Shadow Crash areas provide their bonus to hunters? Reading the power I had assumed it didn't.
It buffs the damage done by Serpent Sting, Black Arrow, Explosive Shot, Arcane Shot & Chimera Shot. All "magic" damage. Mana reduction applies as well.
Ok, cool! Guess I'll be passing on top of them a lot more then. Mana cost reduction applies?
It does, but after playing around with MM vs SV on the boss, it seems SV really is the favorite. TotH just makes it more appealing since it keeps replenishing the mana.
Silencing Shot can/should be macroed in as a /cast before your other abilities as it doesn't trigger a GCD and its one less button to press. For fights like General, you might want to to quickly disable those macros however.
General appeared to be immune to the effect or at least in 10man will test tonight in 25man if we go that far.
Not sure if this was brought up, but has anyone noticed that a lot of bosses are untrackable by hunters?
Ignis: Yes
Razor: Yes
XT: No
Council: Yes
Kologorn: Yes
Hodir: Yes
Freya: Yes
Thorim: Yes
Mimiron: No
General: No
Yogg: No
Algolon: No
This leads one to wounder, wouldn't it be worth to dual spec two different mm builds. One that is the cookie cutter build and one that puts those points to better use? Say putting 3 points from imp. tracking to hawk eye, or taking out all the points in survival and putting them in bm/marks?
Was under the impression that Vezax was clasified as humanoid and if that is the case wouldn't IT work?
Also if IT does not work the best spec must be pure bm/mm especially because the pet can go all out and the raid dmg is limited(reducing the need for SI). Thoughts on this?
Not sure if this was brought up, but has anyone noticed that a lot of bosses are untrackable by hunters?
Ignis: Yes
Razor: Yes
XT: No
Council: Yes
Kologorn: Yes
Hodir: Yes
Freya: Yes
Thorim: Yes
Mimiron: No
General: No
Yogg: No
Algolon: No
This leads one to wounder, wouldn't it be worth to dual spec two different mm builds. One that is the cookie cutter build and one that puts those points to better use? Say putting 3 points from imp. tracking to hawk eye, or taking out all the points in survival and putting them in bm/marks?
Yeah, this has been discussed many times before (even pre-Wrath), not that it can not be discussed again.
What you want to do for the situation is really preferrential. The spreadsheet only has an 80 DPS difference (from nearly 7K DPS) between the 7/57/7 build's output when IT is not in affect and the maximum DPS builds that I can come up with that does not have IT. I really doubt that the 80 theoretical DPS will make the difference between winning or losing the battle. What is more important is execution.
Thus, if you want an alternative dual spec build for the untackable bosses, go for it, you will do a little more DPS; however, if you do not want to, that is probably fine too. It is not a must have to have the second spec in my opinion.
Has anyone raided in 25men without RR comment on the mana usage? Any mana problems?
I did a 10 man last night without RR. Sometimes I'd fine myself in viper but most of the time there will be a mob to viper sting > chim shot. We had a ret pally and spriest which also made it easier
As for 25, I can't imagine having mana problems fully raid buffed(with the right raid comp) minus a few of the longer bosses.
Since the new patch i have spent about 300g in respecs lol, one of the problems im having is seeing if i can get away with no RR due to the change to Master Marksmen. That answer will come in time as i raid, my real conundrum stems from the fact that im unsure how valuable 1% form IT is in regards dps. I am quite happy with my spec im using now (except in regards to knowing if RR is nessesary, imo it will be for long fights still), but im unsure whether it'll be worth picking up silencing shot by losing a point in IT. My IT is currently 4/5, so getting Silencing Shot will make it 3/5. If i knew how to link specs i would sorry lol. Nonetheless any advice?
Was under the impression that Vezax was clasified as humanoid and if that is the case wouldn't IT work?
Vezax is Humanoid the Animus is Undead. Vezax will actually show up as Undead and Humanoid at the start of the encounter for the Animus is an invisible Undead NPC named "General Vezax" (previously Vezax Bunny) that disappears if you kill a Vapor.
