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Old 05/28/09, 3:59 AM   #1401
darkfalcon09
Glass Joe
 
Night Elf Hunter
 
Azjol-Nerub
You have to think about the post-3.1.3 aimed shot. The reduced mana cost would make it much more viable in a rotation, even in sub-optimal mana situations. This would mean that significantly reducing its cooldown would give even more of a benefit. This is opposed to steady shot which is the lowest priority shot, and with a reduced Aimed, and possible Silencing shot, might get near to pushed off the rotation table. I still need to work with the spreadsheet a bit but from an analytical standpoint it seems to make sense that glyphing aimed shot would outweigh glyphing steady shot.

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Old 05/28/09, 4:21 AM   #1402
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by darkfalcon09 View Post
I still need to work with the spreadsheet a bit but from an analytical standpoint it seems to make sense that glyphing aimed shot would outweigh glyphing steady shot.
Then I think you need to work some with the spreadsheet before coming with such a statement, the change is incorporated into the spreadsheet already. Also I don't think "analytical" and "seems to make sense" belongs in the same sentence?

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Old 05/28/09, 5:08 AM   #1403
darkfalcon09
Glass Joe
 
Night Elf Hunter
 
Azjol-Nerub
I was making such a statement because I had not looked at the spreadsheet. After toying around with a myriad of possibilities, I found that glyphing steady came out to at least an 8.7dps increase every time, ranging to about 30dps. I'm also aware that these figures might be a little high due to movement issues, as most boss fights require. Is there any data suggesting this?

Originally Posted by Whitemane View Post
Also I don't think "analytical" and "seems to make sense" belongs in the same sentence?
I don't see the problem here. Analyses seem to make sense or they don't seem to make sense to someone.

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Old 05/28/09, 5:52 AM   #1404
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by darkfalcon09 View Post
I was making such a statement because I had not looked at the spreadsheet. After toying around with a myriad of possibilities, I found that glyphing steady came out to at least an 8.7dps increase every time, ranging to about 30dps. I'm also aware that these figures might be a little high due to movement issues, as most boss fights require. Is there any data suggesting this?

I don't see the problem here. Analyses seem to make sense or they don't seem to make sense to someone.
A good while back someone made an in-depth analysis of the amount of movement generally occuring in a fight, but with such a difficult subject it relies on some assumptions - I can't recall the specifics. Movement is going to detract from the dps gain by the steady shot glyph for sure, how much varies per fight and also on the user. On some fights you don't need to move enough that you can not line up your movements with the use of instants, I generally try to push my movements a bit if I can make it occur at the same time as using two instants. This gives me 3 seconds of movement where the only casualty of it is the auto shot being pushed and nothing else.

There is plenty data on the subject, but I've not seen anyone willing to analyze it. Also it's not incredibly easy to do, since you need to analyze each fight on its own and you will end up with several part conclusions and no overall conclusion. I think the best the hunter community is going to accomplish is to plug it into the spreadsheet and imagine the rest. It seems reasonable that the aimed shot glyph, in a mobile fight, could beat the Steady Shot glyph.

Analysis is objective and "make sense" is subjective, that's what my protest was about

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Old 05/28/09, 2:33 PM   #1405
Baower
Glass Joe
 
Tauren Hunter
 
Thunderhorn
Originally Posted by Zugs View Post
If you are in Thorim arena it is better to just Viper Thorim himself. In phase 1 he just stands around and lets you use him as free mana

Just a little tip
That is a great tip. I forgot to test it last night though.

Now if I sting Thorim during the arena phase and something crazy happens I'm coming back here for you.

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Old 05/28/09, 4:09 PM   #1406
paulemilio
Glass Joe
 
Dwarf Hunter
 
Aegwynn
Many times, before Chimera AHot is up and I am in AOTV, I would quickly switch to AOTH and then back, to maintain CHimera SHot's effects.

Is there such a thing as a haste cap for MM hunters? IF so , what is it? and how much AP (and other stats) should be sacrificed for haste?

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Old 05/28/09, 4:17 PM   #1407
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills
Same soft cap as survival and you shouldn't sacrifice anything else for haste. With 5/5 AotH (which most marks builds take) most of your steadies will be under the GCD anyway.

