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Old 12/09/08, 10:56 AM   #151
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Macloud View Post
I don't understand why people are so worried a nerf is incoming. Our PVE dmg is highly dependant on a spec that's only remotely viable in a strict PvE environment. So what that the boss dies 2 min faster with 4 BM hunters in a raid instead of 2? The fact remains that Blizzard tends to balance things around Arena. We all know it's true. Given that pets are still balloon animals in arenas in terms of their survivability, I don't see a reason for Blizzard to lower our raid DPS any lower than it was with the removal of our benefit from Windfury (ranged haste benefit for those that don't remember or didn't read patch notes)
Since they have mentioned it could be a reason to be worried?

World of Warcraft - English (NA) Forums -> GC Please read the Hunter Arena thread.

Now, I am not certain what they could nerf that wouldn't hit Arena as well, aside from Scorpid scaling. And to be honest, that's fair enough. It is a Tenacity pet it isn't supposed to go in and do 3k+ DPS (and beating the Hunter hands down). Yeah, it's fun, but really, it just isn't perfectly right.

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Old 12/09/08, 11:35 AM   #152
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
In regards to the Blue post on upcoming PvE Hunter nerfs, it's really not worth speculating what will be changed until more information is released to us.

It hasn't been specified if it's targeted at the class as a whole, or more focused on a particular tree. For all we know, the next set of changes could be as mild as the last were.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
<Bad> Dragonmaw US
www.damnwesuck.com
12/13 [25] Heroic - Recruiting exceptional players.

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Old 12/09/08, 1:08 PM   #153
Mixe
Von Kaiser
 
Undead Rogue
 
Wildhammer (EU)
Originally Posted by mako View Post
In regards to the Blue post on upcoming PvE Hunter nerfs, it's really not worth speculating what will be changed until more information is released to us.

It hasn't been specified if it's targeted at the class as a whole, or more focused on a particular tree. For all we know, the next set of changes could be as mild as the last were.
Personally I think we'll see a nerf in BM damage in exchange for some pvp/arena buffs. On another note, is anyone else finding DKs in their Guild doing pretty good DPS? I was surprised.

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Old 12/09/08, 1:21 PM   #154
Mattaos
Piston Honda
 
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Dwarf Hunter
 
Bonechewer
Originally Posted by Mixe View Post
Personally I think we'll see a nerf in BM damage in exchange for some pvp/arena buffs. On another note, is anyone else finding DKs in their Guild doing pretty good DPS? I was surprised.
A BM hunter's DPS is where it should be, except for the heightened damage being put out by a couple specific pets. Reducing the player's damage would be an odd choice for Devs to nerf if they are not wanting to also nerf PvP game play in the process. Besides, not a single account on any forum relating to BM DPS in early WotLK raiding has mentioned how a BM hunter is doing insane damage. The comments have been almost 100% centered on the Scorpid and sometimes the Cat.

Also, this might be a much better place to direct your DK questions Death Knights - Elitist Jerks

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Old 12/22/08, 8:53 PM   #155
Khoradim
Glass Joe
 
Dwarf Hunter
 
Madmortem (EU)
Nerubian vs Drake-Mounted

A short question:
Just upgraded from Drake-Mounted Crossbow to Nerubian Conquerer. I noticed my critical-strike chance dropping by around 1%, although as dwarf I expected it to go up due to racial gun bonus. Suspected some change to the racial, but my spellbook still says 1% more crit with guns.

Bug? Stupid dwarf?

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Old 12/22/08, 10:17 PM   #156
Tapout
Glass Joe
 
Blood Elf Hunter
 
Korgath
Originally Posted by Khoradim View Post
A short question:
Just upgraded from Drake-Mounted Crossbow to Nerubian Conquerer. I noticed my critical-strike chance dropping by around 1%, although as dwarf I expected it to go up due to racial gun bonus. Suspected some change to the racial, but my spellbook still says 1% more crit with guns.

Bug? Stupid dwarf?
Odds are your gun skill isn't maxed.

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Old 01/01/09, 12:20 PM   #157
Schanaha
Glass Joe
 
Night Elf Hunter
 
Die Silberne Hand (EU)
Sorry to ask this question, but I'm a little bit confused.

Someone told me, as a BM you would have to get 10 to 11% of haste to maximize your dps. So, as I know that with every single point of haste a BM just increases the damage of Autoshots, I wonder why I should get haste instead of other attributes like Critrating, AP or Agility (maybe last, but not least Armor-Penetration).

Is there a cap, where one point of haste is worth to drop one point of the other attributes? Or is the guy who told me that simply mistaken?

