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Old 02/13/09, 11:00 AM   #176
woody-shuhalo
Von Kaiser
 
Orc Hunter
 
Thrall
Savage Rend And Kill Command

Since both Savage Rend and Kill Command are on one minute CDs, and while under SR crits continue to buff the Raptor, which works better:

/cast Kill Command
/cast Savage Rend

or

/cast Savage Rend
/cast Kill Command

It would suggest that the second would promise buffs while rending, however it appears that rend can miss. Would KC first promise a successful rend? Does it really matter in the end?

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Old 02/13/09, 2:14 PM   #177
JuhnorX
Von Kaiser
 
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Tauren Hunter
 
Sunstrider (EU)
Regarding pets at Thaddius, the least amount of travel time for the pet is the bottom of the ramp and it's the closest you can keep it to auto-dismiss when you make the jump.

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Old 02/13/09, 5:42 PM   #178
kernall
Glass Joe
 
Troll Hunter
 
Eldre'Thalas
Not sure if this is the proper place... But since you mention Thaddius in regard to pets.. If you do leave your pet up top on the ramp. Your pet will eat some of the chain lightnings. Not a huge buff, and it certainly gimps your DPS, but it's something to think about.

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Old 02/13/09, 7:45 PM   #179
Qrt
Hell bent for leather
 
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Orc Hunter
 
Lightbringer (EU)
I have similar issues on Gluth (where he just won't jump down from the pipe) and amazingly at Archavon where he won't even run down the stairs. Before we warned each other about it it wasn't uncommon to see 2-3 hunter pets standing on top of the stairs in Vault of Archavon.

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Old 02/15/09, 5:15 PM   #180
Hititicus
Glass Joe
 
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Dwarf Hunter
 
Caelestrasz
Originally Posted by Qrt View Post
I have similar issues on Gluth (where he just won't jump down from the pipe) and amazingly at Archavon where he won't even run down the stairs. Before we warned each other about it it wasn't uncommon to see 2-3 hunter pets standing on top of the stairs in Vault of Archavon.
I've found the best way of "resetting" the pet is to FD. Once out of combat they seem to instantly appear next to you for some reason. I've had problems in all manner of places, particularly on more than one boss in Naxxramas.

Alternatively to prevent any of this, i'll wait until it's buffed, dismiss it, then after jumping out of the pipe and when i've landed, call it.

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Old 02/17/09, 12:57 AM   #181
Hengeyokai
Glass Joe
 
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Night Elf Druid
 
Suramar
Been sifting through this thread and the main dps pet choices seem to be devilsaurs, cats, raptors and spirit beasts. I was wondering how corehounds stack up?

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Old 02/17/09, 2:10 AM   #182
Killio
Glass Joe
 
Orc Hunter
 
Tortheldrin
Originally Posted by Hititicus View Post
I've found the best way of "resetting" the pet is to FD. Once out of combat they seem to instantly appear next to you for some reason. I've had problems in all manner of places, particularly on more than one boss in Naxxramas.

Alternatively to prevent any of this, i'll wait until it's buffed, dismiss it, then after jumping out of the pipe and when i've landed, call it.


I normally reset his passive and sometimes that works also he will normally run and not lose the buffs(if they lose when they are "reset")

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Old 02/19/09, 10:30 AM   #183
Khazoo
Glass Joe
 
Draenei Hunter
 
Mannoroth
Originally Posted by Qrt View Post
I have similar issues on Gluth (where he just won't jump down from the pipe) and amazingly at Archavon where he won't even run down the stairs. Before we warned each other about it it wasn't uncommon to see 2-3 hunter pets standing on top of the stairs in Vault of Archavon.
This happened quite frequently to me on VoA a couple months back. What I found that worked was to keep the pet on passive and follow until i ran down the stairs after we initiated the fight, then place it on defensive. For Gluth, I just wait until it's buffed then dismiss it. Pets don't like to jump off cliffs, and in some places (like Nexus, for example) they will take the long way down, which usually equates to running into mobs. Thus, I find it a lot safer to just dismiss it and resummon, rather than do the FD trick (although as always, depends on the situation).

