Elitist Jerks

Elitist Jerks (http://elitistjerks.com/forums.php)
-   Hunters (http://elitistjerks.com/f74/)
-   -   The Simple Things - Quick F.A.Q for All Specs (http://elitistjerks.com/f74/t37148-simple_things_quick_f_q_all_specs/)

Aerynlore 11/21/08 10:41 AM

The Simple Things - Quick F.A.Q for All Specs
 
Having read through the first couple pages of the "quick and dirty" thread, and having checked out the mostly obsolete data in the locked threads, I'm putting this thread together to get be a common answers post. The idea is, we can point to this post for most questions that people will repeatedly ask.
Note: this is not a guide or FAQ for leveling, don't ask anything having to do with leveling, gearing for leveling, pets for leveling, talents for leveling, or anything that has to do with the game prior to reaching level 80.

Ratings And You

According to this EJ post (as of 2008-11-21), the following ratings are the key measurements hunters are looking at:
Hit Rating
To never miss a level 83 boss, hunters need 9% hit. At 32.78998947 hit rating per hit percent, this means:
Focused AimHit% NeededHit Rating Needed
0/39%296 (295.1099)
1/38%263 (262.3199)
2/37%229 (229.5299)
3/36%197 (196.7399)
--5%164 (163.9499) *dranaei racial aura
Other ways to temporarily up your Hit Rating:
[Elixir of Accuracy]: +45 (1 hour - Battle Elixir)
[Snapper Extreme]: +40 (1 hour - Well Fed)
Also of note is that all +Hit Rating stats, and +Hit talents will transfer 100% to pets.
There is some debate about the validity of Focused Aim transferring to the pet, and if 9% is actually the hit cap. That discussion is happening in this thread. When that discussion concludes, this thread will get edited as needed.

Haste Rating
Haste grants the most DPS per Rating when it is still decreasing the casting time of Steady Shot down to 1.5s (equal to the global cooldown). At this point, you cannot fire SS any faster, so the value of haste lowers. A 2.0s SS fires in 1.739s with the 15% haste of your quiver/ammo pouch. This is what we use at the baseline, with a goal of 1.5s Steady Shot. That means we need 15.942% more haste.
The only talent we have to increase our base haste rating is Serpent's Swiftness, at 5/5 points gives 20% haste. Thus, the BM's Steady Shot (with 5/5 Serpent Swiftness) is already below the 1.5s cast time that we need. Thus: Beast Master hunters need no Haste on their gear to reach the 1.5s Steady Shot minimum threshold.
For everyone else, we need to look at: Haste translates at 32.78998947 rating to 1%.
Code:

I = Haste Rating from Items
T = Haste Percent from Talents
P = Haste Percent from Items (quiver / ammo pouch)
Steady Shot Speed = 2.0 / ((1+(I/100)/32.78998947)*(1+(T/100))*(1+(P/100)))

So, that's 522.738 Haste Rating Needed for a hunter to reach the SS < GCD threshold.


Everything Else
Critical Strike Rating1%45.9060
Armor Penetration1%15.39529991

Other Stats
1Agility0.012Crit
1Crit83.3333Agility

Ratings And Your Pet
Pet's get a set percentage of some hunter ratings transferred to themselves:
22% Hunter Attack Power -> Pet's Attack Power
100% Hunter Hit -> Pet's Hit (including Talents)

Haste Rating, Armor Penetration, Expertise and Resilience do not transfer.

Useful Macros:

All macros have one of two points: maximize DPS and minimize buttons needed.
The first macro will allow you to take one of the two aspects off the bar, and just toggle between them.
Code:

#showtooltip
/castsequence Aspect of the Dragonhawk, Aspect of the Viper

This second macro will fire Kill Shot anytime it can, which always has priority over Steady Shot when the target is below 20% health. The /script lines prevent the error message from displaying when you cannot fire KS. Autoshot is there to turn it on when you start to fire your first SS, so you will get one additional autoshot fired at the beginning of the sequence.
Frequently, players will attack pet special attacks to the end (or beginning) of this macro to ensure they get spammed.
Code:

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Auto Shot
/cast Steady Shot

Many BM hunters wish to time their Bestial Wrath (3/3 Longevity and Glyph) with Kill Command.
Code:

#showtooltip Bestial Wrath
/cast Kill Command
/cast Bestial Wrath

More coming soon, as macros get fleshed out

Talent Specific Questions:
Beast Mastery
Marksmanship
Survival
Improved Tracking: Does not apply to Hunter's Marked targets, only what Tracking ability you currently have available. This means Imp Track can never apply to things like insects.