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Old 01/01/09, 12:35 PM   #158
Ketari
Piston Honda
 
Blood Elf Priest
 
Alonsus (EU)
Originally Posted by Schanaha View Post
Is there a cap, where one point of haste is worth to drop one point of the other attributes? Or is the guy who told me that simply mistaken?
They're mistaken. MM and SV need haste on their gear, BM does not.

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Old 01/01/09, 6:25 PM   #159
flimflam
Von Kaiser
 
Orc Hunter
 
Mug'thol
Originally Posted by Mixe View Post
Personally I think we'll see a nerf in BM damage in exchange for some pvp/arena buffs. On another note, is anyone else finding DKs in their Guild doing pretty good DPS? I was surprised.
Our DK's do extremely well, they're always near the top unless we have more than 1 rogue in the raid.

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Old 01/06/09, 12:27 PM   #160
Hanturd
Glass Joe
 
Orc Hunter
 
Llane
Maybe I'm just completely retarded and will never amount to anything.. but I cannot for the life of me figure out how to work this spreadsheet. I can't push any of the import/export save/load buttons, I can't select or deselect any of the check boxes either. Do I have to do something to the file before it will work properly for me?


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Old 01/06/09, 12:35 PM   #161
Faerdael
Piston Honda
 
Faerdael's Avatar
 
Night Elf Hunter
 
Gilneas
You need to Enable Macros. You may get a prompt to allow this when launching the spreadsheet. If not, then go to Tools / Macros / Security and set the level to at least medium and try restarting the spreadsheet. You should then get an option to enable them.

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Old 01/06/09, 1:55 PM   #162
Dibbler
Von Kaiser
 
Tauren Hunter
 
Dalvengyr
With all the changes that are upcoming am I correct in stating that the preference for shots will be:

MM - Sting>Chimera>Arcane>Steady to fill the voids
SV - Sting>ES> Aimed > Steady to fill the void (Ar and ES on same cooldown)
BM - Sting>Arcane>Aimed(?)>Steady

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Old 01/08/09, 10:19 AM   #163
Schniepel
Von Kaiser
 
Troll Hunter
 
Vek'lor (EU)
For MM you want to include Aimed Shot into your rotation. If you take the Barrage talents and the Trueshot Glyph it will be you second most damaging shot. In all other cases Multishot will do the same damage as Aimed (single target) and cost roughly the same mana, which is why you don't need to use or even spec for it as BM/SV.

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Old 01/08/09, 10:27 AM   #164
Cilithan
Von Kaiser
 
Cilithan's Avatar
 
Draenei Hunter
 
Lightbringer (EU)
Originally Posted by Schniepel View Post
For MM you want to include Aimed Shot into your rotation. If you take the Barrage talents and the Trueshot Glyph it will be you second most damaging shot. In all other cases Multishot will do the same damage as Aimed (single target) and cost roughly the same mana, which is why you don't need to use or even spec for it as BM/SV.
The reason I gladly spent one point in Aimed Shot as a SV Hunter is because of the fact that it is instant where Multi-shot is not (unless something changed and I missed it, its on a 0.5 sec casttime). There is a lot of movement in instances and raids, especially when youre trying to trapdance. Aimed leads to a dps increase particularly because of the fact that it is another instant shot to use.

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Old 01/08/09, 10:50 AM   #165
Schniepel
Von Kaiser
 
Troll Hunter
 
Vek'lor (EU)
Sure, Aimed Shot has advantages over Multi Shot, for instance being 'truly' instant, healing debuff and costing slightly less mana. OTOH Multi has its merits too, doing way more damage in multi target situations and being glyphable to 9 sec CD, which aligns a lot better to GCD capped rotations than 10. So yes, YMMV, but normally you don't need to take Aimed shot.

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Old 01/12/09, 10:03 PM   #166
lucky98
Glass Joe
 
Night Elf Hunter
 
Trollbane
Darkmoon card

This is slightly off topic but i was curious, does the darkmoon card greatness proc stack with or override the proc from the mirror of truth. Sorry if this has been posted elsewhere but i hadn't seen it and wanted to make sure that an investment into the darkmoon card deck was worth it lol.

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Old 01/12/09, 10:09 PM   #167
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
No, of course it doesn't override a different proc from a different trinket.

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Old 01/12/09, 10:32 PM   #168
Lilbitters
Piston Honda
 
Troll Hunter
 
Mug'thol
Originally Posted by lucky98 View Post
This is slightly off topic but i was curious, does the darkmoon card greatness proc stack with or override the proc from the mirror of truth. Sorry if this has been posted elsewhere but i hadn't seen it and wanted to make sure that an investment into the darkmoon card deck was worth it lol.
They're two different buffs and both can be proc'd at the same time while not overwriting.

