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Old 11/20/08, 8:29 PM   #91
Kivshani
Glass Joe
 
Tauren Hunter
 
Vashj (EU)
Actually the Ammo Pouch and SS don't effect th casting speed of Steady Shot, just the weapon speed. Only Haste Rating changes the casting time of SS.

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Old 11/20/08, 11:49 PM   #92
Frisk
Glass Joe
 
Dwarf Hunter
 
Dark Iron
So I plan on raiding as Marks and I think that a cunning pet might work well for that tree because of the mana regen ability (because marks drains the mana pretty quickly). Has anyone done any research on the best dps cunning pet?

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Old 11/21/08, 12:35 AM   #93
mersenne
Glass Joe
 
Tauren Shaman
 
Spinebreaker
Originally Posted by Kivshani View Post
Actually the Ammo Pouch and SS don't effect th casting speed of Steady Shot, just the weapon speed. Only Haste Rating changes the casting time of SS.
This is so very, very incorrect. The tooltip will not change to reflect cast time reduction, but your quiver and Serpent's Swiftness most definitely reduce Steady Shot cast time.

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Old 11/21/08, 3:04 AM   #94
Ele
Von Kaiser
 
Blood Elf Mage
 
Doomhammer (EU)
Originally Posted by Kivshani View Post
Actually the Ammo Pouch and SS don't effect th casting speed of Steady Shot, just the weapon speed. Only Haste Rating changes the casting time of SS.
I can assure you they do reduce the cast time, mine is a bit below 1.5 seconds and I have pretty much zero haste gear.

I have a question about my "Enrage macro":

#showtooltip Bestial Wrath
/cast Kill Command
/cast Call of the Wild
/use 13
/use 14
/cast Bestial Wrath

Very often it happens that everything goes off, except Call of the Wild, even spamming with the mouse button the skill on the pet bar, doesn't really help, it seems to just refuse going off for a few attempts. What am I missing here?

---

A small tip if you want to squeeze every little bit of damage also in 5 men instances, use this Steady Shot macro:

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

Basically line #2 will fire a kill shot if a mob is below the 20% hit points mark, hiding the error messages when it's not possible to cast one.

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Old 11/21/08, 4:51 AM   #95
Laertis
Glass Joe
 
Laertis's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
i´m wondering what haste rateing i should be aiming at 80 as a Markmanship hunter ?

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Old 11/21/08, 5:46 AM   #96
Razzmatazz
Glass Joe
 
Night Elf Hunter
 
Shadowsong (EU)
Originally Posted by Laertis
i´m wondering what haste rateing i should be aiming at 80 as a Markmanship hunter ?
The answer from page 1 (please put some effort into looking for answers before asking questions):

Originally Posted by Aerynlore
For those not of the Beast Mastery persuasion:
To get Steady Shot down from 1.739s to 1.5, you need another 18.33%, which (at 32.78998947 rating to 1%) means you need 602 Haste Rating
The original post had some more explanation as to the reasoning behind this, feel free to check it out. Also note that the 602 haste rating isn't a "hard" cap by any means: gathering more than 602 haste rating will still boost your dps, as that additional haste will still lower the time between your Auto Shots. But the extra dps from any haste over 602 rating (or 18.33%) will be significantly lower due to the limiting factor of the global cooldown (the further reduction of Steady Shot's cast time below 1.5 seconds is virtually useless as you can only cast one Steady Shot every 1.5 seconds anyway).

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Old 11/21/08, 5:56 AM   #97
buzzy_
Glass Joe
 
Sombras
Troll Hunter
 
Non-US/EU Server
Simple questions about hit rating.

vs lvl 80 you need?
vs lvl 80 with 3\3 focused aim you need?

vs lvl 83 (if 83 is the lvl of the bosses if not, I beg you plz to correct me) you need?
vs lvl 83 with 3\3 focused aim you need?

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Old 11/21/08, 6:09 AM   #98
Intie
Glass Joe
 
Draenei Hunter
 
Tarren Mill (EU)
Originally Posted by buzzy_ View Post
Simple questions about hit rating.
Against lvl 83 mobs (aka bosses):

With no Focused Aim, you need 296 hit rating to be hit capped.
With max Focused Aim, you need 197 hit rating to be hit capped.

If you are sexy draenei like me (or you have him/her in your group) you need 263 hit (or 164 with Focused Aim) to be hit capped against lvl 83 mobs.

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Old 11/21/08, 7:29 AM   #99
Gleithan
Von Kaiser
 
Dwarf Hunter
 
Echo Isles
Originally Posted by Ele View Post
I can assure you they do reduce the cast time, mine is a bit below 1.5 seconds and I have pretty much zero haste gear.

I have a question about my "Enrage macro":

#showtooltip Bestial Wrath
/cast Kill Command
/cast Call of the Wild
/use 13
/use 14
/cast Bestial Wrath

Very often it happens that everything goes off, except Call of the Wild, even spamming with the mouse button the skill on the pet bar, doesn't really help, it seems to just refuse going off for a few attempts. What am I missing here?
I have noticed the same thing. I think it has to do with Call of the Wild being on the pet GCD. If I hit the macro standing still not attacking anything, Call of the Wild always goes off. But if my pet is attacking something, it sometimes doesn't.

Thanks for the second macro; is the /cast !autoshot line required?

