nut and go home.
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11/21/08, 4:38 PM
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#115
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Von Kaiser
Orc Shaman
Doomhammer (EU)
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Originally Posted by Gleithan
I have noticed the same thing. I think it has to do with Call of the Wild being on the pet GCD. If I hit the macro standing still not attacking anything, Call of the Wild always goes off. But if my pet is attacking something, it sometimes doesn't.
Thanks for the second macro; is the /cast !autoshot line required?
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The !Auto shot line is there only because when I start combat I open with an auto shot instead of waiting for the steady casting time, past that it has no other relevant effect.
Originally Posted by Soulcow
Like said before, the GCD is making it nearly impossible to manual trigger it. What I found so far working is to just enable autocast when I want Call of the Wild. The pet will use Call of the Wild usually instantly after turning auto cast on.
For the macro you could try to add a line that turns autocast on. Only problem then is that you somehow have to turn it off again.
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Thanks for the autocast suggestion, I think I nailed it, need to test it properly.
The command line should be:
/petautocasttoggle Call of the Wild
so the complete macro would end up as this:
#showtooltip Bestial Wrath
/cast Kill Command
/petautocasttoggle Call of the Wild
/use 13
/use 14
/cast Bestial Wrath
Tapping the macro button a second time "should" toggle the autocast back to "off". The second hitkey tap should be done before the 2nd trinket becomes available, else it will fire off as well.
Remember I have to test this in game still, so feel free to try it and report the results. I suggest to start the macro and wait 2 to 3 seconds before tapping the hotkey again (Make sure CotW is running).
Another option is to use:
/petautocaston Call of the Wild
and turn it off manually between fights (CotW has a long enough cooldown).
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11/21/08, 6:42 PM
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#116
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Piston Honda
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Regarding th AP gemming, pet AP scaling can be used as part of the reason why AP gems are pulling ahead, but even when applying an MM spec, even without Beast-Tamer's Shoulders, the AP gemming is winning out. In fact, it would seem that having Lightning Reflexes in a spec would be the only time gemming Agility appears to be good, at least on paper.
Its likely that the priority change is more heavily due to the reduced value of agility toward our crit chance. It still provides the same crit rating, but that crit rating is worth alot less crit chance.
At level 70, 1 agility = .025% crit
At level 80, 1 agility = .012% crit
This shift in priority likely would have happened an expansion earlier, if Blizzard hadn't changed Agility from 2 AP down to 1 AP in WoW v2.x. Truth be told, AP gems were never terribly far behind Agility gems in TBC, and Agility gems aren't far behind AP gems now.
Also, one of the main arguments supporting Agility gemming was Blessing of Kings making it 10% better, which is now moot, since we can get 10% increase to AP via raid buffs. Its still early though, so I would keep a close eye on it.
For those that can't figure out whats going on with their dps with 2/3 longevity and a cat, I made this post a while back. Its just the basic tooltip damages, but it is enough that you should be able to understand what is happening (Sorry, I'd remove the 3.0.2 values, but all those threads are now locked).
Last edited by Faerdael : 11/21/08 at 7:04 PM.
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11/21/08, 7:46 PM
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#117
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Glass Joe
Orc Hunter
Blackwing Lair
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Originally Posted by Sarutobi
It will need to be tested a bit more thoroughly before we'll have a definitive answer to that. Unfortunately i was unable to get my hands on a Steady Shot glyph last night for testing purposes, but hopefully I will have one before the end of the weekend. As soon as I have the glyph and some time to test it I will post a WWS and combat log for inspection.
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I managed to get my hands on one of these glyphs today and at first I thought they dont stack, but now I am not so sure that the test can be done on target dummies. It appears as if the glyph of steady shot is not increasing damage at all. And yes, this is with serpent sting up.
I got my hands on a fine light crossbow (min-max damage both 29) and ran some parses on the lvl 80 dummy and the boss dummy. The 10% damage is definitely applied if I wear gronnstalker, however the glyph didnt seem to add any damage at all (even with gronnstalker off just to be certain). Could it be that the glyph doesnt effect the target for some odd reason? Or perhaps it is a bug and the glyph isnt working....
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11/21/08, 8:48 PM
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#118
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Von Kaiser
Orc Shaman
Doomhammer (EU)
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Originally Posted by Ele
#showtooltip Bestial Wrath
/cast Kill Command
/petautocasttoggle Call of the Wild
/use 13
/use 14
/cast Bestial Wrath
Tapping the macro button a second time "should" toggle the autocast back to "off". The second hitkey tap should be done before the 2nd trinket becomes available, else it will fire off as well.
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I managed to test this macro and it works like a charm, first hotkey press will activate all the listed abilities (BW, KC, CotW) and the trinket in slot 13, a second keypress will put CotW off autocast.
