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Old 06/09/09, 3:09 PM   #1601
Drakbak
Von Kaiser
 
Troll Hunter
 
Kargath
Originally Posted by Beachwanderer View Post
So I'm back to start more trouble...
There is a post on the best possible thread showing marks far overtaking anything we have seen before using an all armor pen gemmed gearset and not using Arcane Shot in its rotation. Can anyone live confirm this ridiculous increase in dps? If so I may have to resign my efforts to prove SV is still king, and jump on the bandwagon.
What you need to keep in mind is that the best possible dps spreadsheet is just that: best possible dps. that means hunters operating under ideal situations could attain those levels of DPS. In other words, stationary hunters. Ulduar is primarily mobile fights, which would not favor the steady shot heavy rotation in that ArP build. ArP is a lot sexier than most hunters have given it credit for, but it's highly reliant on steady shot.

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Old 06/09/09, 3:16 PM   #1602
arrockk11
Banned
 
Night Elf Hunter
 
Emerald Dream
I just joined a new guild and want to have the best possible dps. I have to change my boot enchants but im looking for some constructive well found critiquing of my character. Most importantly i have to keep trushot aura in my talent build and dont have the mana regain for silent shot macros. Also im curious as to whether i can improve my glyph selection. I have read this forum from front to back several times. Please feel free to hack and bash my hunter and whip him into shape. All your responses are appreciated.

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Old 06/09/09, 3:33 PM   #1603
Cinderglow
Von Kaiser
 
Cinderglow's Avatar
 
Orc Hunter
 
Frostwolf
A few quick suggestions.

As both MM and surv, you're going to get better returns from agility, so you're better off gemming your helm with the 27agility as opposed to the 54 AP. A few of your enchants are off-- gloves, theres a hit or agi echant that would be better for you, and your shoulder inscription will be better replaced with the Sons of Hodir one. Also, you're 1% below hit cap. I don't see focused aim in either of your specs, so you need to fix that either with talents or with gems.

Evoke the fire within.

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Old 06/09/09, 6:33 PM   #1604
Threelibras
Glass Joe
 
Night Elf Hunter
 
Darkspear
Hey guys, first time poster. I had a question regarding piercing shots, is it ok to let if fall off because sometime I find myself having unlucky crit streaks, or lack there of, and piercing shots falls off. If that was normal, or should you mostly try and weave in arcane at the point where piercing refreshes itself. Maybe it doesn't even matter either way, just wondering what your guy's thoughts on that is.

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Old 06/09/09, 6:35 PM   #1605
Azlannagh
Glass Joe
 
Troll Hunter
 
Scarshield Legion (EU)
Interesting I haven't tought of this myself, though, due to RNG, I don't think this is possible in any way.

You would have to rely on crits too much. Generally I consider piercing shots to be a nice "extra" so to speak.

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Old 06/09/09, 7:42 PM   #1606
Anindor
Piston Honda
 
Blood Elf Hunter
 
Greymane
You get no extra damage by keeping Piercing Shots "rolling", it just resets the timer using the remaining damage from the previous application added in to the new one. If you do keep it rolling for a long time, the tics will continually get higher as the damage keeps getting added in; but it's not giving you a damage bonus if it doesn't fall off.

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Old 06/10/09, 6:41 AM   #1607
Fenrisette
Glass Joe
 
Fenrisette's Avatar
 
Night Elf Hunter
 
Elune (EU)
Seems you are missing crit rate.

If i'm right. after reading some pages around... : every crit on Aimed, Chimera, Steady Shots is stacking with what is already on the Boss. You shall have piercing always Up on a boss.

For Instance : 40 to 50 % crit depending on raid buff (60% on aimed Shot due to Glyph of trueshot)
1st crit on Chimera 8K / means 30% of 8 K on 8 secondes 300 DPS
2nd Crit 2 sec later on aimed Shot at 6K / 225 DPS
3rd crit 7 sec later on steady shot at 4K / 150 DPS


Sec 1 2 3 4 5 6 7 8
Chym 300 300 300 300 300 300 300 300
Aimed 225 225 225 225 225 225 225 ...
Steady 150 150 ...


Pierc DPS 300 525 525 525 525 525 675 675

That is to Say, you'd better improve your crit in order to take the best part of piercing Shot.

