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09/27/09, 9:08 AM
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#1501
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Piston Honda
Worgen Hunter
Doomhammer (EU)
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Originally Posted by Bhuj
I was wondering if there is a place that had a list of stats that have a cap or diminishing return. Not that I come close to it on anything but my Hit rating but as I look for upgrades I don't want to over stack any other stat.
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As a hunter you can't overstack anything other than hit and ArP. ArP caps out somewhere around 1400 since the nerf in 3.2.2.
Hitcap is at 8%, or 263(?) rating - that's 230 rating for a Draenei/with a draenei in your group.
All other stats you can keep stacking to infinity (critcap is a big myth - it caps at 100%, end of..).
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09/27/09, 3:23 PM
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#1502
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Von Kaiser
Dwarf Hunter
Blackhand (EU)
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Is 7,99% hunter hit transfered with 7% to my pet or with 7,99%?
So is the bug fixed, that 8,00% hit is much better for my pet than 7,99%?
Thank you
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09/28/09, 8:28 AM
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#1503
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Grimmarg
(critcap is a big myth - it caps at 100%, end of..).
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Which is not entirely impossible. Best geared, Agi-gemmed and double Death's Choice/Verdict and Kill Shot is getting awfully close.
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09/29/09, 6:01 AM
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#1504
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Von Kaiser
Troll Hunter
Vek'nilash (EU)
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Originally Posted by Hirgux
Is 7,99% hunter hit transfered with 7% to my pet or with 7,99%?
So is the bug fixed, that 8,00% hit is much better for my pet than 7,99%?
Thank you
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yes. the bug still exists and pet gets only full percentages of hunter's hit rounded down.
Therefore 8,02% is lowest you can go (263 rating).
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09/29/09, 8:21 PM
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#1505
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Von Kaiser
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I am looking to changing to MM soon, but I'm not sure if I would be receiving the appropriate uptime on sunder/mangle/trauma needed to make it out distance SV . Can just 1 warrior maintain nearly 100% uptime on sunders and trauma? Here are some recent parses from my guild, all wipes though.
WoW Meter Online - Combatlog Replay
If the wipes aren't useful, then here is my guilds WoL page:
World of Logs - Real Time Raid Analysis
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09/29/09, 8:38 PM
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#1506
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Pretty much doubt that. Trauma is quite possible to be kept up by a single (arms!) warrior, even on movement intense fights.
Since you said something about a single warrior keeping both buffs up, I assume he's arms specced. In that case, sunder armor is very unlikely, as if the stack falls off, a dps warrior would need 5 GCDs to restack. In the context of maintaining a decent dps (and maybe providing demo and comm/battle shout as well, depending on your other group members) that's a very demanding sacrifice. It is possible to prevent it from falling, and it is possible to maintain a high uptime even if it does fall off, but then you'd actually be completely crippling a dpser for a very slight dps increase for you (okay, and for every other physical dpser in the raid, but you're still better off getting a prot warrior to do it)
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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09/29/09, 9:58 PM
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#1507
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Banned
Blood Elf Hunter
Runetotem (EU)
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dvorjak's problem is that there isn't a Prot Warrior it seems (I am assuming this is a normal Warriors setup). Thre is one Arms and one Fury. I believe that Sunder can be stacked by several Warriors, meaning those two Warriors can share the burden and stack pretty fast. Similarly the shouts can be managed (demo might not be an issue with a Prot Pally).
All the Warrior buffs and debuffs ahould be possible with that setup, just don't burden one guy with it all. But with a Feral tank Trauma as such shouldn't be needed since Mangle is just as good.
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09/29/09, 10:33 PM
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#1508
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Glass Joe
Night Elf Hunter
Doomhammer
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Struggling to find the right answers
Ok, so I've asked around, friends and other players on the game looking for worthwhile answers to my holdup, I'm a MM Hunter, decently geared, doing Heroics, and well I seem to have been given a lot of different advice, some good, some not so much. I do OK for Heroics but my DPS 'really" needs work, especially for raiding as I have gotten booted from a few for bad DPS. What am I doing wrong?
So really...stat caps, stacks gear-wise, gemming and enchants and shot-rotation/timing if I stay MM?
Or re-spec BM or Surv and same questions apply?