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Old 02/19/09, 8:59 PM   #184
galexior
Glass Joe
 
Night Elf Hunter
 
Shattered Hand
I find that calling my pet "resets" him. he gets stuck on logs in felwood when i am grinding rep with timbermaw, but only when i am in combat. if i dont call him, he resets at the end of the fight.

truely, these glitching pets can still attack. my core hounds lava breath has a 30 yard range, and he still casts it, and the mob still takes damage.

another way to solve the pathing issues wiht pets, (so they dont take the long way down and run into mobs) is to put your pet on stay, EtoB to where your pet should be, then cancel EotB, then jump down yourself. dont forget to take your pet off stay tho...

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Old 02/20/09, 7:42 AM   #185
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by Rezdan View Post
Originally Posted by Grimmarg
The easiest thing to do, is still to just do as on normal bosses.

Send your pet on minibosses, and you dps'ing aswell. When the minibosses die, do the jump, and your pet will be stuck. When Thaddius "wakes up" you start autoattacking, and you send your pet at him (it won't go ofcourse, since it's stuck). Then just click passive once, and *poof* your pet is by your side. No need to dismiss or anything else.
This is what I do as well.

1. Jump off platform like normal.
2. Tell pet to attack Thaddius.
3. Tell pet to passive and voila he'll be right next to you.
I still don't understand why you guys are discussing something that has been answered several pages ago.

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Old 02/20/09, 8:18 AM   #186
Rosamonde
Piston Honda
 
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Human Mage
 
Argent Dawn
Grimmarg, what you describe hasn't always worked for me on Thaddius, so I don't use it anymore. Often my pet will remain stuck on the platform and not come to my side until after the boss is dead. This is a significant loss of dps, so I do not like to risk it as there is no remedy other than a wipe if the pet bugs out.


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Old 02/20/09, 9:20 AM   #187
Sapphique
Glass Joe
 
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Troll Hunter
 
Llane
Originally Posted by Hengeyokai View Post
Been sifting through this thread and the main dps pet choices seem to be devilsaurs, cats, raptors and spirit beasts. I was wondering how corehounds stack up?
With my gear/spec/glyphs/10man buffs, I see Devilsaur > Raptor > Core Hound > Spirit Beast > Cat on the spreadsheet. Based on available theory, I would expect Core Hound to perform viably. I have not tried it in game, however.

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Old 02/20/09, 3:01 PM   #188
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by Rosamonde View Post
Grimmarg, what you describe hasn't always worked for me on Thaddius, so I don't use it anymore. Often my pet will remain stuck on the platform and not come to my side until after the boss is dead. This is a significant loss of dps, so I do not like to risk it as there is no remedy other than a wipe if the pet bugs out.
Let me try and be clearer then, because it has never once failed for me. In point-form:

1. Jump to Thaddius (Pet gets stuck at mini-boss platform).
2. Thaddius becomes active.
3. Start autoshooting Thaddius.
4. Click pet-attack once.
5. Click pet-passive once.

That will work. Every single time. The key is that you are attacking, and pet is trying to attack but cannot reach the intended target. When you then click passive, it will come to your side. It won't ever fail.

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Old 02/21/09, 6:17 PM   #189
Overflowd
Glass Joe
 
Human Warrior
 
Anvilmar
First off, it is quite annoying that i cannot create a new post without posting 10 replies to other thread, i understand this if to cut down on spam/stupid questions, but it also seems to make users want to just post 10 quick replies to get their question out there.

But my question is this, What % of critical strike is transfered to your pet? I searched the forums but the restriction that i cannot search for "pet" since its a 3 letter word makes it quite hard.

Also i would like to thank everyone who has posted thread here, it has made me a better warrior, shaman and now hunter because of the information i absorb from the posts.

If this is in the wrong thread please let me know and i can repost it where ever it fits best.

