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Old 08/09/09, 4:49 AM   #1376
Roughsects
Glass Joe
 
Dwarf Paladin
 
Misha
Misdirection Question

When opening with misdirection, as I understand it to work, the threat induced by the first three shots is directed to the object of said buff (usually a mage or rogue, am i right?); a guildmate of mine, and a frequenter of tall tales, indicated that the decription of the Misdirection is misleading. This guildmate stated in opening with Serpent Sting, the procs of damage also count as a "shot".

In debating with this guy, I stated that more often than not a hunter ought to get off 3 shots prior the first proc regardless if the poison counts or not.

Anyways, for the sake of my sanity, who is correct?

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Old 08/09/09, 5:46 AM   #1377
arlen
Piston Honda
 
arlen's Avatar
 
Human Paladin
 
Blackhand
Only the initial application of serpent sting will eat up an MD charge. The remaining ticks from the sting do not. If you fire serpent sting and no other shots, you'll have 2 MD charges left still.

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Old 08/11/09, 9:27 AM   #1378
netbeast
Glass Joe
 
Undead Priest
 
Aszune (EU)
pet random attacks?

Hello there once more!

So, we have the new patch here, and new bugs also:
Does anybody else encounter the random pet offensive ability autocasts (not the buff stuff, but bite, for instance)? Even if the pet is on passive? I have misspulled a few trash packs this week, and a fellow guildmate, even managed to pull a boss with this bug.

The only thing you need to do - is to be lucky and target the mob you want to pull, then you can start crafting something, or eating a fish feast, the pet will do the job. Like Russian roulette, either it will attack, or it won't. The strangest thing is, that the pet even uses taunt at the moment it starts autocasting, even if the taunt is disabled on autocast and put on the autocast bar (common way to fix the autocast bugs).

Does anybody know how to fight/fix it?

As we all know, you cannot disable bite autocast, then there will be loss of dps/almost no use of the pet, except for the few talent points and the buffs it gives.

I noticed, that the pet, when it starts autocasting, does it for a while, even with no target to attack, just the bite ability is on GCD all the time, dismissing and calling it doesn't help.

As for missdirection - hasn't this been broken too? Either i am really lame (i suppose i am lame, wouldn't be asking the question here then ), or i do not understand, how the mechanics of it work, or the MD, after patch, really counts for the serpent sting periodical damage, since i allways open with serpent sting, as I am MM specced.

3 shots should have bigger threat + tank threat than the next 1 or 2 shots after missdirection? I only need to shoot approx 1 -2 shots, after missdirection and i got the mob on me (omen starts swearing on me), ofc, i can FD, but, for instance, if i misspull patchwerk like this, it will anyway deadly strike 3 more cloth wearing targets (as it did this week for me, i did a ranged pull with MD on the tank, and patchwerk just jumped on me, killed me and a few cloth wearers, wanted to try a speed kill on him with ulduar gear and stuff).

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Old 08/11/09, 11:21 AM   #1379
 VRoscioli
Great Tiger
 
VRoscioli's Avatar
 
Troll Hunter
 
Ghostlands
Originally Posted by netbeast View Post
3 shots should have bigger threat + tank threat than the next 1 or 2 shots after missdirection? I only need to shoot approx 1 -2 shots, after missdirection and i got the mob on me (omen starts swearing on me), ofc, i can FD, but, for instance, if i misspull patchwerk like this, it will anyway deadly strike 3 more cloth wearing targets (as it did this week for me, i did a ranged pull with MD on the tank, and patchwerk just jumped on me, killed me and a few cloth wearers, wanted to try a speed kill on him with ulduar gear and stuff).
One thing to be careful of when MD pulling is shot macros. If you have, say, Silencing Shot, macroed to all of your shots and stings, then if you open with SrS, the following will eat your MD charges:

1) Silencing Shot
2) SrS Application (no threat until it ticks)
3) Autoshot

The result is very little threat transferred to the tank, and if you follow up with a CS, you not only negate any threat that would transfer to the tank via SrS, but also more than likely generate more threat than your SilS and AutoS generated, causing you to pull aggro.



