I normally MD'd so I would always drop the first Chim > Aimed combo into the boss, followed by a crappy serpent in hoped I would get a Mirror/Greatness proc. Seemed to work well and allowed the non-warrior tanks time to ramp up threat.
Ultimately, it's never worth using your CDs without a trinket proc up if you have one seeing as you can only normally use them once per fight. As an Orc, and with many use trinkets, is it very possible to use them twice and putting those off on shorter fights (sub-3min kills) and only hitting them once will result in lower DPS.
In short: Proc trinkets, unless extremely reliable (which Mirror isn't), are really a double-edged sword for MM. That said, you will invariably get more damage replacing a shitty SS with a new one with a bunch of AP procs or CDs up.
I figured this would be the best place to put this since I used a MM spec. Using the spreadsheet, I came up with a list of gear that would be best in slot. I did get slightly higher dps using leather, but I chose not to include that piece. If anyone else can get higher dps without changing races or using item/enchants through professions, please post your changes. I used the 80 raid buffs from the spreadsheet, and I used the rotation Serpent > Rapid Fire > Chimera > Kill Shot > Arcane > Readiness > Steady Shot. Also, I used Night Elf as they don't have any racials that directly benefit dps.
I figured this would be the best place to put this since I used a MM spec. Using the spreadsheet, I came up with a list of gear that would be best in slot. I did get slightly higher dps using leather, but I chose not to include that piece. If anyone else can get higher dps without changing races or using item/enchants through professions, please post your changes. I used the 80 raid buffs from the spreadsheet, and I used the rotation Serpent > Rapid Fire > Chimera > Kill Shot > Arcane > Readiness > Steady Shot. Also, I used Night Elf as they don't have any racials that directly benefit dps.
Main Hand: Journey's End - Massacre
Head: Blue Aspect Helm - Arcanum of Torment
Meta: Relentless Earthsiege Diamond
Yellow: Rigid Autumn's Glow
Neck: Favor of the Dragon Queen
Blue: Delicate Scarlet Ruby
Shoulders: Valorous Cryptstalker Spaulders - Greater Inscription of the Axe
Red: Delicate Scarlet Ruby
Back: Drape of the Deadly Foe - Major Agi
Chest: Valorous Cryptstalker Tunic - Powerful Stats
Red: Delicate Scarlet Ruby
Blue: Vivid Forest Emerald
Wrist: Slime Stream Bands
Blue: Delicate Scarlet Ruby
Hands: Gloves of Calculated Risk - Crusher
Waist: Torn Web Wrapping - Belt Buckle
Prismatic: Delicate Scarlet Ruby
Legs: Leggings of Failed Escape - Nerubian Leg Reinforcements
Red: Delicate Scarlet Ruby
Blue: Vivid Forest Emerald
Feet: Boots of Renewed Flight - Icewalker
Rings: Surge Needle Ring/Strong-Handed Ring
Trinkets: Darkmoon Card:Greatness/Fury of the Five Flights
Ranged weapon: Envoy of Mortality - Heartseeker Scope
Ammo: 67.5 dps
4354.71 for hunter only
956.64 for cat (scorpion would do more dps atm)
5311 total
"Best in slot" simple doesn´t exist for Hunters. If you have one piece with hit rating, another piece without it might be best in slot for you, but drop the hit piece and something else is best in slot, and the DPS with either combo might be identical. A list like this is best in slot for YOU, because YOU built it. For example, my best in slot gloves according to the spreadsheet are t7.5. A list like this is worthless for everyone else unless they want to get only the pieces there and nothing else while possibly gimping their DPS on the way.
"Best in slot" simple doesn´t exist for Hunters. If you have one piece with hit rating, another piece without it might be best in slot for you, but drop the hit piece and something else is best in slot, and the DPS with either combo might be identical. A list like this is best in slot for YOU, because YOU built it. For example, my best in slot gloves according to the spreadsheet are t7.5. A list like this is worthless for everyone else unless they want to get only the pieces there and nothing else while possibly gimping their DPS on the way.
I don't know if his list would be it, but what I believe he's going for is best in slot in regards to the gear available, not what may or may not be an upgrade for each hunter. The combination of gear which puts you at the hit cap, haste soft cap, and then gives you the highest possible total of AP/Crit is definitely out there, I'm just not sure what it is.
I figured this would be the best place to put this since I used a MM spec. Using the spreadsheet, I came up with a list of gear that would be best in slot. I did get slightly higher dps using leather, but I chose not to include that piece. If anyone else can get higher dps without changing races or using item/enchants through professions, please post your changes. I used the 80 raid buffs from the spreadsheet, and I used the rotation Serpent > Rapid Fire > Chimera > Kill Shot > Arcane > Readiness > Steady Shot. Also, I used Night Elf as they don't have any racials that directly benefit dps.
