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Old 06/06/09, 2:22 AM   #1576
Anindor
Piston Honda
 
Blood Elf Hunter
 
Greymane
In the case of Thorim, that requires me to turn my camera angle up to put Thorim in the frame instead of just turning around. Though I agree that mouseover macros are more versatile and are great for quick actions (especially for things like Masters Call which I always have on mouseover), I like to use the pre-targeted macro for fights in which I have a definite target in mind ahead of time. Just removes one step from the process.

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Old 06/06/09, 3:54 AM   #1577
Berfert
Von Kaiser
 
Night Elf Hunter
 
Icecrown
Originally Posted by DonTe View Post
/cast [target=mouseover] Viper Sting, Viper Sting
That is better.
I use a macro (which I can't post because I just logged out and can't remember it) that casts Viper on my focus target if I click the button with mouse 2... or on my current target under any other circumstances. Generally, I use my focus for MD, but it's not too big a deal to save it for Thorim/Freya on those fights. (I have a clique setup for casting MD on middle mouse button too, so that generally works fine)

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Old 06/06/09, 10:27 AM   #1578
sevla
Glass Joe
 
Night Elf Hunter
 
Bloodhoof (EU)
Originally Posted by Anindor View Post
I actually keep Viper Sting macros for various Ulduar fights. If I'm in Arena on Thorim, I keep this macro up

/cast [target=Thorim] Viper Sting

This allows me to continue fighting the rest of the room while casting off a viper sting on Thorim to keep my mana up. I do the same thing during the Freya add phases, just replace Thorim with Freya in the macro. If your positioning keeps him in range, you can also do the same thing to either Stormcaller or Runemaster on Iron Council. On Razorscale you can even make a macro to target one of the adds with mana (as long as you know the name of the mob). Tricks like this can really help with mana, especially if your raid is short on replenishment.
Probably this one would be more useful then:

/cast [target=Thorim,exists][target=Freya,exists][target=Dark Rune Watcher,exists][target=mouseover,exists][] Viper Sting

Haven't tried yet, but should do the job you want with no need of constant editing. Will target, by order, if they exist, Thorim, Freya, dark Rune Watcher (Razorscale add), your mouseover target and finally your target. You can add other mobs in there.

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Old 06/06/09, 10:57 AM   #1579
DoomSpirit
Von Kaiser
 
Orc Hunter
 
Archimonde (EU)
About the boots enchant. Back in TBC, this was discussed by rogues. You can find it here :

Rogue: PvE DPS

Obviously you must now consider 16 agi instead of 12, and Icewalker instead of Surefooted.

The calculations are the same for a hunter because it considers the time you spend moving.

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Old 06/06/09, 11:50 AM   #1580
arrockk11
Banned
 
Night Elf Hunter
 
Emerald Dream
Conerning how to gem for MM. Ive studied the spreadsheet which gives a slight edge to agility over attack power on a 1 to 1 basis. I however figure that 32 AP > 16 agility. Especially with the 10% AP increase that trushot aura gives. The AP gems also translate into pet dps. I keep a crit raiting or 31% and ive seen an increase in my dps compared to my hunter when gemmed with agility. So why do MM hunters still keep stacking agility over AP? At a loss, please provide a solid answer other than just because. Thank you for your input.

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Old 06/06/09, 12:49 PM   #1581
allanonxi
Glass Joe
 
Dwarf Hunter
 
Dragonblight
Originally Posted by arrockk11 View Post
Conerning how to gem for MM. Ive studied the spreadsheet which gives a slight edge to agility over attack power on a 1 to 1 basis. I however figure that 32 AP > 16 agility. Especially with the 10% AP increase that trushot aura gives. The AP gems also translate into pet dps. I keep a crit raiting or 31% and ive seen an increase in my dps compared to my hunter when gemmed with agility. So why do MM hunters still keep stacking agility over AP? At a loss, please provide a solid answer other than just because. Thank you for your input.
It sounds like you are doing something wrong. I was going to download your profile to the spreadsheet, however you logged out in PVP gear. According to the spreadsheet, for me, 1 point of Agi is worth 1.417 DPS and 1 point of AP is worth .625 DPS. Therefore, it would take 2.27 AP points to equal 1 Agi point. In my case Agi is vastly superior to AP.

You mentioned TSA giving AP a 10 percent buff however you forget to mention kings also buffs all stats including agility by 10 percent. Maybe it is a gear thing or maybe a buff profile issue. In my case, and probably most other high end hunters Agi easily beats out AP.

