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Old 11/26/08, 11:53 AM   #201
Sniper
Glass Joe
 
Night Elf Hunter
 
Eonar (EU)
2 simple/quick confirmations

a) The legendary bow doesn't do more damage then a 141 dps weapon + 53 dps ammo (195 dps vs 164 dps) or am I missing something? I heard from some sources that due to the way something worked out the legendary did more, but I'm pretty sure I'm right on this as steady shot affects ammo.

b) I'm hopefully checking this today but just as an extra confirm, anyone knows if I'm able to leech off another hunter's serpent sting for steady shot glyph?

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Old 11/26/08, 12:29 PM   #202
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Mudflap View Post
Shot rotation macros - Are these intended to be spammed, or just used as if you were manually casting your steady shot?

As an example, for this macro, would I be correct in that it attempts to fire Kill Shot, and then if that fails fires Steady Shot? If it fires Kill Shot, will I need to press it again after the GCD to get my Steady Shot to fire? I assume if I'm right I could take Kill Shot off of my action bar.

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/cast Steady Shot

Also, I'm using a gorilla as my soloing pet. Is there a macro I could use that would auto-cast Intimidation if the gorilla's target's target changes to me? What about any targets that currently have him targeted (if I'm volley grinding)?

Final question: when using aspect of the viper, do you just auto-shot and let your mana regen, or do you continue your shot rotation normally?
That macro will always try to cast kill shot before steady, and many of us have taken kill shot off our bars. You can spam it if you want, but I personally have a GCD monitor addon (Quartz) and only hit it when I know it's going to go off. Next, macros will never auto-cast anything for you based on some event happening- that would be a breach of the ToS of the game and considered botting.

Last edited by Har : 11/26/08 at 1:31 PM. Reason: I've been corrected

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Old 11/26/08, 12:33 PM   #203
Doncabesa
Von Kaiser
 
Draenei Hunter
 
Eldre'Thalas
Originally Posted by Har View Post
That macro will always try to cast kill shot before steady, and many of us have taken kill shot off our bars. You can spam it if you want, but I personally have a GCD monitor addon (Quartz) and only hit it when I know it's going to go off. Next, macros will never auto-cast anything for you based on some event happening- that would be a breach of the ToS of the game and considered botting. Lastly, you will get the most bang for your buck if you just autoshot while in AotV- every special shot you do while in it will take more mana than AotV regens per hit (except multishot when it hits 3 mobs), so it will require you to spend more time in AotV. If I'm really in a crunch and need my mana back now, I have been known to blow a rapid fire during AotV, although I wouldn't say that this is a common practice.
Actually in Naxx 25 last night my AoTV procs were giving near/over 300 mana back, much more than what steady shot cost, especially under BW.

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Old 11/26/08, 4:08 PM   #204
Mathorli
Glass Joe
 
Dwarf Hunter
 
Misha
I have another question regarding scorpids.
As I understand, Scorpid poison is based off of pets AP, wich is based on our AP. My question is, do you let it get to a 5 stack of posions, the pop your trinket and the next refresh will update the damage per tick? or does it keep the amount per tick per stack, so you pop your trinket as soon as possible letting each stack of the poison hit for maximum damage.

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Old 11/26/08, 5:17 PM   #205
Æthien
Piston Honda
 
Æthien's Avatar
 
Orc Hunter
 
Kazzak (EU)
Originally Posted by Doncabesa View Post
Actually in Naxx 25 last night my AoTV procs were giving near/over 300 mana back, much more than what steady shot cost, especially under BW.
I haven't had any time yet where AotV procs didn't return more mana than Steady costs.
It did get close with only 5 mana difference, but that's still a mana return.

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Old 11/26/08, 11:33 PM   #206
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
I've looked at a lot of profiles and it seems that everyone is raiding as beastmaster. What would a solid level 80 MM raiding build look like? Tuned for 25 man raiding of course. I have my own ideas of course, but not so willing to just put them out there seeing as I'm very new to the hunter business and I assume I still have a lot to learn.

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Old 11/27/08, 1:16 AM   #207
Shanx
Glass Joe
 
Troll Hunter
 
Kilrogg (EU)
Talked to a GM tonight about the Cryptfiend's Bite being bugged. He confirmed that Blizzard was aware of it and are working on fixing it.
Screenshot of the conversation

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Old 11/27/08, 3:52 AM   #208
Noobiisa
Von Kaiser
 
Night Elf Hunter
 
Sylvanas (EU)
Originally Posted by Shanx View Post
Talked to a GM tonight about the Cryptfiend's Bite being bugged. He confirmed that Blizzard was aware of it and are working on fixing it.
Screenshot of the conversation
Yea thx Shanx, atleast they admit is a bug now. Lets hope they fix it before the next content patch...