Main Hand: Journey's End - Massacre
Head: Blue Aspect Helm - Arcanum of Torment
Meta: Relentless Earthsiege Diamond
Yellow: Rigid Autumn's Glow
Neck: Favor of the Dragon Queen
Blue: Delicate Scarlet Ruby
Shoulders: Valorous Cryptstalker Spaulders - Greater Inscription of the Axe
Red: Delicate Scarlet Ruby
Back: Drape of the Deadly Foe - Major Agi
Chest: Valorous Cryptstalker Tunic - Powerful Stats
Red: Delicate Scarlet Ruby
Blue: Vivid Forest Emerald
Wrist: Slime Stream Bands
Blue: Delicate Scarlet Ruby
Hands: Gloves of Calculated Risk - Crusher
Waist: Torn Web Wrapping - Belt Buckle
Prismatic: Delicate Scarlet Ruby
Legs: Leggings of Failed Escape - Nerubian Leg Reinforcements
Red: Delicate Scarlet Ruby
Blue: Vivid Forest Emerald
Feet: Boots of Renewed Flight - Icewalker
Rings: Surge Needle Ring/Strong-Handed Ring
Trinkets: Darkmoon Card:Greatness/Fury of the Five Flights
Ranged weapon: Envoy of Mortality - Heartseeker Scope
Ammo: 67.5 dps
4354.71 for hunter only
956.64 for cat (scorpion would do more dps atm)
5311 total
I haven't updated to the latest spreadsheet yet but I'm pleased to see my list is almost the exact same as you. The only difference I have is I use Chest of the Flagrant Prowess instead of Valorous and use Valorous gloves instead of Gloves of Calculated Risk. Regem to get hit accordingly. I remember trying your combination first but I got slightly higher when making the above changes. This was also for a MM/Surv build, pretty sure best in slot gear differs for BM.
I believe there is best in slot for hunter assuming you have all the gear available to you. It should be the highest spreadsheet dps you can achieve with this assumption and it def. helpful to have a list like that as reference for the optimal items you want in each slot.
Also, the dps might change depending on your profession (I'm ench/LW). If you're hurting on hit, I could see the 20 hit to gloves being far more useful than any other enchant on gloves which is what I use i think but like I said, it's been a while since I've gone back to that spreadsheet.
There is absolutely a combination of gear that is going to be better than any other combination of gear on average. As a guild/raid leader I actually require our members to come up with this list for their class/spec because I don't want a raid full of people wearing second-best-in-slot items. We want people to have a plan for their loot, and we don't want them deleting items because they're temporarily upgrades.
The Accuracy enchant is quite over-budget. I doubt any BIS setup for hunters of any spec will be using anything other than two one-handed weapons with Accuracy.
There is absolutely a combination of gear that is going to be better than any other combination of gear on average. As a guild/raid leader I actually require our members to come up with this list for their class/spec because I don't want a raid full of people wearing second-best-in-slot items. We want people to have a plan for their loot, and we don't want them deleting items because they're temporarily upgrades.
Anyway, the gear setup I used for MM resulted in 5440.35 dps as a Night Elf. I used [Cataclysm's Edge] and [Sinister Revenge] as my weapons, both enchanted with Accuracy. .
You linked a two handed sword with strength as one of you weapons. I am really curious which weapon you meant to link instead.
I got my DPS on newest spreadsheet up to 5460, rebuilt the set just to make sure it was right. JC required, all other stuff is spreadsheet default (will go up to 5700 with all relevant buffs/debuffs).
spec: 16/51/4
*note: this is a GARBAGE spec out of raids and will basically not function without JoW and replenishment. This is pretty much just the max DPS spec you can do, no idea how it would perform for longevity, and wouldn't even want to guess.
1) I used 15/51/5 for everyone but ddsurge, as his layout required me to use his spec. Using talent points for FA just isn't worth it with the gear available.
2) I assumed Sebudai wanted to use Flagrant Progress as chest.
3) I didn't use JC gems. If I did, my layout would be able to meet the socket requirements of neck, bracers and legs.
4) I used Frosted Adroit, replacing the rigid with glinting in the helm, and the vivid with delicate in the legs as per Ketsuri's layout.
Edit: I noticed that by moving the points from RK into ISS is a gain of 12 dps, but RK is just so nice for small group/solo and add fights like Sarth that I'd hate to give it up.
Marks isn't too badly behind BM and with rapid recup and double rapid fire, I got 3/3 imp arcane shot and throw that into my rotation.
Next patch, arcane shot is even more important in the rotation with the steady shot nerf, and with blizzard fixing glyph of serpent sting, I can see marks being very competitive even against Survival post patch.