Thanks,
Dradran

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Old 06/06/09, 2:53 PM   #1582
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
Originally Posted by DoomSpirit View Post
About the boots enchant. Back in TBC, this was discussed by rogues. You can find it here :

Rogue: PvE DPS

Obviously you must now consider 16 agi instead of 12, and Icewalker instead of Surefooted.

The calculations are the same for a hunter because it considers the time you spend moving.
How is it the same? Rogue is a melee class, hunter is a range class.

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Old 06/06/09, 3:01 PM   #1583
arlen
Piston Honda
 
arlen's Avatar
 
Human Paladin
 
Blackhand
Another reason a lot of marksmen hunters gem agility is because we have survival as our dual spec which uses agility over attack power. This way you don't have to keep two sets of gear with you.

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Old 06/06/09, 3:38 PM   #1584
Aƫdes
Glass Joe
 
Human Rogue
 
Tanaris
Originally Posted by Zaor View Post
Long time reader, new poster here. Amidst all the discussion on Marksmanship I'm seeing Glyph of Serpent Sting being cited as a staple glyph for MM these days. I'm one of the exodus of hunters who now is discovering my gear is shifting toward MM being the proper spec for max DPS purposes.

My question is, since each CS is refreshing SpS every time it's used, and its cooldown is much shorter than the duration of a non-glyphed SpS, why is the extra 6 sec duration of Glyphed SpS more useful than say a Chimera Shot, Trueshot Aura, and Kill Shot/Steady Shot glyph combo?

So far, I haven't seen any evidence to suggest that extra 6 second duration is required, especially on a single target Ulduar raid boss. Am I missing something here guys?
I've wondered the same thing. I've chalked it up to people being so concerned with spread sheets numbers, that they are forgetting the common sense test. The SrS glyph has no impact on MM DPS numbers in game 99% of the time.

My best DPS boosts have come from Kill Shot glyph, because of all the target switching, and Steady Shot glyph, because SS is about 10% of my damage on boss fights alone.

My 3rd glyph is Hunter's Mark most of the time, because I mark for all of the Hunters we run with so they don't have to.
I have it talented as well, so with the recent buff, it's now 780 AP to all hunters from HM alone.

For a pure personal DPS glyph, it's probably CS glyph depending on how tight of a shot rotation you can sustain over the course of a longer fight. Over 3 minutes you probably won't notice much of a change; over the course of a 10 minute catastrophy fight, it will make a pretty big difference.

I haven't run the fights enough times with identical groups to provide hard mumbers or any real evidence though, so as usual you'll probably have to see for yourself.

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Old 06/06/09, 4:01 PM   #1585
Yuke
Glass Joe
 
Yuke's Avatar
 
Troll Hunter
 
Hellscream (EU)
This isnt due to the fact that people are throwing away their common sense, but rather that Chimera Shot does "40% of the damage done by your serpent sting" and adding 6 seconds to the duration of SrS increases the overall damage it does, which leads to Chimera Shots doing more damage

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Old 06/06/09, 4:03 PM   #1586
Dranak
Von Kaiser
 
Dwarf Hunter
 
Bonechewer
Originally Posted by Aƫdes View Post
I've wondered the same thing. I've chalked it up to people being so concerned with spread sheets numbers, that they are forgetting the common sense test. The SrS glyph has no impact on MM DPS numbers in game 99% of the time.
This is completely false. It has been shown repeatedly that the Serpent Sting glyph increases the damage done by Chimera - Serpent.

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Old 06/06/09, 4:07 PM   #1587
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Aƫdes View Post
I've wondered the same thing. I've chalked it up to people being so concerned with spread sheets numbers, that they are forgetting the common sense test. The SrS glyph has no impact on MM DPS numbers in game 99% of the time.
LOL... Do you understand what the Serpent Sting glyph does? Have you not read any of the numerous posts on it before you chose to make statements on this forum that most of us forget common sense?

It is true that the 6 second extra duration does not always come into impact on keeping our Serpent sting from being refreshed in time by Chimera Shot before it would fall off without the glyph, but it is useful in many on the move or stun situations or when you have to temporarily leave the main target to briefly attack another target. The extra duration on Serpent Sting has kept it up for me when it would have otherwise fallen off on numerous occasions.

Next, the spreadheet models the ideal rotation in which case Chimera Shot always refreshes Serpent Sting in the normal duration. So its not the fact that it keeps refreshed better that results in the extra damage from the glyph.