Just a question, I see you have Massacre on it aswell, but do you know of anyone having the same issues with a diffrent enchant? The GM refuses to let me swap an enchant to just check what happens, or rather claims he cannot help me on it.

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Old 11/27/08, 5:17 AM   #209
Vegelus
Von Kaiser
 
Vegelus's Avatar
 
Dwarf Hunter
 
Shadowsong (EU)
Originally Posted by Sniper View Post
2 simple/quick confirmations

a) The legendary bow doesn't do more damage then a 141 dps weapon + 53 dps ammo (195 dps vs 164 dps) or am I missing something? I heard from some sources that due to the way something worked out the legendary did more, but I'm pretty sure I'm right on this as steady shot affects ammo.
Yes, that's right. Changing Steady Shot formula (ammo affects it now) "nerfed" Thori'dal. In TBC Steadies weren't affected by ammo, so higher dps/dmg on Thori'dal would result in it being best ranged weapon for a longer time than it is now.
Currently only weapons with ilvl at least 213 should be better.

Last edited by Vegelus : 11/27/08 at 5:27 AM. Reason: corrected

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Old 11/27/08, 6:40 AM   #210
Caithen
Nobody knows the trouble I've seen.
 
Orc Hunter
 
Kilrogg (EU)
@Har (and generally): I'm finding survival pretty acceptable for a replenishment spec if you need it, you do give up a chunk over equivalently geared BM, but is can do respectable numbers. As an example on last reset's Patch 25:
Wow Web Stats

Notes:
- I had Sniper Training that week, which I have now specced out of as (despite my hopes) it's basically useless
- Using ES on CD, with ES spam on LnL procs
- Gear improved quite a bit since then
- Still no Steady Shot glyph on our realm that I've found

Survival is still the poor step child (check the significantly less Northrend equipped BM hunter above me) of the three specs, but ~4k dps while providing replenishment is not that bad.

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Old 11/27/08, 1:10 PM   #211
Shanx
Glass Joe
 
Troll Hunter
 
Kilrogg (EU)
Originally Posted by Noobiisa View Post
Yea thx Shanx, atleast they admit is a bug now. Lets hope they fix it before the next content patch...

Just a question, I see you have Massacre on it aswell, but do you know of anyone having the same issues with a diffrent enchant? The GM refuses to let me swap an enchant to just check what happens, or rather claims he cannot help me on it.
Sorry, Noobiisa, I did not try any other enchant. Like most raiders my goldsack is growing rather thin now with he heavy upgrade pace and the current average price on mats for enchants.

A guildie has the Wraithspear and has not noticed any problem with Massacre. The Wraithspear with massacre enchant provides the full 326 AP unbuffed.

It's quite possible that Cryptfiend's Bite together with Massacre bugs out in combination but the indication I got from the GM I talked to was that the weapon itself is the problem and that it has nothing to do with the enchant.

@Zwaineroth
I imagine that if people are seeing the same issue with the Valorous legs that they are also bugged in the same way.
Took your sentence a bit out of context here. Did a quick check with a ingame friend that has the heroic t7 leggings (Valorous), the leggings does provide the full amount of AP today. If they have been bugged before, its now hotfixed.

Might give some hope, that Blizzard will act swiftly, to anyone witht he Cryptfiend's Bite I guess

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Old 11/27/08, 11:53 PM   #212
Kerbaroth
Banned
 
Dwarf Shaman
 
Gilneas (EU)
Hey Guys,

i rerolled hunter with the upcomming addon.
for now i'm really happy with my dude (bm Hunter), there's only one simple thing that i didn't understand, and which doesn't get clearer by reading threads / posting.

nearly every thread about hunters is filled wit the rotation issue...so far so good, but for example auto / steady /auot /staedy usw... does it mean i cast an steady and wait for the next autoshot or can i spam steady (cause as far as i recognized the auto timer keeps up while casting).
and in connection with that, sometimes i got the impresion that the auto shot during casting steady is released, but sometimes it has somekind of timelag or it even seems to be elided.

btw. sry for my bad english, i hope you guys got the point of my problem...


so far Kerbaroth

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Old 11/28/08, 4:01 AM   #213
Ingmar
Piston Honda
 
Ingmar's Avatar
 
Dwarf Hunter
 
Grim Batol (EU)
Kerbaroth, since the LK patch "weaving" steady and auto is no longer required, as autoshot will just fire while you are casting steady. The rotations you've read are probably the old ones where it was indeed required to watch out for auto-clipping.


