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11/24/08, 2:07 PM
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#151
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Von Kaiser
Troll Hunter
Twisting Nether
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Edit: Nevermind, found a post with a link to a post with the info I was looking for. It appears that the Steady Shot glyph requires your own sting to be up to work; another hunter's will not give you the bonus.
Last edited by Xaraphyne : 11/24/08 at 2:28 PM.
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11/24/08, 2:26 PM
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#152
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Piston Honda
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Originally Posted by Xaraphyne
I haven't yet seen anything definitive about whether or not it has to be your own Serpent Sting afflicting the target for the Steady Shot glyph to work. Is anyone capable of doing some testing and posting their results? It would be greatly appreciated.
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No definitive testing has been done since the WLK release. When it happens, though, I'll be sure to post the results in this thread.
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11/24/08, 4:02 PM
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#153
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Glass Joe
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The tooltip for Steady Shot never changes from a time of 2.0 seconds. How do we know when we've got it under 1.5 seconds?
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11/24/08, 4:27 PM
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#154
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Von Kaiser
Troll Hunter
Twisting Nether
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Sorry Aerynlore, was editing just as you posted  The testing I found seemed like it was fairly definitive at the time but of course more would certainly nail it down.
Cyberbob: You will have to use the attack speed formula to figure it out, or perhaps use the post on the first page of this thread that tells you exactly how much haste rating you need to get down to 1.5 sec cast time on Steady.
It would be nice if the tooltip updated like it does for other classes' spells though.
edit: clarity
Last edited by Xaraphyne : 11/24/08 at 6:36 PM.
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11/24/08, 4:28 PM
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#155
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Piston Honda
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Originally Posted by Cyberbob
The tooltip for Steady Shot never changes from a time of 2.0 seconds. How do we know when we've got it under 1.5 seconds?
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If you open your Character sheet, and use the "Ranged" drop down list, your haste rating is on the tooltip for Speed. When the rating is 522.738 for non-BM hunters, then you know you have a 1.5s Steady Shot.
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11/24/08, 4:34 PM
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#156
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Don Flamenco
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Originally Posted by Cyberbob
The tooltip for Steady Shot never changes from a time of 2.0 seconds. How do we know when we've got it under 1.5 seconds?
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Mods like Quartz that show you a cast bar with a timer on them will indicate your Steady cast time, which can be nice to see what effect haste buffs give during a raid also.
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11/24/08, 4:55 PM
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#157
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I'm sure I'll think of something clever
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Anyone else notice weird threat issues with their cats? We were doing Lotheb last night and OP (my cat) pulled aggro. While the 2K dps he was doing was great, I'm failing to see how he generated so much threat. Growl was off auto cast and I obviously don't have any growl macros. Anyone else experience this?
Wow Web Stats
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Originally Posted by Elendril
Don't use "sp" in your posts nogger. It suggests that you actually think you spelled the other words right. Like "boarderline".
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11/24/08, 5:07 PM
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#158
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Glass Joe
Blood Elf Hunter
Zenedar (EU)
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I experienced the same on Sartharion hc.
Hard enough fight for your pet let alone when he's putting out 3k tps ;\.
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11/24/08, 5:27 PM
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#159
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Glass Joe
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So I have read that only one stack of scorpid poison can be on the target at a time. Is this true? does this meen only one person can viably use a scorpid in a raid?
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11/24/08, 5:32 PM
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#160
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Von Kaiser
Troll Hunter
Twisting Nether
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Originally Posted by Crowbite
Anyone else notice weird threat issues with their cats? We were doing Lotheb last night and OP (my cat) pulled aggro. While the 2K dps he was doing was great, I'm failing to see how he generated so much threat. Growl was off auto cast and I obviously don't have any growl macros. Anyone else experience this?
Wow Web Stats
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Originally Posted by kr1305
I experienced the same on Sartharion hc.
Hard enough fight for your pet let alone when he's putting out 3k tps ;\.