I think trueshot Aura is a misdjudge Glyph : i found it very useful to help piercing improve my DPS. and dropped Steady (as in Ulduar I found it, well : inadequate)

Last edited by Fenrisette : 06/10/09 at 7:07 AM.

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Old 06/10/09, 7:34 AM   #1608
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
Originally Posted by Fenrisette View Post
Seems you are missing crit rate.

If i'm right. after reading some pages around... : every crit on Aimed, Chimera, Steady Shots is stacking with what is already on the Boss. You shall have piercing always Up on a boss.

For Instance : 40 to 50 % crit depending on raid buff (60% on aimed Shot due to Glyph of trueshot)
1st crit on Chimera 8K / means 30% of 8 K on 8 secondes 300 DPS
2nd Crit 2 sec later on aimed Shot at 6K / 225 DPS
3rd crit 7 sec later on steady shot at 4K / 150 DPS


Sec 1 2 3 4 5 6 7 8
Chym 300 300 300 300 300 300 300 300
Aimed 225 225 225 225 225 225 225 ...
Steady 150 150 ...


Pierc DPS 300 525 525 525 525 525 675 675

That is to Say, you'd better improve your crit in order to take the best part of piercing Shot.

I think trueshot Aura is a misdjudge Glyph : i found it very useful to help piercing improve my DPS. and dropped Steady (as in Ulduar I found it, well : inadequate)
Your argument is just plain wrong. The Piercing Shots Debuff doesn't stack higher this way. When you land another crit the remaining damage is evenly distributed over the next 8s and added to the Piercing Shots damage of the new crit.
Just to take your example:

at 0s: CS hits for 8k: 8000*0.3=2400 => 2400/8s = 300DPS
PS tick: 300DPS
at 2s: AiS hits for 6k: 6000*0.3=1800 => 1800/8s = 225DPS
PS tick: 225DPS + ((2400-2*300)/8s) = 450DPS
at 9s: SS hits for 4k; 4000*0.3=1200 => 1200/8s = 150DPS
Ps tick: 150DPS + ((1800+1800-7*450)/8s) = 206.25DPS

For comparison:
PS ticks: 300-300-450-450-450-450-450-450-450-206.25-206.25-206.25-206.25-206.25-206.25-206.25-206.25
It will add up to: 2400+1800+1200=5400 damage.

You don't gain any additional damage by overlapping PS.

Last edited by Hagen : 06/10/09 at 7:38 AM. Reason: Added actual ticks for clarity

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Old 06/10/09, 10:00 AM   #1609
Fenrisette
Glass Joe
 
Fenrisette's Avatar
 
Night Elf Hunter
 
Elune (EU)
Originally Posted by Hagen View Post
Your argument is just plain wrong. The Piercing Shots Debuff doesn't stack higher this way. When you land another crit the remaining damage is evenly distributed over the next 8s and added to the Piercing Shots damage of the new crit.
Just to take your example:

at 0s: CS hits for 8k: 8000*0.3=2400 => 2400/8s = 300DPS
PS tick: 300DPS
at 2s: AiS hits for 6k: 6000*0.3=1800 => 1800/8s = 225DPS
PS tick: 225DPS + ((2400-2*300)/8s) = 450DPS
at 9s: SS hits for 4k; 4000*0.3=1200 => 1200/8s = 150DPS
Ps tick: 150DPS + ((1800+1800-7*450)/8s) = 206.25DPS

For comparison:
PS ticks: 300-300-450-450-450-450-450-450-450-206.25-206.25-206.25-206.25-206.25-206.25-206.25-206.25
It will add up to: 2400+1800+1200=5400 damage.

You don't gain any additional damage by overlapping PS.
May be the way I present the thing is wrong, and i didn't meant that you gain additionnal damage overlapping PS.

at 9 sec the way I present the thing, you'll have 375 DPS ticking on PS, but whatever if it is not so at the end of the fight, the 30% of Crit damage will be done by PS, on every crit. I don't really care the distribution. What I was saying is that it is waste to have PS, and not being able to keep it up the whole fight on the boss. That Means Damage loss (30% of a missing crit).
PS is an important Part of MM Hunter Scaling.