The reason the glyph is so good is because the Serpent Sting portion of Chimera Shot is porportional to the damage that a FULL Serpent Sting can do. This is the full Serpent Sting damage, not just the amount it has done since the last refresh. The extra 6 s duration of the sting from the glyph is at full power and essentially increases the full damage of Serpent Sting by 40%, and thus, the damage of the Serpent Sting part of the Chimera Shot by 40%.

Considering that you also use the Chimera Shot glyph to perform Chimera Shots more frequently, the 40% more damage on the second part of the shot is even a bigger DPS boost.

When people say the the Serpent Sting glyph is a must for MM, they are not joking. They are not also being unrealistic and forgetting real game playing impacts. It is the best glyph for MM period - theorectical and in actual application. No other glyph comes close.

And regardless of what you think, it affects an MM's DPS 100% of the time they shoot a Chimera Shot when Serpent Sting is up and also helps in the situations where the extra 6s duration keeps the sting from falling off before being refreshed.

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Old 06/06/09, 4:12 PM   #1588
Saladin
Piston Honda
 
Saladin's Avatar
 
Blood Elf Paladin
 
Zuluhed
Originally Posted by Aƫdes View Post
I've wondered the same thing. I've chalked it up to people being so concerned with spread sheets numbers, that they are forgetting the common sense test. The SrS glyph has no impact on MM DPS numbers in game 99% of the time.
Remember, Serpent Sting normally lasts 15 seconds and ticks once every 3 seconds, resulting in 5 ticks per sting. Thus, if we extend the duration of Serpent Sting, then it lasts for 21 seconds, still ticking once every 3 seconds. This means that you actually get 7 ticks per Serpent Sting instead of 5. In other words, this is a 40% increase in the total damage of Serpent Sting.

What does Chimera Shot - Serpent base its damage off of? 40% of Serpent Sting's total damage. So anything that increases the total damage of Serpent Sting also increases the total damage of Chimera Shot. That's the reason that you're taking the Serpent Sting glyph--it increases overall damage. You're not taking it for the duration bonus.



Personally, I prefer to shy away from the Chimera Shot glyph because I like keeping my rotation consistent. Unglyphed, you've got two shots with a 10 second cooldown, and one shot with a 6 second cooldown. By keeping CS and AiS (your two highest priority shots after Kill Shot) sharing the same cooldown, you can always refresh them in a pair, which just leaves Arcane Shot to be weaved in around them. If you bring Chimera down to 9 seconds, Aimed at 10, and Arcane at 6, you lose all predictability in your rotation and are just flying by whatever's off cooldown first mostly. Not that that's a bad thing, and it works for many people. I just like having a consistent rotation as much as possible without gimping my DPS.

If the Aimed Shot glyph also brought AiS down to a 9 second cooldown, I would rock SrS/CS/AiS glyphs in a heartbeat.

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Old 06/07/09, 8:46 PM   #1589
DonTe
Glass Joe
 
Orc Hunter
 
Tichondrius
Originally Posted by Saladin View Post
I just like having a consistent rotation as much as possible without gimping my DPS.
You DO understand, that keeping a consistent Rotation already gimps your DPS, right? Ulduar's encounters are not consistent, so your rotation shouldn't be consistent neither.



Does anyone ever Target Swap in raids? Serpent Sting Glyph helps with that too.

Serpent Mob A. (21 sec remaining on A)
Chimera Mob A. (20.5 sec remaining on A)
Serpent Mob B. (19 sec remaining on A, 21 sec remaining on B)
DPS mob A for 9-10 seconds.
Chimera Mob A. (21s A, 11s B)
Continue DPSing mob A for 10 seconds.
Chimera Mob B. (11s A, 21s B)
Continue DPSing mob A, while cycling the Sting between two targets)
Chimera Mob A. (21s A, 11s B)
Chimera Mob B. (11s A, 21s B)
etc etc

Sometimes the Serpent will drop off, but if you are glyphed for Chimera, your Stings wont drop off.
This strategy, combined with what I posted about Viper Sting a few pages back, is why I prefer Chimera Shot Glyph over Steady Shot Glyph.

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Old 06/07/09, 10:09 PM   #1590
Anindor
Piston Honda
 
Blood Elf Hunter
 
Greymane
There are very few fights in which switching between mobs like that is advisable. On the majority of encounters, there is one mob that you need to be killing before the others. On trash packs, etc, the switching mobs tactics may work well. Even on fights like Yogg P2 in which you have multiple tentacles up; but, when we consider top DPS, we're mostly concerned with single target. When you're doing Hodir HM, it doesn't really matter if you can keep SrS up on multiple mobs.