Could use some good advice guys, thanks 
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09/30/09, 3:48 AM
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#1509
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Von Kaiser
Troll Hunter
Vek'nilash (EU)
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Originally Posted by Kickinnugget
Ok, so I've asked around, friends and other players on the game looking for worthwhile answers to my holdup, I'm a MM Hunter, decently geared, doing Heroics, and well I seem to have been given a lot of different advice, some good, some not so much. I do OK for Heroics but my DPS 'really" needs work, especially for raiding as I have gotten booted from a few for bad DPS. What am I doing wrong?
So really...stat caps, stacks gear-wise, gemming and enchants and shot-rotation/timing if I stay MM?
Or re-spec BM or Surv and same questions apply?
Could use some good advice guys, thanks 
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This almost seems like a troll, but against all odds, let's assume it's not.
1. You miss enchants from most of your items. Even those that you have are not optimal.
2. Your metagem/gems are way off. You have no use whatsoever for str for example.
3. You are seriously over hitcap.
4. Your glyphs are not optimal
5. Your talentbuild is plain weird
The reason I'm just stating some of your errors instead of offering answer right away is two-fold.
1. By coming here you indicate that you're willing to improve your character and play style, yet you intentionally
choose not to find answers to your questions yourself, even thou those answers are just a click away here on these
very forums.
2. No amount of advices or suggestions will improve your dps if you lack the knowledge of basic mechanics of
playing a hunter. You will need to start this journey by yourself first.
Hope I just didn't earn myself an infraction too, but in case you seriously wanted to improve yourself this
was something you had to be told. Take care.
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09/30/09, 3:55 AM
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#1510
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Bald Bull
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Originally Posted by Enova
Pretty much doubt that. Trauma is quite possible to be kept up by a single (arms!) warrior, even on movement intense fights.
Since you said something about a single warrior keeping both buffs up, I assume he's arms specced. In that case, sunder armor is very unlikely, as if the stack falls off, a dps warrior would need 5 GCDs to restack. In the context of maintaining a decent dps (and maybe providing demo and comm/battle shout as well, depending on your other group members) that's a very demanding sacrifice. It is possible to prevent it from falling, and it is possible to maintain a high uptime even if it does fall off, but then you'd actually be completely crippling a dpser for a very slight dps increase for you (okay, and for every other physical dpser in the raid, but you're still better off getting a prot warrior to do it)
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Kind of off topic, but it's quite easy to keep sunders up as a DPS warrior - the main issue is getting the initial 5 stack up, if you have 2 warriors that's much less painful. On fights with quick target swaps (hardmode jaraxus, twins shields etc) a DPS warrior probably can't keep it up, if anything a rogue should do low CP exposes instead. On sustained targets though, fury warriors incur very little loss in maintaining the sunder due to a good number of empty GCDs. As I understand it, arms doesn't have GCDs to spare nearly as often, but the arms warrior still gains DPS dropping a GCD every now and then to keep the stack from falling off (with the alternative being no sunders for him).
Trauma takes no effort to keep up, it's just a proc. If you don't have any arms warriors but do have a feral cat, he will keep it up (or rather he'll keep mangle up to the same effect) since it's still a net DPS gain for him to have it up. I don't know about feral bears though.
Demo and Battleshout are similarly not that hard to keep up as fury, more an annoyance having to monitor them than anything else. I think all the tanking classes can currently do their own demoshouts though, so demo shouldn't be necessary if you just have an arms warrior. Thunderclap is a royal pain for fury warriors to keep up though, since you can't cast it in Berserker Stance - for arms it's another lost GCD and some rage.
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09/30/09, 6:24 AM
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#1511
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Von Kaiser
Blood Elf Hunter
Moonglade (EU)
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Originally Posted by alienangel
Trauma takes no effort to keep up, it's just a proc. If you don't have any arms warriors but do have a feral cat, he will keep it up (or rather he'll keep mangle up to the same effect) since it's still a net DPS gain for him to have it up. I don't know about feral bears though.
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A feral bear tank will keep Mangle up, it is a nice threat move for them and they should use it on every cooldown.
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10/02/09, 8:43 PM
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#1512
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Piston Honda
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Hi guys,
I have a couple of questions regarding MM and SV specs :
1.
When trying out the "Shot Rotation" tab in Shandara's sheet, it is showing me the preferred shot priority of ES/SrS/BA/KS/AiS/SS. Trying to change the shots under "Shot Priority" table to the more logical one, such as KS/ES/BA/SrS/AiS/SS, or some other combinations, actually shows a reduction in DPS.
