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Old 11/24/08, 2:07 PM   #151
Xaraphyne
Von Kaiser
 
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Troll Hunter
 
Twisting Nether
Edit: Nevermind, found a post with a link to a post with the info I was looking for. It appears that the Steady Shot glyph requires your own sting to be up to work; another hunter's will not give you the bonus.

Last edited by Xaraphyne : 11/24/08 at 2:28 PM.
 
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Old 11/24/08, 2:26 PM   #152
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
Originally Posted by Xaraphyne View Post
I haven't yet seen anything definitive about whether or not it has to be your own Serpent Sting afflicting the target for the Steady Shot glyph to work. Is anyone capable of doing some testing and posting their results? It would be greatly appreciated.
No definitive testing has been done since the WLK release. When it happens, though, I'll be sure to post the results in this thread.
 
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Old 11/24/08, 4:02 PM   #153
Cyberbob
Glass Joe
 
Orc Hunter
 
Blackrock
The tooltip for Steady Shot never changes from a time of 2.0 seconds. How do we know when we've got it under 1.5 seconds?
 
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Old 11/24/08, 4:27 PM   #154
Xaraphyne
Von Kaiser
 
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Troll Hunter
 
Twisting Nether
Sorry Aerynlore, was editing just as you posted The testing I found seemed like it was fairly definitive at the time but of course more would certainly nail it down.

Cyberbob: You will have to use the attack speed formula to figure it out, or perhaps use the post on the first page of this thread that tells you exactly how much haste rating you need to get down to 1.5 sec cast time on Steady.

It would be nice if the tooltip updated like it does for other classes' spells though.

edit: clarity

Last edited by Xaraphyne : 11/24/08 at 6:36 PM.
 
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Old 11/24/08, 4:28 PM   #155
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
Originally Posted by Cyberbob View Post
The tooltip for Steady Shot never changes from a time of 2.0 seconds. How do we know when we've got it under 1.5 seconds?
If you open your Character sheet, and use the "Ranged" drop down list, your haste rating is on the tooltip for Speed. When the rating is 522.738 for non-BM hunters, then you know you have a 1.5s Steady Shot.
 
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Old 11/24/08, 4:34 PM   #156
Mattaos
Don Flamenco
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Cyberbob View Post
The tooltip for Steady Shot never changes from a time of 2.0 seconds. How do we know when we've got it under 1.5 seconds?
Mods like Quartz that show you a cast bar with a timer on them will indicate your Steady cast time, which can be nice to see what effect haste buffs give during a raid also.
 
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Old 11/24/08, 4:55 PM   #157
Crowbite
I'm sure I'll think of something clever
 
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Orc Hunter
 
Mal'Ganis
Anyone else notice weird threat issues with their cats? We were doing Lotheb last night and OP (my cat) pulled aggro. While the 2K dps he was doing was great, I'm failing to see how he generated so much threat. Growl was off auto cast and I obviously don't have any growl macros. Anyone else experience this?

Wow Web Stats

Originally Posted by Elendril View Post
Don't use "sp" in your posts nogger. It suggests that you actually think you spelled the other words right. Like "boarderline".
 
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Old 11/24/08, 5:07 PM   #158
kr1305
Glass Joe
 
Blood Elf Hunter
 
Zenedar (EU)
I experienced the same on Sartharion hc.

Hard enough fight for your pet let alone when he's putting out 3k tps ;\.
 
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Old 11/24/08, 5:27 PM   #159
Mathorli
Glass Joe
 
Dwarf Hunter
 
Misha
So I have read that only one stack of scorpid poison can be on the target at a time. Is this true? does this meen only one person can viably use a scorpid in a raid?
 
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Old 11/24/08, 5:32 PM   #160
Xaraphyne
Von Kaiser
 
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Troll Hunter
 
Twisting Nether
Originally Posted by Crowbite View Post
Anyone else notice weird threat issues with their cats? We were doing Lotheb last night and OP (my cat) pulled aggro. While the 2K dps he was doing was great, I'm failing to see how he generated so much threat. Growl was off auto cast and I obviously don't have any growl macros. Anyone else experience this?

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Originally Posted by kr1305 View Post
I experienced the same on Sartharion hc.