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Old 06/07/09, 10:41 PM   #1591
Saladin
Piston Honda
 
Saladin's Avatar
 
Blood Elf Paladin
 
Zuluhed
Originally Posted by DonTe View Post
You DO understand, that keeping a consistent Rotation already gimps your DPS, right? Ulduar's encounters are not consistent, so your rotation shouldn't be consistent neither.
If you reread my statement, you'll find I did not state anything remotely resembling "I keep a strict shot rotation and it gives me the maximum DPS," as you seem to have misunderstood me to say. Instead, I specifically said I "like having a consistent rotation as much as possible without gimping my DPS" (important phrases emphasized). Always coupling your two highest-priority shots together is far from consistent, because you still have Arcane Shot floating around on a 6-second cooldown all the while displacing your Steadies. However, always coupling your two highest-priority shots together is far from random, because you always have one segment of your cycle that remains the same.

Thus we approach what is commonly known as a "middle ground." CS/AiS coupling is neither completely consistent nor completely random--it's a compromise that takes a small amount of the random nature of your DPS cycle out of the equation while sacrificing no DPS. Whether glyphed Chimera Shot is a DPS increase or not has been argued on both sides of the fence for several pages, and it ultimately comes down to user input. In some situations, Chimera Shot glyph produces higher numbers than other glyphs, while in others it produces lower. That means that this is not a mandatory glyph to achieve the highest possible DPS, so you can't claim that not using it will gimp your DPS. Indeed, there are scenarios where precisely the opposite is true.

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Old 06/08/09, 5:55 AM   #1592
DonTe
Glass Joe
 
Orc Hunter
 
Tichondrius
I never referred to the Chimera Glyph at all in my statement, nor did I even imply that you should use it in order to min-max your DPS.
I made a simple statement, regarding one line in your paragraph that invalidated the the majority of the rest of that paragraph. But you cleared that up in your next post so its all good.

Originally Posted by Anindor View Post
There are very few fights in which switching between mobs like that is advisable. On the majority of encounters, there is one mob that you need to be killing before the others. On trash packs, etc, the switching mobs tactics may work well. Even on fights like Yogg P2 in which you have multiple tentacles up; but, when we consider top DPS, we're mostly concerned with single target. When you're doing Hodir HM, it doesn't really matter if you can keep SrS up on multiple mobs.
Yea, like you said, theres not many encounters where its plausible. But some encounters will benefit from it. The only bosses it is applicable to are Freya spawn of 3 adds, Kolo, Mimi P4, and Yogg (to a certain extent, it could be used during every phase, but as you said, most DPS time should be spent on certain targets like Crushers, not split).
On trash, it really shines. Im the type of guy who likes the little things. What people generally dont realize is that trash DPS does matter, because the faster trash is down, the less time your raid will spend in the instance. I dont know about you guys, but I'm always down for clearing Raids faster.

Last edited by Chicken : 06/09/09 at 9:37 AM. Reason: Double post to single post.

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Old 06/08/09, 8:30 AM   #1593
Pijn
Piston Honda
 
Night Elf Hunter
 
Doomhammer (EU)
The extra 6 seconds on SrS glyph isnt only helpful for switching adds and keeping up SrS on 2 targets, but more importantly, it gives more leeway when you get thrown into the Slag Pot at Hodir, Gripped at Kologarn, or Constricted in Yogg Saron fight. Fifteen seconds may seem like a long time, but SrS will fall off before you know it if you get incapacitated.

Of course, the biggest reason to take this glyph is the extra damage on Chimera Shot - Serpent Sting, no doubt about that.

Last edited by Pijn : 06/08/09 at 9:20 AM.

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Old 06/08/09, 10:26 AM   #1594
Defiance
Glass Joe
 
Draenei Shaman
 
Vashj (EU)
I am changing my secondary spec from PvP to PvE Marksmanship, I have noticed that the first page of this post has declared a guide after 3.1, it has been a long time since 3.1 and I was wondering if it is possible for anyone to do this.

I have tried searching through the whole thread for information that I can build my own guide from, but I have unfortunatley hit a brick wall. is it possible anyone could display a current up to date guide for MM in the current patch?

Nothing too in depth is needed, a spec, rotation, glyph set and pet would be more than enough information to get me started.

