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11/25/08, 5:40 PM
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#176
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Don Flamenco
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Peculiar behavior from +hit?
Is anyone else seeing inconsistent behavior with +hit? Specifically, hit cap vs rating, and pets?
Currently I am at 165 hit rating (5.03%) with two points in Focused Aim. With a Draenei in group, I should be at 8.02% chance to hit, or 0.97% chance to miss. In a night of raiding, however, against several Naxx 25 bosses, I see the following (extracted from raw combat logs):
1560 Auto Shot hits
1355 Steady Shot hits
3 Auto Shot Misses
1 Steady Shot Miss
Which is a 0.2% miss rate.
However, my pet (Devilsaur) sees:
3245 melee hits
1698 bite/monstrous bite hits
71 missed melee attacks
38 missed bites/mostrous bites
69 parried melee
45 parried bites/monstrous bites
136 dodged melee
62 dodged bites/monstrous bites
Ignoring dodges and parries, my pet missed 109 times out of 5052 attacks, which is 2.15%.
So, this brings up two questions:
1) Why am I not missing 1% of attacks?
2) Why is my pet missing a different number of attacks than I am?
I find it extremely peculiar that my pet hits 2% less than I do and that I have 2% in Focused Aim. This implies to me that Focused Aim does not apply to my pet. I can't find the analysis of this to confirm or deny it, however.
Now that nothing besides Heroic Presence from Draenei give +hit, and AFAIK their aura doesn't stack, and that I wasn't using +hit food, the above is somewhat unexpected. For tonight, I'm going to try to get to 9% +hit with food and gear and remove points from Focused Aim to see what result I get.
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11/25/08, 5:49 PM
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#177
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Glass Joe
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Originally Posted by arison
Is anyone else seeing inconsistent behavior with +hit? Specifically, hit cap vs rating, and pets?
Currently I am at 165 hit rating (5.03%) with two points in Focused Aim. With a Draenei in group, I should be at 8.02% chance to hit, or 0.97% chance to miss. In a night of raiding, however, against several Naxx 25 bosses, I see the following (extracted from raw combat logs):
1560 Auto Shot hits
1355 Steady Shot hits
3 Auto Shot Misses
1 Steady Shot Miss
Which is a 0.2% miss rate.
However, my pet (Devilsaur) sees:
3245 melee hits
1698 bite/monstrous bite hits
71 missed melee attacks
38 missed bites/mostrous bites
69 parried melee
45 parried bites/monstrous bites
136 dodged melee
62 dodged bites/monstrous bites
Ignoring dodges and parries, my pet missed 109 times out of 5052 attacks, which is 2.15%.
So, this brings up two questions:
1) Why am I not missing 1% of attacks?
2) Why is my pet missing a different number of attacks than I am?
I find it extremely peculiar that my pet hits 2% less than I do and that I have 2% in Focused Aim. This implies to me that Focused Aim does not apply to my pet. I can't find the analysis of this to confirm or deny it, however.
Now that nothing besides Heroic Presence from Draenei give +hit, and AFAIK their aura doesn't stack, and that I wasn't using +hit food, the above is somewhat unexpected. For tonight, I'm going to try to get to 9% +hit with food and gear and remove points from Focused Aim to see what result I get.
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You'll need a much larger sample size to get anything worth while.
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11/25/08, 6:52 PM
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#178
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Glass Joe
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Has anyone messed around with Survival? I was asked to spec it for Naxx 25 and so far the numbers have been aweful as 5/16/50. If anyone could give me some info of maybe a better spec or shot rotation that would be great.
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11/25/08, 6:54 PM
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#179
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Piston Honda
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See previous page, I doubt that there is anything atm that can make SV worth it.
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11/25/08, 7:13 PM
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#180
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Glass Joe
Dwarf Hunter
Emerald Dream
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Quick question, Is it true that MM and BM put out about the same dps with equal gear? Or is one spec better than the other.
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11/25/08, 7:21 PM
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#181
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Don Flamenco
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Originally Posted by Gorektar
You'll need a much larger sample size to get anything worth while.
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3,000 random numbers is enough of a sample to get fairly strong confidence on a difference between 0.02% and 1% (my observed/expected miss rate) and 5,000 samples is plenty to get strong confidence on the difference between 1% and 2% (my pet's expected and observed miss rate). Getting the exact number for hit rate would indeed need more samples, but I think it is safe to conclude there *is* a difference. Where did the analysis come from that indicated pet +hit benefited from Focused Aim?
