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Old 09/03/09, 4:19 PM   #2086
Sandman
Glass Joe
 
Troll Hunter
 
Shu'halo
Hows it going, this is my First post and id like to make it short as possible.

I am running 2pc T9 and 2pc T8 as of a few days ago, 978 ArP in raids. I'd like to throw out there that I have found a nice DPS increase in using Chimera glyph. I was running Serp Steady and hawk before I made this change. I looked through logs of the night before in 25 ToC and found even with ISS proc going to my Chimera shot, like in most rotations, I was still seeing higher crits and non crits from aimed.

So this being said the Chimera shot glyph I'm using now allows me to put Aimed first in the rotation and chimera second with no GCD interference to the rotation. I still am able to roll out 4 steady's in the rotation and with ISS going to aimed now. I have seen increased dmg on Piercing shots, and an overall DPS.

Any takers to debate this post?

Last edited by Sandman : 09/03/09 at 4:35 PM.

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Old 09/03/09, 5:10 PM   #2087
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Interesting point (prioritizing aimed over chimera at high passive arp), but I think I'm missing something, how does reducing the chimera to a 9s cooldown via glyph and leaving aimed at 10s help "put Aimed first in the rotation and chimera second with no GCD interference" and have your ISS procs go to aimed? To do so don't you end up pushing chimera back anyway, leading to the glyph doing no good?

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Old 09/03/09, 9:10 PM   #2088
Sandman
Glass Joe
 
Troll Hunter
 
Shu'halo
So far no push back has happened, it lines up the shots from when you do your first Aimed CS and Aimed comes up from Cool down Chimera shot is ready to fire with the 1.5 seconds from the Aimed shot, I dont know if this has to do with my ping but so far has proved usefull.

More info will be in tonight on this, Thanks for the response.

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Old 09/04/09, 3:40 AM   #2089
Cerevantes
Von Kaiser
 
Worgen Rogue
 
Kargath
Engineering Versus Blacksmithing

I'm curious how other hunters out there maximizing their DPS think about Engineering versus Blacksmithing. Blacksmithing yields me 40 Agi/Arp which is 2 Agi/ArP lower than JC's 42, which makes it the logical choice to of a skill to drop in my current BS/JC combo.

Statwise, the spreadsheet shows Engineering 40 dps under Blacksmithing, but when I consider the multitudinous uses especially in the PvE content my guild is facing down, the 340 Haste boost & Nitro Boost seem invaluable DPS. Here are a few uses I quickly thought up where Engineering should easily outshine any other profession:

Beasts Hard: Cleansing Poisons, No Sprint Buff to avoid Icehowl
Twin Valks: Speed Boosting to get back to a "good" essence after a burn and to avoid or pickup balls.
Anub: Pursuit assistance while avoiding bugs
Yogg 1 Light: 3 Nitros in the Brain phase & a Hyperspeed accelerator for each brain phase are the two strongest reasons I am considering this.

We are also working on Algalon 25 atm, which even for star-killers is highly stationary and a "just kill the boss" type of fight. Please let me know what you feel. I post this in the Marksmen questions because I play Marksmen, and I feel the Hyperspeed accelerator is more relevant to ArP builds, where maximizing your Autoshot is paramount.


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Old 09/04/09, 3:51 AM   #2090
dssurge
Piston Honda
 
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Orc Hunter
 
Korgath
To make engineering worth it DPS wise, you need to spam Saronite Bombs every 2 minutes, which is actually pretty hard to do as their max "range" is only ~28 yards.

You also use the rocket gloves, not the hyperspeed accelerators.

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Old 09/04/09, 12:10 PM   #2091
Sandman
Glass Joe
 
Troll Hunter
 
Shu'halo
Hey alienangel, you were right on Chimera Glyph being useless on that 1 second CD. Played with it on two bosses and then changed Chimera back to Hawk. This did show promise in having Aimed first in the rotation, not by a huge amount I might add, but it did increase.

Also found using a Cat pet for Rake does have hope. If there is a Feral druid and having 2pc T9 the extra DoT seems to put out reasonable DPS for the lose of the AP from howl.

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Old 09/04/09, 12:42 PM   #2092
Whitefyst
Great Tiger
 
Orc Hunter
 
Draenor
Originally Posted by Sandman View Post
Hey alienangel, you were right on Chimera Glyph being useless on that 1 second CD. Played with it on two bosses and then changed Chimera back to Hawk. This did show promise in having Aimed first in the rotation, not by a huge amount I might add, but it did increase.

Also found using a Cat pet for Rake does have hope. If there is a Feral druid and having 2pc T9 the extra DoT seems to put out reasonable DPS for the lose of the AP from howl.
To be clear here, if you do not have ISS or either the Aimed or Chimera glyphs, then it really doesn't matter which you do first in the CS-AiS-SSx4 rotation between CS and AiS.

If you have both ISS and IB, then I am seeing a slight increase in DPS in BiS gear (about 10 with it being -2 DPS in my current gear) by switching AiS being fired before CS so that AiS uses up the ISS procs. Although this may be a DPS increase, it is not significant when compared to 10K+ overall DPS. Furthermore, the increase is smaller when you do not have full IB and ISS. The final item to factor in is what you are giving up to get both full ISS and IB. The best options I could see is dropping the points in RR (if you do not have any in FA), which may be an okay option in BiS gear since the mana pool is so large. However, for the 50 DPS cost to get RR, I would rather keep it to avoid AoV until I know that mana is not a problem.