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Old 11/28/08, 4:21 AM   #214
Æthien
Piston Honda
 
Æthien's Avatar
 
Orc Hunter
 
Kazzak (EU)
Specials and Autoshot are unlinked as of 3.0, so you can just spam steady shot now.

edit: damn... I'm too late

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Old 11/28/08, 8:41 AM   #215
Doomglazer
Glass Joe
 
Night Elf Hunter
 
Turalyon (EU)
For an MM hunter wich stat is more important to use gems for AP or AGI gems?

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Old 11/28/08, 8:52 AM   #216
Vegelus
Von Kaiser
 
Vegelus's Avatar
 
Dwarf Hunter
 
Shadowsong (EU)
Seems that with current spec only survival specced hunters got advantage with agil gems. For two other specs AP gems seem to be winning (but difference is small). Probably it will be just like in TBC - agil gems will be superior at some point of gear, when BoK will make agil gems better than AP ones. But this time it might be later (gear/tier wise) because of 80lvl agil to crit formula.

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Old 11/28/08, 10:25 AM   #217
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Doomglazer View Post
For an MM hunter wich stat is more important to use gems for AP or AGI gems?
Originally Posted by Vegelus View Post
Seems that with current spec only survival specced hunters got advantage with agil gems. For two other specs AP gems seem to be winning (but difference is small). Probably it will be just like in TBC - agil gems will be superior at some point of gear, when BoK will make agil gems better than AP ones. But this time it might be later (gear/tier wise) because of 80lvl agil to crit formula.
I'd like to add here that these are just rules of thumb- the only way you know know for sure is to run your character through the WotLK DPS spreadsheet

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Old 11/28/08, 10:34 AM   #218
Shanx
Glass Joe
 
Troll Hunter
 
Kilrogg (EU)
Originally Posted by Svifwin View Post
Im in game right now and the leggaurds nor the bite are fixed. When i put the leggaurds (334rap total) on over my colossal strides (326rap) i LOSE 210 rap.
As I don't have the leggings myself, I can only rely on the information I got from my ingame friend. What numbers I got was RAP with All gear on (including leggings), RAP with All gear on excluding leggings and a link to the leggins itself (thus getting info about legenchants + gems and the stats on the item itself with those).

The numbers matched and nothing was missing in terms of RAP contribution.

About the Cryptfiend's Bite I have not said its fixed (if it came out that way, I appologise).

It's too bad I cannot aquire easily a screenshot of my friends stats with and without leggings easily. You bring up a quite interessting thing though, as it seems to me that not all 25 man t7 leggings bug out as far as I can see it.

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Old 11/28/08, 11:13 AM   #219
Jaffi
Von Kaiser
 
Jaffi's Avatar
 
Night Elf Hunter
 
Gorgonnash (EU)
What would you prefer, imporved tracking or mortal shots? I am thinking about those specs (actually I need 2 points in focused aim, though my critrate is fairly high at the moment, so 1 point in gftt should be enough, same with invigoration):

54/12/5

or

54/16/0

I don't know if it is worth it to choose impr. tracking over mortal shots.

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Old 11/28/08, 11:31 AM   #220
flimflam
Von Kaiser
 
Orc Hunter
 
Mug'thol
Originally Posted by Jaffi View Post
What would you prefer, imporved tracking or mortal shots? I am thinking about those specs (actually I need 2 points in focused aim, though my critrate is fairly high at the moment, so 1 point in gftt should be enough, same with invigoration):

54/12/5

or

54/16/0

I don't know if it is worth it to choose impr. tracking over mortal shots.
Mortal shots only affects Steady Shot in a BM rotation. (Auto Shot no longer gains the bonus and Kill Shot is a very small % of overall damage.)

While Steady Shot and Auto Shot gain the bonus from Improved Tracking. With those 2 abilities being 90%~ of your damage i believe Improved Tracking is the better choice.

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Old 11/28/08, 12:15 PM   #221
Perforate
Von Kaiser
 
Orc Hunter
 
Suramar
Originally Posted by flimflam View Post
Mortal shots only affects Steady Shot in a BM rotation. (Auto Shot no longer gains the bonus and Kill Shot is a very small % of overall damage.)