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Old 05/28/09, 4:36 PM   #1408
Ferrari_13
Von Kaiser
 
Ferrari_13's Avatar
 
Night Elf Hunter
 
Shattered Hand
Originally Posted by Lactose View Post
After testing Marksmanship for a while, and how Abomination's Might/Unleashed Rage work with Trueshot Aura, I've noticed the following:

With Trueshot Aura active and either of the above proccing, Trueshot Aura buff disappears. When the proc fades, Trueshot Aura buff reappears.
So, Trueshot Aura is active in some sense, but it's not a visible buff anywhere.

What does this mean to Glyph of Trueshot Aura - does the glyph still increase critical chance while Trueshot Aura is in the hidden state?

If one were to test on a training dummy with a willing/bored assistant, how large a sample size would be needed to get statistically relevant data? And would it be a good idea to strip off gear and reduce base crit as much as possible, or would this serve no purpose?

Hopefully someone more statisically inclined can shed some light on the most efficient way to get significant results.
Sadly when we tried testing FA/LS and its effects on crit it came out with vague results, and even when we had very large samples people were still skeptic. (Focused Aim reducing Crit Return)

I say the most efficient way to find out the answer is bring it up on the DD forums. GC has been very willing as of late to describe some of the finer detail that gets lost in tool tips and combat logs.

There are to many variables to test because it might be to hard to distinguish when Abomination's Might/Unleashed Rage procs fall off and when TSA picks back up. At that point you may have to purge those values from the data set, which that in itself would cause some validity issues. (Unless you can find a way to guarantee Abomination's Might/Unleashed Rage to be up 100% maybe 2+ Shammies/DKs?)

Normally though 2000 is a good baseline for any data set to converge (what most of my projects rely on), but the more the better. Although many people say as small as 200 is good enough (do to this is how much it takes for the T-stat to converge close enough to Normal dist)

Before anyone goes testing it might be better to actually apply the glyph first and see if Abomination's Might/Unleashed Rage still sets TSA to a hidden/secondary state.

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Old 05/28/09, 4:37 PM   #1409
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
Originally Posted by Whitemane View Post
Oddly enough it's the other way around for me, Steady Shot glyph is about 20 dps higher than Aimed Shot glyph. Are you using the rotation test?
I just did some tests using the rotation, pretty inconclusive. Either one can come out on top depending on crits/procs. I'd say they are both very close.

What's also interesting is putting Aimed ahead of Arcane increases dps unless you have the Aimed glyph and then putting Arcane ahead of Aimed works better.

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Old 05/28/09, 4:41 PM   #1410
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills
Originally Posted by Kharthus View Post
I just did some tests using the rotation, pretty inconclusive. Either one can come out on top depending on crits/procs. I'd say they are both very close.

What's also interesting is putting Aimed ahead of Arcane increases dps unless you have the Aimed glyph and then putting Arcane ahead of Aimed works better.
I think there are some issues in the rotation section of the spreadsheet. Currently it shows a large DPS gain when I put Readiness at the very bottom, a position that ensure it never gets used (and the test shows this). So I would take moving shots around with a grain of salt for now.

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Old 05/28/09, 11:35 PM   #1411
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
Originally Posted by stickums View Post
I think there are some issues in the rotation section of the spreadsheet. Currently it shows a large DPS gain when I put Readiness at the very bottom, a position that ensure it never gets used (and the test shows this). So I would take moving shots around with a grain of salt for now.
Yeah, I plugged the same setup into SimCraft and steady shot glyph definitely comes out on top.

Mark glyph is about 100dps below steady glyph. Definitely not worth it unless you have multiple hunters. Seems like 2 you just about break even and 3 you come out ahead.

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Old 05/29/09, 3:22 AM   #1412
tonic316
Don Flamenco
 
tonic316's Avatar
 
Orc Warrior
 
Uldum
Do you guys go by the spreadsheet on when to switch from raiding as survival to marks or are there other factors involved? Because if its gear I still come across some geared hunters and there running survival a lot of times when I assume marks is the better spec at the higher gear levels.

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Old 05/29/09, 3:33 AM   #1413
dssurge
Piston Honda
 
dssurge's Avatar
 
Orc Hunter
 
Korgath
Originally Posted by tonic316 View Post
Do you guys go by the spreadsheet on when to switch from raiding as survival to marks or are there other factors involved? Because if its gear I still come across some geared hunters and there running survival a lot of times when I assume marks is the better spec at the higher gear levels.
MM vs SV is mostly preference but the factors usually come down to:

Does everything you're attacking have JoW?