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Old 02/21/09, 6:27 PM   #190
TrevvyTrev
Don Flamenco
 
Night Elf Hunter
 
Gilneas
Originally Posted by Overflowd View Post
But my question is this, What % of critical strike is transfered to your pet? I searched the forums but the restriction that i cannot search for "pet" since its a 3 letter word makes it quite hard.
0%. Only hit, AP, Stamina and Armor transfer to the pet, in various percentages.

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Old 02/21/09, 6:42 PM   #191
Overflowd
Glass Joe
 
Human Warrior
 
Anvilmar
Thank you guys for the quick response, i would like to suggest that this information be added to the first post under "General answers to FAQs:" So others will be able to find the information quickly.

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Old 02/23/09, 12:34 AM   #192
Rosamonde
Piston Honda
 
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Human Mage
 
Argent Dawn
You can find out which of your stats are transferred to your pet and how much by mousing over your character sheet in game.


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Old 02/25/09, 12:35 AM   #193
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Ok, I might be a noob at Malygos here, but I swear that I noticed the spark buff on my pet for the first time tonight. Could have been that our positioning of sparks have resulted in more in close meleerange, but I destinctly remember that part of the reason Malygos was BM-unfriendly was the sparkbuff not applying to pets.

Since this was on live, I guess it is indeed me being totally unobservant, but if it isn't...

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Old 02/25/09, 2:15 AM   #194
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
The spark has always applied to pets.

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Old 02/25/09, 2:43 AM   #195
Steelfleece
Soda Popinski
 
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Goblin Hunter
 
Mal'Ganis
They do need to be standing in the right place, though. Perhaps that is why your pet has not got the spark buff previously?

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Old 02/25/09, 5:49 AM   #196
Nooska
Don Flamenco
 
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Blood Elf Hunter
 
Argent Dawn (EU)
It would be a lot more pet friendly if that sort of debuff was inherited from the hunter since we have no control over the pets precise positioning (this would/should include thaddius stacking debuff for instance).

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Old 02/25/09, 11:57 AM   #197
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Steelfleece View Post
They do need to be standing in the right place, though. Perhaps that is why your pet has not got the spark buff previously?
Well I certainly began pulling my pet back and then in again to get it positioned right. At times it got more buffs than me because the DKs were lazy bums leaving my standing at 5 yards getting nothing. Still owned their behind though. Anyway this wasn't a rant about poor spark management, and the issue is clearly not new.

Will certainly be more observant in the future.

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Old 02/25/09, 1:31 PM   #198
LordThing
Glass Joe
 
Dwarf Hunter
 
Stormreaver
Originally Posted by woody-shuhalo View Post
Since both Savage Rend and Kill Command are on one minute CDs, and while under SR crits continue to buff the Raptor, which works better:

/cast Kill Command
/cast Savage Rend

or

/cast Savage Rend
/cast Kill Command

It would suggest that the second would promise buffs while rending, however it appears that rend can miss. Would KC first promise a successful rend? Does it really matter in the end?
Came to ask a similar question. Ideas?

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Old 02/25/09, 2:20 PM   #199
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
I've not tested it but increasing the crit chance of your pet's biggest DPS move before it triggers seems like the better strategy, so Kill Command first.

Savage Rend should not miss if you're appropriately hit cappped. Savage Rend is physical damage so it's not like you're running into the Spirit Strike issue.

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Old 02/26/09, 10:13 AM   #200
Difool
Von Kaiser
 
Night Elf Hunter
 
Llane
Hrm.... Maybe time to start prepping some other pets for 3.1, like croc for tanking - (source MMO-Champ)

Pet

* Thunderstomp (Gorilla) has been removed as a pet skill and replaced by Pummel - Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. (20 Focus, 5 yd range, Instant, 10 sec cooldown)
* Thunderstomp is now a pet talent available to any Tenacity pet. Now your bears, crocs or ESPECIALLY CRABS can join in the AE tanking fun.
* Savage Rend (Raptor) now temporarily boost the raptor's damage by 10% for 30 seconds.
* Furious Howl (Wolf) now only affects the wolf and its master, duration increased from 10 to 20 seconds.

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