The reason I'm asking this is I'm trying out MM and I want to know the best shot priority. When talent is changed to MM, the sheet is showing me CS/KS/Arcane/AiS/SS (assuming SilS is macro'd and SrS in the beginning). I feel that something is not quite right with the priority due to Arcane is shown to do less dmg compared to AiS (and thus should be higher in priority), but still shown to be higher in "Shot Priority" table. Changing them around, again, shows a reduction in DPS. So, is the priority that the sheet showing me actually the best shot priority for MM?
Oh, and Arcane is shown to deal more damage still than SS, so I assume I can't drop it from rotation.
2.
Based on spreadsheet, my MM spec is shown to be marginally higher than SV spec with current gear. I am gemming Agi, and nowhere near ArP soft cap, nor having either Arpen trinkets. I also disabled some buff that might skew the result towards MM, such as Sunder Armor (but keeping Mangle due to regular ferals in our raid anyway) or ArP elixirs/foods. Does this mean that Agi-MM is viable for me to try? Or there is an oversight in my settings that may cause Agi-MM to show better result than SV, while it should not?
3.
This might have been asked before, but I can't find the thread on it. During Vezax fight, I saw "Immune" message popping up every so often. What is causing it? I assume that it is mana return effect from paladin's JotW but I am not 100% sure.
SOrry for my long texts. Thank you.
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10/03/09, 2:08 AM
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#1513
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Von Kaiser
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If [Dark Matter] procs in the middle of a Serpent Sting that is already up, will that increase the criticals received from the current Serpent Sting or will if have to be reapplied? I would test it myself, but I do not have the trinket.
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10/03/09, 7:22 AM
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#1514
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Von Kaiser
Dwarf Hunter
Bloodhoof (EU)
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Originally Posted by MizarAlcor
Hi guys,
I have a couple of questions regarding MM and SV specs ...
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When working out whether to move to 4xsteady or continue using Arcane Shot have you factored in the 30% extra damage from piercing shots to your Steady crits? looking at your gear i'd assume arcane is still slightly better but that will change rapidly the more natural ArP you get.
In my Experience Aimed Shot is indeed higher damage than Arcane. the spread sheet is a very useful tool but ultimately use what makes sense to you and do not follow its results religiously.
One thing i will advise, unless you can guarentee having a Draenei in your group EVERY raid, move a point into focused aim to get hit capped. Oh, a second thing too, the glyph of steady shot is not needed for MM as there is a glitch with Marked for Death that gives us the buff already. Something for you to play with 
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10/03/09, 11:24 AM
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#1515
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Von Kaiser
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Are there any good addons that can track the internal cooldown of LnL? Also it would be nice if it recognized the difference between an LnL proc from a frost trap and a Black Arrow tick.
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10/08/09, 5:12 PM
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#1516
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Glass Joe
Blood Elf Hunter
Steamwheedle Cartel
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Glyph of true shot aura
Do you still get the benefit of [Item not found!] even if you are affected by Shamanistic Rage or Abomination's Might seeing as when either proc our trueshot aura goes away from our buff bars.
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10/08/09, 6:53 PM
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#1517
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The Treachery of Forums
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Originally Posted by mcam31132008
Do you still get the benefit of [Item not found!] even if you are affected by Shamanistic Rage or Abomination's Might seeing as when either proc our trueshot aura goes away from our buff bars.
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Neither of those buffs overwrite TSA as of the latest patch. There was a cancelaura macro that hunters with that glyph could use to ensure uptime for Aimed Shot, but it's no longer necessary to use. The glyph works correctly.
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Originally Posted by Apate
Yeah, I'm barely OK with myself being in the room while I have sex
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10/11/09, 12:25 AM
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#1518
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Glass Joe
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i am surv specced and very well geared i recentky got the baelguns heavy crossbow from 25man toc and i was wondering what scope i should use my crit rateing is already needlessly high for 25 mans like 50%+ so iw as debating on haste or damage and opinions
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10/11/09, 1:37 AM
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#1519
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Don Flamenco
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The problem is that, unless you at 100% crit already, nothing other than [Heartseeker Scope] is going to be worth equipping. The +dmg scopes aren't going to affect anything other than autoshot, and +haste isn't worth much once you're got SS below the GCD.
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10/11/09, 3:23 AM
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#1520
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Bald Bull
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I would imagine 30 hit can still be better than heartseeker under some circumstances Iru. Trading crit for hit should be a gain if you're currently gemming or enchanting hit at the expense of agi (i.e in red sockets or on gloves/boots).