Hard enough fight for your pet let alone when he's putting out 3k tps ;\.
Just as a double check, did both of you ensure Growl was turned off -after- you entered the instance? This would only apply if Growl was not on your bar, as currently, pet abilities not on your bar will automatically set themselves to autocast-on when zoning/loading.

Edit: Nevermind, Crowbite, I don't remember where Growl shows up but it doesn't appear to be on your report.

Last edited by Xaraphyne : 11/24/08 at 6:24 PM.
 
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Old 11/24/08, 5:41 PM   #161
incatius
Glass Joe
 
Dwarf Hunter
 
Cenarius
Originally Posted by Crowbite View Post
Anyone else notice weird threat issues with their cats? We were doing Lotheb last night and OP (my cat) pulled aggro. While the 2K dps he was doing was great, I'm failing to see how he generated so much threat. Growl was off auto cast and I obviously don't have any growl macros. Anyone else experience this?

Wow Web Stats
Did the tank get the spore buff? Since you cause no threat while you have the spore buff on.
 
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Old 11/24/08, 8:38 PM   #162
kr1305
Glass Joe
 
Blood Elf Hunter
 
Zenedar (EU)
Originally Posted by Xaraphyne View Post
Just as a double check, did both of you ensure Growl was turned off -after- you entered the instance? This would only apply if Growl was not on your bar, as currently, pet abilities not on your bar will automatically set themselves to autocast-on when zoning/loading.

Edit: Nevermind, Crowbite, I don't remember where Growl shows up but it doesn't appear to be on your report.
Yeah; I have growl off every instance, unless I'm gonna actually be using it of course. I know the answer, really. BoM just adds a huge amount of AP. Obviously, you get the same AP but you have alot more to start with, so it scales with your pet tenfold.
 
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Old 11/24/08, 9:00 PM   #163
Drans
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Night Elf Druid
 
Cenarius
Originally Posted by Aerynlore View Post
No definitive testing has been done since the WLK release. When it happens, though, I'll be sure to post the results in this thread.

As far as I can tell from my quick testing, yes, it does have to be your own serpent sting.

Test done on target dummy with no aspect and no random procs (and no 4pc-t6 bonus):

Steady shot with serpent sting from other hunter (in group) until oom: 39 steady hits, 661 non crit average, 1413 crit average.
Steady shot with my own serpent sting active until oom: 32 steady hits , 885 non crit average, 2109 crit average.

If I've overlooked anything let me know.
 
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Old 11/25/08, 2:10 AM   #164
Rentless
Glass Joe
 
Orc Hunter
 
Gorefiend
This is a fairly specific question but I think I can be corrected/informed by just correction in shot rotation. In the WotLK Spreadsheet I have entered all my gear and pet data. I have made 2 specific specs, a 54/14/3 spec and a 13/58/0 Spec.
With the typical BM spec and my current gear I see:
Hunter DPS 1007.21
Pet DPS 312.98
Total DPS 1320.19

This is where my shot rotation in the spreadsheet is:
The Beast Within 1
Blood Fury 2
Rapid Fire 3
Serpent Sting 4
Steady Shot 5

With the self developed 13/58/0 spec and my current gear I see:
Hunter DPS 1385.74
Pet DPS 123.24
Total DPS 1508.97

Here my shot rotation in the spreadsheet is:
Blood Fury 1
Rapid Fire 2
Chimera Shot 3
Serpent Sting 4
Steady Shot 5

The shot count is set to 400. All my other settings are set to default. I have no buffs/debuffs set. I am wondering if I am doing something wrong or what, because that is a huge dps difference. I verified that the BM DPS is correct ingame since that is my current spec so I know I'm using the shot rotation properly there. Is there anything wrong with my shot rotation on the MM spec? I know spreadsheets are only as smart as the moron who is entering the data so please correct me if I'm wrong. I'm probably gonna try this spec out and see if I can pull off those numbers. My pet is a cat btw.

Last edited by Rentless : 11/25/08 at 2:21 AM.
 