Last edited by Fenrisette : 06/10/09 at 1:31 PM.

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Old 06/10/09, 10:19 AM   #1610
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
The way piercing shots work is that every crit is independent. It's not needed to 'keep' it up. The talent just boosts the damage of crits by 30%, irrespective of whether the previous crit was 1 second ago or 1 minute ago.

No damage is lost when you crit again, no damage is lost when you don't crit and the bleed effect finishes.


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Old 06/10/09, 10:50 AM   #1611
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Shandara View Post
The way piercing shots work is that every crit is independent. It's not needed to 'keep' it up. The talent just boosts the damage of crits by 30%, irrespective of whether the previous crit was 1 second ago or 1 minute ago.

No damage is lost when you crit again, no damage is lost when you don't crit and the bleed effect finishes.
@Fenrisette: Plus, with the movement involved in many ulduar fights limiting steady shots at times and RNG resulting in a non-crit sting, it is possible to have PS fall off the target, but as others have stated, there is no penalty for that.

For instance, if you have a 50% crit rate over a fight, it makes little difference whether the crits were evenly distributed during the fight and kept PS rolling or whether they were bunched and PS dropped off during non-crit periods. The only difference is how much PS is still rolling on the target and is lost when it dies, but then the target is dead and it really doesn't matter.

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Old 06/10/09, 12:59 PM   #1612
Drakbak
Von Kaiser
 
Troll Hunter
 
Kargath
A gross simplification of Piercing Shots is that it's bonus crit damage for Chimera, Aimed, and Steady. The difference is that it's a bonus on top of a bonus, and it's a bleed effect over 8sec.

And as others have said, there's no benefit/disadvantage to letting it fall off. Each proc of the effect is independent of other procs, it's just calculated the way it is so that we don't lose damage by overwriting it. The DoT doesn't just stack indefinitely so long as you keep the DoT refreshed. The damage caps rather quickly (within 6 crits, i believe)

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Old 06/10/09, 1:29 PM   #1613
Fenrisette
Glass Joe
 
Fenrisette's Avatar
 
Night Elf Hunter
 
Elune (EU)
Originally Posted by Whitefyst View Post
@Fenrisette: Plus, with the movement involved in many ulduar fights limiting steady shots at times and RNG resulting in a non-crit sting, it is possible to have PS fall off the target, but as others have stated, there is no penalty for that.

For instance, if you have a 50% crit rate over a fight, it makes little difference whether the crits were evenly distributed during the fight and kept PS rolling or whether they were bunched and PS dropped off during non-crit periods. The only difference is how much PS is still rolling on the target and is lost when it dies, but then the target is dead and it really doesn't matter.

Must have been misunderstood.
I didn't say that PS Fall was a loss (i don't care the distribution), what I really meant was that It falling to Often Only means too low crit rate (and as it is a bonus over a bonus (scaling MM's DPS)) that only means you are missing the benefit of one MM's Best scalable talent. Then maybe you should put talent points somewhere else.

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Old 06/10/09, 2:22 PM   #1614
MetallicaRulez0
Piston Honda
 
Night Elf Hunter
 
Stormrage
Originally Posted by Fenrisette View Post
Must have been misunderstood.
I didn't say that PS Fall was a loss (i don't care the distribution), what I really meant was that It falling to Often Only means too low crit rate (and as it is a bonus over a bonus (scaling MM's DPS)) that only means you are missing the benefit of one MM's Best scalable talent. Then maybe you should put talent points somewhere else.
Perhaps I'm not understanding you correctly, but are you asking if there is a point when your crit rate drops so low that Piercing Shots is no longer worth the points? I'm sure there is, even without doing the math. However, that point would be so low that it would never, ever be an issue unless you were literally naked and unbuffed.

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Old 06/10/09, 5:14 PM   #1615
Starwind
Von Kaiser
 
Night Elf Hunter
 
Scarlet Crusade
Originally Posted by MetallicaRulez0 View Post
Perhaps I'm not understanding you correctly, but are you asking if there is a point when your crit rate drops so low that Piercing Shots is no longer worth the points? I'm sure there is, even without doing the math. However, that point would be so low that it would never, ever be an issue unless you were literally naked and unbuffed.
I think Fen's original point in response to...