Originally Posted by Seonid View Post
One of the advantages of not being a developer is that I have no knowledge of any "proper" way to do anything. That and C is liking coding in an illustrated version of assembler.
Pri DK Shm Pal

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Old 08/11/09, 3:06 PM   #1380
Leggo
Von Kaiser
 
Leggo's Avatar
 
Goblin Hunter
 
Shandris
Originally Posted by Roughsects View Post
When opening with misdirection, as I understand it to work, the threat induced by the first three shots is directed to the object of said buff (usually a mage or rogue, am i right?); a guildmate of mine, and a frequenter of tall tales, indicated that the decription of the Misdirection is misleading. This guildmate stated in opening with Serpent Sting, the procs of damage also count as a "shot".

In debating with this guy, I stated that more often than not a hunter ought to get off 3 shots prior the first proc regardless if the poison counts or not.

Anyways, for the sake of my sanity, who is correct?
Sadly, each tick of damage will eat a MD charge. See note below next quote for how I handle this.

Originally Posted by netbeast View Post
As for missdirection - hasn't this been broken too? Either i am really lame (i suppose i am lame, wouldn't be asking the question here then ), or i do not understand, how the mechanics of it work, or the MD, after patch, really counts for the serpent sting periodical damage, since i allways open with serpent sting, as I am MM specced.

3 shots should have bigger threat + tank threat than the next 1 or 2 shots after missdirection? I only need to shoot approx 1 -2 shots, after missdirection and i got the mob on me (omen starts swearing on me), ofc, i can FD, but, for instance, if i misspull patchwerk like this, it will anyway deadly strike 3 more cloth wearing targets (as it did this week for me, i did a ranged pull with MD on the tank, and patchwerk just jumped on me, killed me and a few cloth wearers, wanted to try a speed kill on him with ulduar gear and stuff).
For MD pulls I tend to have trouble MDing with Explosive Shot even though I would love to get all of its threat onto a tank. To be safe I usually just MD with aimed shot + auto shot then stop attacks and run back to the group. The main purpose of a MD pull is to pull the boss to the tank that is already in position. It isn't our job to give the tank a 10k threat lead. He can worry about building threat once it gets to him.

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Old 08/11/09, 7:16 PM   #1381
Zedia
Glass Joe
 
Gnome Warlock
 
Steamwheedle Cartel
Hunter Crit Cap?

I have heard that the hunter crit has a point of diminished return verses attack power at 35% crit.Hunter's are always trying to balance crit and AP since having a balance is the best I'd like to know if anyone knows if this is true!

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Old 08/11/09, 8:26 PM   #1382
Pijn
Piston Honda
 
Night Elf Hunter
 
Doomhammer (EU)
Originally Posted by Zedia View Post
I have heard that the hunter crit has a point of diminished return verses attack power at 35% crit.Hunter's are always trying to balance crit and AP since having a balance is the best I'd like to know if anyone knows if this is true!
Not true, gem for agility to get the 'perfect' balance. Follow the spreadsheet (or femaledwarf.com) and you will see that in almost all cases swapping one agility gem for either an AP or crit gem will result in a loss of dps (the exceptions being caused by socket bonus/meta requirements).

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Old 08/12/09, 4:59 AM   #1383
hotmetal
Von Kaiser
 
Orc Hunter
 
Draenor (EU)
Originally Posted by Zedia View Post
I have heard that the hunter crit has a point of diminished
There is no hunter crit cap.

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Old 08/12/09, 6:05 AM   #1384
phurst00
Banned
 
Draenei Shaman
 
Staghelm
Has anyone done any math on the difference between DPS output with [True-Aim Long Rifle] vs. [Nesingwary 4000] for us hunter alts? Just playing around with the weapons on a dummy seems to be leaning towards the Nesingwary, but any help/advice would be awesome (ps, I am faaaar from the armor pen "cap")

PS:
Originally Posted by netbeast View Post
Does anybody else encounter the random pet offensive ability autocasts (not the buff stuff, but bite, for instance)? Even if the pet is on passive?
The only time I have seen an issue like this is in Trial of Champions after the jousting event - a pet on defensive will start attacking the bosses (presumably because of the jousting portion), but this can be easily remedied by putting your pet on passive before you begin the joust event. PSS - If your're talking about your pet using an offensive ability while on passive without you sending your pet after something, uh... ticket time? Havent seen this particular problem yet.

Last edited by phurst00 : 08/12/09 at 6:13 AM.