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Old 11/25/08, 4:42 AM   1 links from elsewhere to this Post. Click to view. #165
Cilithan
Von Kaiser
 
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Draenei Hunter
 
Lightbringer (EU)
Originally Posted by Aerynlore View Post
If you open your Character sheet, and use the "Ranged" drop down list, your haste rating is on the tooltip for Speed. When the rating is 522.738 for non-BM hunters, then you know you have a 1.5s Steady Shot.
If I recall correctly, with a 2.8 speed weapon, Imp Aspect ot Hawk was found to have a ~50% uptime (give or take a few percent). The 15% attackspeedbonus it gives should bring Steady about down to 1,5 secs, correct? If this is so, then the value of haste should diminish to some extent above a certain value. Im I jumping to conclusions when I say that since ImpAspect ot Hawk gives an overall boost of some 7% attackspeed, about 250-300 hasterating would suffice when specced into ImpAotH? I'd like to know when I can start prioritising other stats again. (P.S. Im a stubborn SV Hunter)
 
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Old 11/25/08, 10:00 AM   #166
Xaraphyne
Von Kaiser
 
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Troll Hunter
 
Twisting Nether
At this point, a new thread just for the discussion of haste and its use in various situations/setups might not be a bad idea.

Also, in light of this (from another thread):

Originally Posted by Byuu View Post
We just did some testing with steady glyph, and it seems as if imp stings bugs this glyph. we didnt get the 10% damage with 3/3 stings.. gm said its a known bug.
I'd like to see testing done with this in mind in reference to the glyph working with another hunter's sting.

Last edited by Xaraphyne : 11/25/08 at 12:27 PM. Reason: To not double post
 
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Old 11/25/08, 12:35 PM   #167
Gorektar
Glass Joe
 
Orc Hunter
 
Draenor
Originally Posted by Mathorli View Post
So I have read that only one stack of scorpid poison can be on the target at a time. Is this true? does this meen only one person can viably use a scorpid in a raid?
I have tested this and it is correct, so only 1 hunter may bring a scorpid to a raid.
 
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Old 11/25/08, 1:17 PM   #168
Nushagak
Glass Joe
 
Dwarf Hunter
 
Hydraxis
I have 3 hunter macro questions/issues that I am hoping someone can help me with. I was unsuccessful searching the forums for these answers, but apologize if I missed them.

First, has anyone solved the stopcasting Auto Shot issue with the new mechanics? I am not talking about target switching, but rather the fact that stopcasting does not turn off Auto Shot. I use a pull macro that fires a single shot and then stops firing (so as not to break the trap I am pulling into, or to allow the tank to grab aggro quicker, etc.) but with Auto Shot continuing to fire, this no longer works. Does anyone have a solution?

Second, can someone point me in the right direction for a simple macro that casts Misdirection if the target is friendly, and MDs on the target's target if it is hostile? If have flailed around with targettarget, but I clearly do not have the correct syntax.

Finally, I have included /cast Kill Shot in my shot rotation macro, but it never seems to fire, even when it is available.

#showtooltip 
/cast Steady Shot 
/cast Kill Shot
/cast !Auto Shot 
/cast [target=pettarget,exists] Rabid
/script UIErrorsFrame:Clear()
 
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Old 11/25/08, 1:23 PM   #169
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Nushagak View Post
I have included /cast Kill Shot in my shot rotation macro, but it never seems to fire, even when it is available.

#showtooltip 
/cast Steady Shot 
/cast Kill Shot
/cast !Auto Shot 
/cast [target=pettarget,exists] Rabid
/script UIErrorsFrame:Clear()
Your problem is that steady shot is being cast first. Put kill shot (and any other commands that don't use the global cooldown that you want to spam like rabid) before the steady shot and your problem will be solved.
 
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Old 11/25/08, 1:36 PM   #170
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
First off, there are some macro's that I'll test tonight dealing with /startautoattack, and /stopautoattack. I think that it will work with our Auto Shots, but I'm not 100% sure.

Originally Posted by Nushagak View Post
Second, can someone point me in the right direction for a simple macro that casts Misdirection if the target is friendly, and MDs on the target's target if it is hostile? If have flailed around with targettarget, but I clearly do not have the correct syntax.
#showtooltip
/cast [target=focus, help] Misdirection
/cast [target=focustarget, help] Misdirection
/cast [target=target, help] Misdirection
/cast [target=targettarget, help] Misdirection
/cast [target=pet, nodead, exists] Misdirection
/cast Misdirection
That's my MD macro. In order:
My focus (who I almost always have set to be the MT)
My focus's target (if I have my focus as the boss, and I want it on his target)
My target (if I don't have a focus, and I want it on a specific player)
My target's target (if I don't have a focus, and I want it on my target's target_
My pet (if I don't have a focus, and it's alive and summoned)
Whatever the default is (defaults to the normal action)

Basically, I use it to MD the MT (who is my focus), or MD my pet when I'm out soloing.