I am sure it would also help others in a similar case to mine, looking for basic starter guidance, Thanks in advance

*edit for spelling

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Old 06/08/09, 11:50 AM   #1595
NeVeRLiFT
Glass Joe
 
Dwarf Hunter
 
Feathermoon
Originally Posted by Defiance View Post
I am changing my secondary spec from PvP to PvE Marksmanship, I have noticed that the first page of this post has declared a guide after 3.1, it has been a long time since 3.1 and I was wondering if it is possible for anyone to do this.

I have tried searching through the whole thread for information that I can build my own guide from, but I have unfortunatley hit a brick wall. is it possible anyone could display a current up to date guide for MM in the current patch?

Nothing too in depth is needed, a spec, rotation, glyph set and pet would be more than enough information to get me started.

I am sure it would also help others in a similar case to mine, looking for basic starter guidance, Thanks in advance

*edit for spelling
this should help you

Raiding Hunter Information and FAQ

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Old 06/08/09, 11:52 AM   #1596
Saladin
Piston Honda
 
Saladin's Avatar
 
Blood Elf Paladin
 
Zuluhed
Originally Posted by Defiance View Post
I am changing my secondary spec from PvP to PvE Marksmanship, I have noticed that the first page of this post has declared a guide after 3.1, it has been a long time since 3.1 and I was wondering if it is possible for anyone to do this.

I have tried searching through the whole thread for information that I can build my own guide from, but I have unfortunatley hit a brick wall. is it possible anyone could display a current up to date guide for MM in the current patch?

Nothing too in depth is needed, a spec, rotation, glyph set and pet would be more than enough information to get me started.

I am sure it would also help others in a similar case to mine, looking for basic starter guidance, Thanks in advance

*edit for spelling
Until the OP is updated, Munken of Ensidia's guide to MM posted here is a pretty good starter resource.

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Old 06/08/09, 2:23 PM   #1597
Starwind
Von Kaiser
 
Night Elf Hunter
 
Scarlet Crusade
Originally Posted by Pijn View Post
The extra 6 seconds on SrS glyph isnt only helpful for switching adds and keeping up SrS on 2 targets, but more importantly, it gives more leeway when you get thrown into the Slag Pot at Hodir, Gripped at Kologarn, or Constricted in Yogg Saron fight. Fifteen seconds may seem like a long time, but SrS will fall off before you know it if you get incapacitated.

Of course, the biggest reason to take this glyph is the extra damage on Chimera Shot - Serpent Sting, no doubt about that.
Not to nitpick b/c I agree with your reasoning, but being contstricted on Yogg shouldn't impact your rotation. I suppose there are different strategies for killing the Constrictors, and thus freeing the constricted person, but in our raid the ranged kill the Constrictors and the constrictee (just made that up) never needs to stop attacking the Crusher (you should still be in range and will do a lot more damage to the Crusher than the Constrictor).

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Old 06/08/09, 4:20 PM   #1598
Pijn
Piston Honda
 
Night Elf Hunter
 
Doomhammer (EU)
Originally Posted by Starwind View Post
Not to nitpick b/c I agree with your reasoning, but being contstricted on Yogg shouldn't impact your rotation. I suppose there are different strategies for killing the Constrictors, and thus freeing the constricted person, but in our raid the ranged kill the Constrictors and the constrictee (just made that up) never needs to stop attacking the Crusher (you should still be in range and will do a lot more damage to the Crusher than the Constrictor).
Very true, although there have been occasions where YS death coiled me away from the Crushers and a Constrictor grapped me right after that, resulting in me being out of range of the Crusher. Things like that can happen and 21 sec SrS simply helps in situations like that.

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Old 06/08/09, 5:47 PM   #1599
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
So I'm back to start more trouble...
There is a post on the best possible thread showing marks far overtaking anything we have seen before using an all armor pen gemmed gearset and not using Arcane Shot in its rotation. Can anyone live confirm this ridiculous increase in dps? If so I may have to resign my efforts to prove SV is still king, and jump on the bandwagon.

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Old 06/09/09, 6:55 AM   #1600
Rinsenrepeat
Glass Joe
 
Rinsenrepeat's Avatar
 
Draenei Hunter
 
Emerald Dream (EU)
i think untill more people have more of the BiS gear its gonna be difficult to tell whether the total ArP setup will win, and int he end the spreadsheet and best dps thread are just guidelines and in the end it comes down to personal preference and your situation.

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