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04/02/09, 7:26 PM
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#796
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Glass Joe
Blood Elf Hunter
Korialstrasz
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Originally Posted by Shadowzuka
Its a tooltip error Coamenel. It ticks for two more additional ticks. Went from around 2.5k without the glyph to 3.6k with the glyph in total damage. Had 516-517 ticks.
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Ty, I was sure thats what it was but just wanted to make sure.
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04/02/09, 7:55 PM
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#797
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Glass Joe
Night Elf Hunter
Bronzebeard
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Originally Posted by Aestil
This is strange reasoning to me, since Aimed should be a dps increase over steady for 1 talent point as MM, even before the piercing shots change. Post piercing shots change Aimed is getting an additional crit scaling. Why would you not be interested in building a rotation around an instant shot that does 170% damage when it crits?
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As far as I'm aware, aimed is still lackluster without 6 points in Barrage and Imp. Barrage. I don't really want to take 6 points to improve one shot.
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04/02/09, 8:12 PM
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#798
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King Hippo
Orc Hunter
Tarren Mill (EU)
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Originally Posted by Anindor
Also, with piercing shots completely relying on crit will AGI now be the better stat to gem for over AP?
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AGI is already and have been since the release of WotlK superior in high quality gear situations. If your gear is raid level, go for AGI. Currently the spreadsheet is telling me that AGI is 18.5% better than AP. Even though it's the post-3.1 spreadsheet it is still better pre-3.1.
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04/02/09, 9:30 PM
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#799
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Von Kaiser
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Originally Posted by Keranna
As far as I'm aware, aimed is still lackluster without 6 points in Barrage and Imp. Barrage. I don't really want to take 6 points to improve one shot.
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Barrage improves multi and volley as well, which is nice on trash, as is imp barrage. You are using 6 points for one single target dps shot though, if you want to look at it that way.
I think its some pretty good utility as MM with a spec which is 3/3 imp barrage will be pretty solid AoE Dps, which may or may not prove useful for Ulduar trash. I'm still not clear how 5/5 UF will play out. Its definetly the greats spreadsheet increase in dps, but is only good on fights where your pet is useful. On any fights where he is either not able to dps or on thaddius/loatheb type fights UF will be less and less useful.
I'll be looking at your spec without aimed shot in the spreadsheet tomorrow when I can use excell at work and will compare to the MM spec's with Aimed that I've been thinking about. Maybe it will be good for a dual spec MM build where one is focused on the hunters dps only becuase its a bad fight for a pet, and another for good pet fights where you switch the the 5/5 UF.
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04/02/09, 9:49 PM
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#800
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Glass Joe
Night Elf Hunter
Bronzebeard
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Originally Posted by Aestil
Barrage improves multi and volley as well, which is nice on trash, as is imp barrage. You are using 6 points for one single target dps shot though, if you want to look at it that way.
I think its some pretty good utility as MM with a spec which is 3/3 imp barrage will be pretty solid AoE Dps, which may or may not prove useful for Ulduar trash. I'm still not clear how 5/5 UF will play out. Its definetly the greats spreadsheet increase in dps, but is only good on fights where your pet is useful. On any fights where he is either not able to dps or on thaddius/loatheb type fights UF will be less and less useful.
I'll be looking at your spec without aimed shot in the spreadsheet tomorrow when I can use excell at work and will compare to the MM spec's with Aimed that I've been thinking about. Maybe it will be good for a dual spec MM build where one is focused on the hunters dps only becuase its a bad fight for a pet, and another for good pet fights where you switch the the 5/5 UF.
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In my experience (on live), Volley is still fairly good trash AoE even without the points in the barrage talent. Trash DPS, while important, also isn't generally my primary concern most of the time.
Your point about a more pet friendly spec and a more hunter friendly spec is interesting, and I may try it out when 3.1 is live. I switched from my current spec with 5/5 UF to one more focused on my own personal DPS (with SI but no aimed), and I was disappointed to see a 400 DPS drop (compared two Patchwerk WWSes with the same buffs, only thing I knew that was different was my spec). I swapped back to 5/5 UF and have been happy with it since.