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Just as a double check, did both of you ensure Growl was turned off -after- you entered the instance? This would only apply if Growl was not on your bar, as currently, pet abilities not on your bar will automatically set themselves to autocast-on when zoning/loading.
Edit: Nevermind, Crowbite, I don't remember where Growl shows up but it doesn't appear to be on your report.
Last edited by Xaraphyne : 11/24/08 at 6:24 PM.
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11/24/08, 5:41 PM
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#161
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Glass Joe
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Originally Posted by Crowbite
Anyone else notice weird threat issues with their cats? We were doing Lotheb last night and OP (my cat) pulled aggro. While the 2K dps he was doing was great, I'm failing to see how he generated so much threat. Growl was off auto cast and I obviously don't have any growl macros. Anyone else experience this?
Wow Web Stats
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Did the tank get the spore buff? Since you cause no threat while you have the spore buff on.
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11/24/08, 8:38 PM
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#162
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Glass Joe
Blood Elf Hunter
Zenedar (EU)
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Originally Posted by Xaraphyne
Just as a double check, did both of you ensure Growl was turned off -after- you entered the instance? This would only apply if Growl was not on your bar, as currently, pet abilities not on your bar will automatically set themselves to autocast-on when zoning/loading.
Edit: Nevermind, Crowbite, I don't remember where Growl shows up but it doesn't appear to be on your report.
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Yeah; I have growl off every instance, unless I'm gonna actually be using it of course. I know the answer, really. BoM just adds a huge amount of AP. Obviously, you get the same AP but you have alot more to start with, so it scales with your pet tenfold.
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11/24/08, 9:00 PM
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#163
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Glass Joe
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Originally Posted by Aerynlore
No definitive testing has been done since the WLK release. When it happens, though, I'll be sure to post the results in this thread.
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As far as I can tell from my quick testing, yes, it does have to be your own serpent sting.
Test done on target dummy with no aspect and no random procs (and no 4pc-t6 bonus):
Steady shot with serpent sting from other hunter (in group) until oom: 39 steady hits, 661 non crit average, 1413 crit average.
Steady shot with my own serpent sting active until oom: 32 steady hits , 885 non crit average, 2109 crit average.
If I've overlooked anything let me know.
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11/25/08, 2:10 AM
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#164
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Glass Joe
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This is a fairly specific question but I think I can be corrected/informed by just correction in shot rotation. In the WotLK Spreadsheet I have entered all my gear and pet data. I have made 2 specific specs, a 54/14/3 spec and a 13/58/0 Spec.
With the typical BM spec and my current gear I see:
Hunter DPS 1007.21
Pet DPS 312.98
Total DPS 1320.19
This is where my shot rotation in the spreadsheet is:
The Beast Within 1
Blood Fury 2
Rapid Fire 3
Serpent Sting 4
Steady Shot 5
With the self developed 13/58/0 spec and my current gear I see:
Hunter DPS 1385.74
Pet DPS 123.24
Total DPS 1508.97
Here my shot rotation in the spreadsheet is:
Blood Fury 1
Rapid Fire 2
Chimera Shot 3
Serpent Sting 4
Steady Shot 5
The shot count is set to 400. All my other settings are set to default. I have no buffs/debuffs set. I am wondering if I am doing something wrong or what, because that is a huge dps difference. I verified that the BM DPS is correct ingame since that is my current spec so I know I'm using the shot rotation properly there. Is there anything wrong with my shot rotation on the MM spec? I know spreadsheets are only as smart as the moron who is entering the data so please correct me if I'm wrong. I'm probably gonna try this spec out and see if I can pull off those numbers. My pet is a cat btw.
Last edited by Rentless : 11/25/08 at 2:21 AM.
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11/25/08, 4:42 AM
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#165
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Von Kaiser
Draenei Hunter
Lightbringer (EU)
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Originally Posted by Aerynlore
If you open your Character sheet, and use the "Ranged" drop down list, your haste rating is on the tooltip for Speed. When the rating is 522.738 for non-BM hunters, then you know you have a 1.5s Steady Shot.