Additional Questions :

What gear is the best for XXX Spec? The WLK DPS Spreadsheet is the best place to get that question answered. Go and play with it. Additionally, Rawr Model is an excellent application for all classes (hunters, included).

What is the best DPS spec? Initial testing suggests that the BM hunter will top the other specs for any fight that requires little danger to the pet and not much moving (killing Target Dummies). Markmanship seems to provide a close second, while adding more damage while on the move. Survival appears to be a close third, but provides the Replenishment buff to make up this.

What is the highest DPS pet? Early experiments are showing a close tie among the cat, spirit beast, devilsaur, raptor and scorpid. More testing in Heroic level 80 raids (25-mans) is needed before a conclusive decision can be made.

Why does my pet keep turning on or off certain abilities?
It's a known issue, and happens with quite a few pet abilities. These only seem to happen, though, with abilities that are not on the pet bar. Keeping Growl and Cower is usually a good idea if you don't want to worry about macro-ing.
However, if you don't mind another macro or two, you can make ones to turn abilities on and off, using the following commands:
/petautocaston name of ability
/petautocastoff name of ability

Is XX/XX/XX the best DPS spec? See the first question.
How should I gem my gear? See the first question.

Do the Tier-6 4 piece ("Increases the damage dealt by your Steady Shot ability by 10%.") stack with [Glyph of Steady Shot]?
According to Jaffi's Tests (as of 2008-24-11) they do indeed stack.

Does the Serpent Sting in [Glyph of Steady Shot] have to be MY Serpent Sting, or does it just have to be anyone's Serpent Sting?
Some definitive testing needs to be done to prove this one way or another.
Suggestions and corrects for what should be added to this initial post are welcome (and encouraged!).

Laxxz 11/21/08 11:53 AM

Very helpful, I am wondering how the spirit beast competes with a devilsaur considering monstrous strength though, If anyone could shed a bit of light on it I'd appreciate the help.

Roman 11/21/08 12:02 PM

Great post Aerynlore.

As for the macros- for a hunter that doesn't PvP much, you can consolidate all your melee abilities with the following macro:
Code:

#showtooltip Attack
/castsequence Wing Clip, Raptor Strike, Wing Clip
/castrandom [target=target, exists] Mongoose Bite

This is on WoWWiki, but I thought I'd share it anyways.

I am also very curious about the spirit beast dps compared to the other pets.

H0mez 11/21/08 12:06 PM

This second macro will fire Kill Shot anytime it can, which always has priority over Steady Shot when the target is below 20% health. The /script lines prevent the error message from displaying when you cannot fire KS. Autoshot is there to turn it on when you start to fire your first SS, so you will get one additional autoshot fired at the beginning of the sequence.
Frequently, players will attack pet special attacks to the end (or beginning) of this macro to ensure they get spammed.
Code:

#showtooltip Steady Shot
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Kill Shot
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
/cast !Autoshot
/cast Steady Shot

Is it possible to do something like this for Chimera Shot?

Aerynlore 11/21/08 12:26 PM

Quote:

Originally Posted by Roman (Post 983325)
As for the macros- for a hunter that doesn't PvP much, you can consolidate all your melee abilities with the following macro:[snip]
This is on WoWWiki, but I thought I'd share it anyways.
I am also very curious about the spirit beast dps compared to the other pets.