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Old 01/13/09, 7:04 AM   #169
cammyboy
Glass Joe
 
Cammyboy
Night Elf Hunter
 
Nagrand
I'm currently specced 50/21/0 BM taking advantage of the readiness "loophole" before the patch comes in to prevent this. I'm actually looking forward to the so called hunter nerfs, particularly the much anticipated buffs to exotic pets. As a result i will be trying a full BM spec with 3/3 cobra strikes and the 51st exotic pet point. I have already caught the spirit beast but much to my dismay it is terrible dps, however, with the rumoured Spirits Beast's capabilty to be able to crit on the first part of Spirit strike amongst other benefits, i was wondering whether cobra strikes will affect its special move, or for that matter, any crittable "special move"? So in short, can cobra strikes affect a pets "special move" such as Monstrous Bite or Spirit Strike (if Spirit Strike can indeed crit) or will CS merely affect a pets aggro dump standard attack such as claw and rake etc? It would be nice to have a 60% chance of a guaranteed spirit strike crit if CS is able to affect "special moves".

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Old 01/13/09, 7:36 AM   #170
eviln1
Glass Joe
 
Dwarf Hunter
 
La Croisade Ecarlate (EU)
Cobra strikes will affect the next 2 special attacks. It can be either the focus dump ability or the species specific ability. You could probably increase the chance of one charge being used on Spirit Strike (or any other ability) by not taking GFTT - but that would severely nerf your pet's DPS in the long run.

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Old 01/13/09, 7:39 AM   #171
Blorg
Glass Joe
 
Orc Hunter
 
Wildhammer (EU)
Originally Posted by Dibbler View Post
With all the changes that are upcoming am I correct in stating that the preference for shots will be:

MM - Sting>Chimera>Arcane>Steady to fill the voids
SV - Sting>ES> Aimed > Steady to fill the void (Ar and ES on same cooldown)
BM - Sting>Arcane>Aimed(?)>Steady

SV - explosive shot first if it's not on cooldown, as far as I can tell from the 3.08 ptr thread. The damage you lose on not having noxious stings up plus the serpent sting tick damage is less than the the damage you would lose by delaying your ES by one GCD.

(edit: as the post below points out, most of the discussion on this is in 3.08 ptr changes, not the survival thread)

Last edited by Blorg : 01/15/09 at 2:29 PM.

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Old 01/13/09, 8:37 AM   #172
Fierra
Piston Honda
 
Night Elf Hunter
 
Fenris
Originally Posted by Rezdan View Post
There's some discussion of whether or not to prioritize Serpent Sting and I think consensus is leaning towards the idea that the bonus from Noxious Stings doesn't justify delaying an Explosive Shot or Kill Shot.
Originally Posted by Esoth View Post
If explosive shot is off cooldown as serpent sting fades, you are basically asking if the DPCT of serpent sting and the 3% boost to a single explosive will be worth pushing a 6 second rotation back 1.5 seconds (GCD) - a 25% personal (non-pet) penalty. I can't imagine this ever being worthwhile. On the other hand, you could view this as: serpent sting fell off and I've got just under 1.5 seconds before explosive is back off cooldown.
3.0.8 PTR Changes has talked about it quite a bit.

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Old 01/20/09, 4:02 PM   #173
Khassandra
Piston Honda
 
Khassandra's Avatar
 
Blood Elf Death Knight
 
Nazgrel
I have not seen this addressed anywhere and I apologize if it has been and I missed it.

With the changes in 3.0.8 hitting today to Steady Shot and Arcane Shot (as well as the supporting AS changes such as FI), doesn't that now increase the importance of 5/5 Mortal Shots and 2/2 Rapid Killing? I'm trying to tweak my talents (while staying BM) to provide for the necessary inclusion of AS now. Imp AS is a given, of course, but would 2 points be greater dps in Rapid Killing or in Imp Tracking now?

"I've always wondered what it'd be like to have a prehensile penis, but you don't see me shitting up this thread with my idea." - Kaubel

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Old 01/20/09, 4:49 PM   #174
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Every time I have modelled it, Improved Tracking always outweighs Rapid Killing. That said, I have found that Improved stings provides more DPS that Improved Arcane Shot, particularly with the Serpent Sting glyph

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Old 01/24/09, 12:30 AM   #175
Hashash
Glass Joe
 
Night Elf Hunter
 
Tichondrius
OK I'm in a bit of a quandary, I have 3 trinkets to choose from [Mirror of Truth] no brainer, my toss up is between either [Mighty Alchemist's Stone] or [Loatheb's Shadow]. Trying to figure out if the constant 100 AP (actually I get 110ap when I equip it) is better than the 670 every 2min. Here is my current gear and spec The World of Warcraft Armory

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