You can track both of them, but they show up as Unknown on their tooltips for classification. As far as I can tell the 5% damage from IT works correctly, but it would require a fairly large sample size to verify.
Since the new patch i have spent about 300g in respecs lol, one of the problems im having is seeing if i can get away with no RR due to the change to Master Marksmen. That answer will come in time as i raid, my real conundrum stems from the fact that im unsure how valuable 1% form IT is in regards dps. I am quite happy with my spec im using now (except in regards to knowing if RR is nessesary, imo it will be for long fights still), but im unsure whether it'll be worth picking up silencing shot by losing a point in IT. My IT is currently 4/5, so getting Silencing Shot will make it 3/5. If i knew how to link specs i would sorry lol. Nonetheless any advice?
I have some suggestions for you.
First, considering your spec, for trackable bosses, you are currently losing 1% of your damage with 4/5% IT. So if you do 6K DPS on a boss, you are losing about 60 DPS. I realize that Hawk's Eye is a nice talent, but it really does not provide much. It directly provides no DPS boost, and you should normally be in range for attacks without it. I would suggest dropping Hawk's Eye to top off IT. For the other 2 points, I would pick up Silencing Shot and possibly then consider putting the last into either a second GftT point (to keep pet from being focused starved with all the moving) or IB. Concerning your 3 points in ISS, if there is no other MM Hunter in your raids, I strongly suggest moving those points to IHM since it is a huge personal buff with the 3.1.3 changes as well as a raid buff to the other hunters in your raid.
Silencing Shot can/should be macroed in as a /cast before your other abilities as it doesn't trigger a GCD and its one less button to press. For fights like General, you might want to to quickly disable those macros however.
I know it should be. That's not what the person was asking. They asked for a marks priority list, and I gave it to them and still stands true even if you have silencing shot macroed.
At one point the Vezax tooltip showed him as humanoid, but it was changed to "Creature" at some point. Do people have firm evidence that IT works on him?
Has anyone raided in 25men without RR comment on the mana usage? Any mana problems?
Even with a Ret Paladin and replenishment I had to viper a fair amount. On any fight where you aoe a bit (like Kologarn or XT) or long fights (Razorscale and Thorim HM, that's normal though, and there's good breaks where you can do it penalty free).
I'm pretty sure it's worth getting it. I mean, where else would you put your points? Imp Steady for like 50 DPS or something?
I am finding RR to be quite a lifeline for mana on certain hardmodes like XT-002. I generally go Marks on the fight to get the heart down fast enough due to having more controlled burst from Readiness however i am also on spark duty on which we use 4 people non stop killing sparks so it is really harsh on mana, only time you get a break to viper the boss is during a tantrum. Having 2 rapid fires every 3 minutes with RR is extremely handy.
Moshi, are you doing XT Hard in 25s or 10s? In 10s, I find that 2 dedicated DPS and 1 "backup" (for when one of the first two get Gravity Well for example) is actually sufficient to finish an add fairly quickly. I even have time to swap to Viper and hit XT a bit before the next add comes back. I imagine in 25s it would be significantly harder to guarantee the kill blow so that while the 3% mana returned on killing blow portion of RR is negligible we're significantly more dependant on the mana returned while under the effects of Rapid Fire portion of RR.
As has been mentioned in passing, the other thing to consider is the ammount of bosses that let you use Viper Sting to consistently regain mana. While Viper Sting is unusable for XT Hard, for example, its great for Freya and Thorim meaning that RR can be considered unnecessary for these fights. Like a lot of the talent choices we make, it really comes down to personal preferrence which is the only way to take into account guild and personal performance.
Last edited by Rezdan : 06/04/09 at 1:50 AM.
Reason: more information added
Huh? I'm trying to understand the point in using Rapid Fire+readiness then taking time to switch to dual spec and drinking back to full mana. It would seem like barely a DPS increase if any at all. Might as well just stay Survival without the prepull dance.
There is a point in what I said.
Hunter's Mark with Talents + glyph is 750 AP.