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Old 08/12/09, 8:58 AM   #1385
netbeast
Glass Joe
 
Undead Priest
 
Aszune (EU)
Originally Posted by phurst00 View Post
PSS - If your're talking about your pet using an offensive ability while on passive without you sending your pet after something, uh... ticket time? Havent seen this particular problem yet.
Yes, i am talking exactly about that. And i was not the only one, who experienced something like that.

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Old 08/12/09, 10:15 AM   #1386
Suroviy
Glass Joe
 
Dwarf Hunter
 
Гордунни (EU)
MD in MM build

-applying SrS on boss will make few threat
-SilS will make few threat
(this u can make on the run, if u dont want make an AutoS)

than u can cast MD and than make a CS-AutoS-AimedS

i think if u will stay far from Boss u will have 2gcd before boss will kill you

i'm using macro MD on focus (tank=focus). so make this chain is very easy... and i'm sure that after 1 CS tank will have much more threat than u

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Old 08/12/09, 3:41 PM   #1387
Zedia
Glass Joe
 
Gnome Warlock
 
Steamwheedle Cartel
White and yellow damage

I have gotten 2 answers to one question and was wondering if I can get an answer here. What is white damage and yellow damage? some ppl say white damage is normal hit and yellow is the crit hit and some say that white is from your auto attacks and yellow is from your other abilities. Can anyone tell which is correct?

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Old 08/12/09, 3:42 PM   #1388
Zedia
Glass Joe
 
Gnome Warlock
 
Steamwheedle Cartel
What is the addon

What is the add on that changes your tracker or tells u to change ur tracker when u are in raid!

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Old 08/12/09, 3:42 PM   #1389
Lupius
Von Kaiser
 
Blood Elf Hunter
 
Black Dragonflight
Originally Posted by Suroviy View Post
MD in MM build

-applying SrS on boss will make few threat
-SilS will make few threat
(this u can make on the run, if u dont want make an AutoS)

than u can cast MD and than make a CS-AutoS-AimedS

i think if u will stay far from Boss u will have 2gcd before boss will kill you

i'm using macro MD on focus (tank=focus). so make this chain is very easy... and i'm sure that after 1 CS tank will have much more threat than u
I don't like the sound of that...

It's likely that the SrS portion of your CS and the 2nd tick of SrS will consume your MD before you hit the boss again with aimed shot, which means you might pull aggro with an unlucky sequence of crits.

Note: pyrorocket consumes an MD charge too. I learned that the hard way.

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Old 08/12/09, 4:00 PM   #1390
Repaxan
Von Kaiser
 
Draenei Hunter
 
Lightbringer
Originally Posted by Zedia View Post
I have gotten 2 answers to one question and was wondering if I can get an answer here. What is white damage and yellow damage? some ppl say white damage is normal hit and yellow is the crit hit and some say that white is from your auto attacks and yellow is from your other abilities. Can anyone tell which is correct?
White damage is your auto-attack / auto-shot. Yellow damage is damage from using abilities.

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Old 08/12/09, 4:16 PM   #1391
Repaxan
Von Kaiser
 
Draenei Hunter
 
Lightbringer
Is there a way to figure out ingame how much ArP rating my character has (aside from the obvious adding it up by hand)? The default character panel does not show it, and this makes it tedious to figure out what effects different gear would have on my ArP.

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Old 08/12/09, 4:30 PM   #1392
Nandei
Von Kaiser
 
Nandei's Avatar
 
Blood Elf Hunter
 
Moonglade (EU)
Originally Posted by Repaxan View Post
Is there a way to figure out ingame how much ArP rating my character has (aside from the obvious adding it up by hand)? The default character panel does not show it, and this makes it tedious to figure out what effects different gear would have on my ArP.
The default character panel does show ArP, just mouseover your Hit Rating.

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Old 08/12/09, 4:32 PM   #1393
theane
Glass Joe
 
Night Elf Hunter
 
Dawnbringer
Hit Transfer to Pet

I am trying to determine if full integer rounding has been removed in hit transfer to pet with patch 3.2. So that if you have 7.99% hit your pet also has 7.99% hit rather than the 7% they had pre 3.2. I did some testing last night manipulating my Hit rating above and below the hitcap however I believe my data has been demonized by the random number generator (RNG).