I'm excited to think of more ways to use dual spec to really help out raids on a fight-by-fight basis.
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04/02/09, 10:09 PM
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#801
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Von Kaiser
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Originally Posted by Keranna
In my experience (on live), Volley is still fairly good trash AoE even without the points in the barrage talent. Trash DPS, while important, also isn't generally my primary concern most of the time.
Your point about a more pet friendly spec and a more hunter friendly spec is interesting, and I may try it out when 3.1 is live. I switched from my current spec with 5/5 UF to one more focused on my own personal DPS (with SI but no aimed), and I was disappointed to see a 400 DPS drop (compared two Patchwerk WWSes with the same buffs, only thing I knew that was different was my spec). I swapped back to 5/5 UF and have been happy with it since.
I'm excited to think of more ways to use dual spec to really help out raids on a fight-by-fight basis.
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While PW is a good measure of theoretical dps, what about your dps on heigan, or loatheb, or thaddius, or saphirion or maly or sarth? I would guess that the spec with 5/5 UF is lower on those fights than one that included aimed, and other personal hunter dps increases. I'm not saying one is right and one is wrong, only that PW is only one type of fight, and one situation. For every PW/Razuvious type fight, there is probably at least one heigan/loatheb/thaddius etc... type fight. In the past I've tried to chose a balance between these two extreme's in my spec. With dual spec, we may be able to tailor this more if there is a substantial difference between pet focused spec's and hunter focus spec's.
http://talent.mmo-champion.com/?hunt...0&version=9757
Using my current gear [fdas of darkspear US] and regular 25 man raid buffs this seemed like a good amount of damage. Of course this assumes that silencing is off the GCD. If it is, this would be an interesting way for blizzard to close the gap between MM and SV. I just wonder what it will do to our mana useage. The priority for this spec would be pretty simple, and it just includes using every shot you can basically whenever its up. very few steadies obviously, which would make the ISS talents even worse.
Do you replace aimed with multi in your rotation? Or are you just leaving it out and using more steadies?
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04/02/09, 10:56 PM
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#802
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Glass Joe
Night Elf Hunter
Bronzebeard
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Originally Posted by Aestil
While PW is a good measure of theoretical dps, what about your dps on heigan, or loatheb, or thaddius, or saphirion or maly or sarth? I would guess that the spec with 5/5 UF is lower on those fights than one that included aimed, and other personal hunter dps increases. I'm not saying one is right and one is wrong, only that PW is only one type of fight, and one situation. For every PW/Razuvious type fight, there is probably at least one heigan/loatheb/thaddius etc... type fight. In the past I've tried to chose a balance between these two extreme's in my spec. With dual spec, we may be able to tailor this more if there is a substantial difference between pet focused spec's and hunter focus spec's.
http://talent.mmo-champion.com/?hunt...0&version=9757
Using my current gear [fdas of darkspear US] and regular 25 man raid buffs this seemed like a good amount of damage. Of course this assumes that silencing is off the GCD. If it is, this would be an interesting way for blizzard to close the gap between MM and SV. I just wonder what it will do to our mana useage. The priority for this spec would be pretty simple, and it just includes using every shot you can basically whenever its up. very few steadies obviously, which would make the ISS talents even worse.
Do you replace aimed with multi in your rotation? Or are you just leaving it out and using more steadies?
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Malygos isn't a fight I can compare easily unfortunately, since WWS seems to merge your drake's DPS in with yours. Patchwerk was the most easily comparable fight with the fewest variables, so it was the one I used.
And as to your question, no, I don't use multi at all. I use chimera/kill/arcane when they're up and weave steady shot in to fill time between cooldowns.