Korvek,
seeing as you specced into arcane instead of aimed shot have you compared the two on live and found that arcane shot's dps is higher than aimed shot's dps even with 3 pts in barrage and 1 or 2 pts in imp. barrage?
seeing as you specced into arcane instead of aimed shot have you compared the two on live and found that arcane shot's dps is higher than aimed shot's dps even with 3 pts in barrage and 1 or 2 pts in imp. barrage?
I have not tested aimed shot yet although I was planning to for next weeks naxx reset.
1/2 gfft with my very high crit rate should be more then enough.
I seemed to be very good on mana fully raid buffed the entire run which was my primary concern with including aimed shot in my rotation.
Imp barrage is probably not worth sacrificing 2 points in unleashed fury for. The tricky part is getting all your imp steady shot procs and saving them for chimera shots only. If you include arcane shot and aimed shot, that means you're doing less steady shots which means less imp steady shot procs which are very valuable. Always putting aimed shot right after chimera shot is preferable so that if a ISS procs, chimera will eat it and you can aimed shot right after since they are both on a 10s cd.
Glyph TSA, serpent sting, arcane shot.
I'd say including aimed shot would be a dps increase overall if your mana pool can afford it and your raid composition is stacked correctly so you get wisdom/replenish.
You could do it like that, I prefer to delay it in the hope of having mirror of truth proc off the first 2 or 3 shots, gambling, I know, but the upside is huge.
That's fair. I just watch for early procs while starting my rotation and just reapply serpent sting then.
I appreciate those putting up their lists of Best In Slot items, as I welcome the validation of my own list, and enjoy looking into the comparisons between those and mine.
What I found interesting is that set bonuses of Tier armor seems to be a non-factor in many of these lists. Are they really that minimal a benefit?
I appreciate those putting up their lists of Best In Slot items, as I welcome the validation of my own list, and enjoy looking into the comparisons between those and mine.
What I found interesting is that set bonuses of Tier armor seems to be a non-factor in many of these lists. Are they really that minimal a benefit?
The 4p bonus is rather meh, but as you can see everyone has 2 pieces included in their lists. That bonus is good enough to make 2 pieces better than their non set counterparts.
1) I used 15/51/5 for everyone but ddsurge, as his layout required me to use his spec. Using talent points for FA just isn't worth it with the gear available.
2) I assumed Sebudai wanted to use Flagrant Progress as chest.
3) I didn't use JC gems. If I did, my layout would be able to meet the socket requirements of neck, bracers and legs.
4) I used Frosted Adroit, replacing the rigid with glinting in the helm, and the vivid with delicate in the legs as per Ketsuri's layout.
Edit: I noticed that by moving the points from RK into ISS is a gain of 12 dps, but RK is just so nice for small group/solo and add fights like Sarth that I'd hate to give it up.
I assume you used the rotation posted eariler with aimed added into it. I was wondering what did you use to get the pet dps that high? I saw that the Frosted Adroit was the highest dps gloves, but I decided not to add them since they drop from Malygos and all feral druids and rogues would hate you for taking them. Also, what changes did you make to gain that dps increase for the hunter?
I'm not completely sure on Sebudai's setup; I assumed Flagrant Progress and Torn Web Wrapping. The 16/51/4 spec provided by ddsurge was rather weak on mana even in raids. Also, haste and ArP are very poor dps stats for marks.
I'll run them again on a 4 minute fight (which is typical for solid guilds right now) to show what can be done without needing viper:
ddsurge: 5805.33 (4701.57 hunter, 1103.76 cat; I moved a point from UF to IT)
Sebudai: 5772.76 (4655.28 hunter, 1117.49 cat)
Ketsuri: 5803.60 (4687.16 hunter, 1116.43 cat)
Neruse: 5839.76 (4713.51 hunter, 1126.25 cat)
The last three was with 15/51/5 with RK and RR, but no ISS. So, the numbers suggest ddsurge's setup is almost optimal when mana is available, but takes a serious dive when the fight is prolonged.
Also, regarding Accuracy; it is overbudget, but can't overcome the raw strength of AP and AGI as dps stats especially when one can get hit rating elsewhere.
Edit: Screwing around, this seems to be the highest dps spec but with a huge caveat: It goes OOM with maximum raidbuffs in 165 seconds (and I'm assuming 100% replenishment uptime, highly unlikely to happen). Any fight that lasts longer, or reduces mana regen/drains mana will cause the spec to flat out bomb.
Sorry to get a bit off topic but I would like input in this spec: here. Not sure if it would be good to put points int he SV tree for Survival Instinct or just have 4 points in Imp. Tracking and the rest into Unleashed Fury?
