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Old 11/22/08, 8:19 PM   #16
Zerlu
Von Kaiser
 
Troll Hunter
 
Hellscream
I'm using a Worm for a tanking pet (for flavor...I'm not a fan of the gorillas really) and thus far its performed admirably. Tanking aside, their appears to be a problem with Autocast priority. When leaving both Charge and Acid Spit on autocast, the pet will stutter step its way to the boss until it hits 30 yards and then Spits, after which it Charges. Ideally I would rather have it Charge, then AS, rather than vice versa.

I have a workaround, however would appreciate if anyone would inform me of something simpler:

#showtooltip Hunter's Mark
/cast Hunter's Mark
/cast Petattack
/petautocastoff Acid Spit
Followed by:

#showtooltip Steady Shot
/cast Steady Shot
/petautocaston Acid Spit
This works, although its kind of a pain at times.

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Old 11/23/08, 12:06 AM   #17
Echion
Glass Joe
 
Dwarf Hunter
 
Bladefist
Scorpid

From what i have read, the best pet for BM 51 pointer is a Devilsaur or cat(close)

But i heard numerous things about a scorpid being A LOT better if you let a full stack of poison apply, then use aspect of the beast and cycle between some things....

Could anyone clear up how to use a scorpid efficiently?

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Old 11/23/08, 12:16 AM   #18
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
Question about BM. Is it worth it to use anything other than Steady/Auto or should Serpent Sting be worked in? I've found random mentions of Serpent Sting when discussing BM DPS but nothing solid about rotations. This is if someone else is using Serpent Sting, so you get the benefits of the Steady Shot glyph regardless.

Last edited by Lerastes : 11/23/08 at 12:53 AM.

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Old 11/23/08, 12:31 AM   #19
Auran
Glass Joe
 
Night Elf Hunter
 
Haomarush
This could be a very silly question but I'm sure I'm not the only one who has wondered about it without taking the time to test it. For the sake of the 1st tier Survival talent (Improved Tracking), can we assume a mob with Hunter's Mark on it is considered as being "tracked"? In other words, do I need to actually switch what I'm tracking based on the boss or will HM do the work for me?

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Old 11/23/08, 1:38 AM   #20
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Auran View Post
This could be a very silly question but I'm sure I'm not the only one who has wondered about it without taking the time to test it. For the sake of the 1st tier Survival talent (Improved Tracking), can we assume a mob with Hunter's Mark on it is considered as being "tracked"? In other words, do I need to actually switch what I'm tracking based on the boss or will HM do the work for me?
You need to actively track the target. Mark just marks it on your minimap, it doesn't track in that sense.

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Old 11/23/08, 4:20 PM   #21
Laxxz
Glass Joe
 
Tauren Druid
 
Illidan
Originally Posted by Lerastes View Post
Question about BM. Is it worth it to use anything other than Steady/Auto or should Serpent Sting be worked in? I've found random mentions of Serpent Sting when discussing BM DPS but nothing solid about rotations. This is if someone else is using Serpent Sting, so you get the benefits of the Steady Shot glyph regardless.
If you have glyph of steady shot, then yes, serpent sting should be kept up, 10% damage on steady shot is nothing to sneeze at.

Also to avoid a double post but still contribute a bit, I've made a macro for farming or on the last few % of a boss so you can sustain some kind of dps that should keep you at a constant level of mana.

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/castsequence reset=combat Steady Shot, Aspect of the Dragonhawk, Steady Shot, Aspect of the Viper

It does require a bit of spamming, but other than that, I find it works very nicely. If you have any comments, or anything you would change, feel free to let me know.

Last edited by Laxxz : 11/23/08 at 5:42 PM.

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Old 11/24/08, 3:30 AM   #22
Luinwen
Glass Joe
 
Draenei Hunter
 
Teldrassil (EU)
Originally Posted by Lerastes View Post
*snip*This is if someone else is using Serpent Sting, so you get the benefits of the Steady Shot glyph regardless.
I was under the impression (after reading the WOTLK-discussion for a long time) that it has to be YOUR sting on the target to get the bonus from the glyph. After searching the thread now, I wasn't able to relocate that information.
Can anyone clear that up for me please?

edit: I have finally found the post from a hunter who tested it in the big WOTLK-thread here: Steady Shot Glyph - unfortunately no logs - I would be very interested in a definite answer.

Last edited by Luinwen : 11/24/08 at 11:21 AM.

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Old 11/24/08, 4:08 AM   #23
Vasago
Glass Joe
 
Dwarf Hunter
 
Azjol-Nerub (EU)
Hi,

Great ressource, I think there is an error in the hit cap calculation though:

Focused Aim Hit% Needed Hit Rating Needed 
0/3 9% 296 (295.1099) 
1/3 8% 263 (262.3199) 
2/3 7% 229 (228.5299)  32.78998947 * 7 = 230 (229.5299)
3/3 6% 197 (196.7399)
Simple typo by the looks of it, but worth correcting

Last edited by Vasago : 11/24/08 at 8:05 AM.