Concerning bleed effect modifiers, you do not have to have a feral druid. The Trauma warrior skill is an equivalent.

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Old 09/04/09, 12:52 PM   #2093
allanonxi
Glass Joe
 
Dwarf Hunter
 
Dragonblight
Originally Posted by Cerevantes View Post

Beasts Hard: Cleansing Poisons, No Sprint Buff to avoid Icehowl
Twin Valks: Speed Boosting to get back to a "good" essence after a burn and to avoid or pickup balls.
Anub: Pursuit assistance while avoiding bugs
Yogg 1 Light: 3 Nitros in the Brain phase & a Hyperspeed accelerator for each brain phase are the two strongest reasons I am considering this.
Nitro Boots - The nitro boosts can only be activated every 3 minutes and require an Engineering skill of at least 400.

Since Yogg is going to be your main reason for swapping, you will get 1 use out of these in the brain phases, maybe 2. The better way to go is to use Aspect of the Pack down there so everyone gets to the brain quicker. Doesn't seem like a good reason to spend hundereds or thousands of gold and/or hours of farmiing to level engineering.

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Old 09/04/09, 4:18 PM   #2094
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Nitroboosts are quite amazing and I'd be reluctant to drop engg for something else even if they were the only thing engineering offered. Theoretically you don't need them for any fight, but in practice you find a lot of uses for them, from getting in runes of power so far away that no one else bothers, to getting into brain portals on the other side of the room after you get constricted to rocket+disengage+cloaking from one end of Mimiron's room to the other without touching any fire, or even just collecting a lot of orbs on yourself during Twins. On some fights the benefits are ridiculously apparent, like kiting Anub for double the duration of anyone else on hard mode.

The rocket tinkers to gloves are a lot better than haste tinkers for sustained DPS, and they're also better than agi to gloves, but I suspect the haste may possibly be better for fights with short burn phases - can't say I've tried to do the math though. I'd rather use the haste on Hodir too for instance, since the rockets seem to crit at your spell crit rate, whereas extra autos crit at your normal crit rate and give you better return on storm power.

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Old 09/04/09, 10:50 PM   #2095
 Tobin
Captain Slow
 
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Pandaren Hunter
 
Elune
Originally Posted by Sandman View Post
Also found using a Cat pet for Rake does have hope. If there is a Feral druid and having 2pc T9 the extra DoT seems to put out reasonable DPS for the lose of the AP from howl.
I'm unclear on how the Tier 9 2-piece bonus affects cat DPS, or did you mean the 4-piece? Howl is also the de facto pet ability not only because of the outright DPS gain, but because it buffs a source of DPS that doesn't suffer the perils of melee range. I guess you could just swap pets depending on the fight with Call Stabled Pet too...

Last edited by Tobin : 09/04/09 at 11:21 PM.

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Old 09/04/09, 10:58 PM   #2096
Gada
Von Kaiser
 
Orc Hunter
 
Auchindoun (EU)
Originally Posted by Balkaz View Post
The TSA glyph's problem is, or at least was (haven't tested it in a while) that Abomination's Might and Unleashed Rage both overwrote it, and while they were active, the glyph didn't work.
Adding those lines to your Aimed Shot macro:

#showtooltip Aimed Shot
/cancelaura Abomination's Might
/cancelaura Unleashed Rage
/cast Aimed Shot

Would fix it for you, used to have tsa glyph and this macro worked for me as expected , with my parses just confirming the expected crit rate on aimed shot it self.

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Old 09/05/09, 1:29 AM   #2097
 promdates
Soda Popinski
 
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Tauren Paladin
 
Turalyon
Originally Posted by Tobin View Post
I'm unclear on how the Tier 9 2-piece bonus affects cat DPS, or did you mean the 4-piece? Howl is also the de facto pet ability not only because of the outright DPS gain, but because it buffs a source of DPS that doesn't suffer the perils of melee range. I guess you could just swap pets depending on the fight with Call Stabled Pet too...
According to the spreadsheet, switching from Wolf to Cat for me is a 109dps loss (8805.50 down to 8696.71). Furious Howl is by far the best buff from a pet for PvE. Not only does howl affect you, but it affects your pet, and has a 50% uptime. An average of 160ap bonus is better than having a cat hit Rake every 10 seconds.


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Old 09/05/09, 4:17 AM   #2098
Whalehunt
Von Kaiser
 
헌팅로우
Night Elf Hunter
 
Durotan
I heard that [Death's Verdict] and [Darkmoon Card: Greatness] always activate same time. It would be better to include such effect into calculation tab.

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Old 09/05/09, 7:13 AM   #2099
Nachti
Von Kaiser
 
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Nachtpfeil
Night Elf Hunter
 
Non-US/EU Server (EU)
The nerf to armor pen in 3.2.2 is intentional. Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%. While we are still evaluating the effects of this change in the 3.2.2 build, we did want to let you know of the possibility in case you were about to spend a lot on armor pen gems.
Source: MMO Champ

I guess this should make Agi stronger than ArP again, right?

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Old 09/05/09, 7:40 AM   #2100
neoreziel
Glass Joe
 
Troll Hunter
 
Hakkar (EU)
Originally Posted by Nachti View Post
Source: MMO Champ

I guess this should make Agi stronger than ArP again, right?
probably, but the point is, our gear is full of ArP; I fear we will be forced to avoid this stat completely, quite impossible for us

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