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Old 11/21/08, 8:03 AM   #100
Fimbo
King Hippo
 
Fimbo's Avatar
 
Tauren Hunter
 
Argent Dawn (EU)
Originally Posted by buzzy_ View Post
Simple questions about hit rating.

vs lvl 80 you need?
vs lvl 80 with 3\3 focused aim you need?

vs lvl 83 (if 83 is the lvl of the bosses if not, I beg you plz to correct me) you need?
vs lvl 83 with 3\3 focused aim you need?
So we are four pages into this new thread and the same question has been asked two or three times already.

Please do at least some basic research before asking questions that will quite obviously have been asked already:

http://elitistjerks.com/f31/t29453-c..._a/#post834904

Hunter: Simple Questions/Simple Answers

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Old 11/21/08, 8:56 AM   #101
ElginRoko
Von Kaiser
 
Blood Elf Paladin
 
Sporeggar (EU)
Just noticed this error:

Originally Posted by Aerynlore View Post
For those not of the Beast Mastery persuasion:
To get Steady Shot down from 1.739s to 1.5, you need another 18.33%, which (at 32.78998947 rating to 1%) means you need 602 Haste Rating
Quiver haste is multiplicative, not additive, so your attack speed is WSPD / 115% / (100% + haste from rating %) not WSPD / (115% + haste from rating %)

So you need 15.94% to reach 1.5s steady cast, which is 523 rating, or if you can count on the 3% haste buff from a boomkin or ret paladin you need 12.57% which is 412 rating

For insurance reasons. Yes. That, and for freedom.

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Old 11/21/08, 9:34 AM   #102
Xaraphyne
Von Kaiser
 
Xaraphyne's Avatar
 
Troll Hunter
 
Twisting Nether
To clear up the haste confusion:

Steady Shot with Quiver Haste
2.0 sec / 1.15 (15%) = 1.74 sec

Steady Shot with Quiver & Serpent's Swiftness Haste
2.0 sec / 1.15 (15%) * 1.20 (20%)
becomes
2.0 sec / 1.38 (38%) = 1.45 sec

BM is still below 1.5 sec cast time on Steady, so haste will not have as much benefit, as Aerynlore said although their numbers were slightly off.

Unbuffed Marks will need...

1.5 sec = 2.0 sec / 1.15 (15%) * X (X%)

Let's bust out those algebra skills. Oh god, they're rusty. I'm probably going to do it wrong.

1.5 = 2 / 1.15X
Multiply both sides by 1.15X
1.725X = 2
Divide both sides by 1.725
X = ~1.15942

Is that right? Lemme see... Going back to the former equation:

1.5 sec = 2.0 sec / 1.15 (15%) * X (X%)
Insert the value
1.5 sec = 2.0 sec / 1.15 (15%) * ~1.15942 (15.942%)
becomes
1.5 sec = 2.0 sec / ~1.3333 (~33.33%)

... /facepalm... Duh. I guess that is right.

So if nothing here is inherently flawed, to get 15.942% haste you will need...

15.942 * 32.78998947 = ~522.738

Tada! Verified, the point at which haste stops being as good for non-BM hunters, unbuffed of course. /bow

Presumably what ElginRoko said about needing 412 rating after the 3% haste buff from a boomkin or ret paladin is true as well.

Last edited by Xaraphyne : 11/21/08 at 9:49 AM.

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Old 11/21/08, 9:47 AM   #103
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
Originally Posted by ElginRoko View Post
Quiver haste is multiplicative, not additive, so your attack speed is WSPD / 115% / (100% + haste from rating %) not WSPD / (115% + haste from rating %)

So you need 15.94% to reach 1.5s steady cast, which is 523 rating, or if you can count on the 3% haste buff from a boomkin or ret paladin you need 12.57% which is 412 rating
That's my bad! Thanks for the correction. I'll update that original post.

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Old 11/21/08, 9:54 AM   #104
werdna
Glass Joe
 
Dwarf Hunter
 
Quel'Thalas (EU)
Originally Posted by Ele View Post
I can assure you they do reduce the cast time, mine is a bit below 1.5 seconds and I have pretty much zero
A small tip if you want to squeeze every little bit of damage also in 5 men instances, use this Steady Shot macro:

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

Basically line #2 will fire a kill shot if a mob is below the 20% hit points mark, hiding the error messages when it's not possible to cast one.
Thanks for that, I'm lame with macros so i appreciate when people post good ones.

I've combined yours to add Rabid for pets, and come up with :

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot
/cast [target=pettarget,exists] Rabid

That, I think, is the total spam macro for raids.

Could someone who knows about macros please confirm that this will work, or are there are some LUA issues that a non-programmer like me doesn't realize?

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Old 11/21/08, 10:36 AM   #105
Commotion
Glass Joe
 
Orc Hunter
 
Blackwing Lair
So I noticed there is some confusion on if the Steady shot Glyph and Gronnstalker 4 piece stack. I am curious if anyone has found any certainty one way or another. And also, in regards to that - I am not a math wizard, so I was hoping someone might be able to at least give me an idea of how to calculate it for myself.

Having started doing naxx with my guild, obviously upgrades are abundant, however I notice that even though I add a new piece of gear that looks better "on paper" my dps still seems to go down, likely due to the loss of 4 piece t6. So the question I have is, is there some way to calculate when the gear upgrades will overshadow the 10% bonus from Gronnstalker 4 piece?

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