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11/20/08, 9:20 AM
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#61
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Von Kaiser
Blood Elf Paladin
Sporeggar (EU)
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Originally Posted by flimflam
Any survival spec'd hunters?
I started off BM, great dps.. but during a 10m naxx we ran into a roadblock and i was the only class able to get replenishment (so i did) and wow did my damage take a hit but we were able to beat sapphrion and the healers loved it.
but im not totally sure on my spec so im looking for some feedback on these 2: Talent Calculator - World of Warcraft (0/21/51) or Talent Calculator - World of Warcraft (5/15/51)
leaning towards 0/21/51 but if anyone has any other ideas, feel free to let me know, thanks guys
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IAotH will be better than Imp stings for SV, imp stings is only really any good for MM. Also, don't be taking Focused aim ahead of Go for the Throat, in fact don't be taking mortal shots ahead of go for the throat. Probably only need 1 point as SV to make focus starvation rare enough that it doesn't matter, but it's one of the best points you'll spend.
I'd actually recommend this: Talent Calculator - World of Warcraft
Last edited by ElginRoko : 11/20/08 at 9:30 AM.
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For insurance reasons. Yes. That, and for freedom.
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11/20/08, 9:29 AM
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#62
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Glass Joe
Dwarf Hunter
La Croisade Ecarlate (EU)
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Originally Posted by flimflam
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Hi !
Unless your gear has gimped crit rating, 2/3 in Expose Weakness and 2/5 in hunting party should be enough to warrant a decent (read : > 95% uptime) on both buffs. At least, that was the case for me when i tried that spec @ lvl 70, with >40% crit chance raid buffed. I haven't had the chance to test Nax, so i can't really tell if Sniper training pays off... 3 points for 6% damage on your main DPS sources sounds cheap (in a good way :P), but do you have the freedom to remain at 30+ yards all the time ? Most of the time ?
If you scrape 4 points from EW, HP and Sniper Training you could invest them into Noxious Stings - It's less brutto DPS, but with 100% uptime and applied to autoshot as well.
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11/20/08, 10:16 AM
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#63
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Von Kaiser
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I figured 3/3 focused aim since its early and im way below hit capped (172 HR right now). crit unbuffed is at 20%.
Hit should be top priority, i think. maybe i could trade points from iaoth for 3/3 focused aim. then because my crit is only 20% add 1 point into hunting party. (thats the main reason im survival in the first place)
That leaves me with 1 point to toss some where, iaoth? max out expose weakness? maybe even another point into hunting party.
Talent Calculator - World of Warcraft
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11/20/08, 10:51 AM
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#64
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Glass Joe
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Basic Stat conversion
Simple Question I haven't been able to find a reference to:
I'm the leader of a small casual guild, and a number of our hunters have been looking to actually learn to play on a higher level. So in an attempt to help, I have been after doing some research for them. I understand a number of the more complicated tactics and strategies now, but still have the following simple questions:
What are the current stat conversions to RAP? Is it just AGI and AP, or do other stats contribute?
I have spent very little time on a hunter, and want to be sure I am giving the best advice I can to them.
Thank you.
[Edited for minor grammar fixes]
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11/20/08, 10:59 AM
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#65
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Piston Honda
Blood Elf Paladin
Eitrigg
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Originally Posted by Ellisi
What are the current stat conversions to RAP? Is it just AGI and AP, or do other stats contribute
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1 Agility = 1 Attack Power
1 Attack Power = 1 Attack Power
1 Int = .33/.66/1 Attack Power (1/2/3 Careful Aim - Tier 2 MM Talent)
1 Stam = .1/.2/.3 Attack Power (1/2/3 Hunter vs. Wild - Tier 5 Sv Talent)
Also, 1 Hunter Attack Power = .22 Pet Attack Power.
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11/20/08, 11:10 AM
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#66
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Von Kaiser
Blood Elf Hunter
Ravencrest (EU)
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I've been using the spreadsheet quite a bit and it's giving me confusing information!