Originally Posted by Threelibras View Post
Hey guys, first time poster. I had a question regarding piercing shots, is it ok to let if fall off because sometime I find myself having unlucky crit streaks, or lack there of, and piercing shots falls off. If that was normal, or should you mostly try and weave in arcane at the point where piercing refreshes itself. Maybe it doesn't even matter either way, just wondering what your guy's thoughts on that is.
...is that the OP needs to increase his/her crit.

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Old 06/10/09, 6:17 PM   #1616
Whitefyst
King Hippo
 
Orc Hunter
 
Draenor
Originally Posted by Starwind View Post
I think Fen's original point in response to...is that the OP needs to increase his/her crit.
If you look at the OP's armory, you will see that the hunter has over 37% crit unbuffed. Although it can be improved a little, that is more than sufficient at this point and is actually more than Fen's 36.65%.

Our points are:

- That there are actual reasons for PS to fall off other than not having enough crit rate. It is the nature of RNG and movement heavy fights. For example, assuming a buffed 50% crit rate, even during a perfect standstill ideal DPS case, you can only do 5 specials during the 8s before PS expires. If all 5 are Chimera Shot, Aimed Shot, or Steady Shot, you still have a 3.125% chance that you will not get another crit over that time. What is more likely is that one of those 5 shots is an Arcane Shot, meaning that with only 4 PS proc attempts, there is a 6.25% chance that PS will drop off. Now add in the movement/stun/interrupt element with missed special opportunities, and there is even a greater chance that PS drops off.

- If it falls off, there really is no penalty. There is no reason to go out of your way to try to keep it on the target.

Telling someone who already has over 37% crit that they need to add more crit because their PS is falling off once in a while is just bad advice. Crit is worth less than Agi and AP. As such, he would be better served to add more AP than crit so that everytime he crits at his current crit rate he does more damage from the crit (including the PS effect). And even better than that would be to add agi for more of both crit and AP.

Last edited by Whitefyst : 06/10/09 at 6:48 PM.

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Old 06/10/09, 7:23 PM   #1617
DonTe
Glass Joe
 
Orc Hunter
 
Tichondrius
I do not see why there is a discussion about this talent, as there is no point in discussing it. PS is more of an "icing on the cake" rather than the cake itself. It is "bonus" damage, which you need more change your playstyle/itemization in order to maximize.

That 30% damage as a DoT is no different than the talent Mortal Shots, which also increases Crit damage by 30% (except if you have both of them, they stack, multiplicatively). The only difference is that instead of that damage being added to the shot directly, it is indirectly added as a DoT.

Having low crit will not make PS bad.
Having high crit will not make PS better.

After all, whats the point of having high crit chance at the sacrifice of AP and ArPen? Youd crit a lot, at small numbers.
Having a lot of ArPen and AP with low crit means you will crit at a lesser chance, but you will see bigger numbers.

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Old 06/10/09, 7:38 PM   #1618
Starwind
Von Kaiser
 
Night Elf Hunter
 
Scarlet Crusade
Originally Posted by Whitefyst View Post
If you look at the OP's armory, you will see that the hunter has over 37% crit unbuffed. Although it can be improved a little, that is more than sufficient at this point and is actually more than Fen's 36.65%.

Our points are:

- That there are actual reasons for PS to fall off other than not having enough crit rate. It is the nature of RNG and movement heavy fights. For example, assuming a buffed 50% crit rate, even during a perfect standstill ideal DPS case, you can only do 5 specials during the 8s before PS expires. If all 5 are Chimera Shot, Aimed Shot, or Steady Shot, you still have a 3.125% chance that you will not get another crit over that time. What is more likely is that one of those 5 shots is an Arcane Shot, meaning that with only 4 PS proc attempts, there is a 6.25% chance that PS will drop off. Now add in the movement/stun/interrupt element with missed special opportunities, and there is even a greater chance that PS drops off.

- If it falls off, there really is no penalty. There is no reason to go out of your way to try to keep it on the target.