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If I recall correctly, with a 2.8 speed weapon, Imp Aspect ot Hawk was found to have a ~50% uptime (give or take a few percent). The 15% attackspeedbonus it gives should bring Steady about down to 1,5 secs, correct? If this is so, then the value of haste should diminish to some extent above a certain value. Im I jumping to conclusions when I say that since ImpAspect ot Hawk gives an overall boost of some 7% attackspeed, about 250-300 hasterating would suffice when specced into ImpAotH? I'd like to know when I can start prioritising other stats again. (P.S. Im a stubborn SV Hunter)
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11/25/08, 10:00 AM
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#166
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Von Kaiser
Troll Hunter
Twisting Nether
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At this point, a new thread just for the discussion of haste and its use in various situations/setups might not be a bad idea.
Also, in light of this (from another thread):
Originally Posted by Byuu
We just did some testing with steady glyph, and it seems as if imp stings bugs this glyph. we didnt get the 10% damage with 3/3 stings.. gm said its a known bug.
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I'd like to see testing done with this in mind in reference to the glyph working with another hunter's sting.
Last edited by Xaraphyne : 11/25/08 at 12:27 PM.
Reason: To not double post
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11/25/08, 12:35 PM
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#167
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Glass Joe
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Originally Posted by Mathorli
So I have read that only one stack of scorpid poison can be on the target at a time. Is this true? does this meen only one person can viably use a scorpid in a raid?
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I have tested this and it is correct, so only 1 hunter may bring a scorpid to a raid.
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11/25/08, 1:17 PM
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#168
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Glass Joe
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I have 3 hunter macro questions/issues that I am hoping someone can help me with. I was unsuccessful searching the forums for these answers, but apologize if I missed them.
First, has anyone solved the stopcasting Auto Shot issue with the new mechanics? I am not talking about target switching, but rather the fact that stopcasting does not turn off Auto Shot. I use a pull macro that fires a single shot and then stops firing (so as not to break the trap I am pulling into, or to allow the tank to grab aggro quicker, etc.) but with Auto Shot continuing to fire, this no longer works. Does anyone have a solution?
Second, can someone point me in the right direction for a simple macro that casts Misdirection if the target is friendly, and MDs on the target's target if it is hostile? If have flailed around with targettarget, but I clearly do not have the correct syntax.
Finally, I have included /cast Kill Shot in my shot rotation macro, but it never seems to fire, even when it is available.
#showtooltip
/cast Steady Shot
/cast Kill Shot
/cast !Auto Shot
/cast [target=pettarget,exists] Rabid
/script UIErrorsFrame:Clear()
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11/25/08, 1:23 PM
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#169
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Piston Honda
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Originally Posted by Nushagak
I have included /cast Kill Shot in my shot rotation macro, but it never seems to fire, even when it is available.
#showtooltip
/cast Steady Shot
/cast Kill Shot
/cast !Auto Shot
/cast [target=pettarget,exists] Rabid
/script UIErrorsFrame:Clear()
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Your problem is that steady shot is being cast first. Put kill shot (and any other commands that don't use the global cooldown that you want to spam like rabid) before the steady shot and your problem will be solved.
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11/25/08, 1:36 PM
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#170
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Piston Honda
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First off, there are some macro's that I'll test tonight dealing with /startautoattack, and /stopautoattack. I think that it will work with our Auto Shots, but I'm not 100% sure.
Originally Posted by Nushagak
Second, can someone point me in the right direction for a simple macro that casts Misdirection if the target is friendly, and MDs on the target's target if it is hostile? If have flailed around with targettarget, but I clearly do not have the correct syntax.
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#showtooltip
/cast [target=focus, help] Misdirection
/cast [target=focustarget, help] Misdirection
/cast [target=target, help] Misdirection
/cast [target=targettarget, help] Misdirection
/cast [target=pet, nodead, exists] Misdirection
/cast Misdirection
That's my MD macro. In order:
My focus (who I almost always have set to be the MT)
My focus's target (if I have my focus as the boss, and I want it on his target)
My target (if I don't have a focus, and I want it on a specific player)
My target's target (if I don't have a focus, and I want it on my target's target_
My pet (if I don't have a focus, and it's alive and summoned)
Whatever the default is (defaults to the normal action)
Basically, I use it to MD the MT (who is my focus), or MD my pet when I'm out soloing.