If you mark Vezax in MM spec, that 750AP is applied to the boss, even if you switch to Survival.
A bonus 250 AP in Survival is well worth having your group wait to pull. Plus, with MD + Readiness, you can double MD early on for bonus threat. Helps casters not pull aggro later on in the fight.
The Rapid Fire was simply a way to regenerate mana back faster. This allows your MD to be not wasted, and makes your raid less annoyed that you have to do this stupid little dance for that extra 150-250 AP from hunters mark.
Moshi, are you doing XT Hard in 25s or 10s? In 10s, I find that 2 dedicated DPS and 1 "backup" (for when one of the first two get Gravity Well for example) is actually sufficient to finish an add fairly quickly. I even have time to swap to Viper and hit XT a bit before the next add comes back. I imagine in 25s it would be significantly harder to guarantee the kill blow so that while the 3% mana returned on killing blow portion of RR is negligible we're significantly more dependant on the mana returned while under the effects of Rapid Fire portion of RR.
As has been mentioned in passing, the other thing to consider is the ammount of bosses that let you use Viper Sting to consistently regain mana. While Viper Sting is unusable for XT Hard, for example, its great for Freya and Thorim meaning that RR can be considered unnecessary for these fights. Like a lot of the talent choices we make, it really comes down to personal preferrence which is the only way to take into account guild and personal performance.
He means XT-002 Hardmode 25 man, takes 4 man on the sparks constantly to cope with it there. I just did XT-002 Hardmode as well yesterday and it was really hefty on the mana, possibly it would have helped double with RR for the Rapid Killing benefits as well. But it's a really REALLY long fight and you won't have JoW on the sparks, so the fight is a bit of a double punishment. Kologarn and Auriaya wasn't much of an issue though.
Try to get the hit cap (8% hit) with either some extra hit gems or enchants. After that go crazy on agility gems and enchants. The only exception could be boot enchants. Tuskar’s Vitality is really good for pve, it allows you to move a little bit faster, giving you a bigger margin for errors.
Tuskar's Vitalilty? Really?
Kill Shot, Steady Shot and Serpent Sting as major glyphs.
Steady Shot? I'm not sure I agree with that but I'm considering changing Chimera to Kill Shot, although now the 25% mana reduction is in play it might be better to stick?
Due to the nature of aimed shot having a longer cooldown, and it being a physical damage ability affected by armor penetration you will want to use it before you use arcane shot.
I usually fire off the lower-DPS Arcane shot before Aimed as it fits in nicer with my rotation, is this not the case if you don't spec CS Glyph?
Despite the fact that your pet no longer provides the significant part of your dps, it still does over 1k dps on single target fights.
1K DPS from a wolf? How is this possible? My pet does around 10-12% of my damage, which is around 400 DPS (approx).
Thats all, I just though that anything advice coming from that guild, having just downed Algalon 25, must be pretty good.
If you don't use the CS glyph you get a really nice rotation. CS-AS-ArcS-SSx3 and repeat. It's probably not going to be max dps, but it's simple and effective and if you often fumble your priorities you may wind up doing as good or better than the other options due to it's repetitive nature.
If you don't use the CS glyph you get a really nice rotation. CS-AS-ArcS-SSx3 and repeat. It's probably not going to be max dps, but it's simple and effective and if you often fumble your priorities you may wind up doing as good or better than the other options due to it's repetitive nature.
I originally thought I'd pick CS because of the mobility of the Ulduar encounters - with more running around having more instant casts to hand might be more beneficial? Because of the same reason I haven't picked steady shot, even though the Ensidia guy recommends it :S (I have CS, TSA and SrS at the moment).
He's probably getting that number from the spreadsheet. It shows my pet capable of doing 1k+ dps, but on a fight like Emalon it only does 800.
800 is still a lot higher than mine. Do you have more points in the BM tree? (I use 7/57/7) Do you stack AP over Agility? What talents does your pet have? I'm obviously doing something wrong :S
I tried to check you out on Armoury but when I click on your profile it takes me to a Lv10 warrior!