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Old 12/02/08, 5:15 AM   #101
Æthien
Piston Honda
 
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Orc Hunter
 
Kazzak (EU)
Originally Posted by KraxisSingular View Post
The discussion is 8% vs 9%, and so far it looks like it is indeed going in the direction of 8%. If you have faced any bosslevel mob or a 3 level advanced mob with between 8 and 9% hit then you should add some comments.
One thing I noticed, is that the Druid Growl glyph gives 8% + hit.
And I wouldn't know why blizz would give it 8%+hit if the hitcap is 9%.
Then again, Blizz does more weird things >.>

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Old 12/02/08, 5:22 AM   #102
freeform
Glass Joe
 
Night Elf Hunter
 
Anub'arak (EU)
Originally Posted by KraxisSingular View Post
The discussion is 8% vs 9%, and so far it looks like it is indeed going in the direction of 8%. If you have faced any bosslevel mob or a 3 level advanced mob with between 8 and 9% hit then you should add some comments.
I can support the trend toward 8%. I'm not one to analyze every move I make in every encounter of an evening, but on Sunday I had zero misses in various Patchwerk tries (heroic difficulty). Same goes for the other bosses we've encountered in Naxx so far and also Sartharion on heroic difficulty. Having said that, I think might have been even below 8%, for my gear is constantly changing these days. Anyway, so far I don't see the 9%-rule valid anymore.

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Old 12/02/08, 6:01 AM   #103
ChainSOV
Glass Joe
 
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Orc Hunter
 
Nathrezim (EU)
I would not support the 8% trend because of murphy's law.
if you can miss, you will miss, and at the most inappropriate moment where it wipes the raid

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Old 12/02/08, 6:07 AM   #104
freeform
Glass Joe
 
Night Elf Hunter
 
Anub'arak (EU)
Originally Posted by ChainSOV View Post
I would not support the 8% trend because of murphy's law.
if you can miss, you will miss, and at the most inappropriate moment where it wipes the raid
Well, that's exactly the question. Because if the cap is at 8%, there's no Murphy's Law to apply. Besides that, I can hardly think of a situation where a miss on my side would wipe the raid.

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Old 12/02/08, 6:16 AM   #105
Æthien
Piston Honda
 
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Orc Hunter
 
Kazzak (EU)
There's someone on TKA too who is testing, think he's done over 7k shots at 8.02% hit with no misses.
and about the same amount of pet attacks with no misses.

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Old 12/02/08, 6:42 AM   #106
ChainSOV
Glass Joe
 
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Orc Hunter
 
Nathrezim (EU)
I had an aimed shot miss once, misdirecting an add at Magtheridon to an offtank which wasnt well geared. well, one thing led to another, eventually it ended in a wipe.

but now that I have read the linked thread, I see that people have zero misses with a considerable sample size and just are under the assumed hitcap of 9%. this looks like good news, or a bug that will be fixed :-/

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Old 12/02/08, 9:19 AM   #107
Ursor
Glass Joe
 
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Dwarf Hunter
 
Suramar (EU)
Folks,
I wonder if gemming with +int is better than +Agi - (with Careful Aim 3/3)
It would mean : larger mana pool (lower time spent in AoV), but smaller crit%.

Did anyone test that ?

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Old 12/02/08, 9:47 AM   #108
CrowneVict
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Kaubel's Mom
Blood Elf Death Knight
 
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Originally Posted by Ursor View Post
Folks,
I wonder if gemming with +int is better than +Agi - (with Careful Aim 3/3)
It would mean : larger mana pool (lower time spent in AoV), but smaller crit%.

Did anyone test that ?
Well, Agi is red, and Int is yellow, so the real question is +int vs +Crit. Personally, with crit ratings in the low 20's, I'm thinking gemming yellows with crit is probably best for now (though I am trying +Int atm anyhow). There might be a sweet-spot, however, where your crit is just high enough to keep a steady stream of Cobra Strikes going for your pet... Just not sure what that number is yet. Probably low to mid 30's, but that's just assumption.