Also, I'll look into putting the exclamation points into the macros this evening when I'm playing with things. Thanks for the pointers.
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11/25/08, 2:00 PM
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#171
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Von Kaiser
Human Death Knight
Malygos
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I have a question about maximizing MM DPS.
Currently my boss fights go something like this:
Serpent Sting, spam steady shot macro (chimera shot/steady shot rotation) until OOM, switch to AotV until close to full mana (only using chimera during this time), back to AotDH, spam steady shot macro, repeat.
Is this pretty much it without "aspect twisting" or am I missing something?
Oh, and bosses with mana I've been using viper sting + chimera during my AotV periods to get back to full quicker as well.
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11/25/08, 2:24 PM
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#172
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Glass Joe
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I know this isn't on the topic you guys are on atm but can anyone outline a basic SV shot macro and the rotation for me please? I'm new to SV and need the help.
Thank you.
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11/25/08, 2:42 PM
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#173
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Piston Honda
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Keep up serpent sting, chain steadies, spam Explosive or arcane if LnL procs.
Think that's about it.
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11/25/08, 3:09 PM
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#174
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Piston Honda
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Originally Posted by Nushagak
Second, can someone point me in the right direction for a simple macro that casts Misdirection if the target is friendly, and MDs on the target's target if it is hostile? If have flailed around with targettarget, but I clearly do not have the correct syntax.
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This is the MD macro that I made with the help of my friend Tfarrol.
To use, set the tank as your focus target, target the mob, click twice, fire.
#showtooltip Misdirection
/cast [target=focus,exists,nodead] Misdirection
/say Misdirecting to %F...
/targetlasttarget
It is less flexible than the one Aerynlore posted, but I like it because it announces that MD is up and it retargets the mob I am pulling/killing. I think I will experiment with adding some of Aerynlore's code to make it useful in more situations.
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11/25/08, 4:03 PM
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#175
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Glass Joe
Night Elf Hunter
Korialstrasz
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Originally Posted by Noobiisa
I have picked up Cryptfiend's Bite from Heigan. To my joy and luck! It looks great and is a fantasic 2hander for a hunter. Needless to say I HS asap and just got the mats for Massacre (110 AP, so like sooped up Savagery) and enchanted the weapon. A bit later on during trash, I noticed that my Serpent's stings were ticking for less than the 2x1 handers I replaced, although I should have 70 AP more in theory than I had.
So to keep the long short, when I am completelly naked I have 494 AP (I am a NE and surv (5/15/51) spec atm so get a bit added AP from stam and int). Now when I equip the weapon I only gain 224 AP to make my Range AP = 718(looking at my char sheet under range tab). Now if I work it all out, the weapon should give me unbuffed 397 AP (200 from AP, 58 from AG, 110 from enchant, 29 from Stamina). I have tried reasoning with the GM's but they kept giving me the generic reponse of delete your WTF folder, or disable all addons etc. Even after I did all this, they kept on telling me, it is working as intended, I am doing something wrong even if I showed them screenshots of it is not working for me. Now I asked them what is working as intended, cause it might be the enchant not working but I dont have 2k gold to just put up another enchant and this 1 back on to just test if it 'might' be the enchant, because it is not as if I am short exactly 110 AP, it is 173 AP, so cannot even say it is the enchant with certainty.
So have any of you seen the same problem with this item or with the Massacre enchant? As in, not getting the expected AP from them? I just need a basis to know if the item/enchant or the combo of them are the problem, or if I am overlooking something completelly why my AP gain is not what I was thinking it is suppose to be. Any help or comments will be appreciated.
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I am facing this same problem and it's really starting to bother me as I can't figure out why it isn't working the way it should. I, too, am getting the same generic responses from blizzard. If anyone can provide some insight or a solution, I would grateful.
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