If that answer is no, it's better to go SV every time. There are also some fights like Hodir and Vezax that it's simply better to be SV because a larger portion of your damage is non-physical and dips in on the gimmick mechanics.

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Old 05/29/09, 4:09 AM   #1414
tonic316
Don Flamenco
 
tonic316's Avatar
 
Orc Warrior
 
Uldum
Originally Posted by dssurge View Post
MM vs SV is mostly preference but the factors usually come down to:

Does everything you're attacking have JoW?


If that answer is no, it's better to go SV every time. There are also some fights like Hodir and Vezax that it's simply better to be SV because a larger portion of your damage is non-physical and dips in on the gimmick mechanics.
Also going on that should I pretty much follow what the spreadsheet says when looking at upgrades and rearranging my gear for max dps depending on the spec?

Like I was able to maneuver some talents around and get back my rune edge instead of having to use twisted visage to make up for the hit lost when I switched from circlet of true sight to t8 25man helm. And it ended up being a 50 dps upgrade in the end. Should I keep doing that when looking for upgrades and the best possible spec to be?

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Old 05/29/09, 5:57 AM   #1415
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
There are definately several options to go in terms of upgrade pathing. Ultimately, it comes down to personal preference which would be based on loot availability (competition & rng included). Many hunters tend to keep a note of the BIS pieces as something to shoot for (there's another thread for this) and will pick those up while also picking up any upgrades that come by, especially if the BIS pieces are still unaccessible to your guild (many from hard modes).

But yes, to determine if something is an upgrade or not, you'ld ultimately fall back on the spreadsheet. Since we don't know what's going on in your guild (how your progress is, how loot's sorted) we can't concretely say how you personally should look for upgrades. My personal advice is to grab the BIS pieces, while also determining for yourself which of the BIS pieces are still "far away" for you and getting the best upgrade for those slots.

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Old 05/29/09, 10:41 AM   #1416
ghaleonausa
Glass Joe
 
Orc Hunter
 
Shadowmoon
Hunters Mark

Does anyone know if the talent Improved hunters mark stacks with the Hunters mark Glyph

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Old 05/29/09, 12:51 PM   #1417
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by ghaleonausa View Post
Does anyone know if the talent Improved hunters mark stacks with the Hunters mark Glyph
Yes, they are additive. So for the current 300 AP, its 90 AP from IHM and 60 from the glyph for 450 AP total. With the 3.1.3 500 AP from HM, its 150 AP from IHM and 100 from the glyph for 750 AP total.

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Old 05/29/09, 3:26 PM   #1418
Scrith
Glass Joe
 
Worgen Hunter
 
Draenor
I am seeing the highest DPS (in the spreadsheet) with my current gear and the 7/57/7 MM talent build with the following glyphs:
Kill Shot
Serpent Sting
Steady Shot

In this thread (and elsewhere) many people have said that the Steady Shot glyph is a waste and that the obvious replacement for it is the Chimera Shot glyph. But then why is the spreadsheet saying otherwise? And not just by a little...the DPS reported by the spreadsheet goes down by about 83 when I substitute the Chimera glyph for the SS glyph.

The spreadsheet is definitely taking into account the fact that it is the lowest priority shot in the rotation, but even with it at the lowest priority it is still being fired 1592 times in the rotation test (vs. 596 Chimera, 595 Aimed, and 593 Arcanes). I know the disadvantage of it is that you can't use it while running, but given that it is happening so many times in an ideal rotation, it seems like the SS glyph might not be so bad after all.

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Old 05/29/09, 3:38 PM   #1419
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills
Try setting your latency lower than 200. There is a glitch in the spreadsheet that doesn't allow Chimera Shot to ever fire faster than every 10 seconds, making the glyph appear to be no gain.

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Old 05/29/09, 3:41 PM   #1420
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Scrith View Post
I am seeing the highest DPS (in the spreadsheet) with my current gear and the 7/57/7 MM talent build with the following glyphs:
Kill Shot
Serpent Sting
Steady Shot

In this thread (and elsewhere) many people have said that the Steady Shot glyph is a waste and that the obvious replacement for it is the Chimera Shot glyph. But then why is the spreadsheet saying otherwise? And not just by a little...the DPS reported by the spreadsheet goes down by about 83 when I substitute the Chimera glyph for the SS glyph.