Well basically it sells me that 2AP is better than 1AGI, is this really true?
Does it have anything to do with the pet doing such a large portion of the damage as BM? Or that I use serpenting sting in my rotation because of the glyph since the sting doesnt scale with crit?
I'd sort of like to know before I regem my entire gear set
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11/20/08, 11:25 AM
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#67
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Von Kaiser
Blood Elf Hunter
Ravencrest (EU)
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Originally Posted by Osse
t6 4-set bonus and glyph of steady shot do not stack.
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Tried and tested with a [Fine Light Crossbow], they do stack.
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11/20/08, 11:33 AM
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#68
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Don Flamenco
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Originally Posted by Aerynlore
Haste grants the most DPS per Rating when it is still decreasing the casting time of Steady Shot down to 1.5s (equal to the global cooldown). At this point, you cannot fire SS any faster, so the value of haste lowers.
What is that inflection point?
Well, a 2.0s SS fires in 1.739s with the 15% haste of your quiver/ammo pouch.
Add in there the 5/5 Serpent's Swiftness for another 20% haste, and your 2.0s SS now fires at 1.4815s, which is below our 1.5 threshold.
This means that for Beast Mastery with 5/5 S'sS, you don't need any additional haste to get your Steady Shot down. Thus, people will say that haste is a worthless stat, though this is incorrect. Haste will always* increase Hunter DPS, because more haste means firing more Auto-shots. The Haste  PS increase ratio, however, sharply declines once SS casts faster than the GCD.
For those not of the Beast Mastery persuasion:
To get Steady Shot down from 1.739s to 1.5, you need another 18.33%, which ( at 32.78998947 rating to 1%) means you need 602 Haste Rating
I hope that helps.
*This assumes that Auto-shot does not have a floor value by which it cannot fire faster.
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I'm somewhat confused by this post. To my knowledge, the cast time on Steady Shot has always been 1.5 seconds, and the wowhead description of the ability also says 1.5 seconds. I'm at work and can't log on and confirm, but if that's the case, wouldn't haste never effectively reduce the cast time of Steady Shot due to the GCD?
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Stand back! I'm going to try SCIENCE!
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11/20/08, 11:45 AM
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#69
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King Hippo
Orc Hunter
Stormscale (EU)
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Originally Posted by Lohegrin
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Tried and tested with a [Screeching Bow] couple days ago and I gained no increase to steady shot damage. Are you sure that during both tests you had exactly the same setup? Same ammo, same trinket's off (in case of procs) and so.
Were you shooting at lvl 80 target dummies? That's the only thing I could think of. If the glyph only works on high level mobs as I was testing on a level 60 dummy in Silvermoon.
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11/20/08, 11:46 AM
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#70
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Piston Honda
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Originally Posted by Suspiria
So, even for BM spec with exotic pet, Cat > Devilsaur?
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From my observations from simply running heroics the Cat is consistently accounting for 35% of my total damage for an entire run. I do have a Devialsaur to compare with my Cat, but I just tamed him Tuesday and he is still level 79. Once I have the Devialsaur to 80 I will take a harder look, but even at level 79 the Devialsaur was accounting for only 25% of my total damage. I cannot fathom 1 more level is going to make a big enough difference to add 10% more to the pets damage contribution. Something else to consider is I typically run with a prot warrior , so I do not have a bleed modifier for my Cat's Rake (Mangle or Trauma). I do not think heroics are the best means of testing DPS though, so I will wait for at least 10 man Naxx runs to get more diversity in raid buffs.
My current spec and my ferocity spec. I have garbage glyphs at the moment also. I plan on adding Steady Shot, Bestial Wrath and AotV glyphs as soon as they become available on my server (in guild). I am throwing this information out there just to have all things on the table going forward.
EDIT: Additional comment
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I'm thinking about Loque'nahak, (Devilsaur is really boring cause "stomp" sound when walk), but I've not yet see any viable DPS stats about the exotic cat vs Devilsaur.