Also, I'll look into putting the exclamation points into the macros this evening when I'm playing with things. Thanks for the pointers.
 
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Old 11/25/08, 2:00 PM   #171
legomyegolas
Von Kaiser
 
Human Death Knight
 
Malygos
I have a question about maximizing MM DPS.

Currently my boss fights go something like this:
Serpent Sting, spam steady shot macro (chimera shot/steady shot rotation) until OOM, switch to AotV until close to full mana (only using chimera during this time), back to AotDH, spam steady shot macro, repeat.

Is this pretty much it without "aspect twisting" or am I missing something?

Oh, and bosses with mana I've been using viper sting + chimera during my AotV periods to get back to full quicker as well.
 
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Old 11/25/08, 2:24 PM   #172
Vail
Glass Joe
 
Draenei Hunter
 
Sen'jin
I know this isn't on the topic you guys are on atm but can anyone outline a basic SV shot macro and the rotation for me please? I'm new to SV and need the help.

Thank you.
 
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Old 11/25/08, 2:42 PM   #173
Æthien
Piston Honda
 
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Orc Hunter
 
Kazzak (EU)
Keep up serpent sting, chain steadies, spam Explosive or arcane if LnL procs.
Think that's about it.
 
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Old 11/25/08, 3:09 PM   #174
Rosamonde
Piston Honda
 
Orc Hunter
 
Argent Dawn
Originally Posted by Nushagak View Post

Second, can someone point me in the right direction for a simple macro that casts Misdirection if the target is friendly, and MDs on the target's target if it is hostile? If have flailed around with targettarget, but I clearly do not have the correct syntax.
This is the MD macro that I made with the help of my friend Tfarrol.

To use, set the tank as your focus target, target the mob, click twice, fire.

#showtooltip Misdirection
/cast [target=focus,exists,nodead] Misdirection
/say Misdirecting to %F...
/targetlasttarget
It is less flexible than the one Aerynlore posted, but I like it because it announces that MD is up and it retargets the mob I am pulling/killing. I think I will experiment with adding some of Aerynlore's code to make it useful in more situations.
 
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Old 11/25/08, 4:03 PM   #175
Barqs
Glass Joe
 
Night Elf Hunter
 
Korialstrasz
Originally Posted by Noobiisa View Post
I have picked up Cryptfiend's Bite from Heigan. To my joy and luck! It looks great and is a fantasic 2hander for a hunter. Needless to say I HS asap and just got the mats for Massacre (110 AP, so like sooped up Savagery) and enchanted the weapon. A bit later on during trash, I noticed that my Serpent's stings were ticking for less than the 2x1 handers I replaced, although I should have 70 AP more in theory than I had.

So to keep the long short, when I am completelly naked I have 494 AP (I am a NE and surv (5/15/51) spec atm so get a bit added AP from stam and int). Now when I equip the weapon I only gain 224 AP to make my Range AP = 718(looking at my char sheet under range tab). Now if I work it all out, the weapon should give me unbuffed 397 AP (200 from AP, 58 from AG, 110 from enchant, 29 from Stamina). I have tried reasoning with the GM's but they kept giving me the generic reponse of delete your WTF folder, or disable all addons etc. Even after I did all this, they kept on telling me, it is working as intended, I am doing something wrong even if I showed them screenshots of it is not working for me. Now I asked them what is working as intended, cause it might be the enchant not working but I dont have 2k gold to just put up another enchant and this 1 back on to just test if it 'might' be the enchant, because it is not as if I am short exactly 110 AP, it is 173 AP, so cannot even say it is the enchant with certainty.

So have any of you seen the same problem with this item or with the Massacre enchant? As in, not getting the expected AP from them? I just need a basis to know if the item/enchant or the combo of them are the problem, or if I am overlooking something completelly why my AP gain is not what I was thinking it is suppose to be. Any help or comments will be appreciated.
I am facing this same problem and it's really starting to bother me as I can't figure out why it isn't working the way it should. I, too, am getting the same generic responses from blizzard. If anyone can provide some insight or a solution, I would grateful.
 
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