For my melee abilities, I use:
Code:

#showtooltip
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Mongoose Bite
/cast Raptor Strike
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");

And have Wing Clip on a difference button. Since Wing Clip no longer does damage, I don't see a need to spam it when in melee. What I would *really* like would be a macro that cast Wing Clip if the target was in range, and (no matter what) cast Disengage, but I'm not finding anything that will let me put a range conditional on a /cast.

flimflam 11/21/08 12:58 PM

Quote:

Originally Posted by H0mez (Post 983334)
Is it possible to do something like this for Chimera Shot?

You might be able to use /castrandom Chimera Shot. Im not totally sure though since im Survival at the moment.

It works with Kill Shot which only works < 20% and has a cool down (like chimera)

So it just might work with Chimera shot.

Tleilax 11/21/08 1:18 PM

I think it would helpful to add some mention of how the BM Longevity talent affects certain pet special abilities. Speccing into Longevity can actually lower DPS when raiding with certain pets - for example speccing more than one talent point into Longevity while using a cat will cause the pet to clip Rake applications on the target and result in lower damage output.

Xaraphyne 11/21/08 1:26 PM

Quote:

Originally Posted by Aerynlore (Post 983366)
And have Wing Clip on a difference button. Since Wing Clip no longer does damage, I don't see a need to spam it when in melee. What I would *really* like would be a macro that cast Wing Clip if the target was in range, and (no matter what) cast Disengage, but I'm not finding anything that will let me put a range conditional on a /cast.

This used to exist, but they took it away with 2.0, among other conditionals like casting according to what debuffs were on a target.

Nice handy guide. Look forward to seeing it develop into a one-stop answer for all the common questions.

Mattaos 11/21/08 1:42 PM

Quote:

Originally Posted by Tleilax (Post 983430)
I think it would helpful to add some mention of how the BM Longevity talent affects certain pet special abilities. Speccing into Longevity can actually lower DPS when raiding with certain pets - for example speccing more than one talent point into Longevity while using a cat will cause the pet to clip Rake applications on the target and result in lower damage output.

This is false. Try plugging a Cat on the spreadsheet and start dropping in points into Longevity. This subject was covered just after 3.0.2 was released prior to Nov. 13th. 1/3 Long is a DPS gain over 2/3 Long and 3/3 Long is a net DPS gain overall. The frequency of the initial attack is upped and the downtime between the second tick and the next refresh is greatly reduced with 3/3 Longevity. Plus, not to mention the impact Longevity has on Bestial Wrath and hunter DPS.

Tleilax 11/21/08 3:43 PM

Quote:

Originally Posted by Mattaos (Post 983475)
This is false. Try plugging a Cat on the spreadsheet and start dropping in points into Longevity. This subject was covered just after 3.0.2 was released prior to Nov. 13th. 1/3 Long is a DPS gain over 2/3 Long and 3/3 Long is a net DPS gain overall. The frequency of the initial attack is upped and the downtime between the second tick and the next refresh is greatly reduced with 3/3 Longevity. Plus, not to mention the impact Longevity has on Bestial Wrath and hunter DPS.

Yes, I am referring to the most recent version of the spreadsheet - version 77 from 11/7/08. It shows a DPS loss when putting more than 1 point into Longevity while using a cat.

I do not know if this is a bug with the spreadsheet and/or whether or not this is the case with DPS testing on a training dummy on live as I have not performed such testing. I discovered this issue from playing around with BM talent specs on the spreadsheet.

EDIT: I was using spreadsheet v77a. I just downloaded the newest version of the spreadsheet which is v77b. What I reported appears to be a bug with spreadsheet v77a as I am now seeing the mechanics you describe Mattaos in the new version of the sheet. 1/3 Longevity is a DPS upgrade, 2/3 Longevity is a DPS downgrade due to Rake clipping, and 3/3 is again an upgrade. Sorry for the misinformation, carry on!

CaseyTheRetard 11/21/08 4:18 PM

Quote:

Originally Posted by Aerynlore (Post 983209)
I = Haste Rating from Items
T = Haste Percent from Talents
P = Haste Percent from Items (quiver / ammo pouch)
Steady Shot Speed = 2.0 / ((1+(I/100)/32.78998947)*(1+(I/100))*(1+(P/100)))

Small typo in the haste formula: You use "I" twice here, the second one should be "T".