This data is, of course, only against ??-rated bosses (Thaddius, Feugen, Stallag, Razuvious, and Gothik), and not trash.
I'll get a larger sample size against the 80 ?? dummy and see how it compares, but I think the above will hold... something isn't quite adding up.
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11/25/08, 7:54 PM
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#182
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Von Kaiser
Tauren Hunter
Ревущий фьорд (EU)
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Quick question - whats better for dual swords - +26 agi on each, or +25 crit and +25 hi?
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11/25/08, 8:47 PM
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#183
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Glass Joe
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Originally Posted by Ahku
Quick question, Is it true that MM and BM put out about the same dps with equal gear? Or is one spec better than the other.
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From what has been done so far, BM still pulls ahead.
But as more gear is opened up, and as MM your gear can support haste cap and hit cap, It might get more viable.
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11/25/08, 8:58 PM
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#184
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King Hippo
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Concerning haste and folks suggesting that priorities for MM and SV hunters is to get the 523 haste to get haste capped so that our Steady Shot will be at its fastest, I have some questions on whether that is really necessary.
Now I readily understand the benefits of having my steady shot at its fastest of 1.5 cast versus the default 1.74 with just the haste from the quiver. For instance, with assuming 100 ms latency, I can still get an extra steady shot off between Chimera Shots.
My question concerns the fact that 523 haste rating is a lot of haste budget. Now I may end up finding that with high level gear that the 523 is easy to come by and that this is not really a concern, but for now, it seems like a very large number and to be competing with other item stats.
Furthermore, my planned spec for MM includes IAotH and possibly the glyph that buffs it since there are not really that many good raiding options after the Steady Shot glyph besides that and the Rapid Fire and Hunter's Mark ones that I can see.
When IAotH procs, that gets a hunter with no haste rating almost to the cap. With the IAotH glyph or enought haste rating to cover the difference, IAotH meets or exceeds the cap. With my current weapon and my ideal rotation, IAotH uptime is over 49%. Hence, with IAotH, I will be capped about half the time anyway, so is it really worth the item budget to get capped for the other half of the time?
Now, that I am asking this, I realize that no one has really mentioned IAotH with Steady Shot, and I have reread the text for IAotH. Does IAotH not affect Steady Shot? I have never used it until now and have not bothered to check but will later tonight.
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11/26/08, 12:11 AM
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#185
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Glass Joe
Night Elf Hunter
Doomhammer
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I was messing around with the spreadsheed and enchants. I'm looking at getting two of the savage cobalt slicers and was considering enchants for them. Strangely, "Exceptional Intellect" (+45 int) comes out better than Accuracy (+25 crit, +25 hit), which I would not have thought.
Now, this could be a function of my crummy gear at the moment (still have all my 70 stuff), but is it possible that int our best enchant?
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11/26/08, 12:22 AM
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#186
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chiefly comprised of water
Tsook
Troll Hunter
No WoW Account
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The spreadsheet very highly values int because the default setting is a 15-minute boss fight. If mana is less of a concern to you, adjust the setting.
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11/26/08, 12:28 AM
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#187
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Von Kaiser
Night Elf Hunter
Steamwheedle Cartel (EU)
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Originally Posted by arison
Is anyone else seeing inconsistent behavior with +hit? Specifically, hit cap vs rating, and pets?
Currently I am at 165 hit rating (5.03%) with two points in Focused Aim. With a Draenei in group, I should be at 8.02% chance to hit, or 0.97% chance to miss. In a night of raiding, however, against several Naxx 25 bosses, I see the following (extracted from raw combat logs):
1560 Auto Shot hits
1355 Steady Shot hits
3 Auto Shot Misses
1 Steady Shot Miss
Which is a 0.2% miss rate.
However, my pet (Devilsaur) sees:
3245 melee hits
1698 bite/monstrous bite hits
71 missed melee attacks
38 missed bites/mostrous bites
69 parried melee
45 parried bites/monstrous bites
136 dodged melee
62 dodged bites/monstrous bites
Ignoring dodges and parries, my pet missed 109 times out of 5052 attacks, which is 2.15%.
So, this brings up two questions:
1) Why am I not missing 1% of attacks?