Telling someone who already has over 37% crit that they need to add more crit because their PS is falling off once in a while is just bad advice. Crit is worth less than Agi and AP. As such, he would be better served to add more AP than crit so that everytime he crits at his current crit rate he does more damage from the crit (including the PS effect). And even better than that would be to add agi for more of both crit and AP.
I understand the points raised and agree with your two bullet points (very nice analysis on the first bullet point). I am not sure I agree with your comment that its bad advice to recommend that someone with 37% crit add more. According to the spreadsheet (using my gear profile as an example) one addtional point of Crit equals a gain of 1.134 dps while adding one point of AP only nets a gain of 0.627 dps. Agility is still king with one point adding 1.427 dps.

Edit: Adding caveat that stacking one stat to the exclusion of all others is typically not recommended and I am not recommending crit stacking.
Edit2: Thanks to Galushi for pointing out the flaw in my reasoning.

Last edited by Starwind : 06/11/09 at 5:29 AM.

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Old 06/10/09, 11:50 PM   #1619
Galushi
Von Kaiser
 
Dwarf Warrior
 
Shadowsong
Originally Posted by Starwind View Post
I understand the points raised and agree with your two bullet points (very nice analysis on the first bullet point). I am not sure I agree with your comment that its bad advice to recommend that someone with 37% crit add more. According to the spreadsheet (using my gear profile as an example) one addtional point of Crit equals a gain of 1.134 dps while adding one point of AP only nets a gain of 0.627 dps. Agility is still king with one point adding 1.427 dps.

Edit: Adding caveat that stacking one stat to the exclusion of all others is typically not recommended and I am not recommending crit stacking.
Well you do realize that for equal itemization (such as gemming) you'd get 2 AP per 1 Crit rating in an equal trade. So you really should be comparing 1 crit = 1.134 dps to 2 AP = 1.254 dps. So yes, it's still bad advice to suggest crit for that gearing.

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Old 06/11/09, 4:31 AM   #1620
Boknora
Glass Joe
 
Orc Hunter
 
Shattered Hand
I checked out the spreadsheet again, and noticed that if I had Glyph of Trueshot aura (with serpent sting and kill shot) actually provided 6972.67 dps while the Glyph of Chimera shot only gave 6895.96 dps. Can anyone confirm that Trueshot aura glyph is better than chimera shot glyph?

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Old 06/11/09, 4:59 AM   #1621
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
The value of the Glyph of Chimera Shot compared to Glyph of Aimed Shot is wholly dependant on your personal variables such as latency and your current gear stats. For example, if you have a lot of Armor Penetration the value of Aimed Shot increases and if you're lacking enough Haste to get 1.5second Steady Shots, the value of the Glyph of Chimera Shot decreases. That said, while the spreadsheet is ultimately the best tool we can use for theorycrafting, I'ld suggest actually trying out both glyphs in game. Not to determine whether you did more dps using one over another since it would be RNG dependant, but rather to determine your shot frequency of each and to see whether or not you end up delaying either of the shots and actually "wasting" your glyph.

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Old 06/11/09, 6:14 AM   #1622
elandriel
Von Kaiser
 
elandriel's Avatar
 
Orc Hunter
 
Genjuros (EU)
One thing worth considering about Glyph of Trueshot Aura compared to Glyph of Chimera Shot and Glyph of Aimed Shot is the mana gain: you cast less amount of special shots in the same time frame as opposed to using one of the other two glyphs.

"If you tell a tiger who's never seen a mouse before that it's very scary, then the tiger may not be able to sleep because of fear."

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Old 06/11/09, 7:49 AM   #1623
Scotch
Soda Popinski
 
Scotch's Avatar
 
Bellecose
Troll Priest
 
<NME>
No WoW Account
Originally Posted by elandriel View Post
One thing worth considering about Glyph of Trueshot Aura compared to Glyph of Chimera Shot and Glyph of Aimed Shot is the mana gain: you cast less amount of special shots in the same time frame as opposed to using one of the other two glyphs.
You're not gaining anything, you're simply using mana at a comparatively lower rate.

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Old 06/12/09, 3:16 PM   #1624
mtmer
Glass Joe
 
Human Paladin
 
Vek'nilash
I may have missed this while reading, but what is a better personal dps increase while 25m raid buffed? Unglyphed Imp. hunters mark or Imp. arcane shot?

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Old 06/12/09, 4:06 PM   #1625
Feanoro
Von Kaiser
 
Night Elf Hunter
 
Proudmoore
You should have both.

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