*snip*Edit: Screwing around, this seems to be the highest dps spec but with a huge caveat: It goes OOM with maximum raidbuffs in 165 seconds (and I'm assuming 100% replenishment uptime, highly unlikely to happen). Any fight that lasts longer, or reduces mana regen/drains mana will cause the spec to flat out bomb.*snip*
Correct me if I am interpreting you the wrong way, but I have been running with that spec for quite some time (ignore my spec now, roommate redid my talents for some reason) and on a >3 min PW fight I don't have to worry about mana at all
The problem with this wave of best-in-slot lists is that they either don't state explicitly what buffs were assumed, or they assume the default "Level 80 raid" buffs in the spreadsheet which have some glaring flaws:
- It assumes using the level 70 buff food
- It assumes using the level 70 +AP flask
- It assumes the impossible - applying TBC weapon oils to level 80 items
- It assumes you are missing available raid buffs (debateable)
For the TBC version of this list, the list of raid buffs, allowed racials, professions, etc. was debated and agreed on. This made it pretty easy to tell when a new combination of gear/spec/buffs/rotation was in fact an upgrade (and let Kamaa put the smackdown on all the random "I found a new DPS high, all it needs is for gravity to fall upwards" posts).
I'll throw my proposal for acceptable parameters into the ring:
- Assume the presence of all available raid buffs & boss debuffs - everything on, max rank, all the time.
- Allow any race, but if you choose Horde you must turn off Heroic Presence for both hunter & pet
- Allow any food/elixir/flask buff for hunter & pet, but require people to state what they used
- Allow any pair of professions, but require people to state what they used
- Allow any hunter talent spec, but require people to state what they used
- Allow any major & minor glyphs, but require people to state what they used
- Allow any shot rotation priority, but require people to state what they used
- Allow any pet choice & talent spec, but require people to state what they used
- Allow any pet ability priority, but require people to state what they used
- Assume default values for all properties on the Settings tab
- Allow any gear & enchants currently available in game
Personally I'd love to see a revival of the "Best gear/DPS for each spec" thread we had in TBC, but IMHO we should learn from what worked & didn't in that thread, for the WotLK version.
The above listing ignores profession-specific perks and racial abilities. Total dps in the spreadsheet was 5408.85 using a 11/53/7 spec. This is not a spec that maximizes spreadsheet dps, although it's very close. We all know the spreadsheet isn't capable of mimicing reality 100% accurately. I don't really see the point of attempting to maximize spreadsheet dps by making decisions I know would be incorrect in the game.
The problem with this wave of best-in-slot lists is that they either don't state explicitly what buffs were assumed, or they assume the default "Level 80 raid" buffs in the spreadsheet which have some glaring flaws:
- It assumes using the level 70 buff food
- It assumes using the level 70 +AP flask
- It assumes the impossible - applying TBC weapon oils to level 80 items
- It assumes you are missing available raid buffs (debateable)
1) 40 agi food or 40 hit if the person states they're using it.
2) Endless rage flask.
3) Oils don't work, but demonic runes do. Regardless, I'm not assuming either.
4) Not unreasonable to assume all raid buffs in a 25 man.
I'm using the same buffs, and the same spec as often as possible. I tested with a fight length that didn't require any viper use. These are all controlled variables. I don't know how you can assume I'm randomly removing/adding buffs as I compare gear; it just doesn't make sense.
Yes, you actually can easily determine a best-in-slot list when using reasonable control variables.
Science. It works.
Edit fer two fight lengths (4 min, 8 min extreme):
Only differences are the exact pieces of gear, the choice of gems, and food. It's a direct Gear A vs Gear B comparison. Note that when AotV enters the equation (8min has both using viper sometimes), 4pc starts closing the gap. Though it'd probably take a 12-15 minute fight before it finally passes non-set pieces.
4) Not unreasonable to assume all raid buffs in a 25 man.
For sake of being accurate (sorry), most raids will not have the 2% physical damage buff seeing as it comes from 2 very sub-optimal DPS specs (combat rogues and arms warriors). Including it is probably a good idea for consistency, but it will inflate the damage done by cats over other potential pet choices who don't have physical abilities.
(This is me praying they make something that isn't a cat a raid viable pet.)
As a side note, the spreadsheet isn't designed to handle trinket use and procs "correctly" for MM and gives massively deflated numbers for SrS and Chim sting damage, both of which roll at snapshot AP values. Just like current DK Gargoyles, they do a HELL of a lot more damage when you pop a Loatheb's Shadow, Blood Fury, and CotW with a Mirror of Truth/Greatness proc.
I don't want to sound negative, but there are drawbacks to the spreadsheet, on top of the fact that I've run a 70% crit rate on Chim Shot during a Patchwerk kill which *massively* increased my WWS-ePeen status, those alone may be the largest factor in why we cannot correctly identify an optimal gearset as Sebudai was implying.
Science is theoretical, so no, it doesn't always work.
Oh, and stop saying haste is a bad stat, it's lag-proof afk auto-shot damage