2) Why is my pet missing a different number of attacks than I am?
I find it extremely peculiar that my pet hits 2% less than I do and that I have 2% in Focused Aim. This implies to me that Focused Aim does not apply to my pet. I can't find the analysis of this to confirm or deny it, however.
Now that nothing besides Heroic Presence from Draenei give +hit, and AFAIK their aura doesn't stack, and that I wasn't using +hit food, the above is somewhat unexpected. For tonight, I'm going to try to get to 9% +hit with food and gear and remove points from Focused Aim to see what result I get.
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If you are using WWS, it will log dodges and parries as pet misses.
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11/26/08, 12:31 AM
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#188
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Von Kaiser
Night Elf Hunter
Steamwheedle Cartel (EU)
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Now, that I am asking this, I realize that no one has really mentioned IAotH with Steady Shot, and I have reread the text for IAotH. Does IAotH not affect Steady Shot? I have never used it until now and have not bothered to check but will later tonight.
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This is a stupid question, not a simple one. You can easily find this out using dummies scattered around capital cities.
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11/26/08, 3:53 AM
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#189
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Von Kaiser
Tauren Hunter
Ревущий фьорд (EU)
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Originally Posted by Elwynnia
I was messing around with the spreadsheed and enchants. I'm looking at getting two of the savage cobalt slicers and was considering enchants for them. Strangely, "Exceptional Intellect" (+45 int) comes out better than Accuracy (+25 crit, +25 hit), which I would not have thought.
Now, this could be a function of my crummy gear at the moment (still have all my 70 stuff), but is it possible that int our best enchant?
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BTW i cant find this enchant (exceptional int) in any database (wowhead, etc) and cant find an enchanter in the game who can do it. Was it removed in the final version?
On a more related note - wich combination of trinkets do think is the best: one "activate" type + one "proc" type, two "activate" or two "proc"?
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11/26/08, 4:21 AM
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#190
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Von Kaiser
Draenei Hunter
Lightbringer (EU)
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Originally Posted by RoBoBOBR
BTW i cant find this enchant (exceptional int) in any database (wowhead, etc) and cant find an enchanter in the game who can do it. Was it removed in the final version?
On a more related note - wich combination of trinkets do think is the best: one "activate" type + one "proc" type, two "activate" or two "proc"?
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I couldn't find any information on the +45 Int enchant either. One consolation, for me (with indeed a large shot sample in the spreadsheet) 2x +30 Int enchants on singlehanders still come out as better then the Accuracy, Agility and Potency enchants. My Int is however extremely low because of the leather gear I collected as a SV Hunter (Im still mostly in T5/T6 + some blue WotLK instanceloot).
What trinket is the best depends on the situation if you ask me. With very high critnumbers for instance, a trinket like Tsunami Talisman becomes relatively better compared to others. However, like macroing 'on use' trinkets, it may well activite just before a phase where movement is key/Boss is immune etc. This can be prevented with self timed 'on use' trinkets which you can then use with Rapid Fire for maximum gain. I think it may well depend on the particulars of a given Bossfight and your gear/specc which will be better.
What Trinkets to use is also down to synergy within your specc. If you need crit desperately then [Loatheb's Shadow] may become better then [Bandit's Insignia] for instance.
Btw I still second the need for a seperate SV Hunter thread and still think Im not the best person for the job.
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11/26/08, 4:32 AM
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#191
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Glass Joe
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i think survival is viable due to the buffs your gonna get in a 25 man raid. SV hunters get AP from all different angles, including: Fort, Int, Kings, MotW. I think the most important thing about SV is getting haste capped and a large amount of crit. Explosive shot is great considering the cooldown on it is only 6 sec and a non-crit would equal about 1500 damage. crits in excess of 3k total. and LnL procs make explosive shot even more viable, This is the macro i use for survival:
#showtooltip Steady Shot
/cast [target=pettarget, exists] Kill command
/cast [target=pettarget, exists] Rabid
/cast Explosive Shot
/cast Steady shot
/script UIErrorsFrame:Clear()
i just add in the kill shot at the end.
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11/26/08, 4:36 AM
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#192
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Glass Joe
Blood Elf Hunter
Zenedar (EU)
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I had decided why back towards the end of 2.4 that I was going to roll SV hunter for my guild as our previous survival hunter left, but come 3.0 I can see no reason to do so. I lose a stack of DPS, barely benefit the raid and just cannot see why you would want to roll SV.