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Old 11/24/08, 9:26 AM   #24
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
I've updated the various typos. Thanks for picking them up. Even the little ones that account for a tenth of a percent can still throw off a formula down the line by large amounts.
Originally Posted by Har View Post
So the question really is: how much of another stat do you need to justify losing (or not gaining) 1% hit?
In the end, there is no definitive "X% [+DPS Stat] > 1% Hit". The reason for this is that 1% to hit when you have 8.5% to hit is worth slightly less than 1% hit when you have 4% to hit. If you need to compare two items, and see which is of greater value to you in the overall context of your specific gear, you need to plug your numbers into the spreadsheet. There really is no magic formula that will accurately compare two specific items while ignoring all of the other armor slots.
Originally Posted by Echion View Post
From what i have read, the best pet for BM 51 pointer is a Devilsaur or cat(close)
Could anyone clear up how to use a scorpid efficiently?
The actual DPS difference between the pets is too close to call right now. There are too many variables that we can't account for in a formula to definitely say which pet is the pet for non-BM and for BM hunters. I've not run with a scorpid before, so perhaps someone can start a thread about using your pets effectively. Or, posting in this thread would be a better place.
Originally Posted by Laxxz View Post
/castsequence reset=combat Steady Shot, Aspect of the Dragonhawk, Steady Shot, Aspect of the Viper
Be careful with a macro like this. GC has said that he recognizes that hunters can spam Aspects and do a sort of "aspect twisting" they very much do not want us doing. Hints have been posted that if hunters are
"aspect twisting" too much, they will revert Aspects back to how they were if they can't find another solution. As such, I will refrain from posting macros that actively encourage "aspect twisting".


On Steady Shot Glyph
Before we have more speculation being passed all around, will someone please test this, posting both the person's WWS/CombatLog who has the Steady Shot Glyph, and the person who does not have the glyph. That way we can get a definitive answer. Until we have definitive, conclusive results... please, no more hearsay.

Ratings to pets
Has anyone been able to find a listing of the direct conversions of Critical Strike % from hunter to pet?
Also, does Stamina or Health Pool transfer to the pet, and at what rate?
I know Attack Power transfers at 22% Hunter -> Pet. Hit transfers at 100% Hunter -> Pet.
Haste, ArPen, Expertise, Defense and Resilience do not transfer.
(in fact, I'll add this info to the top post)

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Old 11/24/08, 10:31 AM   #25
Faerdael
Piston Honda
 
Faerdael's Avatar
 
Night Elf Hunter
 
Gilneas
Also for Aliiance raids, assuming you have a dranaei in-raid, the hit cap can go as low as 5%.

0/3 9% 296 (295.1099)
1/3 8% 263 (262.3199)
2/3 7% 230 (229.5299)
3/3 6% 197 (196.7399)
---- 5% 164 (163.94994735) (*dranaei racial aura)

Throw in [Snapper Extreme], and Horde can cap out at 157 from gear, and Alliance at 124.

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Old 11/24/08, 10:52 AM   #26
Belzi.ET
Von Kaiser
 
Belzi.ET's Avatar
 
Dwarf Hunter
 
Die Arguswacht (EU)
Originally Posted by Har View Post
Maximizing ones DPS is the goal here, so if an item drops that costs hit but makes up the DPS in crit or something, I'd say that the new item is the right choice. To paraphrase, 1% hit > 1% crit > 1% armor pen? I'm assuming that for PvE, most people will spec beast master and take serpent's swiftness and thus not need haste.

So the question really is: how much of another stat do you need to justify losing (or not gaining) 1% hit?
You cant make order of stats in percent, since all of them have different ratings and therefore a different amount of spent itempoints for 1%.
The question would be more like:
50 Crit rating (1.089%) ? 50 Hit rating (1.525%) ? 50 ArPen rating (3.248%)
whereas ? stands for either <, > or =.

But even thats not accurate since ArPen is such a special stat. If you fight a NPC with 16k armor (~51% DR) 50 ArPen rating will give you more benefit compared to fighting a NPC with only 4k armor and 50 ArPen rating.

Do we have any accurate boss armor values? I was searching in the general forum, but those formulas and results were all pre-WLK.

Last edited by Belzi.ET : 11/24/08 at 10:54 AM. Reason: tried to articulate myself better

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Old 11/24/08, 12:00 PM   #27
Har
Piston Honda
 
Draenei Hunter
 
Drenden
I've learned to love the hunter spreadsheet I found so intimidating, so I now have the answers I was looking for. Realistically, there can't be a rule of thumb as to which stats will increase DPS the most because it will change drastically based on too many variables to be calculated without the spreadsheet.

Originally Posted by Belzi.ET View Post
Do we have any accurate boss armor values? I was searching in the general forum, but those formulas and results were all pre-WLK.
I would love to see these too- how are they discovered? Is there an ability like beast lore that will give you an accurate number for bosses? If not, how did they get the BC numbers?

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Old 11/24/08, 12:17 PM   #28
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
Originally Posted by Har View Post
I would love to see these too- how are they discovered? Is there an ability like beast lore that will give you an accurate number for bosses? If not, how did they get the BC numbers?
It will be a while before we get these values. Mostly because we need an enormous sample size to make sure the statistical margin of error is minimal.
Basically, we know that XX armor = YY% reduction in physical damage.
So, without any other debuffs, if a shot does RR-SS Damage on paper, but does PP-QQ Damage on the boss, we can calculate his armor from there.

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Old 11/24/08, 1:44 PM   #29
Yavanna
Glass Joe
 
Draenei Priest
 
Aegwynn
the simple things

thanks for taking the time to do this.

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Old 11/24/08, 1:51 PM   #30
Laxxz
Glass Joe
 
Tauren Druid
 
Illidan
Originally Posted by Aerynlore View Post
Be careful with a macro like this. GC has said that he recognizes that hunters can spam Aspects and do a sort of "aspect twisting" they very much do not want us doing. Hints have been posted that if hunters are
"aspect twisting" too much, they will revert Aspects back to how they were if they can't find another solution. As such, I will refrain from posting macros that actively encourage "aspect twisting".
Oh I was unaware of that, I'll edit out my original post, I'd rather not contribute to that either.

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