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04/03/09, 9:27 AM
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#803
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Glass Joe
Night Elf Hunter
Alexstrasza
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Originally Posted by sihyunie
T8 2pc bonus increases serpent sting damage by 10%.
Seems like a pretty sweet bonus for marks.
Since serpent sting effect hits for about 5000 damage, and with glyph, every 9 sec, it's about 56 dps increase, on top of very minor dps increase from raw serpent sting damage increase.
4pc bonus isn't bad either, but steady frequency isn't what it used to be in TBC, so proc rate will be important.
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The proc rate on the 4p for T8 is 10%, as found on wowhead.com.
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04/04/09, 1:58 PM
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#804
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Piston Honda
Blood Elf Hunter
Greymane
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Any other opinions of haste here? In my own theorycrafting I think I can see the value of getting haste soft capped as I mentioned earlier. The haste discussion kind of died early on in Wrath and I'd love to get some people talking about it with the new numbers coming out.
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04/04/09, 3:18 PM
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#805
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Von Kaiser
Dwarf Hunter
Darkmoon Faire (EU)
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I don't see much reason to bring it up in my opinion. Haste is only a major damage increase for Steady Shot, those faster auto shots are nicer too, though. Why discuss something that already has a conclusion?
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04/04/09, 3:36 PM
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#806
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Piston Honda
Blood Elf Hunter
Greymane
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Doesn't the inclusion of Glyph of Chimera Shot (making Chimera 9sec CD) increase the desire for MM hunters to consistently be at the soft Haste cap to really make the most of this glyph and eek out those extra chimeras?
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04/04/09, 4:18 PM
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#807
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Von Kaiser
Night Elf Hunter
Proudmoore
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Read a few pages back, that's exactly the idea being kicked around. Tightening up Steadies and thus your overall rotation is likely more important with the glyph fitting our gcd so nicely.
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04/04/09, 5:05 PM
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#808
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Piston Honda
Blood Elf Hunter
Greymane
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Originally Posted by Feanoro
Read a few pages back, that's exactly the idea being kicked around. Tightening up Steadies and thus your overall rotation is likely more important with the glyph fitting our gcd so nicely.
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/agree
Just wondering if there is a way to really test this outside of actual raids? It's one this to sit on a dummy auto-shotting to test crit returns but, without replenishment etc, you can't just run your rotation for 3 hours. Any ideas?
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04/04/09, 5:27 PM
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#809
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Don Flamenco
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Except that, as was pointed out previously, you need zero lag and perfect execution to fit 5 SS inside the improved Chimera CD. Those conditions are not generally going to exist whereas 4 SS even completely unhasted will always fit.
And yes, I realise that some of those SS slots would actually be AS. That doesn't change the nature of the cycle.
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04/04/09, 5:46 PM
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#810
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Piston Honda
Blood Elf Hunter
Greymane
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[quote=Iru;1180090]Except that, as was pointed out previously, you need zero lag and perfect execution to fit 5 SS inside the improved Chimera CD. Those conditions are not generally going to exist whereas 4 SS even completely unhasted will always fit.
And yes, I realise that some of those SS slots would actually be AS. That doesn't change the nature of the cycle.[/QUOTE
So are you saying you'll shoot 4 and then wait and do nothing for that extra second? No, you'll end up shooting off another SS. Which (if you're closer to 2secs than 1.5) will delay that Chimera for almost a full second. So getting haste capped, though not making your rotation perfect because of lag and human error, will cut your entire rotation time by at LEAST a half (if not closer to a full) second. So every 9 or 10 rotations that equals another full rotations worth of DMG including another Chimera Shot. Over a 6min boss fight that adds up to a lot of extra damage (not to mention the increased auto-shots that are happening constantly and the increase damage from volley because it will do the same amount of damage over a shorter period of time.)
I'm contending that the value of Haste isn't just to increase Steady and Auto damage. Glyph of Chimera is designed for hunters at haste soft cap and a 9sec chimera makes haste a much more valuable stat than it was in the past.
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