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Old 11/24/08, 11:52 AM   1 links from elsewhere to this Post. Click to view. #26
Belzi.ET
Von Kaiser
 
Belzi.ET's Avatar
 
Dwarf Hunter
 
Die Arguswacht (EU)
Originally Posted by Har View Post
Maximizing ones DPS is the goal here, so if an item drops that costs hit but makes up the DPS in crit or something, I'd say that the new item is the right choice. To paraphrase, 1% hit > 1% crit > 1% armor pen? I'm assuming that for PvE, most people will spec beast master and take serpent's swiftness and thus not need haste.

So the question really is: how much of another stat do you need to justify losing (or not gaining) 1% hit?
You cant make order of stats in percent, since all of them have different ratings and therefore a different amount of spent itempoints for 1%.
The question would be more like:
50 Crit rating (1.089%) ? 50 Hit rating (1.525%) ? 50 ArPen rating (3.248%)
whereas ? stands for either <, > or =.

But even thats not accurate since ArPen is such a special stat. If you fight a NPC with 16k armor (~51% DR) 50 ArPen rating will give you more benefit compared to fighting a NPC with only 4k armor and 50 ArPen rating.

Do we have any accurate boss armor values? I was searching in the general forum, but those formulas and results were all pre-WLK.

Last edited by Belzi.ET : 11/24/08 at 11:54 AM. Reason: tried to articulate myself better
 
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Old 11/24/08, 1:00 PM   #27
Har
Piston Honda
 
Draenei Hunter
 
Drenden
I've learned to love the hunter spreadsheet I found so intimidating, so I now have the answers I was looking for. Realistically, there can't be a rule of thumb as to which stats will increase DPS the most because it will change drastically based on too many variables to be calculated without the spreadsheet.

Originally Posted by Belzi.ET View Post
Do we have any accurate boss armor values? I was searching in the general forum, but those formulas and results were all pre-WLK.
I would love to see these too- how are they discovered? Is there an ability like beast lore that will give you an accurate number for bosses? If not, how did they get the BC numbers?
 
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Old 11/24/08, 1:17 PM   #28
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
Originally Posted by Har View Post
I would love to see these too- how are they discovered? Is there an ability like beast lore that will give you an accurate number for bosses? If not, how did they get the BC numbers?
It will be a while before we get these values. Mostly because we need an enormous sample size to make sure the statistical margin of error is minimal.
Basically, we know that XX armor = YY% reduction in physical damage.
So, without any other debuffs, if a shot does RR-SS Damage on paper, but does PP-QQ Damage on the boss, we can calculate his armor from there.
 
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Old 11/24/08, 2:44 PM   #29
Yavanna
Glass Joe
 
Draenei Priest
 
Aegwynn
the simple things

thanks for taking the time to do this.
 
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Old 11/24/08, 2:51 PM   #30
Laxxz
Glass Joe
 
Human Death Knight
 
Shadowmoon
Originally Posted by Aerynlore View Post
Be careful with a macro like this. GC has said that he recognizes that hunters can spam Aspects and do a sort of "aspect twisting" they very much do not want us doing. Hints have been posted that if hunters are
"aspect twisting" too much, they will revert Aspects back to how they were if they can't find another solution. As such, I will refrain from posting macros that actively encourage "aspect twisting".
Oh I was unaware of that, I'll edit out my original post, I'd rather not contribute to that either.
 
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Old 11/24/08, 4:11 PM   #31
Mixe
Von Kaiser
 
Dwarf Paladin
 
Sylvanas (EU)
Hello there. I am experiencing problems with my Devilsaur turning Growl on itself. I specifically turn it off autocast before I enter an instance, yet somehow my pet STILL Growls and turns autocast back on.

Obviously my Guild-mates do not believe me. And I am sure many of you are pretty skeptical about the whole thing. But it's proving to be rather annoying.

So is this a known bug? Or is there anything I can do to prevent this from happening?
 
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Old 11/24/08, 4:15 PM   #32
Byuu
Glass Joe
 
Dwarf Hunter
 
Gorgonnash (EU)
I am currently testing specs in raids, atm BM with ultimate and a Devilsaur.