Conditions of the Test
Pet attacking alone Raid Boss Test dummy timed for 5 minutes
No Buffs on Pet other than True Shot Aura
No debuffs on test dummy
10 rounds for each test

First test
Hunter HR 327 9.97% (1.97% over)
No misses by pet

Second Test
Hunter HR 259 7.87% (0.13% under)
Results by round
1. 0%
2. 0.57%
3. 0.11%
4. 1.15%
5. 0.98%
6. 0.08%
7. 0%
8. 0.32%
9. 1.08%
10.0.18%

As you can see in the second test two of 10 rounds against the raid test dummy my pet failed to miss at all, conversely 3 of 10 times it missed almost 10 times I would have expected if full integer rounding was removed. When all cases are averaged out it appears like full integer rounding is still occurring in hit transfer to pet. Has anyone else tested this and can confirm/disprove these results.

Edited for spelling and content

Last edited by theane : 08/12/09 at 5:04 PM.

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Old 08/12/09, 9:20 PM   #1394
Leggo
Von Kaiser
 
Leggo's Avatar
 
Goblin Hunter
 
Shandris
Originally Posted by Zedia View Post
What is the add on that changes your tracker or tells u to change ur tracker when u are in raid!
I use an addon called AutoTrack

Here is a link: AutoTrack - Addons - Curse

I have a macro setup to turn it on and off. /autotrack

It simply sets your track to be whatever you have targeted. If you are out farming ore or whatever just hit the /autotrack macro to turn it off so you can keep Track Mining Node active. Don't forget to turn it back on when you are done farming.

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Old 08/13/09, 4:01 AM   #1395
Bullshot
Don Flamenco
 
Bullshot's Avatar
 
Night Elf Hunter
 
The Maelstrom (EU)
Originally Posted by Leggo View Post
I use an addon called AutoTrack

Here is a link: AutoTrack - Addons - Curse

I have a macro setup to turn it on and off. /autotrack

It simply sets your track to be whatever you have targeted. If you are out farming ore or whatever just hit the /autotrack macro to turn it off so you can keep Track Mining Node active. Don't forget to turn it back on when you are done farming.
You don't need such an addon anymore. Improved Tracking was changed a while back in such a way that as long as you're tracking one creature type, the IT bonus applies to every other trackable mob type.

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Old 08/13/09, 9:15 AM   #1396
Leggo
Von Kaiser
 
Leggo's Avatar
 
Goblin Hunter
 
Shandris
Originally Posted by Bullshot View Post
You don't need such an addon anymore. Improved Tracking was changed a while back in such a way that as long as you're tracking one creature type, the IT bonus applies to every other trackable mob type.
Ah, I found what you saw. Thanks for the correction.

GC's Post: Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.

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Old 08/13/09, 3:11 PM   #1397
Allara
Extra Special
 
Allara's Avatar
 
Draenei Hunter
 
Draenor
Originally Posted by Bullshot View Post
You don't need such an addon anymore. Improved Tracking was changed a while back in such a way that as long as you're tracking one creature type, the IT bonus applies to every other trackable mob type.
You may still be interested in trying Track-o-matique, which only tries to switch to one of your tracking types if you're tracking something else such as Herbs. It can also switch you back to Herbs (or whatever you had) when you leave combat if you wish.

United States Online
Old 08/16/09, 4:29 AM   #1398
Twinkielock
Von Kaiser
 
Orc Death Knight
 
Emerald Dream
Why is Improved Barrage taken in the cookie cutter MM spec? My personal crit rating is 45% unbuffed. Wouldn't the points be better spent in efficiency?

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Old 08/16/09, 6:04 AM   #1399
Nandei
Von Kaiser
 
Nandei's Avatar
 
Blood Elf Hunter
 
Moonglade (EU)
Originally Posted by Twinkielock View Post
Why is Improved Barrage taken in the cookie cutter MM spec? My personal crit rating is 45% unbuffed. Wouldn't the points be better spent in efficiency?
The cookie cutter spec assumes full raid buffs, which means also Judgement of Wisdom. With JoW mana is of no concern and so Efficiency does nothing.

Finland Offline
Old 08/16/09, 6:43 AM   #1400
Twinkielock
Von Kaiser
 
Orc Death Knight
 
Emerald Dream
Originally Posted by Nandei View Post
The cookie cutter spec assumes full raid buffs, which means also Judgement of Wisdom. With JoW mana is of no concern and so Efficiency does nothing.
That makes sense, but that being said. Why Imp Barrage? Why not Hawk Eye, or anything else?

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