While Steady Shot and Auto Shot gain the bonus from Improved Tracking. With those 2 abilities being 90%~ of your damage i believe Improved Tracking is the better choice.


Wait what? Is 5/5 improved tracking really better for raid dps than 5 points in Mortal shots for a BM build?

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Old 11/28/08, 12:54 PM   #222
 Repins
Killed Dumbledore
 
Repins's Avatar
 
Troll Hunter
 
Mal'Ganis
"Soft Cap" for MM

I was theorycrafting some about MM and how haste will play into it today and came up with some of these numbers. If anyone could have a look at it and either agree that it makes sense or state why it doesn't it would be great. Thanks in advance.

if your steady shots are 10/1.5= 6.666 in between each chimera. That means that you can at the maximum do six, so 10/6=1.66666. Therefore if you set this equation equal to 1.666 so as there is no wasted time between the steady shots and the next chimera you get:

2.0/1.15/x=1.666

1.7391
--------- =1.666
x

1.666x=1.7391

x=1.043877 or 4.3877% haste now adding latency to this would make around (based on your personal latency) 4.5%-5% haste(147.55-163.95 haste rating) the number at which you are getting the maximum number of steadies in between each Chimera Shot. Any haste more than this and you either have to wait for til the steady shot 7 cast is done to hit chimera, or increase the time between steady 6 and steady number 7 to allow for chimera CD to pop back up. Personally I do not know which is more dps, waiting til steady shot 7 is cast, or delaying steady shot 7 to fire Chimera.

I am also wondering about the proc rate of ISS(imp steady shot) and if this could be adjusted to wait for an ISS proc to have an overall dps increase.

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Old 11/28/08, 12:58 PM   #223
 Repins
Killed Dumbledore
 
Repins's Avatar
 
Troll Hunter
 
Mal'Ganis
Trinkets, Pre Raid

[Meteorite Whetstone]

[Sphere of Red Dragon's Blood]

First one - - -> Meteorite Whetstone

Equip: Improves critical strike rating by 74 (1.61% @ L80).
Equip: Your melee and ranged attacks have a chance to increase your haste rating by 444 for 10 sec.

Second one - - - > Sphere of Red Dragon's Blood

Equip: Improves hit rating by 55 (1.68% @ L80).
Use: Increases attack power by 670 for 20 sec. (2 Min Cooldown)

Those are personally the two I'm looking at for intro raiding and saving badges for other gear. Should i spend the badges on Mirror or Truth or should I try to cap hit without putting talents into Focused Aim and instead having those talent points for something else.

Edited to apologize about the repetitiveness of the post. Was unaware it would auto change the link like that.

Last edited by Repins : 11/28/08 at 1:13 PM.

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Old 11/28/08, 1:16 PM   #224
Crowbite
I'm sure I'll think of something clever
 
Crowbite's Avatar
 
Orc Hunter
 
Mal'Ganis
Originally Posted by Repins View Post
[Meteorite Whetstone]

[Sphere of Red Dragon's Blood]

First one - - -> Meteorite Whetstone

Equip: Improves critical strike rating by 74 (1.61% @ L80).
Equip: Your melee and ranged attacks have a chance to increase your haste rating by 444 for 10 sec.

Second one - - - > Sphere of Red Dragon's Blood

Equip: Improves hit rating by 55 (1.68% @ L80).
Use: Increases attack power by 670 for 20 sec. (2 Min Cooldown)

Those are personally the two I'm looking at for intro raiding and saving badges for other gear. Should i spend the badges on Mirror or Truth or should I try to cap hit without putting talents into Focused Aim and instead having those talent points for something else.

Edited to apologize about the repetitiveness of the post. Was unaware it would auto change the link like that.
WotLK DPS spreadsheet

Use it. Love it.

Originally Posted by missiletoad View Post
I get enjoyment out of constructing buildings out of my fries and demolishing them with my chicken nugget army as I make monster noises. But you people. You people are FREAKS.

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Old 11/28/08, 1:27 PM   #225
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Repins View Post
I was theorycrafting some about MM and how haste will play into it today and came up with some of these numbers. If anyone could have a look at it and either agree that it makes sense or state why it doesn't it would be great. Thanks in advance.
This is not a simple question, and I doubt it has a simple answer. I'm going to start a thread for MM questions- I suggest that you ask this there.

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