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Loque'nahak is an odd pet to even toss into consideration at this point. Northrend just opened a week ago, so the spawn rate on this rare beast is being stalked by hundreds of hunters (Horde & Alliance). I have made a few early morning passes though the Basin hoping he appears, but realistically it is too early. I have seen one poorly geared/itemized hunter with this pet on my server so far.
Last edited by Mattaos : 11/20/08 at 11:57 AM.
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11/20/08, 11:52 AM
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#71
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Piston Honda
Blood Elf Paladin
Eitrigg
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Originally Posted by Rhaegal
I'm somewhat confused by this post. To my knowledge, the cast time on Steady Shot has always been 1.5 seconds, and the wowhead description of the ability also says 1.5 seconds. I'm at work and can't log on and confirm, but if that's the case, wouldn't haste never effectively reduce the cast time of Steady Shot due to the GCD?
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I am 100% sure that Steady Shot is a 2.0s cast time, now, and all of the sites (wowhead, wowdb, mmo-champ) are incorrect. This was an early change in the Beta as a way to combat the added Haste given from Windfury totem, but even with that change, hunters still were too high on the DPS charts, so they pulled WF from affecting ranged haste (but left the 2.0s SS).
Last edited by Aerynlore : 11/20/08 at 12:32 PM.
Reason: Statement confirmed
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11/20/08, 12:04 PM
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#72
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Von Kaiser
Blood Elf Paladin
Sporeggar (EU)
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Originally Posted by flimflam
I figured 3/3 focused aim since its early and im way below hit capped (172 HR right now). crit unbuffed is at 20%.
Hit should be top priority, i think. maybe i could trade points from iaoth for 3/3 focused aim. then because my crit is only 20% add 1 point into hunting party. (thats the main reason im survival in the first place)
That leaves me with 1 point to toss some where, iaoth? max out expose weakness? maybe even another point into hunting party.
Talent Calculator - World of Warcraft
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Yeah, that's a good build if you're really struggling on the hit, it's probably still the worst dps gain per point you're taking from MM, but that's more a statement about the strength of low MM than it is about the value of focused aim.
20% crit will be closer to 27% with master tactician taken into account, and then your're getting 4% more crit on steadies and 13% on explosives. With 2/3 EW you should expect about 88% uptime with those stats, and with 3/5 HP expect 99.3% uptime (would be 96% with 2/5).
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For insurance reasons. Yes. That, and for freedom.
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11/20/08, 12:11 PM
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#73
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Von Kaiser
Troll Hunter
Twisting Nether
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Originally Posted by Rhaegal
I'm somewhat confused by this post. To my knowledge, the cast time on Steady Shot has always been 1.5 seconds, and the wowhead description of the ability also says 1.5 seconds. I'm at work and can't log on and confirm, but if that's the case, wouldn't haste never effectively reduce the cast time of Steady Shot due to the GCD?
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Steady Shot is now a 2.0 sec base cast.
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11/20/08, 12:39 PM
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#74
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Von Kaiser
Blood Elf Paladin
Area 52
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I think the root of the confusion is that hunter tooltips do not update to reflect haste gear/talents the way caster tooltips do.
I play a BM hunter with the usual talents and my steady shot clearly finishes casting in the same time as the global cooldown, but the tooltip still reads 2.0s regardless.
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11/20/08, 12:43 PM
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#75
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Von Kaiser
Blood Elf Hunter
Ravencrest (EU)
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Originally Posted by Osse
Tried and tested with a [Screeching Bow] couple days ago and I gained no increase to steady shot damage. Are you sure that during both tests you had exactly the same setup? Same ammo, same trinket's off (in case of procs) and so.
Were you shooting at lvl 80 target dummies? That's the only thing I could think of. If the glyph only works on high level mobs as I was testing on a level 60 dummy in Silvermoon.
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yes, I got 650 avg steadies without sting, then 715 with it. And yes, I was shooting at the level 80 dummies.
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