I had some problems with Rabid/Monstrous Bite... Is there a priority list in the server queue for specials? sometimes, pet is on 100 focus, monstrous bite is off cd and it just wont cast. Same with rabid.

I tried it macroed and on auto cast, both seemed a bit buggy. Rabid macroed and MB on autocast seemed to work well.. but not really perfect. How do you do it?

btw, in some encounters the cat of our other hunter simply outdps'd my Devilsaur, simply because of rake.
 
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Old 11/24/08, 4:16 PM   #33
heritikyl
Glass Joe
 
Orc Hunter
 
Kil'Jaeden
Originally Posted by Mixe View Post
Hello there. I am experiencing problems with my Devilsaur turning Growl on itself. I specifically turn it off autocast before I enter an instance, yet somehow my pet STILL Growls and turns autocast back on.

Obviously my Guild-mates do not believe me. And I am sure many of you are pretty skeptical about the whole thing. But it's proving to be rather annoying.

So is this a known bug? Or is there anything I can do to prevent this from happening?
This is a known bug, basically you just have to check that Growl (and anything else you don't want on autocast) is not on autocast when you enter the instance, since phasing into instances and such seems to reset the autocast state. You could set up a macro to turn certain skills off of autocast and hit it when you enter the instance. You can also put those abilities you don't want on autocast on your pet bar, since those that are on the pet bar retain their autocast state whilst phasing in / out of instances. It's an odd and annoying bug, yes.
 
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Old 11/24/08, 4:21 PM   #34
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
...

Last edited by Aerynlore : 11/24/08 at 4:22 PM. Reason: beaten to the answer.
 
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Old 11/24/08, 4:40 PM   #35
Mattaos
Don Flamenco
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Mixe View Post
Hello there. I am experiencing problems with my Devilsaur turning Growl on itself. I specifically turn it off autocast before I enter an instance, yet somehow my pet STILL Growls and turns autocast back on.

Obviously my Guild-mates do not believe me. And I am sure many of you are pretty skeptical about the whole thing. But it's proving to be rather annoying.

So is this a known bug? Or is there anything I can do to prevent this from happening?
Place every pet ability you want to have turned "off" on your petbar. Toggle the abilities and they will remain off regardless of phasing in/out of instances, i.e. Growl, Cower, Prowl, Pet Special (that is macro'd like CotW), etc... Then just leave all the other abilities in your spellbook toggled "on" to autocast. Problem solved.
 
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Old 11/24/08, 5:51 PM   #36
Nzambi
Glass Joe
 
Orc Hunter
 
Frostwolf
Real quick question:

Do the t6 4 piece and the SS glyph stack? According to the spreadsheet it appears that they do. (seeing as how it counts a loss of dps when i exchange my t6 chest for a naxx-25 one) But i have a very hard time believing this is true. I just dont see a reason why blizz would give us an incentive to hold onto old gear that long.
 
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Old 11/24/08, 6:39 PM   #37
KergeKacsa
Von Kaiser
 
Troll Hunter
 
Ragnaros (EU)
Originally Posted by Nzambi View Post
Real quick question:

Do the t6 4 piece and the SS glyph stack? According to the spreadsheet it appears that they do. (seeing as how it counts a loss of dps when i exchange my t6 chest for a naxx-25 one) But i have a very hard time believing this is true. I just dont see a reason why blizz would give us an incentive to hold onto old gear that long.
Tested, T6 4 piece bonus and SS glyps ARE stacking.
 
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Old 11/24/08, 6:39 PM   #38
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
Originally Posted by Nzambi View Post
Real quick question:

Do the t6 4 piece and the SS glyph stack? According to the spreadsheet it appears that they do. (seeing as how it counts a loss of dps when i exchange my t6 chest for a naxx-25 one) But i have a very hard time believing this is true. I just dont see a reason why blizz would give us an incentive to hold onto old gear that long.
According to Jaffi's Tests they do indeed stack. We'll see if Blizzard decides to change this in the next patch, but as of today (and Jaffi's findings) they do stack.