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10/12/09, 3:16 AM
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#1521
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Piston Honda
Blood Elf Death Knight
Kul Tiras
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I'm trying to run some theorycrafting on the Wolverine Bite changes for next patch for BM, however to the best of my knowledge no one actually has the attack power coefficient for Wolverine Bite recorded anywhere?
Does anyone know how much attack power benefits Wolverine Bite, if at all? I assume for scaling reasons it has a coefficient of some sort much like any pet ability, but none is listed on WoWWiki and googling pulls up nada.
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10/12/09, 5:39 PM
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#1522
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Glass Joe
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Originally Posted by Qaenyin
I'm trying to run some theorycrafting on the Wolverine Bite changes for next patch for BM, however to the best of my knowledge no one actually has the attack power coefficient for Wolverine Bite recorded anywhere?
Does anyone know how much attack power benefits Wolverine Bite, if at all? I assume for scaling reasons it has a coefficient of some sort much like any pet ability, but none is listed on WoWWiki and googling pulls up nada.
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I don't believe that Wolverine's Bite has an attack power scaling coefficient, since the ability's tool tip tells you that it is "A fierce attack causing 5 damage, modified by pet level." So, with no ranks of the ability and it scaling with pet level, the base damage will be 400. For damage scaling, however, all the following talents will buff the damage of Wolverine's Bite:
Pet:
Spiked Collar (9%)
Feeding Frenzy (16% under target 35%HP)
Cornered (50% under 35%HP)
Hunter:
Focused Fire (2%)
Unleashed Fury (15%)
Ferocious Inspiration (3%)
Kindread Spirits (20%)
Bestial Wrath (50%)
Last edited by Jagobah : 10/12/09 at 5:39 PM.
Reason: clarifying
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10/12/09, 10:13 PM
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#1523
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Banned
Blood Elf Hunter
Runetotem (EU)
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All pet specials have a base attack value, but they also scale with AP (or SP in certain cases).
I would assume that WB scales somewhat better since it is supposed to be better to use than a normal attack. If it didn't scale at all it would be horribly underpowered since all the other pet specials get the same scaling from pet and hunter talents.
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10/15/09, 12:04 PM
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#1524
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Glass Joe
Draenei Hunter
Proudmoore
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I am a SV specced hunter and I've been playing around with Zeherah's Spreadsheet online and I've noticed something odd.
I have currently have Windrunners Tunic of Conquest x2 Delicate Cardinal Rubies gives me an overall DPS of 4284.
However if I change one gem into a Brialliant King's Amber activating the socket bonus I get a total DPS 4288.
I've been gemming for pure agility in all my sockets except for one dragon's eye for haste and a nightmare tear- I'm curious if this is the correct way to go about things or if I should be trying to activate certain socket bonuses in lieu of stacking pure agility and if so I should be gemming for pure int or if I should be going to ametrines either agi/crit or agi/haste.
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10/15/09, 12:22 PM
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#1525
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Von Kaiser
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Originally Posted by csc29
I am a SV specced hunter and I've been playing around with Zeherah's Spreadsheet online and I've noticed something odd.
I have currently have Windrunners Tunic of Conquest x2 Delicate Cardinal Rubies gives me an overall DPS of 4284.
However if I change one gem into a Brialliant King's Amber activating the socket bonus I get a total DPS 4288.
I've been gemming for pure agility in all my sockets except for one dragon's eye for haste and a nightmare tear- I'm curious if this is the correct way to go about things or if I should be trying to activate certain socket bonuses in lieu of stacking pure agility and if so I should be gemming for pure int or if I should be going to ametrines either agi/crit or agi/haste.
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If the socket bonus exceeds the DPS value difference between a 20 agility and 10 agi/crit or 10 agi/stam, then it is more worth it to use a multicolored gem. In your case, you are losing 20 base agility for the gain of 20 int and 12 AP, which, according to the spreadsheet for your set up, is worth more. There can be many variables that influence this outside of raw damage, as you are gaining ~8 AP for the loss of a decent amount of crit. I would venture a guess as to say that with your gear/talent set up and settings, the extra int gives you a large enough mana pool to cut your time in viper down just enough so as to offset the difference between the gem values. It's hard to say without seeing your spreadsheet, however.
The general standard is to socket only +20 agility, unless you're needing hit rating, activating your meta, or the socket bonus is worth more than the difference between the agility gem and the matching gem taking its place.
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