Now if it's just your playstyle, I can understand that, but if you believe you're going to get decent DPS, then you can pretty much forget it. I can't even see why Ahoq still plays as a SV hunter atm.
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11/26/08, 4:45 AM
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#193
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Glass Joe
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Valorous Cryptstalker leggaurds
Any of you guys get Valorous Cryptstalker leggaurds yet? mine seem to be completely bugged and not applying roughly 190 attack power.
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11/26/08, 6:25 AM
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#194
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Glass Joe
Blood Elf Hunter
Zenedar (EU)
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Originally Posted by Svifwin
Any of you guys get Valorous Cryptstalker leggaurds yet? mine seem to be completely bugged and not applying roughly 190 attack power.
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No, but I have hero's and they appear to work just fine.
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11/26/08, 7:05 AM
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#195
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Glass Joe
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Originally Posted by kr1305
I had decided why back towards the end of 2.4 that I was going to roll SV hunter for my guild as our previous survival hunter left, but come 3.0 I can see no reason to do so. I lose a stack of DPS, barely benefit the raid and just cannot see why you would want to roll SV.
Now if it's just your playstyle, I can understand that, but if you believe you're going to get decent DPS, then you can pretty much forget it. I can't even see why Ahoq still plays as a SV hunter atm.
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From what ive seen on Blizzard, they are going to fix survival, mainly with explosive shot...its more of a dream that I can raid as SV...its looking more like MM.
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11/26/08, 11:06 AM
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#196
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Don Flamenco
Blood Elf Hunter
Dragonmaw
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Originally Posted by Barqs
I am facing this same problem and it's really starting to bother me as I can't figure out why it isn't working the way it should. I, too, am getting the same generic responses from blizzard. If anyone can provide some insight or a solution, I would grateful.
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Check if your melee attack power is being increased by the correct amount. My guess would be that massacre is only functioning for melee. I don't have said weapon or enchant, however, so I am unable to check.
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It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.
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11/26/08, 12:09 PM
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#197
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Von Kaiser
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Originally Posted by mako
Check if your melee attack power is being increased by the correct amount. My guess would be that massacre is only functioning for melee. I don't have said weapon or enchant, however, so I am unable to check.
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Actually, Cryptfiend's Bite is apparently bugged to give only 20 RAP instead of 200: World of Warcraft - English (NA) Forums -> [Bug] Item Cryptfiend's Bite
I imagine that if people are seeing the same issue with the Valorous legs that they are also bugged in the same way.
Not sure if Massacre is bugged as well, as I don't have an item worth using it on yet.
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11/26/08, 12:14 PM
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#198
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Glass Joe
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I put up 3k dps on 25 man patchwerk using Ahoq SV spec last night, just chaining steadys with SS glyph and ignoring LnL procs. Although this isnt the best I have heard of on this fight, it is about 700 dps better than last weeks kill.
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11/26/08, 12:32 PM
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#199
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Piston Honda
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Originally Posted by musclemilk
I put up 3k dps on 25 man patchwerk using Ahoq SV spec last night, just chaining steadys with SS glyph and ignoring LnL procs.
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WWS please? 
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11/26/08, 12:36 PM
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#200
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Glass Joe
Draenei Hunter
Wildhammer
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I'm pretty new to the hunter class (hit 70 just before WOTLK) after mostly playing a mage (pre-BC) and druid (BC) in the past.
I have a few questions about macro usage. I've never used macros before but it seems as though they are the norm, or almost required to maximize dps as a hunter, so I'm having some trouble understanding what they do.
Shot rotation macros - Are these intended to be spammed, or just used as if you were manually casting your steady shot?
As an example, for this macro, would I be correct in that it attempts to fire Kill Shot, and then if that fails fires Steady Shot? If it fires Kill Shot, will I need to press it again after the GCD to get my Steady Shot to fire? I assume if I'm right I could take Kill Shot off of my action bar.
#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast Steady Shot
Also, I'm using a gorilla as my soloing pet. Is there a macro I could use that would auto-cast Intimidation if the gorilla's target's target changes to me? What about any targets that currently have him targeted (if I'm volley grinding)?
Final question: when using aspect of the viper, do you just auto-shot and let your mana regen, or do you continue your shot rotation normally?
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