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11/22/08, 3:05 AM
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#119
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Glass Joe
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Love this site! but need advice
First let me say this is a GREAT place for info! I've been reading for a while, but there is so much to cover being new. I'm currently leveling to 80, I'm at 75 now, and I'm only geared T5 and badge gear. My Spec is MM 7/55/4, and I'm using a cat.
My question is simple. From what I've been reading BM is a better DPS overall then MM. I was really thinking of switching over to BM or getting a bear or Gorilla to tank and stay MM. Either way what is a good base line BM spec for leveling. Plus any advice on a solid MM build would be good as well. I want to see if I'm on the right track. Lastly for a Tanking pet any advice on talents?
Well that is all I have for you smart people. Thanks in advance!!
Nemo
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11/22/08, 3:36 AM
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#120
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Glass Joe
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Survival
Im gonna be the survival hunter for our guild and ive never raided as survival. Can we get a survival thread started on the hunter forums, like the BM and MM ones. im trying to learn a good rotation and what not. i know that my person dps will not be as high but we still need one survival hunter.
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11/22/08, 4:48 AM
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#121
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Glass Joe
Night Elf Hunter
Crushridge
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Hi i usually just look around, but i have a few questions for yall..
I'm currently using this DPS macro. my guild has cleared every 10 man, and we are starting 25 mans this Sunday
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast [target=pettarget,exists] Kill Command
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Autoshot
/cast Steady Shot
1- Is this THE BEST BM dps macro in the game currently?
2- Is there anyways to hide the big red "there is another action in progress" that's on my screen when i'm spamming this macro like no other?
3- Can someone make a macro for me that cast TBW, Kill command, call of the wild AND rapid fire in one macro?
4- it seems my pet is using call of the wild on auto cast even though it isn't on auto cast, asy reason for this?
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11/22/08, 6:09 AM
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#122
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Glass Joe
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I was theorycrafting some about MM and how haste will play into it today and came up with some of these numbers. If anyone could have a look at it and either agree that it makes sense or state why it doesn't it would be great. Thanks in advance.
if your steady shots are 10/1.5= 6.666 in between each chimera. That means that you can at the maximum do six, so 10/6=1.66666. Therefore if you set this equation equal to 1.666 so as there is no wasted time between the steady shots and the next chimera you get:
2.0/1.15/x=1.666
1.7391
--------- =1.666
x
1.666x=1.7391
x=1.043877 or 4.3877% haste now adding latency to this would make around (based on your personal latency) 4.5%-5% haste(147.55-163.95 haste rating) the number at which you are getting the maximum number of steadies in between each Chimera Shot. Any haste more than this and you either have to wait for til the steady shot 7 cast is done to hit chimera, or increase the time between steady 6 and steady number 7 to allow for chimera CD to pop back up. Personally I do not know which is more dps, waiting til steady shot 7 is cast, or delaying steady shot 7 to fire Chimera.
I am also wondering about the proc rate of ISS(imp steady shot) and if this could be adjusted to wait for an ISS proc to have an overall dps increase.
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11/22/08, 7:24 AM
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#123
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Von Kaiser
Night Elf Hunter
Gorgonnash (EU)
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Somehow we are not agreed about the question if the t6 bonus stacks with the Steady Shot glyph. Though this would be great to know, because at the moment I am trying to keep the bonus just for a further while, without knowing if this is needed.
Edit:
I ran a few tests on a level 80 target dummy, spamming steadyshot/keeping up sting until oom. Here are the results:
First one with both, sting up and t6 bonus:
Second one without bonus:
Third one without sting:
Weapon used was [Thori'dal, the Stars' Fury].
So the bonus definitely stacks with the glyph. Just take a look at Steady Shot's average hits.
Last edited by Jaffi : 11/22/08 at 9:14 AM.
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11/22/08, 1:24 PM
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#124
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Glass Joe
Orc Hunter
Blackwing Lair
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I'm not so sure that test is conclusive due to the weapon you used... would you be able to try again using a fine light crossbow or another weapon that has the same exact min-max damage? The damage variance on thor might have given you inaccurate results...
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11/22/08, 4:40 PM
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#125
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Glass Joe
Dwarf Hunter
Earthen Ring
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Apologies if this has been stated elsewhere (I looked around but there's a deluge of information since 3.0)
What would you say is the equivalence to 1 haste rating after steady shot has reached the GCD? (either as BM, or as a MM/SV who has the required rating)?
I assume item budget wise it's worth less than AP/crit, but it still add something (white damage). An approximate value would be nice for comparing items of different ilvls. (ie is that new item that is 15 less AP but 30 more haste rating an upgrade?)
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