Har 11/21/08 5:01 PM

So if someone wanted some dirty average rules of thumb when comparing gear in Northrend, what would they use? Does 1% armor penetration give about the same DPS as 1% hit or crit? How much attack power (on average) is needed to offset a loss in some of these?

I am intimidated by that spreadsheet- could someone who knows how to use it help me out?

Aerynlore 11/21/08 5:23 PM

Quote:

Originally Posted by Har (Post 983747)
So if someone wanted some dirty average rules of thumb when comparing gear in Northrend, what would they use? Does 1% armor penetration give about the same DPS as 1% hit or crit? How much attack power (on average) is needed to offset a loss in some of these?

I am intimidated by that spreadsheet- could someone who knows how to use it help me out?

It's understandable that you'd be a little intimidate by the spreadsheet. It gets detailed, and fast. We can look into putting together a quick and dirty version of the it, though I'd feel more comfortable letting Shandra take care of that.

However, the quick and dirty:
1) Cap your hit.
2) Cap your haste.
3) Work on Crit, AP and some Int helps, too.

Armor Pen has turned into a pretty worthless stat from a lot of what I'm reading. It might pick up at some point, but is a rather cheap itemization stat.

Ele 11/21/08 8:05 PM

Quote:

Originally Posted by Aerynlore (Post 983366)
For my melee abilities, I use:
Code:

#showtooltip
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Mongoose Bite
/cast Raptor Strike
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");

And have Wing Clip on a difference button. Since Wing Clip no longer does damage, I don't see a need to spam it when in melee. What I would *really* like would be a macro that cast Wing Clip if the target was in range, and (no matter what) cast Disengage, but I'm not finding anything that will let me put a range conditional on a /cast.

You cannot have a range conditional unfortunately, anyway if this can help you, I tested this macro, but it will require 2 keypresses to work properly (spam it when in melee range):

Code:

#showtooltip Disengage
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Wing Clip
/cast Disengage
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");

EDIT: I tried it also with the 2 commands inverted, and since Disengage is off the GCD, it works with a single keypress:

Code:

#showtooltip Disengage
/script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
/cast Disengage
/cast Wing Clip
/script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");


EDIT #2: if you think this macro is worth listing, it's been tested personally and works like a charm, I posted it in the simple questions, simple answers thread:

Code:

#showtooltip Bestial Wrath
/cast Kill Command
/petautocasttoggle Call of the Wild
/use 13
/use 14
/cast Bestial Wrath

It will fire BW, KC and CotW along with an available trinket; Note that CotW is toggled in "autocast on" and will fire up a split second later (when the pet has an available global cooldown). A second keypress will togle CotW autocast off.

EDIT #3: to the original poster. In your steady shot macro, you have a "/cast !autoshot" line, you have to edit it in "/cast !Auto Shot" (as two separate words) else it will not work.


Forgive me for the multiple edits, but I'm testing these macro in game before posting them here, and I thought multiple consecutive posts would be a bad idea :)

Har 11/21/08 10:29 PM

Quote:

Originally Posted by Aerynlore (Post 983770)
1) Cap your hit.
2) Cap your haste.
3) Work on Crit, AP and some Int helps, too.

Armor Pen has turned into a pretty worthless stat from a lot of what I'm reading. It might pick up at some point, but is a rather cheap itemization stat.

Maximizing ones DPS is the goal here, so if an item drops that costs hit but makes up the DPS in crit or something, I'd say that the new item is the right choice. To paraphrase, 1% hit > 1% crit > 1% armor pen? I'm assuming that for PvE, most people will spec beast master and take serpent's swiftness and thus not need haste.

So the question really is: how much of another stat do you need to justify losing (or not gaining) 1% hit?


All times are GMT -4. The time now is 12:14 AM.

Forum Infrastructure by vBulletin 3.6.12 ©2000-2007, Jelsoft Enterprises Ltd.