Once you're there, though, you might try +Int and xfer more AP to your pet while increasing your mana pool and replenishment tics during a raid.

Last edited by CrowneVict : 12/02/08 at 3:46 PM.

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Old 12/02/08, 10:22 AM   #109
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
About Hit
Ok, so before this thread runs on to five pages just going back and forth about Hit, I'm calling a stop to it here. Discussion about Hit, Hit Rating, Focus Aim and best values needs to be solely talked about is this thread about hit.

About Pets
Questions about pets should go in this thread, and if there are some reoccurring questions, I'll put them at the top of this post.


I think this thread is going to get readjusted to be more Q/A style at the top, and point to all the relevant threads from there. Hopefully, this will help spread out the discussions. Keep asking questions, though, and we'll see what else regularly comes up.

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Old 12/02/08, 11:47 AM   #110
Mixe
Von Kaiser
 
Undead Rogue
 
Wildhammer (EU)
So assuming I'm hit capped, am I right in saying I've been wrongly led into using +27agility gems, when in fact +54AP Gems (JC only) are proving to be more worthwhile on DPS?

On another note, has anyone got any concrete evidence on whether AotB is better/worse than AotD?

Thanks.

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Old 12/02/08, 12:18 PM   #111
Har
Piston Honda
 
Draenei Hunter
 
Drenden
Originally Posted by Mixe View Post
So assuming I'm hit capped, am I right in saying I've been wrongly led into using +27agility gems, when in fact +54AP Gems (JC only) are proving to be more worthwhile on DPS?

On another note, has anyone got any concrete evidence on whether AotB is better/worse than AotD?

Thanks.
That will depend largely on a number of variables that will be unique to your character, and so to get an accurate answer, you should use the WotLK DPS spreadsheet

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Old 12/02/08, 12:38 PM   #112
Mattaos
Piston Honda
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Ursor View Post
Folks,
I wonder if gemming with +int is better than +Agi - (with Careful Aim 3/3)
It would mean : larger mana pool (lower time spent in AoV), but smaller crit%.

Did anyone test that ?
This topic was brought up previously in this thread (1 page back) and might find some additional answers here.

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Old 12/02/08, 2:57 PM   #113
Wraith40k
Glass Joe
 
Night Elf Hunter
 
Uther
Raiding- assuming i am hit capped (and haste capped) should i be pushing Agility or AP? Or does it matter?

Overall is there a new 'agility equivalency' to use? Used to be that 1 agility = roughly 2.2AP equivalent (so an enchant or gem with 10 agility was equal to an identical item with 20-22 AP)

General gemming enchant questions (along the same lines as above)
Gems slot - Red - Agility or AP?
Yellow- hit- then Crit if at Hit?
Blue- Agility/stam or Ap/Sta? Int/Sta? AP/M-5s?

I am really confused at this point.

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Old 12/02/08, 3:10 PM   #114
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
Originally Posted by Wraith40k View Post
Raiding- assuming i am hit capped (and haste capped) should i be pushing Agility or AP? Or does it matter?

Overall is there a new 'agility equivalency' to use? Used to be that 1 agility = roughly 2.2AP equivalent (so an enchant or gem with 10 agility was equal to an identical item with 20-22 AP)

General gemming enchant questions (along the same lines as above)
Gems slot - Red - Agility or AP?
Yellow- hit- then Crit if at Hit?
Blue- Agility/stam or Ap/Sta? Int/Sta? AP/M-5s?

I am really confused at this point.
Holy crap, do people even read posts anymore? or do they blindly hit "Reply" on the first thread they find?
Nearly the exact same question was posted three above yours, and the answer to that is right above your post. Please, if you are going to ask a question, at the very least read the first post and last page of the thread.

The quick answer to your question isn't one you are going to like: go play with the spreadsheet.
Agility, AP, Int, Crit, Haste, ArPen - they all have varying degrees of effectiveness based on your current gear. Plug it all into the spreadsheet and start shifting things around to see what works best for you.