This has been added to the F.A.Q's in the Original Post.
 
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Old 11/25/08, 9:23 AM   #39
Vegelus
Von Kaiser
 
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Dwarf Hunter
 
Shadowsong (EU)
Originally Posted by Nzambi View Post
Real quick question:

Do the t6 4 piece and the SS glyph stack? According to the spreadsheet it appears that they do. (seeing as how it counts a loss of dps when i exchange my t6 chest for a naxx-25 one) But i have a very hard time believing this is true. I just dont see a reason why blizz would give us an incentive to hold onto old gear that long.
Then check Beast-tamer's Shoulders - for BMs still being an upgrade over Northrend gear.
 
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Old 11/25/08, 11:40 AM   #40
Incredible
Glass Joe
 
Blood Elf Hunter
 
Kazzak (EU)
Hello and thanks for the great FAQ. I have a question regarding:

"Beast Master hunters need no Haste on gear to reach the 1.5s Steady Shot threshold."

What do you mean by this ? A beast master hunter cannot get a faster SS than 1.5s ? I have seen faster SS (0.9sec) or similar when using trinkets that increase haste. Am I mistaken?

Thanks!
 
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Old 11/25/08, 11:45 AM   #41
Aerynlore
Piston Honda
 
Troll Hunter
 
Maelstrom
Originally Posted by Incredible View Post
"Beast Master hunters need no Haste on gear to reach the 1.5s Steady Shot threshold."

What do you mean by this ? A beast master hunter cannot get a faster SS than 1.5s ? I have seen faster SS (0.9sec) or similar when using trinkets that increase haste. Am I mistaken?
With Serpent's Swiftness (and Quiver/Ammo Pouch), BM hunters already have a Steady Shot that casts faster than 1.5s; hence, they need to additional haste from gear to get below the 1.5s threshold.
 
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Old 11/25/08, 11:45 AM   #42
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Incredible View Post
"Beast Master hunters need no Haste on gear to reach the 1.5s Steady Shot threshold."

[...]I have seen faster SS (0.9sec) or similar when using trinkets that increase haste. Am I mistaken?
Yep. Haste does not speed up our global cooldown- you won't be able to cast any more steady shots per minute with a 0.9 second shot than you would with a 1.4 second shot.
 
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Old 11/25/08, 12:06 PM   #43
Incredible
Glass Joe
 
Blood Elf Hunter
 
Kazzak (EU)
So haste only affects autoshot and not SS ? I guess haste is a priority stat for a BM hunter..
 
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Old 11/25/08, 12:18 PM   #44
Xaraphyne
Von Kaiser
 
Xaraphyne's Avatar
 
Troll Hunter
 
Twisting Nether
Originally Posted by Incredible View Post
So haste only affects autoshot and not SS ? I guess haste is a priority stat for a BM hunter..
No, what they're saying is, there's no reason to get Steady below 1.5 sec. The global cooldown is 1.5 sec so you can't cast Steady Shot more than once every 1.5 sec anyway.

So as a BM hunter, haste will not have as marked an effect on your DPS because between quiver haste and Serpent's Swiftness, your Steady cast time is already below 1.5 sec. It will continue to speed up your Auto Shot so it's not worthless, but haste is best when your Steady has not yet dropped to 1.5 sec.
 
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Old 11/25/08, 12:18 PM   #45
King-Slide
Glass Joe
 
Orc Hunter
 
Azshara (EU)
bm hunters are already below the 1.5 sec cap for steady. this means that they only haste their autoshots. a big bunch of bm dps comes from the pet and neither haste, nor hasted autoshots affect your pet.
 
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Old 11/25/08, 12:34 PM   #46
Masterdragon
Von Kaiser
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Incredible View Post
So haste only affects autoshot and not SS ? I guess haste is a priority stat for a BM hunter..
Actually its not. Any haste on a BM hunter will only affect Auto Shots. Because hunters do not get the lowering effects to the Global Cooldown (GCD) like casters can, Steady Shot will always be capped at 1.5s Cast. Sure you can see 0.9 second and such but after that 0.9 seconds, you will still have to wait for another 0.6 before you can cast Steady Shot again. MM and Survival Hunters love haste up until thier Steady is capped at the GCD rate of 1.5s. Then haste only goes to affect Auto's again. While speeding up auto's is useful, it's not as useful as other stats that you can get. Ideally, BM hunters dont want any haste gear while the other specs will want some haste to cap out Steady Shot.