The spreadsheet is definitely taking into account the fact that it is the lowest priority shot in the rotation, but even with it at the lowest priority it is still being fired 1592 times in the rotation test (vs. 596 Chimera, 595 Aimed, and 593 Arcanes). I know the disadvantage of it is that you can't use it while running, but given that it is happening so many times in an ideal rotation, it seems like the SS glyph might not be so bad after all.
It depends on your latency. If you left it at the default (200 ms) chimera shot glyph is calculated as being nearly worthless. Drop it to 100 and see if that changes your results.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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Old 05/29/09, 5:16 PM   #1421
dssurge
Piston Honda
 
dssurge's Avatar
 
Orc Hunter
 
Korgath
Here's a novel approach: get a Chimera Shot glyph and use it for a night and every time you see it on cooldown for more than 1 second because of non-player error, make a mental note.

I'm serious.

It's much better than anything else but KS glyph on some encounters (ok, maybe just Yogg). IAotH will keep you at 1.5 Steadies for literally half of every fight and theres a reason they implemented lag skill-queueing of sorts in 2.x to counteract latency and /stopcasting macros.

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Old 05/29/09, 6:48 PM   #1422
Sulik
Von Kaiser
 
Sulik's Avatar
 
Orc Hunter
 
Gorefiend
Originally Posted by tonic316 View Post
Do you guys go by the spreadsheet on when to switch from raiding as survival to marks or are there other factors involved? Because if its gear I still come across some geared hunters and there running survival a lot of times when I assume marks is the better spec at the higher gear levels.
It is very helpful to add in your guild's usual buffing profile to the spreadsheet. WWS is a good way to go about this. For example: For me anytime my guild doesn't have a blood dk or enhance shaman or MM hunter (for the 10% ap buff) MM comes out on top. .. Leader of the Pack, Replenishment up time, JoW, ..ect all importannt to factor in. Just a friendly reminder

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Old 05/29/09, 9:15 PM   #1423
Obellix
Von Kaiser
 
Draenei Hunter
 
Greymane
Originally Posted by mako View Post
It depends on your latency. If you left it at the default (200 ms) chimera shot glyph is calculated as being nearly worthless. Drop it to 100 and see if that changes your results.
For someone who runs with 200-250ms latency, is the glyph really worthless? or is it just the Spreadsheet not calculating it right? I would test it in a raid if i could but our setup changes from night to night so i wouldn't have any relevant numbers to compare.

Right now without the glyph, my rotation is the usual Chim > Aimed > AS >3xSS and i sometime end up waiting a few miliseconds to get Chim up again.

on a side note, if i were to pick up the glyph, my rotation would change to a more priority system then a fixed rotation right? Since Aimed will still be on a 10sec cooldown?

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Old 05/29/09, 9:33 PM   #1424
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills
Yes, The Glyph will make a smooth rotation into a priority system. And I think the issue is the spreadsheet. You may be waiting half a second for Chimera sometimes, but that's more DPS than pushing it back by a second for a Steady.

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Old 05/30/09, 6:43 AM   #1425
Chopshot
Glass Joe
 
Tauren Hunter
 
Deathwing
The spreadsheet was DESIGNED to simulate your latency, it's not a glitch. If you actually have bad enough lag to be sitting at the default "start cast" times in your rotation, then those values are pretty accurate.

Because you can overlap shots slightly to counter lag/stopcasting and because ping reports in game are pretty much crap, I recommend testing on a dummy.

Go into viper (unlimited mana, and not really interested in IAotH uptime) and complete several rotations.

For me, using chimera, aimed, Serpent sting glyphs and a chimXaimXXX rotation, It takes me 19.5s to do what should take me 18s to do at haste cap with no lag. Some of that delay is my being under haste cap,

I can now model accurately using my gear what my latency should be based on the time between the start of one full rotation (chimXaimXXX twice through) and the next full rotation. In my case I played with the latency numbers until the next full rotation was 19.5s after the previous one.

Again, if your latency is bad enough or your haste is low enough, the pushback on your chimera shot glyph will put it close to the 10s cooldown it would normally have. It's not a bug in the sheet, it's actually a good test of the sheet.

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