I know the spreadsheet can be overwhelming at first, but the more you use it, the easier it is.

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Old 12/03/08, 12:36 PM   #115
shermanc
Glass Joe
 
Troll Hunter
 
Gorgonnash
summary (pls correct if wrong)

I've perused the main treads of this forum and found out these certain points which i must consider to maximise my own dps. Please correct me if i'm wrong. Thanks.

1. Hit cap is 8%. Tentatively at least, stats have shown this to be true.

2. I need not be concerned about haste rating as a BM hunter, mainly because the haste added by serpent swiftness and quiver is more than sufficient.

3. In order for glyph of steady shot to work, i'll need my own serpent sting.

4. At the moment, devilsaurs and cats do almost the same dps. Maybe the former is greater, but its greater hitbox is a downside. Scorpids may be able to achieve better performance, but only if 5 stacks of poison is on the target. Putting an extra point in exotic pet mastery can be thus debatable. However, in the upcoming patch, Blizzard will look to boosting the prowess of exotic pets.

5. For bm spec, certainly i must get FA, lethal shots, but i can consider dropping points from mortal shots to survival talents, namely imp tracking and survival instincts to attain an increase in dps.

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Old 12/03/08, 12:48 PM   #116
Aerynlore
Piston Honda
 
Blood Elf Paladin
 
Eitrigg
Originally Posted by shermanc View Post
1. Hit cap is 8%. Tentatively at least, stats have shown this to be true.
2. I need not be concerned about haste rating as a BM hunter, mainly because the haste added by serpent swiftness and quiver is more than sufficient.
3. In order for glyph of steady shot to work, i'll need my own serpent sting.
4. At the moment, devilsaurs and cats do almost the same dps. Maybe the former is greater, but its greater hitbox is a downside. Scorpids may be able to achieve better performance, but only if 5 stacks of poison is on the target. Putting an extra point in exotic pet mastery can be thus debatable. However, in the upcoming patch, Blizzard will look to boosting the prowess of exotic pets.
5. For bm spec, certainly i must get FA, lethal shots, but i can consider dropping points from mortal shots to survival talents, namely imp tracking and survival instincts to attain an increase in dps.
Points 1 - 4 are correct, with a "tentative" on #1.
Point #5 is going to depend on gear, encounter and raid composition.

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Old 12/03/08, 4:32 PM   #117
mersenne
Glass Joe
 
Tauren Shaman
 
Spinebreaker
I would just like this point from the OP clarified:

Haste grants the most DPS per Rating when it is still decreasing the casting time of Steady Shot down to 1.5s (equal to the global cooldown).
Is this to say that
1) 1 point of haste rating is better than 1 point of any other rating before the soft cap, or
2) 1 point of haste rating before the soft cap is better than 1 point of haste rating after the soft cap?

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Old 12/03/08, 4:41 PM   #118
Ktharsis
Von Kaiser
 
Blood Elf Paladin
 
Area 52
The intended meaning is #1, although #2 is also true of course (because that's what a soft cap means).

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Old 12/04/08, 10:01 PM   #119
Macloud
Piston Honda
 
Goblin Hunter
 
Mal'Ganis
I actually have a question regarding Serpent Sting. I don't seem to see one posted in either of the 3 main Hunter DPS threads here, but wasn't there a serpent sting macro line that fit in well with the new Wrath BM SS macro? I'm referring to this one:

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot


I could swear there was a way to make sure Serpent Sting cast every 15 seconds, but I wasn't sure how to place that into the macro. I don't mind hitting that manually, but I was under the impression we didn't have to.