On other things heres a few useful macros I use.

Use ? Icon
#showtooltip
/castsequence !Aspect of the Dragonhawk, !Aspect of the Viper
While its similar to yours, the "!" before each will prevent the macro from turning one of the aspects off instead.

My Melee macro is the same as the one listed but again I use !Raptor Strike to prevent the macro from turning it off.

Also for those hunters that like to put thier pet attacks into thier macros I recommend adding in a little line to prevent the pet from dashing off to an unintended target due to the new targeting bug we've been seeing.

Example
/cast [target=pettarget] Rake
For one this keeps the pet attacking the target that you assigned it in the first place even if you have to change targets and two, if the pet is on follow and thus not having a target, the pet wont use the ability and three, if you accidently get the targeting bug and target something out of range of you like another group, your pet wont take off running at it to use its ability. You can even add exists and nodead modifiers if you like as well.
 
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Old 11/25/08, 12:51 PM   #47
Elvinalfie
Glass Joe
 
Blood Elf Hunter
 
Azjol-Nerub
OK so a question about gemming.

I have been reading how AP now has more of a value than Agi because of scaling etc. However I am a little confused as to how I decide which gem will give me more value. I do "try" and use the spreadsheet for stuff but get easily confused >.> I am still low on +hit so giving that priority when gemming currently but at some point that will change.
 
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Old 11/25/08, 12:57 PM   #48
Incredible
Glass Joe
 
Blood Elf Hunter
 
Kazzak (EU)
Originally Posted by Masterdragon View Post
Actually its not. Any haste on a BM hunter will only affect Auto Shots. Because hunters do not get the lowering effects to the Global Cooldown (GCD) like casters can, Steady Shot will always be capped at 1.5s Cast. Sure you can see 0.9 second and such but after that 0.9 seconds, you will still have to wait for another 0.6 before you can cast Steady Shot again. MM and Survival Hunters love haste up until thier Steady is capped at the GCD rate of 1.5s. Then haste only goes to affect Auto's again. While speeding up auto's is useful, it's not as useful as other stats that you can get. Ideally, BM hunters dont want any haste gear while the other specs will want some haste to cap out Steady Shot.
Thanks now I understand better, I forgot the "not" needed in my reply
 
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Old 11/25/08, 1:28 PM   #49
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Elvinalfie View Post
I have been reading how AP now has more of a value than Agi because of scaling etc. However I am a little confused as to how I decide which gem will give me more value. I do "try" and use the spreadsheet for stuff but get easily confused >.> I am still low on +hit so giving that priority when gemming currently but at some point that will change.
As I understand posts that have been made in this sub-forum recently, AP is better for hunters in relatively low quality gear, and agility is better for hunters in decent gear. Assuming this is correct (and I have not tested it in the spreadsheet as yet), then by the time you're getting closer to your hit cap, you'll be in good enough gear that agility will start to return more dps than AP.
 
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Old 11/25/08, 2:15 PM   #50
Mattaos
Don Flamenco
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Elvinalfie View Post
OK so a question about gemming.

I have been reading how AP now has more of a value than Agi because of scaling etc. However I am a little confused as to how I decide which gem will give me more value. I do "try" and use the spreadsheet for stuff but get easily confused >.> I am still low on +hit so giving that priority when gemming currently but at some point that will change.
Pristine Monarch Topaz
for your yellow and red slots to fill in missing hit. Focused Aim is another option, but I have found that gemming for hit and maxing Mortal Shots for BM is a better option. As you upgrade your gear refer back to the spreadsheet to play around with gems (and Focused Aim) to maintain your hit rating (as close to 292 as possible). See the first page for Focused Aim conversions.
 
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