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Old 12/04/08, 11:15 PM   #120
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Nope, not for a very long time now. All part of blizzard's 'play the game not the mod philosphy' back around the start of TBC

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Old 12/05/08, 4:13 AM   #121
CrowneVict
Banned
 
Kaubel's Mom
Blood Elf Death Knight
 
No WoW Account
Originally Posted by Macloud View Post
I actually have a question regarding Serpent Sting. I don't seem to see one posted in either of the 3 main Hunter DPS threads here, but wasn't there a serpent sting macro line that fit in well with the new Wrath BM SS macro? I'm referring to this one:

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot


I could swear there was a way to make sure Serpent Sting cast every 15 seconds, but I wasn't sure how to place that into the macro. I don't mind hitting that manually, but I was under the impression we didn't have to.
Would this work?

/castsequence reset=target/15 serpent sting, kill shot, kill shot
/castrandom steady shot

... since kill shot's CD is longer than the 15s sting reset, it basically prioritizes shots like this:

sting
kill
steady

Slightly less than ideal, since i think kill shot would be nice to prioritize. But, this is the only all-in-one way I can see of easily doing it.

Can't test it atm, since i'm not on my gaming machine. I also usually add /petattack or /petdefensive in one shot macro, and leave it out of the other... helps increase pet dps time on adds, trash, etc., but gives me one to use if i need to pull the pet out.

Anyhow, if 15s is still too long on recasting sting, then maybe make it 14 or 13... gotta take into account the steady cast time etc.

Last edited by CrowneVict : 12/05/08 at 4:43 AM.

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Old 12/05/08, 5:57 AM   #122
Huntalicious
Glass Joe
 
Blood Elf Hunter
 
Al'Akir (EU)
Originally Posted by CrowneVict View Post
Would this work?

/castsequence reset=target/15 serpent sting, kill shot, kill shot
/castrandom steady shot

... since kill shot's CD is longer than the 15s sting reset, it basically prioritizes shots like this:

sting
kill
steady

Slightly less than ideal, since i think kill shot would be nice to prioritize. But, this is the only all-in-one way I can see of easily doing it.

Can't test it atm, since i'm not on my gaming machine. I also usually add /petattack or /petdefensive in one shot macro, and leave it out of the other... helps increase pet dps time on adds, trash, etc., but gives me one to use if i need to pull the pet out.

Anyhow, if 15s is still too long on recasting sting, then maybe make it 14 or 13... gotta take into account the steady cast time etc.

No it wouldn't, since...

/castsequence reset=target/15 serpent sting, kill shot, kill shot
/castrandom steady shot

....this macro tries to apply sting everytime you spam macro, but...

/cast kill shot
/castsequence reset=target/14 serpent sting, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot

...should work, it tries to use kill shot everytime you spam the macro and will use sting every 14 sec. (1sec. before it expires)

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Old 12/05/08, 6:47 AM   #123
King-Slide
Glass Joe
 
Orc Rogue
 
Aegwynn (EU)
Isn't it better to let the last tick deal its damage, than refreshing it at after 14 seconds?

2/3 Ticks of Serpent Sting should outdamage 10% of an average Steady Shot.

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Old 12/05/08, 9:00 AM   #124
Æthien
Piston Honda
 
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Orc Hunter
 
Kazzak (EU)
you apply Serpent sting while under the effect of trinkets/BW to boost it's dps.
letting it drop would thus result in a dps loss over time.

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Old 12/05/08, 9:24 AM   #125
CrowneVict
Banned
 
Kaubel's Mom
Blood Elf Death Knight
 
No WoW Account
Originally Posted by Huntalicious View Post
No it wouldn't, since...

/castsequence reset=target/15 serpent sting, kill shot, kill shot
/castrandom steady shot

....this macro tries to apply sting everytime you spam macro, but...

/cast kill shot
/castsequence reset=target/14 serpent sting, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot, steady shot

...should work, it tries to use kill shot everytime you spam the macro and will use sting every 14 sec. (1sec. before it expires)
I figured if it didn't work, it would be because it would hit the kill shot part and not jump down to the next line for steady. Looking at it, I'm not sure how it would spam serpent, but I haven't actually tried it so... ;P

I was under the assumption that the /cast and /castsequence commands could both be used with a follow-up /castrandom line to add versatility.

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